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Inahoozuukis map






Effects Guide - Inahoozuki


It is highly recommended to get the Chariot and Angel effects in the first place, as they significantly ease your progress through the game and help you reach many other effects.

Spin (くるくる)

Spin around while walking.

Appearance: Inahoozuki appearance doesn`t change.

Passive Effect: Inahoozuki spins around while walking.

Action: (Shift) Inahoozuki spins around her axis.

Location: Found in Space World.

Practical Uses: None.

Normal World

Nexus → Door #1 → Telescope Room → Space World. Go a bit left and then down, find there a spinning white NPC and interact with it.

Angel (てんし)

Lose your right arm, become an angel.

Appearance: Inahoozuki has no right arm, instead, she is given a black feathered angel wing and a black halo. Her right eye becomes red.

Passive Effect: NPCs may move away from her.

Action: None.

Location: Found in Pentagram Church.

Practical Uses: This effect allows Inahoozuki to kill NPCs and kill/banish Locks NPCs in order to proceed further.

Normal World

Nexus → Door #4 → Single-Winged Angel Statues Park. Go north and interact with the sad-looking NPC blocking the way to a small tree, then interact with the tree → Angel Statues Island (minor teleport puzzle) → Angel Statues Sea (minor teleport puzzle). Interact with a tree on an island at the Angel Statues Sea → Pentagram Church. Go up all the way in the next 2 areas and interact with the cross.

Demon (あくま)

Lose your left arm, become a demon.

Appearance: Inahoozuki has no left arm, instead, she is given a black wing, a tail, and pointy ears or possibly horns. Her left eye becomes red.

Passive Effect: NPCs may move away from her.

Action: (Shift) Turns her red eye green and vice versa.

Location: Found in Dark Pentagram Church.

Practical Uses: Pushing Shift once will make some NPCs stop moving.

Dark World

Nexus → Door #4 → Gargoyle Statues Park. Go north and interact with the tree → Gargoyle Statues Island (mini teleport puzzle) → Gargoyle Statues Sea (mini teleport puzzle). Interact with a tree on an island at the Gargoyle Statues Sea → Pentagram Church. Go up all the way in the next 2 areas and interact with the cross.

Chariot (チャリオット)

Become a chariot.

Appearance: Inahoozuki has the wheels of a chariot.

Passive Effect: Inahoozuki travels at double her walking speed.

Action: (Shift) Brings up a speed menu for the effect: Fast (default), Very Fast and Extremely Fast. In Version SICE, this instead increases her speed by one level.

Location: Found in Trance Teleport Maze.

Practical Uses: Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily (because it is a speed menu, the process may be increased a lot).

(Version TREY) Normal World

Nexus → Door #2 → Metal Music World. Go between a pair of loudspeakers. → Sheet Music World. Go all the way to the right. → Trance Teleport Maze. Reach the bottom line with the letter C. (Hint: In line with #5 - the first teleport to the right side of the number leads straight to line C.) Go through the reverted C-shaped tiles → Сannon Room. Interact with the cannon to get its wheels as the effect.

(Version SICE) Normal World

Follow the directions for Version TREY to the letter C line. Interact with the spinning tarot card → Сannon Room. Interact with the cannon to get its wheels as the effect.

Goth-Loli (ゴスロリ)

Dress in Gothic Lolita fashion.

Appearance: Inahoozuki is dressed in Gothic Lolita fashion. Her twintails becomes curly.

Passive Effect: None.

Action: (Shift) Toggles Inahoozuki's twintails to straight/curly.

Location: Found in Gothic World.

Practical Uses: None.

Normal World

Nexus → Door #3 → Gothic World. Go down until the open area appears on the right, then north-east to open room with closets. Interact with the only closet without a cross on it.

Short Hair (たんぱつ)

Your hair is cut short.

Appearance: Inahoozuki wears Ginmokusei's clothes and has his hairstyle.

Passive Effect: The animation of equipping the effect is different from the usual animation for Inahoozuki.

Action: None.

Location: Found in Isolated Parking Lot.

Practical Uses: None.

You must have obtained Angel effect to reach this one.
Normal World

Nexus → Door #6 → Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go right all the way → Large Dark Room. Find and interact with a door located in the center at the top of room → Parking Lot. Kill the lock NPC with the Angel effect near the fence to proceed. (Note: Be careful - after breaking the lock NPC it causes a chaser behind you to spawn). Change to Dark World using the diamond behind the fence above. Then go down until you see water, follow the remaining parking lot tiles till you see a semi-transparent Ginmokusei, interact with him to get the effect.

Kitsune (妖狐 / ようこ)

Become possessed by a kitsune (demon fox).

Appearance: Inahoozuki is possessed by a kitsune. She has red eyes, fox ears, and a glowing fire-like aura.

Passive Effect: Inahoozuki travels at double her walking speed. Also she will sometimes move in a direction contrary to what the player put in.

Action: None.

Location: Found in Gargoyle Statues Park.

Dark World

Nexus → Door #4 → Gargoyle Statues Park. Interact with the orange orb next to the entrance.

Skin Removal (スキンリムーバル)

Some of your skin is peeled off.

Appearance: Some of Inahoozuki's skin on her face and right arm is peeled off.

Passive Effect: None.

Action: None.

Location: Found in Black Maze.

Practical Uses: None.

Normal World

Nexus → Door #5 → Bloody Zombies World. Go south-west and enter the grey building → Black Maze. Find the scalped Uboa-faced ghost and interact with it.

Music Box (オルゴール)

Turn into a music box.

Appearance: Inahoozuki's head is replaced with a music box.

Passive Effect: None.

Action: (Shift) Opens the lid and plays music. Then (in most areas) the dream world will be toggled dark/normal.

Location: Found in the Nexus.

Practical Uses: Сan be used to switch dream worlds from normal to dark and vice versa.

Normal World

After doing certain actions (getting at least 6 effects, one of them must be Demon, viewing the Faceless Inahoozuki Event in a Cell (Jail)), a music box will appear in the Nexus, in front of the door to Inahoozuki's dream room. Pick it up from there.

Eye (めだま)

Obtain a third eye.

Appearance: A big red and black eye appears on Inahoozuki's torso, and the Kanji 目 (eye) is written on her back.

Passive Effect: None.

Action: (Shift) Causes a flash of light.

Location: Found in Torch-Lit Dungeon (Version TREY)/Mountain Cave Maze (Version SICE).

Practical Uses: This effect allows Inahoozuki to teleport to the Nexus at will (works for both Dark and Normal Worlds).

(Version TREY) Normal World

Nexus → Door #1 → Telescope Room → Space World. Interact with a bookshelf → RPG Maker Garden. Go down the stairs → Torch-Lit Dungeon. Interact with the stone monument. When it gives you the option to choose, select the first option (0000 01 0).

(Version SICE) Normal World

Nexus → Door #1 → Telescope Room → Space World. Interact with the NES/Famicom game console → 8-bit World. Find a cave entrance among the mountains → Mountain Cave Maze. Interact with the green one-eyed monster.

Fountain (ふんすい)

Have a fountain in your head.

Appearance: There is a fountain in Inahoozuki's head. She has blue eyes.

Passive Effect: None.

Action: (Shift) Causes it to rain and vice versa.

