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{{Gamepage_v2}}
{{Gamepage_v2}}
== Hareta's Effects ==
== Hareta's Effects ==
It should be noted that due to bugs/glitches, it is not possible to get a number of effects without directly modifying or overriding game content in RPGMaker 2003. A simple solution is to open the game in RPGMaker 2003 and use the "Test Play" command to grant one the ability to cross tiles by holding the the Control key.
It should be noted that due to bugs/glitches, it is not possible to get a number of effects without directly modifying or overriding game content in RPGMaker 2003. A simple solution is to create a shortcut of the game's RPG_RT.exe, going to the Properties tab, adding a space in the target path and these words: '''TestPlay ShowTitle Window'''. This will enable you to noclip by holding down the Control key while moving.


=== '''Hammer''' ===
=== '''Hammer''' ===
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Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the '''Hammer''' Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, go southeast and enter the light gray door. You'll end up in the Forest. Head northwest and enter a gray door. Follow through the next door, then along the path. Interact with the pulsating object on the ground.
Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the '''Hammer''' Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, go southeast and enter the light gray door. You'll end up in the Forest. Head northwest and enter a gray door. Follow through the next door, then along the path. Interact with the pulsating object on the ground.
[[Category:Walkthroughs]]
 
== Events ==
 
=== Poisoning ===
Enter the dream world after taking the Magenta medicine. Go south-east and interact with black mirror, go north and interact Ssign behind fence, go to the left to a rainbow door, but do not enter it. From there, work your way south around the walls and enter another rainbow door. Interact with the NPC in the next room. In next area go a bit to the south and all way to the west you must find something like green pudle, enter in it, in next room go all way to the right and through doorway, enter in big red pudle to trigger event.
 
=== Tough Memories ===
Enter the dream world after taking the Magenta medicine. Go south-east and interact with black mirror, find in south-east direction little white sign, interact with it many times for full screen event.
 
=== Melting and Dead ===
Enter the dream world after taking the Green medicine. Follow the paths northwest and pass between two white mounds. Exit the alleyway and enter the first door to the right. Go up and exit the area through the upper right-hand corner. Equip the '''Hammer''' Effect and destroy the blue object blocking the entrance just to the right. Proceed through the hall to the next area, interact with lampost in the room and just watch for NPC.
 
=== Creepy Mirror ===
Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the '''Hammer''' Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, find in south-east direction mirror and interact with it for event.
 
=== Wizard Personality ===
Enter the dream world after taking the Green medicine, find in the north-east direction path that led to mushtroom guy and interact with him, in the black room interact with green thing and then go back and interact with white thing, in white area use Hammer Effect and hit eye of monster, enter in his opened mouth, go down the hall with eyes, in the next area go to the left, on a next screen use Hammer Effect and kill the mushroom guy and go back, interact with standing in the middle creepy smiling transparent Hareta wizard, after this even Hareta awakes.
 
Shadow of the Past
 
Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus, enter the first door, you will be in room with two shadows, boy and girl, they can't be killed but have reaction on effects Silhoute in invisibility mode, Tiger and Mutation.[[Category:Walkthroughs]]

Latest revision as of 21:38, 2 December 2020

Game Walkthrough Gallery Theories

Hareta's Effects

It should be noted that due to bugs/glitches, it is not possible to get a number of effects without directly modifying or overriding game content in RPGMaker 2003. A simple solution is to create a shortcut of the game's RPG_RT.exe, going to the Properties tab, adding a space in the target path and these words: TestPlay ShowTitle Window. This will enable you to noclip by holding down the Control key while moving.

Hammer

Enter the dream world after taking the Magenta medicine. Go west and south a little bit to a dark mirror and interact with it. Go right and enter the monster's mouth to the Insides. Navigate your way to another opening. In the next area, go make your way up and clockwise to a doorway. Interact with the gray bug statue.

Sheep

Due to a bug, this effect cannot be obtained through conventional means.

Enter the dream world after taking the Green medicine. Go up then a bit left and interact with the red bleeding object. In the next area, head west and down a bit through an entrance in a bright green sponge. You will be stuck here if you are not using "Test Play" mode. (If you cannot continue, simply wake up.) Hold the Control key and move ten spaces up and press Z. If done correctly, you will warp to another area.

Go northeast and enter another building, then pass through the entrance to another. Make your way south and interact with the blue structure. The map will change and all the red sculptures will now be blue. Locate and interact with the lightning-shaped yellow structure.

