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Complete effects guide for Mild Dream (Version -).

Effects Guide

All Lucid effects are available by default, but can only be equipped once the player enters a Lucid state by interacting with a bee. A bee can spawn at random in the following locations:

  1. Next to the entrance of the pyramid world (top-left door).
  2. In the hallway of the building in the city (top-right door).
  3. In the desert (bottom-right door).

Eyes

MildDreamEyesEff.png

Appearance: The protagonist has multiple eyes on her face and hair.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the top-left door in the Nexus. Go down, then left and enter the giant pink building. Interact with the ball on the floor in the bottom-right room of the building.

Clock

MildDreamClockEff.png

Appearance: The protagonist has a clock for a face.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the top-left door in the Nexus. Go down then left to a giant pink building. On the right side of the building's exterior, there is a small green pyramid standing in front of a dead-end. Interact with this pyramid to be teleported to another room. Go up, left, and interact with another green pyramid at a dead-end. In the area with a black background, go straight down and interact with the ball.

Creepy Smile

MildDreamCreepySmileEff.png

Appearance: The protagonist has brown hair and a creepy smile.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the bottom-left door in the Nexus. Go under the pink archway immediately to your right. Go south-east to a larger grass platform and interact with the ball on the ground.

Glasses

MildDreamGlassesEff.png

Appearance: The protagonist wears glasses.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the top-right door in the Nexus. Go south and enter the large building with open double doors. Once inside the building, go left down the hallway and interact with the ball on the ground.

Alien

MildDreamAlienEff.png

Appearance: The protagonist has alien eyes and antenna.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the top-right door in the Nexus. Go south and enter the large building with open double doors. Once inside, go left down the hallway and enter the open door. Go across the first column of trees, then go south on the stone path. You should see a ball on the ground that will give you the effect when interacted with.

Sticker

MildDreamStickerEff.png

Appearance: The protagonist becomes a sticker.

Passive Effect: None.

Action: None.

Practical Uses: None.

(Being in a Lucid state is required.)

Enter the top-right door in the Nexus. Go south and enter the large building with open double doors. Once inside, go left down the hallway and enter the open door. Cross the first column of trees, then go south on the stone path. Equip the Knife and interact with the square NPC. Go left into the next room and interact with the ball on the ground.

Stone

MildDreamStoneEff.png

Appearance: The protagonist turns to stone.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the top-right door in the Nexus. Go south and enter the large building with open doors. Go left down the hallway and enter the open door. Go south-east, equip the Knife and interact with the square NPC. Go left into the next room, go up and go under the triangle. Interact with the ball on the other side of the triangle.

Robot

MildDreamRobotEff.png

Appearance: The protagonist becomes a robot.

Passive Effect: None.

Action: None.

Practical Uses: None.

Enter the bottom-left door in the Nexus. Go right past the first pink archway, follow the path going south-east and go under the pink archway at the end of this path. Leave the room you're teleported to, then interact with the ball on the floor of the next room.

Ending

Collect all of the effects. Follow the Stone effect guide until you reach the room where the effect is found. Enter the south room and interact with the square NPC. This will send you to a room where you can see how many effects you have collected. If you have all eight, simply exit the room to complete the game.