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Houchou Shoujo Gensoukyoku (包丁少女幻窓曲)/guide: Difference between revisions

>A.n.o.m.a.l.y
>A.n.o.m.a.l.y
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Key: Z
Key: Z


Madotsuki's basic attack. Up to 5 hits: a small slash, three jabs, and a frontal flip with a swing. She moves slightly forward with the 5th hit.
Madotsuki's basic attack. It is a quick 5-hit combo with the knife. Up to 5 hits: a small slash, three jabs, and a frontal flip with a swing. She moves slightly forward with the 5th hit.


The attack is very short-ranged in nature, requiring you to get close to your enemies. But once your target is within reach, this combo can be quite effective when you combine it with other attacks.
The attack is very short-ranged in nature, requiring you to get close to your enemies. But once your target is within reach, this combo can be quite effective when you combine it with other attacks.
Line 38: Line 38:
Key: X
Key: X


Press the jump button mid-jump to jump again. You can also jump up to twice after you drop down from a platform. This can be combined with backflip or jump-based attacks to get even more height and distance.
Press X to jump, and press it again mid-jump to jump again. You can also jump up to twice after you drop down from a platform. This can be combined with backflip or jump-based attacks to get even more height and distance.


===Backflip===
===Backflip===
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Cost: 12 SP
Cost: 12 SP


Madotsuki jabs multiple times in rapid succession. It has a bit longer reach than the regular Knife attack. Note that the attack is in front of her, so it might miss if the enemy has already collided into her.
Madotsuki jabs multiple times in rapid succession. It has a bit longer reach than the regular Knife attack, and it can do substantial damage at melee. Note that the attack is in front of her, so it might miss if the enemy has already collided into her.


===<4> Tornado Slash I===
===<4> Tornado Slash I===
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Cost: 16 SP
Cost: 16 SP


AKA Rolling Slash. Madotsuki rolls upwards while swinging around her. While she moves up, she rolls forward, and then retracts back.
AKA Rolling Slash. Madotsuki rolls in a jump while swinging in circles around her. During the upward jump, she rolls forward, and then retracts back.


This attack is potent. It drives certain enemies into the air, so it can deal more hits than Whirl Slash. However, because Madotsuki moves forward, she may collide into enemies if they don't get pushed back. It's best to avoid using it when the enemy is stationary or against the wall if you don't want to take damage.
This attack is potent. It drives certain enemies into the air, so it can deal more hits than Whirl Slash. However, because Madotsuki moves forward, she may collide into enemies if they don't get pushed back. It's best to avoid using it when the enemy is stationary or against the wall if you don't want to take damage.
Line 114: Line 114:
Cost: 16 SP
Cost: 16 SP


A variant of the previous attack. Madotsuki leaps forward and lands while swinging around her. Enemies tend to get pushed further back while taking hits from this attack.
A variant of the previous attack. Madotsuki leaps forward in a roll while swinging in circles around her, and lands at the height she was when she leaped. Enemies tend to get pushed further back while taking hits from this attack.


Whether Tornado Slash I or II is better depends on the situation (including the nature of the enemies). The first one swings up, while the second one swings down. These moves also help Madotsuki jump further up.
Whether Tornado Slash I or II is better depends on the situation (including the nature of the enemies). The first one swings up, while the second one swings down. These moves also help Madotsuki jump further up.
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Cost: 120 SP, 104 HP
Cost: 120 SP, 104 HP


Madotsuki's ultimate. Similar to PK Starstorm. A large FACE appears at the center of the screen (this itself hits enemies when FACE appears). Then, a series of vertical projectiles rains down to strike enemies, both on-screen and below.
Madotsuki's ultimate. Similar to PK Starstorm. A large FACE appears at the center of the screen (this appearing itself hits enemies). Then, a series of vertical projectiles rains down to strike enemies, both on-screen and below.


Madotsuki is invulnerable during this ability, but she takes damage from her own ability as the projectiles rain down, so be careful not to kill her with this or let her health get too low. She is also immobile until the ability ends.
Madotsuki is invulnerable during this ability, but she takes damage from her own ability as the projectiles rain down, so be careful not to kill her with this or let her health get too low. She is also immobile until the ability ends.

Revision as of 19:01, 12 November 2011

The following are the playable characters in Little Knife Girl Fantasy. This page includes information about their stats and abilities.