Location: Found in Single-Winged Angel Statues Park.

Practical Uses: None.

Normal World

Nexus → Door #4 → Single-Winged Angel Statues Park. Go south-west and interact with the rectangular fountain below the bloody fountain.

Blindfold (めかくし)

Become blindfolded.

Appearance: Inahoozuki wears a red, possibly blood-stained blindfold.

Passive Effect: Inahoozuki walks backwards.

Action: (Shift) Makes her eyes bleed, then she wipes the blood from her face.

Location: Found in the Hospital (Version TREY)/the Sidewalk (Version SICE).

Practical Uses: None.

(Version TREY) Normal World

Nexus → Door #6 → Building Entryway → Dark Hallway. Go all the way up then turn left → Elevator → Hospital. Go to the third room from the right and interact with the potted flower on the floor.

(Version SICE) Normal World

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → The Sidewalk. Head right and interact with the red strip of cloth on the ground.

Straitjacket (こうそくい)

Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill

Appearance: Inahoozuki wears a straitjacket.

Passive Effect: None.

Action: (Shift) Causes Inahoozuki to wear a bag with an eye drawn on it over her head.

Location: Found in Prison Area.

Practical Uses: None.

You must have obtained the Angel effect to reach this one.
Normal World (Version TREY & SICE)

Nexus → Door #6 → Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator → Hospital. Enter the leftmost room in the corridor → Prison. Kill the lock NPC with the Angel effect to proceed. Go through the door the NPC was blocking → Prison Cell. Go through the wall behind the bed, interact with the diamond-shaped jewel to switch to Dark Mirror Mode → Dark World → Spiral Room. Go down the stairway → Prison Hallway. Go through the rightmost door → Prison Cell. Hit the switch on the right to open the door → Inside the Prison Cell. Interact with the white cloth on the end table next to the bed.

OR

Normal World (Version TREY)

Nexus → Door #1 → Telescope Room → Space World. Go a bit up and then left. Interact with a bookshelf → RPG Maker Garden. Go down the stairs → Torch-Lit Dungeon. Go up the other stairs → Maze → Hospital. Enter the leftmost room in the corridor → Prison. Kill the lock NPC with the Angel effect to proceed. Go through the door the NPC was blocking → Prison Cell. Go through the wall behind the bed, interact with the diamond-shaped jewel to switch to Dark Mirror Mode → Dark World → Spiral Room. Go down the stairway → Prison Hallway. Go through the rightmost door → Prison Cell. Hit the switch on the right to open the door → Inside the Prison Cell. Interact with the white cloth on the end table next to the bed.

Stabbed (ぐしゃぐちゃ)

AhahaHahahaAAAAAAaaaAa❤

Appearance: Inahoozuki has a big cross stuck in her body.

Passive Effect: None.

Action: None.

Location: Found in Dark Bloody Zombies World.

Practical Uses: None.

Dark World

Nexus → Door #5 → Bloody Zombies World. Go south-east to find a metal pipe stuck in a bloody piece of meat and interact with it.

Russian Roulette (ロシアンルーレット)

Kyahahahahahahahahahahahahahahahahahahahahahahaha

Appearance: Inahoozuki holds a gun with one bullet.

Passive Effect: None.

Action: (Shift) Causes Inahoozuki to play a game of Russian Roulette with it; aiming at her temples. Each time Shift is pressed there is a random chance (1/6 chance) Inahoozuki will shoots herself, forcing her to wake up.

Location: Found in Bloody Zombies World.

Practical Uses: None.

Normal World

Nexus → Door #5 → Bloody Zombies World. Interact with the gun right above to the entrance.

Guitar (ギター)

Play the guitar.

Appearance: Inahoozuki plays a left-handed red electric guitar.

Passive Effect: None.

Action: (Shift) Causes Inahoozuki to plays some chords on it.

Location: Found in Guitar Room in the Metal Music World.

Practical Uses: None.

Normal World

Nexus → Door #2 → Metal Music World. Go straight up from entrance to a large door with a round window → Guitar Room. Interact with the guitar.

Snowball (ゆきだま)

Turn into a snowball.

Appearance: Inahoozuki has light blue eyes and turns into a snowman made of two snowballs, which silently slides on the ground.

Passive Effect: None.

Action: (Shift) Causes snow to fall and vice versa.

Location: Found in Snow World.

Practical Uses: None.

Normal World

Nexus → Door #3 → Gothic World. Find a doorway on one of the walls between two identical dots and enter it → Snow World. Go south-east, then between two pillar-like stones. Go south-east to a big snowball and interact with it.

Micro (ミクロ)

Become smaller.

Appearance: Inahoozuki becomes very small.

Passive Effect: Inahoozuki can pass through smaller doorways.

Action: (Shift) Causes Inahoozuki to make a "Mew" sound.

Location: Found in Dark Gothic World.

Practical Uses: Can be used to pass through smaller doorways. (Version TREY only.)

(Version TREY) Dark World

Nexus → Door #3 → Gothic World. Go up until you see a fast moving white cat. If you obtained the Demon effect, you can use it to stop the cat or just stand on the cat`s way. Interact with it to get the effect.

(Version SICE) Dark World

Nexus → Door #3 → Gothic World. Navigate your way up and around to a wide open area. In the center of the space are a trio of small colored orbs. Interact with them to get the effect.

Argon (アルゴン)

Turn into Argon gas.

Appearance: Inahoozuki turns into argon gas, thus becoming completely invisible.

Passive Effect: None.

Action: (Shift) Causes Inahoozuki to make a sound and a speech bubble with a question mark appears above her, showing her whereabouts.

Location: Found at the Windy Bridge (Version TREY)/Dark Trance Teleport Maze (Version SICE).

Practical Uses: This effect allows Inahoozuki to be unseen by most chasers.

In Version TREY, you must have obtained the Micro and Angel effects to reach this one.
(Version TREY) Normal World

Nexus → Door #3 → Gothic World. Find a doorway on one of the walls between two identical dots and enter it → Snow World. Use the Micro effect to enter the cave in the wall at the upper part of Snow World → Windy Bridge. Kill the lock NPC with the Angel effect to proceed. Interact with the barrel at the end of the bridge to get the effect.

OR

In Version TREY, you must have obtained the Music Box effect to reach this one.
(Version TREY) Dark World

Nexus → Door #2 → Metal Music World. Go between a pair of loudspeakers. → Sheet Music World. Go all the way to the right. → Red Trance Teleport Maze. Reach the bottom line with the letter C. (Hint: In line with #5 - the first teleport to the right side of the number leads straight to line C.) and go through the reverted C-shaped tiles → Windy Bridge. Use the Music Box effect that allows you to switch between worlds → Normal World → Interact with the barrel at the end of the bridge to get the effect.

(Version SICE) Dark World

Nexus → Door #5 → Bloody Zombies World. Go north and slightly west through the gray door → Trance Teleport Maze. Interact with the tank of Argon gas to the left of the door.