Tiger

Due to a bug, this effect cannot be obtained through conventional means.

(The Hammer Effect is required.)

Enter the dream world after taking the Green medicine. Go up then a bit left and interact with the red bleeding object. In the next area, head west and down a bit through an entrance in a bright green sponge. You will be stuck here if you are not using "Test Play" mode. (If you cannot continue, simply wake up.) Hold the Control key and move ten spaces up and press Z. If done correctly, you will warp to another area.

Go northwest and enter another building. In the next area, head northeast and enter the mouth-like arch. Equip the Hammer Effect to kill the monks in your path. Once inside the shrine, go up and interact with the tiger statue.

Water

Due to a bug, this effect cannot be obtained through conventional means.

Enter the dream world after taking the Green medicine. Go up then a bit left and interact with the red bleeding object. In the next area, head west and down a bit through an entrance in a bright green sponge. You will be stuck here if you are not using "Test Play" mode. (If you cannot continue, simply wake up.) Hold the Control key and move ten spaces up and press Z. If done correctly, you will warp to another area.

Go northwest and enter another building. In the next area, head south and east to a patch of moving bubbles. Interact with them and enter the building with the coral on top. Proceed to the end of the hallway and enter the door. Continue north past the coral and interact with the dripping faucet nozzle.

Silhouette

Due to a bug, this effect cannot be obtained through conventional means.

(The Hammer Effect is required. The Rollerblades Effect is highly recommended.)

Enter the dream world after taking the Green medicine. Go up then a bit left and interact with the red bleeding object. In the next area, head west and down a bit through an entrance in a bright green sponge. You will be stuck here if you are not using "Test Play" mode. (If you cannot continue, simply wake up.) Hold the Control key and move ten spaces up and press Z. If done correctly, you will warp to another area.

Go northwest and enter another building. In the next area, head south and east to a patch of moving bubbles. Interact with them and enter the building with the coral on top. Enter the first normal-sized doorway you see. Equip the Hammer Effect and strike the opening in the wall. Equip the Rollerblades Effect before exiting. Make a dash to the entrance of the hospital. Proceed right through the grassy fields to a house. Enter and exit the room as many times as necessary until a figure appears on the bed. When it does, interact with it.

Rollerblades

Enter the dream world after taking the Magenta medicine. Find and interact with the small green creature wandering near the entrance.

Wizard

(The Sandfan Effect is required.)

Enter the dream world after taking the Magenta medicine. Go west and south a little bit to a dark mirror and interact with it. Go right and enter the monster's mouth to the Insides. Navigate your way to another opening. In the next area, go make your way up and clockwise to a doorway. Pass the state and continue along the path. Interact with the yellow creature in the next room. Head north and east and interact with the giant spade. Then equip the Sandfan Effect and go west and slightly south and interact with another yellow creature. Interact with the giant spade.

Sandfan

Enter the dream world after taking the Magenta medicine. Go southeast and interact with the dark mirror. Head directly north and interact with the sign behind the fence. In the next area, head left to and enter the rainbow door. Follow the path right and go right at the fork. Continue right to and go to where the arrow indicates. Interact with the floating brown cube.

Lightbulb

Enter the dream world after taking the Magenta medicine. Go southeast and interact with the dark mirror. Head directly north and interact with the sign behind the fence. In the next area, head left to and enter the rainbow door. Follow the path right and go down, then left at the forks. Take the next path right and you'll be warped to Graffiti. Go southeast and find a gray panel. Head north a bit and interact with the flashing orb.

Balloon

(The Hammer Effect is required. The Rollerblades Effect is recommended.)

Enter the dream world after taking the Green medicine. Follow the paths northwest and pass between two white mounds. Exit the alleyway and enter the first door to the right. Go up and exit the area through the upper right-hand corner. Equip the Hammer Effect and destroy the blue object blocking the entrance just to the right. Proceed through the hall to the next area, then continue up. Interact with the eye and you'll be warped to the Ghost City. Locate a door on one of the houses and continue ahead to the maze. Equip the Rollerblades Effect to more easily avoid the chasers if you so choose. Make your way southeast to another lamppost with an orange bulb. In the next area, go southwest to a building. Inside, interact with the balloon.

Rotten

(The Hammer Effect is required. The Rollerblades Effect is recommended.)