The stats are calculated based on a formula involving the level of the character. The attack and defense strength are rounded up to the nearest integers if they are not integers after the values are otherwise calculated. It is not known whether the actual attack and defense values are rounded up to integers, or merely their display.

The basic abilities of each character are (basic) attack with Z, jump with X, and dodge (some form of escape maneuver) with C.

An ability indicated by a number can also be executed by pressing that number key. With a few exceptions, a more advanced ability always takes precedence over a more basic ability. That means if you use ability 4 while the character is using ability 2, then you interrupt the former to use the latter, whereas you cannot use ability 2 until the character finishes ability 4. Knowing this can help string combos together.

Note: The attack names are unofficial. The attacks have no names in-game.


Madotsuki

HP: 34 + (16 * Level)

SP: 12 + (8 * Level)

Attack Strength: Level * 1

Defense Strength: Level * 1.0/2.0, rounded up

Knife

Key: Z

Madotsuki's basic attack. It is a quick 5-hit combo with the knife. Up to 5 hits: a small slash, three jabs, and a frontal flip with a swing. She moves slightly forward with the 5th hit.

The attack is very short-ranged in nature, requiring you to get close to your enemies. But once your target is within reach, this combo can be quite effective when you combine it with other attacks.

Dream Knife

Requirement: Nightmare (found to the right of the entrance)

A range upgrade for the Knife attack. Each of her Knife hits now creates a red wave motion; this greatly increases the ease of use of the ability.

Double Jump

Key: X

Press X to jump, and press it again mid-jump to jump again. You can also jump up to twice after you drop down from a platform. This can be combined with backflip or jump-based attacks to get even more height and distance.

Backflip

Key: C

Madotsuki does a somersault hop while moving back, so you can dodge close-range attacks instinctively. While not a very necessary skill, it allows you to retreat while maintaining your focus in one direction. This is more helpful during early game.

This move also allows her to jump higher. If you want to combine this with the Double Jump, you need to jump first and then use Backflip.

Slipslide

Key Sequence: Down, X

Requirement: White Orb (beat Monoe in level 2)

Cost: 8 SP

This is a forward escape maneuver, and you can quickly bypass annoying enemies with it. While holding Down, press X once to slide forward on the ground. The slide decreases Madotsuki's vertical height, so you can avoid some enemy attacks with this.

Press X again, or continue holding the buttons, to finish off with an upward slide and flip. Pressing X during the initial slide interrupts it to do the upward slide. This uses up your jumps.

Both slides damage enemies while Madotsuki slides through them, but she might get hit if they touch her in a way that interrupts her between the slides.

<1> Shockwave

Key Sequence: Down, Front, Z

Requirement: Level 3

Cost: 8 SP

Madotsuki does a swing that creates a shockwave at her feet level; the shockwave shoots forward horizontally. This works regardless of whether she's on the ground or mid-air.

This is Madotsuki's ranged attack, and it's handy since you learn it so early.

<2> Whirl Slash

Key Sequence: Front, Down, Front, Z

Requirement: Level 6

Cost: 10 SP

Madotsuki does an upward flip while making a crescent-shaped swing above her. This can help against enemies that approach from the air, since it hits basically anything close to her.

<3> Multijab

Key Sequence: Front, Front, Z

Requirement: Green Orb (beat boss in level 1)

Cost: 12 SP

Madotsuki jabs multiple times in rapid succession. It has a bit longer reach than the regular Knife attack, and it can do substantial damage at melee. Note that the attack is in front of her, so it might miss if the enemy has already collided into her.

<4> Tornado Slash I

Key Sequence: Down, Front, Up, Z

Requirement: Level 10

Cost: 16 SP

AKA Rolling Slash. Madotsuki rolls in a jump while swinging in circles around her. During the upward jump, she rolls forward, and then retracts back.

This attack is potent. It drives certain enemies into the air, so it can deal more hits than Whirl Slash. However, because Madotsuki moves forward, she may collide into enemies if they don't get pushed back. It's best to avoid using it when the enemy is stationary or against the wall if you don't want to take damage.