OR (if you cannot access the door from the Nexus)

(Version SICE) Normal World

Nexus → Door #5 → Bloody Zombies World. Go north and slightly west through the gray door → The Sidewalk. Go left → White-and-Black World. Locate the dark crystal in area while avoiding the chasers. Interact with it to toggle the Dark World. Step in the center of four lines → Black Maze. Make your way to a red and black door to reach Bloody Zombies World. Go south and east through the gray door → Trance Teleport Maze. Interact with the tank of Argon gas to the left of the door.

Duscle / Inuhoozuki / Black Nightshade (いぬほおずき)

Grow a Duscle/Black Nightshade plant on your head.

Appearance: A Black Nightshade grows out of Inahoozuki's head and (in Version TREY) she has green eyes.

Passive Effect: None.

Action: None.

Location: Found at the Dark Windy Bridge (Version TREY)/the Isolated Graveyard (Version SICE).

Practical Uses: None.

In Version TREY, you must have obtained the Angel and Music Box effects to reach this one.
(Version TREY) Dark World

Nexus → Door #2 → Metal Music World. Go between a pair of loudspeakers. → Sheet Music World. Go all the way to the right. → Red Trance Teleport Maze. Reach the bottom line with the letter C. (Hint: In line with #5 - the first teleport to the right side of the number leads straight to line C.) and go through the reverted C-shaped tiles → Windy Bridge. A shadow NPC will be blocking your way. You either must have killed it before getting here, or you can kill it by the Angel effect after switching to Normal World if you have the Music Box effect. Then you must switch back to Dark World again. → Dark World → Interact with the barrel at the end of the bridge to get the effect.

(Version SICE) Normal World

Nexus → Door #3 → Gothic World. Find a doorway on one of the walls between two identical dots and enter it → Snow World. Go north through the opening at the top of the area → Overpass. Cross the bridge into the Isolated Graveyard. Interact with the solitary white cross.

Windmill (ふうじん) (Versions ACE-TREY)

Gather wind power.

Appearance: Inahoozuki has a small green windmill on her head, and her eyes become golden.

Passive Effect: None.

Action: (Shift) Makes the screen to light blue for a split second, and a windmill being spun by wind can be heard. All NPCs sweeps to the right side.

Location: Found at the Windy Balcony.

Practical Uses: None.

(Version TREY) Normal World

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony. Go right and interact with the green windmill.

Injection (ちゅうしゃ) (Version SICE)

Lose strength.

Appearance: Inahoozuki carries a syringe in her hand.

Passive Effect: None.

Action: (Shift) Makes her inject herself in the neck, causing her to faint and pass out.

Location: Found in the Hospital.

Practical Uses: Forces waking up.

(Version SICE) Normal World

Nexus → Door #6 → Building Entryway → Dark Hallway. Go all the way up then turn left → Elevator → Hospital. Go to the third room from the right and interact with the syringe on the floor.

Shout (シャウト)

Scream loudly.

Appearance: Inahoozuki has bright blue eyes.

Passive Effect: None.

Action: (Shift) Causes Inahoozuki to scream loudly, marking where the scream was produced with a large red crack.

Location: Found in Dark Room (Version TREY)/Dark Space World (Version SICE).

Practical Uses: Can be used to leave up a marker (i.e., a red crack) on the map.

(Version TREY) Dark World

Nexus → Door #1 → Telescope Room → Space World. Interact with the small screen on the wall → Dark Room. Interact with the loudspeaker in right front of the entrance.

(Version SICE) Dark World

Nexus → Door #1 → Telescope Room → Space World. Interact with the strange creature to get the effect.

Upside-Down (さかさま) (Versions ACE & DEUCE) or Medicine (くすり) (Versions TREY & SICE)

Medicine (くすり)

A dangerous drug, don't take more than 2 pills a day

Appearance: Inahoozuki holds a pack of dangerous tablets, prescribed to take no more than two tablets a day.

Passive Effect: None.

Action: (Shift) Each time pressing key, Inahoozuki will take one tablet. If you make her take two tablets, she will vomit once. If you make her take three she will vomit twice, then she will pass out/die. As a result she is forced to wake up.

Location: Found in White-and-Black World.

Practical Uses: None.

Upside-Down (さかさま)

Appearance: Inahoozuki walks on her head.

Passive Effect: None.

Action: (Shift) Makes Inahoozuki spin around.

Location: Found in White-and-Black World.

Practical Uses: None.

Normal World (Version TREY)

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony. Go left all the way → White-and-Black World. Go up and interact with the small arrows pointing up and down.

Normal World (Version SICE)

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Sidewalk. Go left all the way → White-and-Black World. Go up between the two big arrows pointing up and down and interact with the blister pack of pills.

Glasses (めがね)

Au...

Appearance: Inahoozuki wears glasses.

Passive Effect: The screen is shaking while the effect is equipped.

Action: None.

Location: Found in Dark White-and-Black World.

Practical Uses: None.

In Version TREY, you must have obtained the Music Box effect to reach this one.
(Version TREY) Normal World

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony. Go left all the way → White-and-Black World. Use the Music Box effect to switch to Dark World. → Dark World → Go up and interact with a chest between two big arrows pointing up and down.

(Version SICE) Normal World

Nexus → Door #5 → Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Sidewalk. Go left all the way → White-and-Black World. Locate the dark crystal in area while avoiding the chasers. Interact with it to toggle the Dark World. Go up and interact with the pair of glasses on the floor between two big arrows pointing up and down.


0-010-001-0-0000

Appearance: Inahoozuki carries a big knife.

Passive Effect: Inahoozuki travels at triple her walking speed. All collected effects are removed from the menu while Inahoozuki have this effect. Chasers will be killed on contact, and the effect also serves as a weapon, where Inahoozuki will laugh maniacally while stabbing the NPC repeatedly until they disappear.

Action: (Shift) Causes noise and then (in most areas) the dream world will be toggled dark/normal.

Location: Found in the Nexus.

Practical Uses: Used to destroy diamond-shaped jewels.

Dark World

Break all the 20 locks then enter the door with the key in the Dark World 's Nexus. Examine the knife in the room.


Locks & Jewels Guide - Inahoozuki


During Inahoozuki's part you will find 20 shadows of Inahoozuki with locks on them (in-game its called "Reasons"). All of them appear in both Normal and Dark Worlds, but they are only killable in the Normal World. They usually will be blocking doorways to important places. You must kill/banish them using the Angel effect in order to proceed further.

Finding and killing all of the lock shadow NPCs is sufficient for:

  1. Unlocking the door in the Nexus in Dark Mirror Mode (that door also tell you how many lock NPCs are left for you to kill).
  2. Reaching a hidden effect.
  3. Reaching all of the endings and clearing the game.

Also, throughout the game, you will meet diamond-shaped jewels, thats is the first switches to one of the Normal or Dark Worlds, while you not obtained the Music Box effect. On each (actually) door there is one jewel, so it`s only 6 jewels for all the worlds. As strange as it may be, some of them are available only in the Dark World. Their locations are the following: Hell Maze, Mental Hospital (last patient room on the left), White-and-Black World, Pentagram Church, Parking Lot, Gothic World.

Here's a list of the locks and jewels by doors in the Nexus.

