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{{Gamepage v2}} | {{Gamepage v2}} | ||
{{Gamebox | {{Gamebox | ||
|image = MelodiaScreen.png | |image = MelodiaScreen.png | ||
|caption = Melodia's title screen | |caption = Melodia's title screen | ||
Line 7: | Line 7: | ||
|Creator = [[Sakura-Sun]] | |Creator = [[Sakura-Sun]] | ||
|Language = English | |Language = English | ||
| | |Engine = {{Engine|RPG Maker 2003}} | ||
|Date = | |Date = {{Date|2010-8-6}} | ||
|hero2 = AnalieseSprite.png | |hero2 = AnalieseSprite.png | ||
|Protagonist = [[Analiese]] | |Protagonist = [[Analiese]] | ||
|Nexus Doors = 7 | |Nexus Doors = 7 | ||
|Effects = (Melodies) 7+1 | |Effects = (Melodies) 7 (+1 unused) | ||
|Endings = 1 | |Endings = 1}} | ||
==Overview== | ==Overview== | ||
Melodia is a Yume Nikki fangame made by Sakura-Sun | Melodia is a Yume Nikki fangame made by [[Sakura-Sun]]. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, no areas going past the Nexus doors. | ||
In its prototype state, materials either come from free-use resources or are borrowed from other games such as [[Lcd Dem]] (Ver.0.020 at the game's date of creation). | |||
==Gameplay== | ==Gameplay== | ||
The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. | |||
==Plot== | ==Plot== | ||
You play as [[Analiese]], a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world. | You play as [[Analiese]], a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world. | ||
As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room. | |||
==Melodies== | ==Melodies== | ||
Effects in this game are referred to as Melodies, thought they are not playable or usable. (It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.) | |||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 450px;" | |||
|- | |||
!Name | |||
!Description | |||
|- | |||
|'''Digital''' | |||
|A melody from when Ana was in music class. | |||
|- | |||
|'''Zen''' | |||
|A peaceful melody when your mom used to play. | |||
|- | |||
|'''Memory''' | |||
|A melody from a video game you used to play. | |||
|- | |||
|'''Epic''' | |||
|An epic song of epic proportions. | |||
|- | |||
|'''Ocean''' | |||
|A melody that reflects the serenity of the ocean. | |||
|- | |||
|'''Sky''' | |||
|Look at the sky, you'll hear it then. | |||
|- | |||
|'''Remember''' | |||
|Never forget. Always remember... | |||
|- | |||
|'''Piano''' | |||
|A melody your dad used to play.<br/> | |||
(This melody is unused.) | |||
|} | |||
== | ==Downloads== | ||
= | {|class = "wikitable" | ||
!Version | |||
!Date | |||
!Announcement | |||
!Download | |||
|- | |||
|'''Version .01''' | |||
|{{Date|2010-8-6}} | |||
|[http://archive.uboachan.net/fg/res/4834.xhtml#5163 Uboachan] | |||
|[http://www.mediafire.com/?rrb03902faapbtg Mediafire] | |||
|} | |||
[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread] | ==External Links== | ||
*[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread] | |||
[[Category:Fangames]] | [[Category:Fangames]] | ||
[[Category:Fangames With Endings]] | [[Category:Fangames With Endings]] |
Revision as of 13:26, 18 October 2017
Game | Walkthrough | Gallery | Theories |
---|
Overview
Melodia is a Yume Nikki fangame made by Sakura-Sun. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, no areas going past the Nexus doors.
In its prototype state, materials either come from free-use resources or are borrowed from other games such as Lcd Dem (Ver.0.020 at the game's date of creation).
Gameplay
The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus.
Plot
You play as Analiese, a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world.
As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room.
Melodies
Effects in this game are referred to as Melodies, thought they are not playable or usable. (It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.)
Name | Description |
---|---|
Digital | A melody from when Ana was in music class. |
Zen | A peaceful melody when your mom used to play. |
Memory | A melody from a video game you used to play. |
Epic | An epic song of epic proportions. |
Ocean | A melody that reflects the serenity of the ocean. |
Sky | Look at the sky, you'll hear it then. |
Remember | Never forget. Always remember... |
Piano | A melody your dad used to play. (This melody is unused.) |
Downloads
Version | Date | Announcement | Download |
---|---|---|---|
Version .01 | Uboachan | Mediafire |