Enter the dream world after taking the Green medicine. Follow the paths northwest and pass between two white mounds. Exit the alleyway and enter the first door to the right. Go up and exit the area through the upper right-hand corner. Equip the Hammer Effect and destroy the blue object blocking the entrance just to the right. Proceed through the hall to the next area, then continue up. Interact with the eye and you'll be warped to the Ghost City. Locate a door on one of the houses and continue ahead to the maze. Equip the Rollerblades Effect to more easily avoid the chasers if you so choose. Navigate south and interact with the bloodied corpse.

Cell

Enter the dream world after taking the Magenta medicine. Go southeast and interact with the dark mirror. Head directly north and interact with the sign behind the fence. In the next area, head left to a rainbow door, but do not enter it. From there, work your way south around the walls and enter another rainbow door. Interact with the NPC in the next room. Go immediately south from where you are and interact with the nose of the magenta-colored face. Head northwest and interact with the green blob. Interact with the muzzle of the skull.

Mutation

Enter the dream world after taking the Magenta medicine. Go southeast and interact with the dark mirror. Head directly north and interact with the sign behind the fence. In the next area, head left to a rainbow door, but do not enter it. From there, work your way south around the walls and enter another rainbow door. Interact with the NPC in the next room. Go immediately south from where you are and interact with the nose of the magenta-colored face. Head southeast and interact with the gray sphere. Make your way north to another doorway, then go left and interact with the gray mound. Interact with the vat of nuclear waste.

Conscience

Due to a bug interfering with the ability to access the Sheep Effect, this effect cannot be obtained through conventional means.

(The Sheep Effect is required.)

Enter the dream world after taking the Green medicine. Follow the paths northwest and pass between two white mounds. Enter the doorway to the left of the closed door. Continue down the hallways and pass through a pair of blue doors. Go behind the figure to trigger an animation and go back. Go through the mouth. Carry on right, then interact with the humanoid figure at the end. In the next area, go north into a building. Equip and activate the Sheep Effect and enter the small hole in the upper wall. Interact with the bloodied rod sticking out of the ground.

Dangling Eye

(The Hammer Effect is required.)

Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the Hammer Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, go southeast and enter the light gray door. You'll end up in the Forest. Head north and a little west and enter another hole. Go northwest from where you're teleported and interact with the eyeball.

Cyborg

(The Hammer Effect is required.)

Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the Hammer Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, go southeast and enter the light gray door. You'll end up in the Forest. Head northwest and enter a gray door. Follow through the next door, then along the path. Interact with the pulsating object on the ground.

Events

Poisoning

Enter the dream world after taking the Magenta medicine. Go south-east and interact with black mirror, go north and interact Ssign behind fence, go to the left to a rainbow door, but do not enter it. From there, work your way south around the walls and enter another rainbow door. Interact with the NPC in the next room. In next area go a bit to the south and all way to the west you must find something like green pudle, enter in it, in next room go all way to the right and through doorway, enter in big red pudle to trigger event.

Tough Memories

Enter the dream world after taking the Magenta medicine. Go south-east and interact with black mirror, find in south-east direction little white sign, interact with it many times for full screen event.

Melting and Dead

Enter the dream world after taking the Green medicine. Follow the paths northwest and pass between two white mounds. Exit the alleyway and enter the first door to the right. Go up and exit the area through the upper right-hand corner. Equip the Hammer Effect and destroy the blue object blocking the entrance just to the right. Proceed through the hall to the next area, interact with lampost in the room and just watch for NPC.

Creepy Mirror

Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus. Head right and use the Hammer Effect on the seam in the wall. Enter the house. Inside, catch the pink bird NPC and in the next area go right and interact with the orange squiggle. Go northwest and head between the red and yellow objects and interact with the sign. Go south, then left past the desk. In the next area, find in south-east direction mirror and interact with it for event.

Wizard Personality

Enter the dream world after taking the Green medicine, find in the north-east direction path that led to mushtroom guy and interact with him, in the black room interact with green thing and then go back and interact with white thing, in white area use Hammer Effect and hit eye of monster, enter in his opened mouth, go down the hall with eyes, in the next area go to the left, on a next screen use Hammer Effect and kill the mushroom guy and go back, interact with standing in the middle creepy smiling transparent Hareta wizard, after this even Hareta awakes.

Shadow of the Past

Enter the dream world after taking the Magenta medicine. Go east and interact with the cactus, enter the first door, you will be in room with two shadows, boy and girl, they can't be killed but have reaction on effects Silhoute in invisibility mode, Tiger and Mutation.