Door 1

Locks Locations
  • Telescope Room. Use the Music Box effect to reach the lock NPC behind the telescope.
  • Telescope Room → Space World. Go a bit up and then left. Interact with a bookshelf → RPG Maker Garden. Go down the stairs → Torch-Lit Dungeon. Go up the other stairs → Maze. There are 4 locks in total in the maze: One blocking your way from RPG Maker Garden, one blocking your way from the Hospital, one blocking your way to the diamond-shaped jewel (that is the switch to one of the Normal or Dark Worlds), and another lock in a big area inside the maze.
Jewel Location
  • Telescope Room → Space World. Go a bit up and then left. Interact with a bookshelf → RPG Maker Garden. Go down the stairs → Torch-Lit Dungeon. Go up the other stairs → Maze.

Door 2

Locks Locations
  • Metal Music World. Go between a pair of loudspeakers → Sheet Music World. Follow the green bridge upwards, then go all the way to the left.
  • Metal Music World. Go straight up from entrance to a large door with a round window → Guitar Room.

Door 3

Locks + Jewel Locations
  • Gothic World. Go up to the lock NPC, which will be blocking a way to the diamond-shaped jewel.
  • Gothic World. Find a doorway on one of the walls between two identical dots → Snow World. The lock NPC will be at the bottom of the map, in front of the river.

Door 4

Locks Locations
  • Single-Winged Angel Statues Park. Go north and interact with the sad-looking NPC blocking the way to a small tree, then interact with the tree → Angel Statues Island (minor teleport puzzle). Go east to find a walking back and forth lock NPC.
  • Single-Winged Angel Statues Park. Go north and interact with the sad-looking NPC blocking the way to a small tree, then interact with the tree → Angel Statues Island (minor teleport puzzle) → Angel Statues Sea (minor teleport puzzle). Interact with a tree on an island at the Angel Statues Sea → Pentagram Church. Turn left after reaching the pentagram, go through the lit doorway.
Jewel Location
Dark World
  • Gargoyle Statues Park. Go north and interact with the tree → Gargoyle Statues Island (mini teleport puzzle) → Gargoyle Statues Sea (mini teleport puzzle). Interact with a tree on an island at the Gargoyle Statues Sea → Pentagram Church. Turn left after reaching the pentagram.

Door 5

Locks Locations
  • Bloody Zombies World.
  • Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony.
  • Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony. Go left all the way → White-and-Black World. There are 2 lock NPC's walking around there.
Jewel Location
  • Bloody Zombies World. Go down to the crucified body, then go left and enter the opened grey door → Windy Balcony. Go left all the way → White-and-Black World. Go up to the zigzag-placed tiles.

Door 6

Locks Locations
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go right all the way → Large Dark Room. Find and interact with a door located in the center at the top of room → Parking Lot. The lock NPC is standing in a gap of the fence above the entrance.
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator. The lock NPC will be walking in that room.
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator → Hospital. Enter the leftmost room in the corridor, the lock NPC will be there, blocking a door.
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator. Enter the leftmost room in the corridor → Prison → Prison Cell.
Jewels Locations
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go right all the way → Large Dark Room. Find and interact with a door located in the center at the top of room → Parking Lot.
  • Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator. Enter the leftmost room in the corridor → Prison → Prison Cell. Go through the wall behind the bed.


Events Guide - Inahoozuki


Ginmokusei Effects Mirror

The Pentagram Church contains an unreachable Ginmokusei that copies Inahoozuki`s movement. He is present both in normal and dark mirror modes of that area. He equips a correspondent effect to the one Inahoozuki is currently using.

Jail Event

You must have obtained the Angel effect to be able to view this event.
Normal World

Nexus → Door #6 → Building Entryway → Dark T-shaped Corridor. Go up till you reach a wall, then go left all the way → Elevator → Hospital. Enter the leftmost room in the corridor → Prison. Kill the lock NPC with the Angel effect to proceed. Go through the door the NPC was blocking → Prison Cell. Go through the wall behind the bed, interact with the diamond-shaped jewel to switch to Dark Mirror Mode → Dark World → Spiral Room. Go down the stairway → Prison Hallway. Go through the rightmost door → Prison Cell. Hit the switch on the right to open the door → Inside the Prison Cell.

Interact with a faceless, half-transparent Inahoozuki and she will trap you in the cell instead of herself (after you let her escape by hitting the switch outside). You cannot leave the cell unless you wake up or use the Eye effect to teleport you back to the Nexus.

Ginmokusei Slaying (Wake-Up Event)

You must have obtained the Angel effect to reach this one.
Normal World

Nexus → Door #2 → Metal Music World. Go between a pair of loudspeakers → Sheet Music World. Follow the green bridge upwards, then go all the way to the left. Get rid of the lock NPC → Heaven Room. Attempt to kill the white angel shadow using your Angel effect then go through the door that appeared after doing that.

You will reach a place that looks like the Windy Balcony. Go right and the event will be triggered. Ginmokusei with a red halo runs towards Inahoozuki and stabs her with a long sword. Inahoozuki will produce a balloon with a heart and a bizarre giggle. The screen will darken and she'll be forced to wake up.


Endings Guide - Inahoozuki


Note: It`s recommended to save you progress after collecting all effects / breaking locks NPCs (preferably on different save slots). After receiving one of the endings, the menu may not be available, which will require restarting the game.

Ending 1

Collect all 24 effects, wake up and go to the balcony. There will be a gap in the fence, interact with it/step towards it, you will hear some sounds, then there will be a full-screen text event: Thank you for playing! - Ending #1.

Ending 2 (Bloody Ending)

Exit your room in reality through the door while equipping the 1-010-001-1-0000 (knife) effect. Walk through all the rooms, then go all the way to the right to see the final cutscene.

Ending 3 (Happy Ending?)

Destroy all 6 diamond-shaped jewel (that is the switch to one of the Normal or Dark Worlds) using the 1-010-001-1-0000 (knife) effect. When you destroy all of them, defeat the Inahoozuki that will appear in the Dark World 's Nexus then exit the door in reality room.


Effects Guide - Ginmokusei (Version TREY)


Many of Ginmokusei's effects are acquired in groups of three from orbs scattered throughout his dream world. These particular effects cannot be obtained unless they are in Inahoozuki's possession beforehand. As was the case with Inahoozuki, it is recommended you get the Roomba or Kitsune (Chariot's equivalent) and Angel effects first, as they will make it easier to progress through this part of the game. There is also no Dark World in Ginmokusei's dreams.

Turn (回転)

Spin around.

Appearance: Ginmokusei's appearance doesn't change.

Passive Effect: Ginmokusei spins around while walking.

Action: (Shift) Ginmokusei spins around his axis.

Location: Found in Space Endings.

Practical Uses: None.

Acquired in group with the Goth and Blank Shot effects.

Nexus → Door #2 → Space Endings. Make your way to the orb with the number three on it. Interact with the orb to get a bunch of effects.

Angel (天使)

Become an angel. Repel magic.

Appearance: Ginmokusei has a halo and a pair of white wings.

Passive Effect: NPCs may move away from him.

Action: None.

Location: Found in Pentagram Church.

Practical Uses: This effect allows Ginmokusei to kill NPCs.

Nexus → Door #3 → Cylinder World. Go south-east, past one cylinder. Enter the next one you see → Connection. Interact with the tree at the end → Forest World. Navigate your way to the exit → Single-Winged Angel Statues Park. Interact with the ghost NPC in front of the tree. → Pentagram Church. Go ahead all the way in the next 2 areas and interact with the cross.

