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Kudaranu Mousou No (くだらぬ妄想の)/guide: Difference between revisions

>Kitsune-no-kamisama
>Kitsune-no-kamisama
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=== '''Red Blanket''' ===
=== '''Red Blanket''' ===
''Wrap up in a "red blanket" / 「赤げっと」に包まる。''
''Wrap up in a "red blanket" / 「赤げっと」に包まる。''
Enter the dark green door. Go left and enter the elevator. Ride the elevator as many times as necessary until you arrive on the 4th floor. Go right and enter the first door. Continue to the opposite end of the room, and interact with the bloody spot on one of the shrouds. Interact with the folded red blanket on the table.


=== '''Gargoyle''' ===
=== '''Gargoyle''' ===
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=== '''Running Lamp''' ===
=== '''Running Lamp''' ===
''Become a "running lamp" / 「走馬灯」になる。''
''Become a "running lamp" / 「走馬灯」になる。''
Enter the sliding wooden door. Go south past one building to the next, and enter through the slightly ajar door. Make your way to a wall with two doors equally spaced apart, and enter the left door. In the next area, cross the beams to a shadow hand puppet. Interact with it.


=== '''Invisible''' ===
=== '''Invisible''' ===
''Become an "invisible person" / 「透明人間」になる。''[[Category:Walkthroughs]]
''Become an "invisible person" / 「透明人間」になる。''
 
Enter the purple door. Go northeast up a staircase. Enter the glass doors straight ahead. Go northwest and find a rotating eye. Proceed up through the hallway and enter the second classroom. Interact with the outline of a person. [[Category:Walkthroughs]]

Revision as of 17:56, 4 May 2018

Kazaguruma's Effect Guide

Tailwind (追い風)

Recieve a "tailwind" / 「追い風」をうける。

Head to the upper door from the Nexus to the Windmill World. Right after entering, a ghost-like NPC will approach you. Interact with it to get the effect.

Bucket / Barrel (おけ)

Wear a "bucket" / 「おけ」をかぶる。

From the nexus, go to the door on the bottom-left to the Classroom World after getting the Tailwind Effect and enter it. Go to the right until you find a bed then go down and interact with the locker to get the effect.

Knife (ナイフ)

Carry a "knife" / 「ナイフ」をもつ。

From the nexus, get to the upper right door to the Bloodstain World after getting the Barrel Effect. Go like 35 squares to left then up until you find a magical circle and interact with the shadowy figure to get the effect.

Kazehana (風花)

Let's "snow" / 「ゆき」を降らせる。

From the nexus, enter to the door at the bottom to the Computer World after getting the Knife Effect. Head west until you find a robot-like creature and interact with it to get the effect.

Dress (ドレス)

Wear a "dress" /「ドレス」をきる。

From the nexus, head to the door at the upper-right to the Monochrome World after getting the Kazehana Effect. From there, go like 20 squares to the left, then go up until you find a NPC with blonde hair and interact with it to get the effect.

Wind and Rain (風雨)

Starts "raining" /「あめ」を降らせる。

From the nexus, go to the bottom-right door to the Water World after getting the Dress Effect. From there, head east until you find a pink fish then head south until you see Jose sharing an umbrella with a NPC. Interact with them to get the effect.

Bouquet (花束)

Has a "bouquet" / 「花束」をもつ。

After you got the first normal ending, go to the Water World and interact with the white flower that appeared among the blue flowers to the Blue Flower Field. Go to the top and interact with the girl to get the effect.

Before Ver.0.03

After getting the last effect (Wind and Rain) head back to the dream room and interact with the NPC inside it to get the effect.

Kazaguruma's Orbs Guide

After the normal ending, some places in the dream world will have some changes and become accessible.

Green Orb

Go to the Windmill World and interact with the green windmill among the windmill-shape tiles to the Windmill Maze, avoid the chasers (Barrel Effect is recommended) and get the green orb.

Red Orb

Go to the Bloodstain World and interact with the red windmill on the southeast to the Blood World, avoid the chasers (Barrel Effect is recommended) and interact with the magical circle on the bottom side to the isolated area, go to the northeast to get the red orb.

Blue Orb

Go to the Water World and interact with the white flower among the blue flowers to the Blue Flower Field, find and get the blue orb.

Cyan Orb

Go to the Computer World and interact with the finger pointer NPC that goes straight up to the Computer Window Maze, choose the windmills in the order of: Green → Yellow → Red → Blue → Purple → Blue → Green to the end and interact with the Minimize button to reach the closet, interact to the closet to the Digital World, touch all of the digital NPCs will cause the hanging white man turn into a boy, step under him to the isolated window, go to the top and get the cyan orb.

Yellow Orb

Go to the Classroom World and go west to a wooden shelves to the Water Farm, go to the left to the Forest that has a boy sitting on a stone, get the yellow orb in front of him.

Maroon Orb

Go to the Monochrome World and enter the cave to the Monochrome Maze, avoid the chasers (Barrel Effect is recommended) and get the maroon orb.

Kazaguruma's Ending Guide

Normal End 1

After collected all 6 effects, Kazaguruma's room will start to have someone knocking the door, Kazaguruma can't sleep and the only way is to pinch her cheek and wake-up to a Hospital Room with a girl, then interact with the door will lead you to the ending.

Normal End 2

After collected all 7 effects, interact with the door will lead you to the ending.

True End

After collected all 7 effects and 6 orbs, drop all 6 effects on the orbs, then interact with the door will lead you to the ending.

Jose's Effect Guide

Werewolf

Become a "werewolf" / 「人狼」になる。

Enter the sliding wooden door. Go northwest and interact with the hanging NPC.

White Rabbit

Become a "white rabbit" / 「白兎」になる。

Enter the beige door. Go north until you reach a dirt road. Find a rabbit running along it. Eventually, it will cause Jose to fall into another area. Interact with the white rabbit.

Plant

Become a "plant" /「植物」になる。

Enter the light green door. Go south through the arc, then head west. Pass through a trio of arching vines. Go northwest and interact with the pulsating red flower. Continue straight north. Interact with the small plant at the base of the tree.

Blindness

Become "blind" / 「盲目」になる。

Teacups

Ride in a "teacup" / 「ティーカップ」に乗る。

Noise

Become "noise" / 「ノイゼ」になる。

Golf club

Carry a "golf club" /「ゴルフクラブ」を持つ。

Red Blanket

Wrap up in a "red blanket" / 「赤げっと」に包まる。

Enter the dark green door. Go left and enter the elevator. Ride the elevator as many times as necessary until you arrive on the 4th floor. Go right and enter the first door. Continue to the opposite end of the room, and interact with the bloody spot on one of the shrouds. Interact with the folded red blanket on the table.

Gargoyle

Become a "gargoyle" / 「ガーゴイル」になる。

Running Lamp

Become a "running lamp" / 「走馬灯」になる。

Enter the sliding wooden door. Go south past one building to the next, and enter through the slightly ajar door. Make your way to a wall with two doors equally spaced apart, and enter the left door. In the next area, cross the beams to a shadow hand puppet. Interact with it.

Invisible

Become an "invisible person" / 「透明人間」になる。

Enter the purple door. Go northeast up a staircase. Enter the glass doors straight ahead. Go northwest and find a rotating eye. Proceed up through the hallway and enter the second classroom. Interact with the outline of a person.