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Complete guide for Attic, as of version 0.00.
Aurore's Effects
Pinwheel
Become a pinwheel.
Appearance: Aurore has a pinwheel for a face.
Passive Effect: Certain NPCs will follow Aurore while this effect is equipped.
Action: None.
Practical Uses: None.
Interact with the prism standee. Interact with the switch to Aurore's left. Go back to the standee then walk down to where a larger prism is. Cross the rainbow bridge then go down and right. Interact with the switch at the end of the path then go back to where the first rainbow bridge was. Go north and there will be a rainbow bridge at the end of the path leading to a white pinwheel. Interacting with this pinwheel will take Aurore to a world with large pinwheels. Go south-east from the small white pinwheel and interact with the sitting NPC.
Pterodactyl
Become a pterodactyl and fly home.
Appearance: Aurore becomes a pterodactyl.
Passive Effect: None.
Action: (W/Page Up) Aurore flies to the Nexus.
Practical Uses: Used to quickly return to the Nexus.
Interact with the fossil standee. Go up a few steps from the standee then go left and interact with the pterodactyl.
Pumpkin
Become a jack-o'-lantern.
Appearance: Aurore has a jack-o'-lantern for a head.
Passive Effect: None.
Action: (W/Page Up) The jack-o'-lantern lights up.
Practical Uses: None.
Interact with the fossil standee. Go right a couple of steps from the fossil standee then go down and interact with the spinning weather vane. In the flower area, go up the short path until Aurore is stopped by the flowers. Go right and head up the next short path. When Aurore hits another set of flowers, go left and interact with the scarecrow.
Events
Dino Footprint
In the world linked to the fossil standee, there is a giant footprint that can be found north-west from the entrance. There is a random chance that while stepping over it, a giant dinosaur's foot will stomp downwards, forcing Aurore to wake up.