Demon (悪魔)

Become a demon.

Appearance: Ginmokusei has a red halo and a pair of black wings.

Passive Effect: None.

Action: (Shift) Turns her red halo green and vice versa.

Location: Found in Dark Pentagram Church.

Practical Uses: Pushing Shift once will make some NPCs stop moving.

Nexus → Door #1 → Forest World. Go down, right, then up into the narrow path → Gargoyle Statues Park. Go south-east and interact with the ghost NPC in front of the tree. → Pentagram Church. Go ahead all the way in the next 2 areas and interact with the cross.

Roomba (ルンバ)

Ride a Roomba - robotic vacuum cleaner.

Appearance: Ginmokusei rides a roomba.

Passive Effect: Ginmokusei travels at double his walking speed.

Action: None.

Location: Found in Wander World.

Practical Uses: Can be used to travel through the dream world much faster, and escape from chasers more easily.

Nexus → Door #5 → Wander World. Go south-east to the rainbow squiggles. Interact with the roomba.

Goth (ゴス)

Dress in Gothic fashion.

Appearance: Ginmokusei is dressed in gothic fashion.

Passive Effect: None.

Action: None.

Location: Found in Space Endings.

Practical Uses: None.

Acquired in group with the Turn and Blank Shot effects.

Nexus → Door #2 → Space Endings. Make your way to the orb with the number three on it. Interact with the orb to get a bunch of effects.

Long Hair (長髪)

Have a long, asymmetrical hairstyle.

Appearance: Ginmokusei wears Inahoozuki's hairstyle and clothes.

Passive Effect: The animation of equipping the effect is different from the usual animation for Ginmokusei.

Action: None.

Location: Found in Space Endings.

Practical Uses: None.

Nexus → Door #2 → Space Endings. Go down, right, up, right, up, left and straight down to interact with the transparent orb. Go all the way in the next areas and interact with the transparent orb at the end.

Kitsune (ようこ)

Wear a kitsune outfit. Night vision becomes so sharp.

Appearance: Ginmokusei grows a pair of fox ears. He also has blue eyes.

Passive Effect: Ginmokusei travels at double his walking speed. Some darkened areas will automatically be lightened

Action: None.

Location: Found in Gargoyle Statues Park.

Practical Uses: Can be used to travel through the dream world much faster, and escape from chasers more easily.

Nexus → Door #1 → Forest World. Go down, right, then up into the narrow path → Gargoyle Statues Park. Go down and interact with the orange orb.

Skin Removal (スキンリムーバル)

Some of your skin is peeled off.

Appearance: Some of Ginmokusei's skin on his face and left arm is peeled off.

Passive Effect: None.

Action: None.

Location: Found in Black Maze.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go straight down, then right to a pair of pinetrees in front of the upper path. Go through them → Black Maze. Find the scalped Uboa-faced ghost and interact with it.

Music Box (ミュージックボックス)

Turn into a music box.

Appearance: Ginmokusei's head is replaced with a music box.

Passive Effect: None.

Action: (Shift) Opens the lid and plays music.

Location: Found in the Library.

Practical Uses: None.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor interact with the bottom wall and go in → Library. Interact with winged sphere NPCs until you get the effect (one of them have it).

Eye (眼)

Obtain a third eye.

Appearance: A big blue and black eye appears on Ginmokusei's torso, and the Kanji 目 (eye) is written on his back.

Passive Effect: None.

Action: (Shift) An eye on Ginmokusei's torso blinks.

Location: Found in Hell Maze.

Practical Uses: None.

Acquired in group with the Blind and Glasses effects.

Follow the Snowman / Windmill / Invert effect guide to reach the Fancy World. Go north-east, then between a pair of long pencils → Hell Maze. Make your way through the maze and interact with the orb with the number three on it to get a bunch of effects.

Fountain (噴水)

Have a fountain in your head.

Appearance: There is a fountain on Ginmokusei's head.

Passive Effect: None.

Action: (Shift) Causes it to rain and vice versa.

Location: Found in Cylinder World.

Practical Uses: None.

Acquired in group with the Handcuffs and Cross effects.

Nexus → Door #3 → Cylinder World. Go north-east; if there is cylinder with the number four on it in your sight, go more right and enter the next one you see. Interact with the orb with the number three on it to get a bunch of effects.

Blind (ブラインド)

Become blindfolded.

Appearance: Ginmokusei wears a black eye mask.

Passive Effect: Ginmokusei walks backwards.

Action: None.

Location: Found in Hell Maze.

Practical Uses: None.

Acquired in group with the Eye and Glasses effects.

Follow the Snowman / Windmill / Invert effect guide to reach the Fancy World. Go north-east, then between a pair of long pencils → Hell Maze. Make your way through the maze and interact with the orb with the number three on it to get a bunch of effects.

Handcuffs (手錠)

Become handcuffed.

Appearance: Ginmokusei's hands are handcuffed behind his back.

Passive Effect: None.

Action: None.

Location: Found in Cylinder World.

Practical Uses: None.

Acquired in group with the Fountain and Cross effects.

Nexus → Door #3 → Cylinder World. Go north-east; if there is cylinder with the number four on it in your sight, go more right and enter the next one you see. Interact with the orb with the number three on it to get a bunch of effects.

Cross (十字)

Carry a cross on your shoulder.

Appearance: Ginmokusei has a big cross stuck in his body.

Passive Effect: None.

Action: None.

Location: Found in Cylinder World.

Practical Uses: None.

Acquired in group with the Fountain and Handcuffs effects.

Nexus → Door #3 → Cylinder World. Go north-east; if there is cylinder with the number four on it in your sight, go more right and enter the next one you see. Interact with the orb with the number three on it to get a bunch of effects.

Blank Shot (空砲)

Fire a blank bullet shot.

Appearance: Ginmokusei holds a gun.

Passive Effect: None.

Action: (Shift) Ginmokusei fires the gun in the air.

Location: Found in Space Endings.

Practical Uses: None.

Acquired in group with the Turn and Goth effects.

Nexus → Door #2 → Space Endings. Make your way to the orb with the number three on it. Interact with the orb to get a bunch of effects.

Bass (ベース)

Hold a bass guitar.

Appearance: Ginmokusei plays a blue bass guitar.

Passive Effect: None.

Action: (Shift) Causes Ginmokusei to plays some chords on it.

Location: Found in isolated zone of the Forest World.

Practical Uses: None.

Acquired in group with the Micro and Krypton effects.

Follow the Fragrant Osmanthus effect guide to reach the Hell Maze (namely the place near a checkered masonry tile). Go around the thick wall and (being in a small open area) go down the stairs → Forest World. Go ahead and interact with the orb with the number three on it to get a bunch of effects.

Snowball (雪玉)

Appearance: Ginmokusei's head is replaced with a snowman`s head.

Passive Effect: None.

Action: (Shift) Causes snow to fall and vice versa.

Location: Found in Fancy World.

Practical Uses: None.

Acquired in group with the Windmill and Invert effects.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Go south-east and interact with the orb with the number three on it to get a bunch of effects.

Micro (ミクロ)

Become smaller.

