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Of Fake Town/guide: Difference between revisions

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{{Gamepage v2}}{{Spoiler}}
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Events guide for Of Fake Town (Version 0.001a).
 
=Noteworthy Events=
----
=='''The Door'''==
Enter the door on the left. Go down the stairs. When you reach the bottom, walk forward so Mor is standing at the left-hand edge of the screen and press the interact key. A short cutscene will play.
 
=='''The Debug Room'''==
Enter the door in the middle. You'll now be standing in a room with two sinks. Enter the door on the left to reach the debug room. Effects can be obtained by interacting with the podiums that have items on them.
 
=='''Outdoor Conversation/Demo "End"'''==
Enter the door on the right. Walk across the bridge and press the interact once you're on the other side. You'll arrive in a room with three chairs on the left. To the right is a room with a desk that you can save your progress at. Enter the door south of you will take you to a dark hall with two paintings and stairs. Go down the stairs; once at the bottom enter the stairs to the bottom-right to leave the house. Outside is a NPC you can talk to which effectively denotes the end of the demo.
 
[[Category:Walkthroughs]]

Latest revision as of 19:46, 27 December 2021

Game Walkthrough Gallery Theories

Events guide for Of Fake Town (Version 0.001a).

Noteworthy Events


The Door

Enter the door on the left. Go down the stairs. When you reach the bottom, walk forward so Mor is standing at the left-hand edge of the screen and press the interact key. A short cutscene will play.

The Debug Room

Enter the door in the middle. You'll now be standing in a room with two sinks. Enter the door on the left to reach the debug room. Effects can be obtained by interacting with the podiums that have items on them.

Outdoor Conversation/Demo "End"

Enter the door on the right. Walk across the bridge and press the interact once you're on the other side. You'll arrive in a room with three chairs on the left. To the right is a room with a desk that you can save your progress at. Enter the door south of you will take you to a dark hall with two paintings and stairs. Go down the stairs; once at the bottom enter the stairs to the bottom-right to leave the house. Outside is a NPC you can talk to which effectively denotes the end of the demo.