<5> Tornado Slash II

Key Sequence: Up, Front, Down, Z

Requirement: Level 15

Cost: 16 SP

A variant of the previous attack. Madotsuki leaps forward in a roll while swinging in circles around her, and lands at the height she was when she leaped. Enemies tend to get pushed further back while taking hits from this attack.

Whether Tornado Slash I or II is better depends on the situation (including the nature of the enemies). The first one swings up, while the second one swings down. These moves also help Madotsuki jump further up.

<6> Lightning Strike

Key Sequence: Front, Back, Front, Z

Requirement: Blue Orb (beat Masada-sensei in level 3)

Cost: 24 SP

A potent ability with three hits. Madotsuki strikes at her feet level twice, creating large sparks in front of her. Then flips slightly forward to deliver a lightning strike, again in front. This third hit appears from higher above and can hit enemies above.

While a melee attack, it has a good reach (more than Multijab), strong damage, and high likelihood of interrupting enemies.

<7> Angel Dive

Key Sequence: Back, Down, Front, Z

Requirement: Red Orb (beat boss in level 5, left path)

Cost: 36 SP

A winged Madotsuki dives horizontally in the air while holding her knife; this results in a forward thrust attack. Madotsuki is invulnerable during this attack, so it's useful as an escape maneuver.

<8> Wave Sweep

Key Sequence: Front, Back, Down, Front, Z

Requirement: Level 28

Cost: 40 SP

A very useful move once you get adjusted to it. Madotsuki jumps forward and swings upward; then she swings downward as she lands. Immediately after the second slash, she creates two shockwaves in a succession, and they shoot forward horizontally. Unlike the Shockwave ability, these penetrate through enemies.

<9> Hyperslash

Key Sequence: Front, Up, Back, Down, Front, Z

Requirement: Pink Orb (beat Ghost Madotsuki in level 5, right path)

Cost: 45 SP

A seven-hit combo involving three slashes in front of her, and two forward jumps, each with an upward and a downward swing. The complicated nature of this move makes it unpractical in some cases, but when it does succeed in connecting, it can do a lot of damage.

<10> Hydro Storm

Key Sequence: Up, Back, Down, Front, Up, Z

Requirement: Black Orb (beat Ghost Madotsuki II in Last Dream, right path)

Cost: 120 SP, 104 HP

Madotsuki's ultimate. Similar to PK Starstorm. A large FACE appears at the center of the screen (this appearing itself hits enemies). Then, a series of vertical projectiles rains down to strike enemies, both on-screen and below.

Madotsuki is invulnerable during this ability, but she takes damage from her own ability as the projectiles rain down, so be careful not to kill her with this or let her health get too low. She is also immobile until the ability ends.

Ultimate Hydro Storm

Requirement: Yellow Orb (beat FACE in Nightmare)

Cost: 128 SP

An upgrade to the Hydro Storm ability. The projectiles are now outlined in green, and FACE is now dark red. This no longer drains HP, and has slightly greater SP cost.

Broom

Requirement: Broom (beat boss in level 5, left path)

Once you obtain the broom in level 5, you can select it from the menu. When you do, Madotsuki transforms into her witch effect. This allows her to fly freely. She moves faster horizontally than vertically.

Be careful; Madotsuki takes more damage while she is flying. Also, she can't use her normal abilities in this form, but she gains access to two broom-exclusive ones.

Press the X button (or select the broom again in the menu) to revert to Madotsuki's normal form. For most of Madotsuki's abilities, she can't transform from one form to another while she is using the ability, so wait until she finishes.

Starlight

Key: Z (in broom form)

Requirement: Broom

Cost: 5 SP

Madotsuki's normal attack in broom form. Press Z to shoot a horizontal projectile forward. Hold the button to continue shooting; Madotsuki keeps facing in the same direction if you hold the button. This drains SP quickly, though, so don't hold the button if you're not hitting anything.

Milky Way

Key: C (in broom form)

Requirement: Broom, level 30

Cost: 60 SP

Madotsuki's super attack in broom form. Madotsuki backs up a little and then dashes forward in the air. At the same time, she summons stars that move with her and then shoot forward ahead of her. These stars penetrate through enemies.

Like with Angel Dive, Madotsuki is invulnerable during the attack.

Monoko

HP: 66 + (14 * Level)

SP: 30 + (10 * Level)

Attack Strength: Level * 1

Defense Strength: Level * 1.0/2.0, rounded up

Whip

Key: Z

A basic attack. Up to 3 hits.