Appearance: Ginmokusei becomes microscopic.

Passive Effect: Ginmokusei possible can pass through smaller doorways.

Action: None.

Location: Found in isolated zone of the Forest World.

Practical Uses: None.

Acquired in group with the Bass and Krypton effects.

Follow the Fragrant Osmanthus effect guide to reach the Hell Maze (namely the place near a checkered masonry tile). Go around the thick wall and (being in a small open area) go down the stairs → Forest World. Go ahead and interact with the orb with the number three on it to get a bunch of effects.

Krypton (クリプトン)

Turn into Krypton gas.

Appearance: Ginmokusei turns into krypton gas, thus becoming completely invisible.

Passive Effect: None.

Action: (Shift) Causes Ginmokusei to make a sound and a speech bubble with a exclamation mark appears above him, showing his whereabouts.

Location: Found in isolated zone of the Forest World.

Practical Uses: None.

Acquired in group with the Bass and Micro effects.

Follow the Fragrant Osmanthus effect guide to reach the Hell Maze (namely the place near a checkered masonry tile). Go around the thick wall and (being in a small open area) go down the stairs → Forest World. Go ahead and interact with the orb with the number three on it to get a bunch of effects.

Fragrant Osmanthus / Fragrant Olive / Ginmokusei (ぎんもくせい)

Tile to the Fragrant Osmanthus effect

An osmanthus grows on your head.

Appearance: Ginmokusei has a Fragrant Osmanthus plant growing on his head.

Passive Effect: None.

Action: None.

Location: Found in Cross Graveyard (April Fools Location).

Practical Uses: None.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Go north-east, then between a pair of long pencils → Hell Maze. Make your way through the maze and find a checkered masonry tile → Cross Graveyard. Interact with a lighter cross.

Windmill (風車)

A windmill is attached to your head.

Appearance: Ginmokusei has a small green windmill on his head.

Passive Effect: None.

Action: (Shift) Makes the screen to light blue for a split second, and a windmill being spun by wind can be heard. All NPCs sweeps to the right side.

Location: Found in Fancy World.

Practical Uses: None.

Acquired in group with the Snowball and Invert effects.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Go south-east and interact with the orb with the number three on it to get a bunch of effects.

Shout (シャウト)

Scream loudly.

Appearance: Ginmokusei has red eyes.

Passive Effect: None.

Action: (Shift) Opens a menu to choose between "Staccato" and "Long Tone".

If "Staccato" is chosen, Ginmokusei makes a short sharp scream and a blue crack appears on the screen, marking the place where the scream was produced.
If "Long Tone" is chosen, Ginmokusei makes a long scream.

Location: Found in Dark Room.

Practical Uses: This effect allows Ginmokusei to teleport to the Nexus at will. Also can be be used to leave up a marker (i.e., a blue crack) on the map.

Nexus → Door #2 → Space Endings. Go down until you reach the 18 vertical light tiles surrounded by 3 paths of dark blue dot tiles, right, up, right and straight down to interact with the picture frame → Dark Room. Interact with the loudspeaker in right front of the entrance.

Invert (インバート)

Become inverted.

Appearance: Ginmokusei turns upside down and walks on his head.

Passive Effect: None.

Action: None.

Location: Found in Fancy World.

Practical Uses: None.

Acquired in group with the Snowball and Windmill effects.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Go south-east and interact with the orb with the number three on it to get a bunch of effects.

Glasses (眼鏡)

Wear glasses.

Appearance: Ginmokusei wears glasses.

Passive Effect: None.

Action: None.

Location: Found in Hell Maze.

Practical Uses: None.

Acquired in group with the Eye and Blind effects.

Follow the Snowman / Windmill / Invert effect guide to reach the Fancy World. Go north-east, then between a pair of long pencils → Hell Maze. Make your way through the maze and interact with the orb with the number three on it to get a bunch of effects.


Effects Guide - Ginmokusei (Version SICE)


The unique features associated with Ginmokusei's effects in Version TREY no longer apply in Version SICE. It is recommended you get the Star (Chariot's equivalent) and Angel effects first, as they will make it easier to progress through this part of the game. There is also now a Dark World in Ginmokusei's dreams.

Turn (かいてん)

Spin around.

Appearance: Ginmokusei's appearance doesn't change.

Passive Effect: Ginmokusei spins around while walking.

Action: (Shift) Ginmokusei spins around his axis.

Location: Found in Space Endings.

Practical Uses: None.

Nexus → Door #2 → Space Endings. Make your way to the spinning ghost NPC and interact with it.

Angel (てんし)

Become an angel.

Appearance: Ginmokusei has a halo and a pair of white wings.

Passive Effect: NPCs (notably chasers) move away from him.

Action: None.

Location: Found in Pentagram Church.

Practical Uses: None.

Nexus → Door #5 → Single-Winged Angel Statues Park. Interact with the ghost NPC in front of the tree, then with the tree. → Angel Statues Island (minor teleport puzzle) → Angel Statues Sea (minor teleport puzzle). Interact with a tree on an island at the Angel Statues Sea → Pentagram Church. Go up all the way in the next 2 areas and interact with the cross.

Demon (あくま)

Become a demon.

Appearance: Ginmokusei has a red halo and a pair of black wings.

Passive Effect: None.

Action: (Shift) Turns his red halo green and vice versa.

Location: Found in Dark Pentagram Church.

Practical Uses: Pushing Shift once will make some NPCs stop moving.

It is recommended that you have the Star or Angel effect(s) beforehand.

Nexus → Door #4 → The Apartments. Go down the stairs, right, then through the first brown door. Continue through the door → Gargoyle Statues Park. Go south-east and interact with the ghost NPC in front of the tree, then with the tree → Gargoyle Statues Island (mini teleport puzzle) → Gargoyle Statues Sea (mini teleport puzzle). Interact with a tree on an island at the Gargoyle Statues Sea → Pentagram Church. Go up all the way in the next 2 areas and interact with the cross.

Star (ほし)

Become a shooting star.

Appearance: Ginmokusei levitates and wears a shirt with a blue star on it.

Passive Effect: Ginmokusei travels at double his walking speed.

Action: (Shift) Ginmokusei will rapidly accelerate in whatever direction he's facing briefly.

Location: Found in Space Endings.

Practical Uses: Can be used to travel through the dream world much faster, and escape from chasers more easily.

Nexus → Door #2 → Space Endings. Navigate your way south until you reach a tarot card. Interact with it, then carry on right. Interact with the blue planet.

Goth (ゴス)

Dress in Gothic fashion.

Appearance: Ginmokusei is dressed in gothic fashion.

Passive Effect: None.

Action: None.

Location: Found in the Empty Library.

Practical Uses: None.

Nexus → Door #4 → The Apartments. Go down the stairs, then down the middle of the screen → Empty Library. Go south until you reach a row of cabinets/closets. Find an opening and continue through, interact with the closet without an "X" to get the effect.

Two Sides Up (ツーサイドアップ)

Have longer hair.

Appearance: Ginmokusei wears Inahoozuki's hairstyle and clothes.

Passive Effect: The animation of equipping the effect is different from the usual animation for Ginmokusei.

Action: None.

Location: Found in the Apartments.

