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{{Template:Gamebox | |||
|headercolor = | |headercolor = black | ||
|headerfontcolor = | |headerfontcolor = darkgrey | ||
|image = NJtitle1.png | |image = NJtitle1.png | ||
|caption = | |caption = N'Oubliez Jamais' title screen. | ||
|Creator = [[Perverse Suffering]] | |Creator = [[Perverse Suffering]] | ||
|Software = [[ | |Software = [[RPG Maker 2003]] | ||
|Date = Late 2010 | |Date = Late 2010 | ||
|Protagonist = [[Al Ree]] | |Protagonist = [[Al Ree]] | ||
|Nexus Doors = N/A | |Nexus Doors = N/A | ||
|Effects = N/A | |Effects = N/A | ||
|Endings = 5 | |Endings = 5|name = N'Oubliez Jamais | ||
|imagewidth = 240 | |||
|Version = N/A}} | |||
==Overview== | |||
''N'Oubliez Jamais'' (French for "never forget") is Russian author [[Perverse Suffering]]'s unfinished fangame title, an entry into the experimental gaming genre drastically different from the original ''Yume Nikki'' and its more traditional fangames, and taking a much more realistic approach to dreaming. Upon entering the bed, the player is immersed in a short dream chosen at random, as opposed to the common nexus leading to wherever one chooses to go. The only input the player is allowed is how they deal with each dream, i.e., their actions will have consequences on the outcome of the game. Jamais has been often compared, by fans, to games like Nintendo's [http://en.wikipedia.org/wiki/Wario_(franchise)#WarioWare_games WarioWare] in this regard. | |||
==Gameplay== | ==Gameplay== | ||
This fangame works quite unlike any others. Instead of exploring a set dream world, you have different minigame-like environments for you to explore. The way it works is like this: When you go to bed, you are transported to an area. You may have to put out a fire, or explore a maze. Depending on what you do, when the dream ends, you get one of four memories. The four memory types are: | This fangame works quite unlike any others. Instead of exploring a set dream world, you have different minigame-like environments for you to explore. The way it works is like this: When you go to bed, you are transported to an area. You may have to put out a fire, or explore a maze. Depending on what you do, when the dream ends, you get one of four memories. The four memory types are:</p> | ||
#Cruel | #Cruel | ||
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#Illusion | #Illusion | ||
The ending is determined on whichever type you get 5 of each for, without exception. For instance, let's say you get 4 Happy memories, but then you get 5 Cruel Memories first. You'd still get the Cruel Ending first, because you got 5 of them. | The ending is determined on whichever type you get 5 of each for, without exception. For instance, let's say you get 4 Happy memories, but then you get 5 Cruel Memories first. You'd still get the Cruel Ending first, because you got 5 of them. | ||
*You | '''*There is also a Walkthrough of N'Oubliez Jamais on the wiki [http://yumenikkifg.wikia.com/wiki/N%27Oubliez_Jamais/guide here] .''' | ||
==Plot== | |||
You play as [[Al Ree]], a young boy who, according to the menu screen, is a prophet, as is evidenced throughout the game once more dreams are completed. For example, experiencing certain dreams produce a number of memorabilia in the protagonist's bedroom. | |||
Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to traverse the outside of his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray. | |||
==Download/External Links== | |||
==='''[http://www.mediafire.com/?7a1m4aqkvlf73va Current Version]'''=== | |||
[http://perversesuffering.tumblr.com/ Devblog] | |||
[http://uboachan.net/fg/res/31.html Uboachan Thread] | |||
==Gameplay Video (Older Version)== | |||
[[File:Yume Nikki fangames- N'Oubliez Jamais|thumb|center|420px|Gameplay of N'Oubliez Jamais (Older Version]] | |||
[[Category:Fangames]] | [[Category:Fangames]] |
Revision as of 16:12, 1 January 2013
Overview
N'Oubliez Jamais (French for "never forget") is Russian author Perverse Suffering's unfinished fangame title, an entry into the experimental gaming genre drastically different from the original Yume Nikki and its more traditional fangames, and taking a much more realistic approach to dreaming. Upon entering the bed, the player is immersed in a short dream chosen at random, as opposed to the common nexus leading to wherever one chooses to go. The only input the player is allowed is how they deal with each dream, i.e., their actions will have consequences on the outcome of the game. Jamais has been often compared, by fans, to games like Nintendo's WarioWare in this regard.
Gameplay
This fangame works quite unlike any others. Instead of exploring a set dream world, you have different minigame-like environments for you to explore. The way it works is like this: When you go to bed, you are transported to an area. You may have to put out a fire, or explore a maze. Depending on what you do, when the dream ends, you get one of four memories. The four memory types are:
- Cruel
- Happy
- Rage
- Illusion
The ending is determined on whichever type you get 5 of each for, without exception. For instance, let's say you get 4 Happy memories, but then you get 5 Cruel Memories first. You'd still get the Cruel Ending first, because you got 5 of them.
*There is also a Walkthrough of N'Oubliez Jamais on the wiki here .
Plot
You play as Al Ree, a young boy who, according to the menu screen, is a prophet, as is evidenced throughout the game once more dreams are completed. For example, experiencing certain dreams produce a number of memorabilia in the protagonist's bedroom.
Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to traverse the outside of his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray.