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{{Gamepage v2}}{{Spoiler}} | {{Gamepage v2}}{{Spoiler}} | ||
Complete effects guide for Re:Vessel (Version 0.1.6). | |||
=Nexus= | =Nexus= | ||
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You will begin the game in Resa's bedroom. You can also leave through the door and explore the rest of the house, with many objects to examine. This can only be done during night-time; if the player tries to leave the bedroom during the day (indicated by light coming through the window on the left) Resa will refuse. Sleeping in the bed will take you to the dream world. | You will begin the game in Resa's bedroom. You can also leave through the door and explore the rest of the house, with many objects to examine. This can only be done during night-time; if the player tries to leave the bedroom during the day (indicated by light coming through the window on the left) Resa will refuse. Sleeping in the bed will take you to the dream world. | ||
Interacting with the gray object next to the window in Resa's dream bedroom allows you to enable '''Epilepsy Mode''', which turns off some of the flashing images in the game. Turning this mode on is recommended for epileptic/ | Interacting with the gray object next to the window in Resa's dream bedroom allows you to enable '''Epilepsy Mode''', which turns off some of the flashing images in the game. Turning this mode on is recommended for epileptic players/players who are sensitive to flashing images. | ||
=Effects Guide= | =Effects Guide= | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
( | ''(The path to this effect contains flashing images.)'' | ||
Enter World 3. Go south-east from the door and interact with white multi-eyed creature with splashes of color on the bottom. Once the area turns grayscale, head north and walk off-screen. You'll now be in a hallway with floating pink objects. Go right then enter the dark door on the right side of the branching pathway. | |||
You'll arrive in a darker hallway. Go right and interact with the second set of gold curtains that you see. Go left and enter the door at the end of the hall. Go left again and enter the door at the end of the hall. You should arrive in another dark hallway with yellow flowers placed at the top and bottom. Go left and through the doorway at the other side to reach a brightly colored city area. | |||
Go left and you should come across a narrow path directly across from a gray building with four large dark windows. Go down this narrow path. You'll arrive at a wider horizontal path on the other side. Go right and take the first available path going south. Once you reach the bottom of the path, go right and you should reach a room-like section with gates lining both sides of the wall to form a winding path. | |||
Go down this winding path, head right once you're on the other side then go up to another winding section. On the other side of the second winding section, go up, then right then take the first path going south. Go right once more then go up. The screen may flash black for a second, indicating that you've been teleported. Go up and enter the door. Interact with the moving stick figure on the other side of the room to get the effect. | |||
== '''Angel''' == | == '''Angel''' == | ||
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'''Passive Effect:''' None. | '''Passive Effect:''' None. | ||
'''Action:''' (Shift) Resa | '''Action:''' (Shift) Resa pulls out a bow. Pressing Shift a second time makes Resa put away the bow. | ||
'''Practical Uses:''' | '''Practical Uses:''' Can be used to reveal hidden objects/areas. | ||
Enter World 2. Go straight down from the entrance and interact with the bow and arrow set on the ground. | |||
== '''Forest Spirit''' == | == '''Forest Spirit'''== | ||
[[File:ReVesselForestSpiritEff.png|right]] | [[File:ReVesselForestSpiritEff.png|right]] | ||
'''Appearance:''' Resa becomes a green forest spirit. | '''Appearance:''' Resa becomes a green forest spirit. | ||
Line 136: | Line 144: | ||
'''Action:''' None. | '''Action:''' None. | ||
'''Practical Uses:''' | '''Practical Uses:''' Required for an event. | ||
Enter World 1. Go right from where the [[#Resa|Resa]] effect is found and interact with the star. Enter the doorway to your right. You'll now be standing on what appears to be a space structure. Go right to a crossroads then go up, right and up again and walk down the stairs. In the next area, go down, left and down to another branching path. Take the second path going right and go down the stairs. Go right and up the stairs twice to reach a dead-end area. Go back down the stairs you entered from. | |||
[[File:ReVesselGuideImage4.png|right]] | |||
You'll now be at another dead-end; go back down the stairs and you'll reach a short path with a extended blue panel connected to it. Walk down the panel and keep going south until you can't go any further. By now you'll be walking in space off the path. Head left and keep going until the screen fades to black and sends you to a new area. Go north and you should come across the bottom of a vertical golden pole. Continue going north to where the top of the pole is and interact with it. | |||
You'll now be at a cliff-side area. Make your way up and left, staying on the path that you're on. You should reach a wide open area with a cave entrance at the far-left of the northern wall. Enter the cave then go right. Step over the small puddle on the other side and press the interact key to be teleported. Go south from where you're teleported and interact with the yellow star on the ground. | |||
== '''Water Elemental''' == | =='''Water Elemental''' == | ||
[[File:ReVesselWaterElementalEff.png|right]] | [[File:ReVesselWaterElementalEff.png|right]] | ||
'''Appearance:''' Resa becomes a water elemental with long teal hair and a teal dress. | '''Appearance:''' Resa becomes a water elemental with long teal hair and a teal dress. | ||
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It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the NPC to get the effect. | It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the NPC to get the effect. | ||
= Events = | =Events= | ||
---- | ---- | ||
== '''Whiteboard''' == | =='''Whiteboard'''== | ||
Leave your room at night, go around the corner, and interact with the whiteboard in the living room every night. Each night new dialogue is available. This event continues for 10 nights. | Leave your room at night, go around the corner, and interact with the whiteboard in the living room every night. Each night new dialogue is available. This event continues for 10 nights; at the end of the ten nights a letter will appear on the table. | ||
=='''Journal'''== | =='''Journal'''== | ||
Interacting with the journal in your bedroom gives you the option to view its contents and write in it. More content will be added to the journal as you progress through the game. The following interactions will add new sentences to the journal: | Interacting with the journal in your bedroom gives you the option to view its contents and write in it. More content will be added to the journal as you progress through the game. The following interactions will add new sentences to the journal (note that some entries won't appear if the player rereads the journal with the ''View'' function): | ||
*Interacting with the right side of the mirror in the bathroom in Resa's house. | |||
*Interacting with the girl in World 6, which adds ''The Idol'' to your party. | |||
*Using the [[#Angel|Angel effect]] to make it rain in the world where the effect is obtained. This will make a black stem appear in front of the ice castle (found south-west of the NPC that gives you the Angel effect). | |||
*Entering the world where the [[#Mushroom|Mushroom effect]] is obtained for the first time. | |||
*Entering the area where the [[#Forest Spirit|Forest Spirit effect]] is found for the first time. | |||
*Completing the [[#Big Dipper|Big Dipper event]]. | |||
*Completing the [[#Rain|Rain event]]. | |||
*Completing the [[#Shadow|Shadow event]]. | |||
=='''Big Dipper'''== | |||
''[[#Coyote|Coyote effect]] is needed.'' | |||
Enter World 1. Go right from where the [[#Resa|Resa]] effect is found and interact with the star. Enter the doorway to your right. You'll now be standing on what appears to be a space structure. Go right to a crossroads then go up, right and up again and walk down the stairs. In the next area, go down, left and down to another branching path. Take the second path going right and go down the stairs. Go right and up the stairs twice to reach a dead-end area. Go back down the stairs you entered from. | |||
You'll now be at another dead-end; go back down the stairs and you'll reach a short path with a extended blue panel connected to it. Walk down the panel and keep going south until you can't go any further. By now you'll be walking in space off the path. Head left and keep going until the screen fades to black and sends you to a new area. Go north and you should come across the bottom of a vertical golden pole. Continue going north to where the top of the pole is and interact with it. | |||
You'll now be at a cliff-side area. Make your way up and left; go up the path one layer up from your current path and go into the cave entrance. There should be five blue NPCs standing inside the cave with one of them looking side to side. Equip the '''Coyote''' effect, take out the bow and interact with the NPC. A bunch of arrows will appear in the cave. Interact with the set of arrows to your right to be teleported to a small grassy area with a tree and several more NPCs. Interact with each NPC to make them disappear, a star appearing in the sky to take their place. Make all the NPCs disappear and a constellation will appear in the sky. Go back the way you came and the constellation will appear at the top of the cave. | |||
=='''Rain'''== | |||
''[[#Forest Spirit|Forest Spirit effect]] is needed.'' | |||
Enter World 5. Go several steps right from where the [[#Scooter|scooter]] is then go south. Enter the hole in the ground to reach a forest area. Go down, right, up, right, down, right, up, right, down and right once more. You should now be standing on a vertical dirt path. Head down and interact with one of the eight-shaped pink NPCs to change the scenery. | |||
It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the hole north of the NPC. | |||
You'll arrive at an area with a statue in the middle. Equip the '''Forest Spirit''' effect and interact with the statue. Go north to reach an area with a stage that has a giant puddle in the middle. Interact with the puddle to sit down in it. Resa will not get up afterwards and the screen will slowly fade to black. Resa will wake up after this event. | |||
=='''Shadow'''== | |||
Enter World 4. Go two roads down to the house surrounded by grass. Interact with the object in front of the garage door to be teleported to a pathway that leads to the exterior of the school. From the doorway, go down to the bottom of the narrow path, right then up the first vertical path you cross. Once you're at the top (facing the brick wall) go right and enter the yellow double doors to the school area. | |||
Go right to where the path is blocked off by chairs and cleaning material and enter the door with a 1 and what looks like an angled L sign above it. You should now be in a square room with four doors; enter the door furthest to your right. Go right and head down the stairs. On the next floor, go left and enter the door with a 1 and T-like symbol next to it. You should arrive in another square room with multiple doors. Enter the door directly below you. | |||
Go right and enter the door with a wide-open eye sign above it. You'll now be in a room with a yellow star and stairs on the right. Go up the stairs then make your way along the edge of the room above the walls to the bottom-left corner of the room. Once you're at the corner turn to face left and press the interact key. You'll be in a red and white hallway. Go left, sit on the bench and wait a bit for the event to start. A NPC will arrive and talk to Resa. After the event exit the room by going left and entering the brown door. | |||
=='''Glitched Battle Screen'''== | |||
''[[#Angel|Angel]] effect is needed.'' | |||
Enter World 5. Head down a few steps then left from the entrance. You should reach a large patch of tall yellow flowers with some bright pink and purple flowers placed in the center. Make your way into the center of the flower patch and interact with the purple flower to the right of the pink one. | |||
This'll take you to a crossroads area. Take the path going right until you reach a pair of rockets facing a fast-moving multicolored screen. Interact with the screen to a snowy area with little angels walking around. Go south-east from where you're standing and you should come across an ice castle. Use the '''Angel''' effect to make it rain and a black stem appear in front of the castle. Interact with the stem to reach the castle grounds. | |||
Go right and head up the stairs. Enter the door at the very top of the stairs. This'll take you further into the castle. Go left and walk down the wide set of stairs to the bottom floor. Enter the first door to the left of the stairs. You should now be in a room with a purple crocodile-like face in the ground with splashes of color on the snout. Interact with these color splashes to trigger the event. | |||
= Ending = | =Ending= | ||
---- | ---- | ||
With all 11 effects found, use the '''Claymore''' on the girl in world 6. Exit the door with the '''Resa''' effect equipped. | With all 11 effects found, use the '''Claymore''' on the girl in world 6. Exit the door with the '''Resa''' effect equipped. |
Latest revision as of 12:20, 28 April 2022
Game | Walkthrough | Gallery | Theories |
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Spoiler warning: Plot or ending details follow. |
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Complete effects guide for Re:Vessel (Version 0.1.6).
Nexus
Introduction
You will begin the game in Resa's bedroom. You can also leave through the door and explore the rest of the house, with many objects to examine. This can only be done during night-time; if the player tries to leave the bedroom during the day (indicated by light coming through the window on the left) Resa will refuse. Sleeping in the bed will take you to the dream world.
Interacting with the gray object next to the window in Resa's dream bedroom allows you to enable Epilepsy Mode, which turns off some of the flashing images in the game. Turning this mode on is recommended for epileptic players/players who are sensitive to flashing images.
Effects Guide
Scooter
Appearance: Resa rides on an orange scooter.
Passive Effect: Resa's moving speed increases.
Action: None.
Practical Uses: Can be used to travel through the dream world faster.
Enter World 5. Go down between the tall yellow plants then go right. You should see an orange scooter placed south of a dirt path. Interact with the scooter to get the effect.
Mushroom
Appearance: Resa turns into a mushroom.
Passive Effect: None.
Action: (Shift) Spores fly out from Resa's head. Resa will flash white for a second after that.
Practical Uses: None.
Enter World 2. Go up until the entrance is off-screen then go left and interact with the purple and blue nail. Go south-east and interact with the white ball. Go into the tunnel north of you, then enter the tunnel to your left and interact with the brown warp object on the other side. Go south-west to the pink object and interact with it to get the effect.
Snare
Appearance: Resa has a snare drum for a head.
Passive Effect: Resa's moving speed increases.
Action: (Shift) Resa spins around and plays the drum.
Practical Uses: None.
Enter World 4. Go down two roads from the house then head right. Enter the house with green goo coming out of its windows. Once inside, go left and interact with the snare drum on the ground.
Claymore
Appearance: Resa wields a claymore as a weapon.
Passive Effect: NPCs will move away from Resa while this effect's equipped.
Action: (Z) When interacting with a NPC, Resa will attack them. (Shift) Resa swings the claymore.
Practical Uses: Used to kill NPCs.
Enter World 5. Head south directly from the entrance and interact with the TV on the ground. In the area you're warped to, go north several steps then head left. Interact with the smiling TV on the ground at a diagonal dead-end path. Enter the doorway to your right to reach a balcony. Interact with the claymore on the ground.
Wizard
Appearance: Resa is dressed as a wizard.
Passive Effect: None.
Action: (Shift) Resa teleports to the Nexus.
Practical Uses: Used to return to the Nexus quickly.
(The path to this effect contains flashing images.)
Enter World 3. Go south-east from the door and interact with white multi-eyed creature with splashes of color on the bottom. Once the area turns grayscale, head north and walk off-screen. You'll now be in a hallway with floating pink objects. Go right then enter the dark door on the right side of the branching pathway.
You'll arrive in a darker hallway. Go right and interact with the second set of gold curtains that you see. Go right again and enter the first door you see. Go right a third time and interact with the first gold curtain you see. Go left and enter the door at the end of the hall. Interact with the star on the ground to get the effect.
Colourless
Appearance: Resa becomes colorless.
Passive Effect: None.
Action: (Shift) Resa becomes semi-transparent.
Practical Uses: None.
(The path to this effect contains flashing images.)
Enter World 3. Go south-east from the door and interact with white multi-eyed creature with splashes of color on the bottom. Once the area turns grayscale, head north and walk off-screen. You'll now be in a hallway with floating pink objects. Go right then enter the dark door on the right side of the branching pathway.
You'll arrive in a darker hallway. Go right and interact with the second set of gold curtains that you see. Go left and enter the door at the end of the hall. Go left again and enter the door at the end of the hall. You should arrive in another dark hallway with yellow flowers placed at the top and bottom. Go left and through the doorway at the other side to reach a brightly colored city area.
Go left and you should come across a narrow path directly across from a gray building with four large dark windows. Go down this narrow path. You'll arrive at a wider horizontal path on the other side. Go right and take the first available path going south. Once you reach the bottom of the path, go right and you should reach a room-like section with gates lining both sides of the wall to form a winding path.
Go down this winding path, head right once you're on the other side then go up to another winding section. On the other side of the second winding section, go up, then right then take the first path going south. Go right once more then go up. The screen may flash black for a second, indicating that you've been teleported. Go up and enter the door. Interact with the moving stick figure on the other side of the room to get the effect.
Angel
Appearance: Resa becomes an angel.
Passive Effect: None.
Action: (Shift) Resa's hair changes color and it begins raining.
Practical Uses: None.
Enter World 5. Head down a few steps then left from the entrance. You should reach a large patch of tall yellow flowers with some bright pink and purple flowers placed in the center. Make your way into the center of the flower patch and interact with the purple flower to the right of the pink one.
This'll take you to a crossroads area. Take the path going right until you reach a pair of rockets facing a fast-moving multicolored screen. Interact with the screen to a snowy area with little angels walking around. Go north-east from where you're teleported and interact with the little black angel to get the effect.
Resa
Appearance: Resa's hair returns to its real-world length.
Passive Effect: None.
Action: None.
Practical Uses: None.
Enter World 1. Go south-east from the door and look for a 4x4 square of purple cylinders with a blue object in the middle. Interacting with this blue object gives you the effect.
Coyote
Appearance: Resa has the ears and tail of a coyote.
Passive Effect: None.
Action: (Shift) Resa pulls out a bow. Pressing Shift a second time makes Resa put away the bow.
Practical Uses: Can be used to reveal hidden objects/areas.
Enter World 2. Go straight down from the entrance and interact with the bow and arrow set on the ground.
Forest Spirit
Appearance: Resa becomes a green forest spirit.
Passive Effect: None.
Action: None.
Practical Uses: Required for an event.
Enter World 1. Go right from where the Resa effect is found and interact with the star. Enter the doorway to your right. You'll now be standing on what appears to be a space structure. Go right to a crossroads then go up, right and up again and walk down the stairs. In the next area, go down, left and down to another branching path. Take the second path going right and go down the stairs. Go right and up the stairs twice to reach a dead-end area. Go back down the stairs you entered from.
You'll now be at another dead-end; go back down the stairs and you'll reach a short path with a extended blue panel connected to it. Walk down the panel and keep going south until you can't go any further. By now you'll be walking in space off the path. Head left and keep going until the screen fades to black and sends you to a new area. Go north and you should come across the bottom of a vertical golden pole. Continue going north to where the top of the pole is and interact with it.
You'll now be at a cliff-side area. Make your way up and left, staying on the path that you're on. You should reach a wide open area with a cave entrance at the far-left of the northern wall. Enter the cave then go right. Step over the small puddle on the other side and press the interact key to be teleported. Go south from where you're teleported and interact with the yellow star on the ground.
Water Elemental
Appearance: Resa becomes a water elemental with long teal hair and a teal dress.
Passive Effect: None.
Action: (Shift) Resa flashes white for a second and a splashing sound effect plays.
Practical Uses: None.
Enter World 5. Go several steps right from where the scooter is then go south. Enter the hole in the ground to reach a forest area. Go down, right, up, right, down, right, up, right, down and right once more. You should now be standing on a vertical dirt path. Head down and interact with one of the eight-shaped pink NPCs to change the scenery.
It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the NPC to get the effect.
Events
Whiteboard
Leave your room at night, go around the corner, and interact with the whiteboard in the living room every night. Each night new dialogue is available. This event continues for 10 nights; at the end of the ten nights a letter will appear on the table.
Journal
Interacting with the journal in your bedroom gives you the option to view its contents and write in it. More content will be added to the journal as you progress through the game. The following interactions will add new sentences to the journal (note that some entries won't appear if the player rereads the journal with the View function):
- Interacting with the right side of the mirror in the bathroom in Resa's house.
- Interacting with the girl in World 6, which adds The Idol to your party.
- Using the Angel effect to make it rain in the world where the effect is obtained. This will make a black stem appear in front of the ice castle (found south-west of the NPC that gives you the Angel effect).
- Entering the world where the Mushroom effect is obtained for the first time.
- Entering the area where the Forest Spirit effect is found for the first time.
- Completing the Big Dipper event.
- Completing the Rain event.
- Completing the Shadow event.
Big Dipper
Coyote effect is needed.
Enter World 1. Go right from where the Resa effect is found and interact with the star. Enter the doorway to your right. You'll now be standing on what appears to be a space structure. Go right to a crossroads then go up, right and up again and walk down the stairs. In the next area, go down, left and down to another branching path. Take the second path going right and go down the stairs. Go right and up the stairs twice to reach a dead-end area. Go back down the stairs you entered from.
You'll now be at another dead-end; go back down the stairs and you'll reach a short path with a extended blue panel connected to it. Walk down the panel and keep going south until you can't go any further. By now you'll be walking in space off the path. Head left and keep going until the screen fades to black and sends you to a new area. Go north and you should come across the bottom of a vertical golden pole. Continue going north to where the top of the pole is and interact with it.
You'll now be at a cliff-side area. Make your way up and left; go up the path one layer up from your current path and go into the cave entrance. There should be five blue NPCs standing inside the cave with one of them looking side to side. Equip the Coyote effect, take out the bow and interact with the NPC. A bunch of arrows will appear in the cave. Interact with the set of arrows to your right to be teleported to a small grassy area with a tree and several more NPCs. Interact with each NPC to make them disappear, a star appearing in the sky to take their place. Make all the NPCs disappear and a constellation will appear in the sky. Go back the way you came and the constellation will appear at the top of the cave.
Rain
Forest Spirit effect is needed.
Enter World 5. Go several steps right from where the scooter is then go south. Enter the hole in the ground to reach a forest area. Go down, right, up, right, down, right, up, right, down and right once more. You should now be standing on a vertical dirt path. Head down and interact with one of the eight-shaped pink NPCs to change the scenery.
It will now be darker and the dirt paths will be replaced with water paths. Head back up the path to your left to the entrance of the maze from earlier. Starting at the maze's entrance, go left, up, left, up and left again. You should now be in a small lake with a NPC sitting in the middle. Interact with the hole north of the NPC.
You'll arrive at an area with a statue in the middle. Equip the Forest Spirit effect and interact with the statue. Go north to reach an area with a stage that has a giant puddle in the middle. Interact with the puddle to sit down in it. Resa will not get up afterwards and the screen will slowly fade to black. Resa will wake up after this event.
Shadow
Enter World 4. Go two roads down to the house surrounded by grass. Interact with the object in front of the garage door to be teleported to a pathway that leads to the exterior of the school. From the doorway, go down to the bottom of the narrow path, right then up the first vertical path you cross. Once you're at the top (facing the brick wall) go right and enter the yellow double doors to the school area.
Go right to where the path is blocked off by chairs and cleaning material and enter the door with a 1 and what looks like an angled L sign above it. You should now be in a square room with four doors; enter the door furthest to your right. Go right and head down the stairs. On the next floor, go left and enter the door with a 1 and T-like symbol next to it. You should arrive in another square room with multiple doors. Enter the door directly below you.
Go right and enter the door with a wide-open eye sign above it. You'll now be in a room with a yellow star and stairs on the right. Go up the stairs then make your way along the edge of the room above the walls to the bottom-left corner of the room. Once you're at the corner turn to face left and press the interact key. You'll be in a red and white hallway. Go left, sit on the bench and wait a bit for the event to start. A NPC will arrive and talk to Resa. After the event exit the room by going left and entering the brown door.
Glitched Battle Screen
Angel effect is needed.
Enter World 5. Head down a few steps then left from the entrance. You should reach a large patch of tall yellow flowers with some bright pink and purple flowers placed in the center. Make your way into the center of the flower patch and interact with the purple flower to the right of the pink one.
This'll take you to a crossroads area. Take the path going right until you reach a pair of rockets facing a fast-moving multicolored screen. Interact with the screen to a snowy area with little angels walking around. Go south-east from where you're standing and you should come across an ice castle. Use the Angel effect to make it rain and a black stem appear in front of the castle. Interact with the stem to reach the castle grounds.
Go right and head up the stairs. Enter the door at the very top of the stairs. This'll take you further into the castle. Go left and walk down the wide set of stairs to the bottom floor. Enter the first door to the left of the stairs. You should now be in a room with a purple crocodile-like face in the ground with splashes of color on the snout. Interact with these color splashes to trigger the event.
Ending
With all 11 effects found, use the Claymore on the girl in world 6. Exit the door with the Resa effect equipped.
Leave your room and interact with the door on the right side of the living room; this closes the game.