Practical Uses: None.

The Sedative and Dumbbell effects are required.

Refer to the "Killer on the Loose (Wake-Up Event)" for details concerning this effect.

Kitsune (ようこ)

Wear a kitsune outfit. Night vision becomes so sharp.

Appearance: Ginmokusei grows a pair of fox ears. He also has blue eyes.

Passive Effect: Some darkened areas will automatically become illuminated.

Action: None.

Location: Found in Gargoyle Statues Park.

Practical Uses: Illuminate dark areas.

It is recommended that you have the Star or Angel effect(s) beforehand.

Nexus → Door #4 → The Apartments. Go down the stairs, right, then through the first brown door. Continue through the door → Gargoyle Statues Park. Go down and interact with the orange orb.

Skin Removal (スキンリムーバル)

Some of your skin is peeled off.

Appearance: Some of Ginmokusei's skin on his face and left arm is peeled off.

Passive Effect: None.

Action: None.

Location: Found in Black Maze.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go straight down, then right to a pair of pine trees in front of the upper path. Go through them → Black Maze. Find the scalped Uboa-faced ghost and interact with it.

Music Box (オルゴール)

Turn into a music box.

Appearance: Ginmokusei's head is replaced with a music box.

Passive Effect: None.

Action: (Shift) Opens the lid and plays music.

Location: Found in the Dark Cross.

Practical Uses: Сan be used to switch dream worlds from normal to dark and vice versa.

It is recommended that you have the Star or Angel effect(s) beforehand.

Nexus → Door #2 → Space Endings. Make your way to a white doorway → Highway. Continue right until you reach a doorway, go through it, then go until you find another one → Mathematics World. Carry on south to a red spinning diamond. Interact with it → Dark Black Maze. Find a brown door with a yellow knob: this will lead you to the Dark Cross room. Interact with the music box on the ground between Ginmokusei and Inahoozuki.

Eye (めだま)

Obtain a third eye.

Appearance: A big blue and black eye appears on Ginmokusei's torso, and the Kanji 目 (eye) is written on his back.

Passive Effect: None.

Action: (Shift) An eye on Ginmokusei's torso blinks, returning him to the Nexus.

Location: Found in Cylinder World.

Practical Uses: Returns Ginmokusei to the Nexus.

It is recommended that you have the Kitsune effect beforehand.

Nexus → Door #3 → Cylinder World. Equip the Kitsune effect to illuminate the area. Go north and west to a cylinder with an opening. nside, interact with the stone tablet with the eye on it.

Dumbbell (てつアレイ)

Smash heads.

Appearance: Ginmokusei carries a dumbbell.

Passive Effect: None.

Action: None.

Location: Found in Single-Winged Angel Statues Park.

Practical Uses: Allows him to kill some NPCs by interacting with them.

Nexus → Door #5 → Single-Winged Angel Statues Park. Go southwest and interact with the rectangular fountain below the bloody fountain.

Coat (コート)

Hide your face.

Appearance: Ginmokusei has a black coat covering his head and face.

Passive Effect: None.

Action: None.

Location: Found in Mathematics World.

Practical Uses: None.

Nexus → Door #2 → Space Endings. Make your way to a white doorway → Highway. Continue right until you reach a doorway, go through it, then go until you find another one → Mathematics World. Carry on up and right until you find a coat on the ground. Interact with it to get the effect.

Handcuffs (てじょう)

Become handcuffed.

Appearance: Ginmokusei's hands are handcuffed behind his back.

Passive Effect: None.

Action: None.

Location: Dark Hospital (Prison).

Practical Uses: None.

The Dumbbell effect is required.

Nexus → Door #1 → Forest World. Go east, north, then north up the double-wide path → Passage. Go left and interact with the elevator → Hospital. Go past the front desk, then continue left across the hall. Enter the prison cell. Go behind the bed and interact with dark crystal → Dark Prison. Return to the cell and go through the door. Use the Dumbbell effect to kill the nurse blocking the way and go down the stairs. If you have not you obtained the Sedative effect, a cutscene will play. Once everyone is subdued, go through the open door at the end of the hall. Interact with the white cloth on the end table next to the bed.

(In Version SEVEN, this is effectively the same except replacing the Dumbbell with the Angel effect.)

Blood Spurt (かえりち)

Be dyed in gushing blood.

Appearance: Ginmokusei is covered in blood.

Passive Effect: None.

Action: (Shift) Blood gushes out of various places on his body.

Location: Found in Black Maze.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go straight down, then right to a pair of pinetrees in front of the upper path. Go through them → Black Maze. Locate a metal pipe stuck in a bloody piece of meat and interact with it.

(This effect has been removed in Version SEVEN)

Gun (じゅう)

Fire a gun.

Appearance: Ginmokusei holds a gun.

Passive Effect: None.

Action: (Shift) Ginmokusei fires the gun directly at the screen, marking where he fired with a bullet hole.

Location: Found in Dark Black Maze.

Practical Uses: Can be used to mark locations on the overworld.

It is recommended that you have the Star or Angel effect(s) beforehand.

Nexus → Door #2 → Space Endings. Make your way to a white doorway → Highway. Continue right until you reach a doorway, go through it, then go until you find another one → Mathematics World. Head south to a spinning red diamond → Dark Black Maze. While avoiding the chasers, go southwest from where you are and locate the gun on the ground. Interact with it to get the effect.

Bass (ベース)

Hold a bass guitar.

Appearance: Ginmokusei plays a blue bass guitar.

Passive Effect: None.

Action: (Shift) Causes Ginmokusei to play some chords on it.

Location: Found in the Hospital.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go east, north, then north up the double-wide path → Passage. Go left and interact with the elevator → Hospital. Go past the front desk, then enter the third room from the right and interact with the bass guitar next to the bed.

Snowball (ゆきだま)

Put a snowball over your head.

Appearance: Ginmokusei's head is replaced with a snowman's head.

Passive Effect: None.

Action: (Shift) Causes snow to fall and vice versa.

Location: Found in Forest World.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go down and interact with the snowball (watch out for the chaser).

Micro (ミクロ)

Become smaller.

Appearance: Ginmokusei becomes microscopic.

Passive Effect: None.

Action: None.

Location: Found in the Dark Prison.

Practical Uses: None.

Nexus → Door #1 → Forest World. Go east, north, then north up the double-wide path → Passage. Go left and interact with the elevator → Hospital. Go past the front desk, then continue left across the hall. Enter the prison cell. Go behind the bed and interact with dark crystal → Dark Prison. Return to the cell and interact with the squirming maggot.

(Version Seven)

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Here there should be three orbs to interact with and receive the effect,

Krypton (クリプトン)

Turn into Krypton gas.

Appearance: Ginmokusei turns into krypton gas, thus becoming completely invisible.

Passive Effect: None.

Action: (Shift) Causes Ginmokusei to make a sound and a speech bubble with a exclamation mark appears above him, showing his whereabouts.

Location: Found in the Highway.

Practical Uses: None.

Nexus → Door #2 → Space Endings. Make your way to a white doorway → Highway. Go left until you find a tank of Krypton gas and interact with it.

Fragrant Osmanthus / Fragrant Olive / Ginmokusei (ぎんもくせい)

An osmanthus grows on your head.