Double Jump

Key: X

Fade

Key: C

Cost: 8 SP

<1> Toss

Key Sequence: Down, Front, Z

Requirement: Level 3

Cost: 12 SP

<2> Windmill

Key Sequence: Front, Down, Front, Z

Requirement: Level 8

Cost: 24 SP

<3> Wheel Roll

Key Sequence: Back, Down, Front, Z

Requirement: Level 15

Cost: 36 SP

<4> Wheel Leap

Key Sequence: Front, Back, Down, Front, Z

Requirement: Level 22

Cost: 56 SP

<5>: Airborne Assault

Key Sequence: Front, Up, Back, Down, Front, Z

Requirement: Level 28

Cost: 120 SP, 3 self-damage hits (18-20 HP each)

Monoe

HP: 85 + (15 * Level)

SP: 41 + (9 * Level)

Attack Strength: Level * 3.0/2.0 - 1, rounded up

Defense Strength: Level * 1.0/5.0, rounded up

Swipe

Key: Z

A basic attack. Up to 3 hits. Hold Up during an attack to move forward while attacking.

Double Jump

Key: X

Handspring

Key: C

<1> Shadow Strike

Key Sequence: Down, Front, Z

Requirement: Level 5

Cost: 25 SP

<2> Fury Swipes

Key Sequence: Front, Down, Front, Z

Requirement: Level 10

Cost: 30 SP

<3> Sprint

Key Sequence: Back, Down, Front, Z

Requirement: Level 15

Cost: 45 SP

<4> Powerdrive

Key Sequence: Front, Back, Down, Front, Z

Requirement: Level 21

Cost: 60 SP

<5> Overdrive

Key Sequence: Front, Up, Back, Down, Front, Z

Requirement: Level 28

Cost: 120 SP

Masada-sensei

HP: 100 + (20 * Level)

SP: 46 + (4 * Level)

Attack Strength: Level * 4.0/3.0 - 1, rounded up

Defense Strength: Level * 4.0/3.0 - 1, rounded up

Bash

Key: Z

A basic attack. Up to 3 hits.

Double Jump

Key: X

Evasion

Key: C

<1> Sing

Key Sequence: Down, Front, Z

Requirement: Level 5

Cost: 20 SP

<2> Plunge Kick

Key Sequence: Front, Down, Front, Z

Requirement: Level 11

Cost: 30 SP

<3> Heavy Swing

Key Sequence: Back, Down, Front, Z

Requirement: Level 17

Cost: 44 SP

<4> Ensemble

Key Sequence: Front, Back, Down, Front, Z

Requirement: Level 23

Cost: 79 SP

<5> Crash Landing

Key Sequence: Up, Back, Down, Front, Up, Z

Requirement: Level 28

Cost: 111 SP

Poniko

HP: 44 + (6 * Level)

SP: 82 + (18 * Level)

Attack Strength: Level * 1

Defense Strength: Level * 1.0/2.0, rounded up

Fireball

Key: Z

Cost: 5 SP

A basic attack. Up to 4 hits. Hold Up or Down during an attack to angle it 45 degrees in that direction.

Triple Hop

Key: X

Teleport

Key: C

Cost: 12 SP

Hold Left or Right to teleport in that direction. If neither is pressed, the teleport is backwards by default. Can only be used before jumping (on the ground or after dropping down without jumping).

<1> Eruption

Key Sequence: Down, Front, Z

Requirement: Level 6

Cost: 30 SP

<2> Chain Eruption

Key Sequence: Back, Down, Front, Z

Requirement: Level 12

Cost: 45 SP

<3> Blaze Sphere

Key Sequence: Down, Front, Up, Z

Requirement: Level 18

Cost: 60 SP

<4> Phoenix Flight

Key Sequence: Front, Up, Back, Down, Front, Z

Requirement: Level 23

Cost: 80 SP

<5> Transform

Key Sequence: Up, Back, Down, Front, Up, Z

Requirement: Level 28

Cost: Has no cost when used, but staying transformed drains HP

Detonate

Key: Z (in Uboa form)

Requirement: Transform

Cost: 24 SP

Terminal Beam

Key: C (in Uboa form)

Requirement: Transform

Cost: 100 SP