Appearance: Ginmokusei has a Fragrant Osmanthus plant growing on his head.

Passive Effect: None.

Action: None.

Location: Found in the Isolated Graveyard.

Practical Uses: None.

Nexus → Door #3 → Cylinder World. Go north and east to a cylinder with markings above an opening (using the Kitsune effect will make it easier to find). Continue right through the tunnel → Overpass. Cross the bridge into the Isolated Graveyard. Interact with the solitary white cross.

Sedative (ちんせいざい)

Calm them down.

Appearance: Ginmokusei carries a syringe filled with a sedative.

Passive Effect: None.

Action: None.

Location: Found the Dark Hospital.

Practical Uses: Allows Ginmokusei to sedate and freeze circular, fast-moving red NPCs upon interaction.

The Dumbbell effect is required.

Nexus → Door #1 → Forest World. Go east, north, then north up the double-wide path → Passage. Go left and interact with the elevator → Hospital. Go past the front desk, then continue left across the hall. Enter the prison cell. Go behind the bed and interact with dark crystal → Dark Prison. Return to the cell and go through the door. Use the Dumbbell effect to kill the nurse blocking the way and go down the stairs. The next area consists of a mini-event of sorts: watch it, then killing the living nurse using the Dumbbell. Interact with syringe on the ground.

(In Version SEVEN, this is effectively the same except replacing the Dumbbell with the Angel effect.)

Tears (なみだ)

Cover yourself in tears.

Appearance: Ginmokusei wears a mask depicting a crying face.

Passive Effect: None.

Action: (Shift) Causes it to rain and vice versa.

Location: Found in an isolated part of Forest World.

Practical Uses: None.

Nexus → Door #2 → Space Endings. Make your way to a white doorway → Highway. Continue right until you reach a doorway, go through it, then go until you find another one → Mathematics World. Head south to a spinning red diamond → Dark Black Maze. While avoiding the chasers, find a black and red door → Forest World. Interact with the spinning disc directly above you.

Medicine (くすり)

Take medicine.

Appearance: Ginmokusei holds a pack of pills.

Passive Effect: None.

Action: (Shift) Ginmokusei takes a pill, causing intense flashing color hallucinations. Be sure not to trigger this effect if you are photosensitive.

Location: Found in Fancy World.

Practical Uses: None.

(Version SICE)

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Enter the second door and go ahead → Handle Shrine. Go south-west to the middle of pentagram → Invisible Maze. Make your way through the maze to step on another one light tile → Fancy World. Go northeast and interact with the blister pack of pills on the ground.

(Version SEVEN)

Nexus → Door #1 → Forest World. Go straight down, then right to a pair of pinetrees in front of the upper path. Go through them → Black Maze. Locate a telephone booth → Cherry Blossom World. From here you will have to find a blunt laying on the ground → Smoke World. Go southeast and interact with the blister pack of pills on the ground.

Glasses (めがね)

Wear glasses.

Appearance: Ginmokusei wears glasses.

Passive Effect: None.

Action: None.

Location: Found in Ginmokusei's dream room.

Practical Uses: None.

Interact with the glasses on the floor of Ginmokusei's dream room to get the effect.


Events Guide - Ginmokusei

Ginmokusei's Guilt (Version TREY)

Nexus → Door #5 → Wander World. In white area find only gray tile and step on it → Angel Statues Area. Interact with a tree on an island at the Angel Statues Sea → Inahoozuki's Dream Room. Interact with unconscious Inahoozuki to kick her until Ginmokusei can be stopped.

Personal Hell for Two (Version TREY)

Nexus → Door# 5 → Wander World. Go to the numbers area and interact with the zip-fastener → Ticking Room. Enter the door → Mini-Hell. There is transparent Ginmokusei and Inahoozuki, who look in different directions, depending from where real Ginmokusei going.

Kyukyu? (Version SICE)

In Mathematics World, there is a zipper which can be opened. At the end of that path is a familiar face...

Killer on the Loose (Wake-Up Event)

In Version TREY, you must have obtained Angel effect to trigger this event.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Go down the last stairs. You appears in room with black stick man NPCs. Go to the end of room and use the Angel effect on lock NPC, after that complete event by yourself, but in time of event go back to first stairs and find Inahoozuki's room.

In Version SICE, you must have obtained the Sedative and Dumbbell effects to trigger this event.

Nexus → Door #4 → The Apartments. Go down the stairs, on the next floor and go down the stairs again. Go down the last stairs. You will be in a room with black stick man NPCs, with a circular NPC blocking your path. Use the Sedative effect to tranquilize the NPC, then go to the end of room and use the Dumbbell effect on the nurse NPC. The effect will be automatically unequipped and you'll need to return to the start, then backtrack once it's shut off. After that, you must outrun your pursuer. Take the first stairs on your left (not the stairs to the entrance), then down into a previously locked door to Inahoozuki's room. (Continuing right leads to a dead end.) Interact with the knife, then carry on forward and interact with Inahoozuki. Interact with her back in her room to obtain the Two Sides Up effect.

In Version SEVEN, there is no NPC to use the Sedative on - instead, Ginmokusei must use it on themself in order to proceed. Most of the event plays out as usual except the effect you receive instead is the Removed Head effect.



Endings Guide - Ginmokusei


Even collecting all effects, the ending of Ginmokusei has a specific condition for obtaining.

Ending 4

One of the conditions in order to view this ending is seeing Ending 3 in Version TREY at least once by Inahoozuki. After watching it, go to sleep and switch to Ginmokusei. If you collected all the effects of Ginmokusei and saw Ending 3, then:

- In Version TREY, in the Nexus will appear a sad-looking NPC. Interact with it and when it gives you the option to choose, select the first option (yes). Go ahead and look at the cutscenes.

- In Version SICE, a darker brown door will appear in the Nexus. On the other side, go left and watch a brief cutscene until you can move again. Interact with the body to get Ginmokusei's Angel + Demon effect, then interact with Inahoozuki. After waking up, leave the room and go left to the elevator, then all the way right. Watch the final cutscene.

- In Version SEVEN, having all 24 effects will grant access to the balcony. Interact with the rope to trigger the ending.

Ending 5/6 (Version SEVEN)

Once you have all the effects, a door with 6 dots will appear in the Nexus. Upon entering is a room that mirrors Ginmokusei's dream room except it is empty with red numbers and a haze of red. There is also a knife there, that will - similar to Inahoozuki's second phase - remove all of Ginmokusei's effects and replace them with a knife that is named with a string of binary code (interacting with the knife again will swap out the knife for your effects again, this can be toggled back and forth but presumably bars you access from the 5th and 6th endings when you don't have the knife). Instead of using it to shatter gems, several bloody boxes will appear in the dream world:

- one at the end of the angel/gargoyle maze

- one where you usually find the Krypton effect

- one in the hospital/prison, in the passage beside the bed that has a gem in Inahoozuki's version of that world

Upon finding them all, the darker brown door will appear in the Nexus. When you enter, what ensues is fairly straight forward as you will only be able to travel in one direction: towards the center of the black and red cross shape. Upon completion you have two options, the first gives you the 5th ending and the second option, the 6th. You are given the option to save between each ending so you have the ability to go back.