>Isasapiens (Done the first 5.) |
>Isasapiens (Added some more.) |
||
Line 39: | Line 39: | ||
*The hallways's numbers change according to layer. They are: 42, 172 ([[Me]]'s thread number in Uboachan) and 4915 (A discussion) | *The hallways's numbers change according to layer. They are: 42, 172 ([[Me]]'s thread number in Uboachan) and 4915 (A discussion) | ||
*The first portait has [[Me (character)|Me]]'s dress design. | *The first portait has [[Me (character)|Me]]'s dress design. | ||
==Daydream 2: Strawberry Red Village== | ==Daydream 2: Strawberry Red Village== | ||
==='''Features'''=== | ==='''Features'''=== | ||
Line 79: | Line 80: | ||
*The conversation between the two Red Villagers at bottom left is referencing a thread that discussed, on Uboachan, whenever the fangame board should be its own board or not. Similarly, the number of the thread appears on Daydream 1. | *The conversation between the two Red Villagers at bottom left is referencing a thread that discussed, on Uboachan, whenever the fangame board should be its own board or not. Similarly, the number of the thread appears on Daydream 1. | ||
*On Moon Strawberry, the Top-most Red Villager will ask if he is at [[.flow]]. | *On Moon Strawberry, the Top-most Red Villager will ask if he is at [[.flow]]. | ||
==Daydream 3: Blue Tiles== | ==Daydream 3: Blue Tiles== | ||
==='''Features'''=== | ==='''Features'''=== | ||
Line 115: | Line 117: | ||
'''Location''': On the XX area, stepping on the fallen X. | '''Location''': On the XX area, stepping on the fallen X. | ||
==='''Trivia'''=== | ==='''Trivia'''=== | ||
*The receptionist's color scheme changes according to layer. The 2nd layer's color scheme looks familiar, though... | *The receptionist's color scheme changes according to layer. The 2nd layer's color scheme looks [http://megaman.wikia.com/wiki/Cut_Man familiar], though... | ||
*The first memory is a reference to the intro of Hotel Mario | *The first memory is a reference to the intro of Hotel Mario | ||
*There is a letter just outside the building in the first layer. Interacting with it will show a picture, along with the following words: | *There is a letter just outside the building in the first layer. Interacting with it will show a picture, along with the following words: | ||
Line 122: | Line 124: | ||
:: This is a reference to [http://www.youtube.com/watch?v=6Wqei5Ht36I this] video in the creator's channel. | :: This is a reference to [http://www.youtube.com/watch?v=6Wqei5Ht36I this] video in the creator's channel. | ||
*The fishes shown in the other side, on the 1st layer, are a shout out to [[Alive Arrow (アライブ・アロー)|Alive Arrow]]. | *The fishes shown in the other side, on the 1st layer, are a shout out to [[Alive Arrow (アライブ・アロー)|Alive Arrow]]. | ||
==Daydream 4: A roof== | ==Daydream 4: A roof== | ||
Line 160: | Line 163: | ||
*The 4th layer memory is a reference to a scene in the Super Mario Bros. Super Show. | *The 4th layer memory is a reference to a scene in the Super Mario Bros. Super Show. | ||
*The music played at the garden is also used in the credits. | *The music played at the garden is also used in the credits. | ||
==Daydream 5: Mono Beach== | ==Daydream 5: Mono Beach== | ||
==='''Features'''=== | ==='''Features'''=== | ||
Line 200: | Line 204: | ||
*Said panorama, on the last layer, shows the words "Not Expected" in the cliffside. | *Said panorama, on the last layer, shows the words "Not Expected" in the cliffside. | ||
*In the same layer, the famed equation E=mc² is seen on the statue. | *In the same layer, the famed equation E=mc² is seen on the statue. | ||
==Daydream 6: Amusement Park== | |||
==='''Features'''=== | |||
It's a grey-colored street featuring various buidings, along with a road. Things change between layers, until you are able to enter one of the buildings. On later layers, statues of red wax/blood appear, and they become more melted up depending on the layer. | |||
Curiously, you don't play as Thomas in this daydream, but rather, you play as Hattermet (not named in Menu). | |||
Inside the building, which is a museum, you can see a series of paintings being described by Hattermet, until you reach the final memory. | |||
==='''Layer links'''=== | |||
'''1st layer to 2nd layer: Blood Puddle'''''' (head down, then left)''' | |||
'''2nd layer to 3rd layer: Melted Statue''' | |||
'''3rd layer to 4th layer: Even More Melted Statue''' | |||
==='''Memories'''=== | |||
'''1st layer: Red Balloon''' | |||
'''Description:''' Don't let it escape! | |||
'''Location''': Moving around. | |||
'''2nd layer: Blue Balloon''' | |||
'''Description:''' It floats. | |||
'''Location''': Moving around. | |||
'''3rd layer: Popsicle''' | |||
'''Description:''' Delicious. | |||
'''Location''': A cart located at the north. | |||
'''4th layer: Giant Paintbrush''' | |||
'''Description:''' Use it now, chap! | |||
'''Location''': Inside the museum, right at the ending room. | |||
==='''Trivia'''=== | |||
*The third painting from the entrance refers to [[W.T]]. More exactly, his appearance in Me. To quote the situation: | |||
: The infamous picture of a<br />white somebody.<br />The picture is quite scary<br />to see. | |||
: I mean, the person does<br />not have any damn pupils! | |||
*The second-to-last painting from the entrance refers to [[Hallucigenia (ハルキゲニア)|Hallucigenia]]'s Marginal Vivid Worker. | |||
*The last painting from the entrance describes [[Eun]]. | |||
*One of the paintings in the 4th memory's room references one of Me's parallaxes. | |||
==Daydream 7: Cakes== | |||
==='''Features[[File:Shot3.png|thumb|Cakes and more cakes!]]'''=== | |||
In the 1st layer, it features cakes and more cakes against an orange-yellow background, along with pink frosting on the first layer. | |||
At the second one, there are white cutlery, black formations with green symbols (star, heart and eye) and purple and black tiles against a starry background. | |||
The third shows the same starry background against black dead trees and white ground. The only living things shown are black lights that move horizontally. | |||
At the final layer, it shows a huge dark space with some creatures with pink eyes and damaged faces, alongside sponges. | |||
==='''Layer links'''=== | |||
'''1st layer to 2nd layer: Blood Cake (just up)''' | |||
'''2nd layer to 3rd layer: Sun Hole (go straight right ahead)''' | |||
'''3rd layer to 4th layer: Bloody Spoon (north, then at the second tree at the right, go left)''' | |||
==='''Memories'''=== | |||
'''1st layer: Rainbow cake''' | |||
'''Description:''' Delicious! | |||
'''Location''': Right onto the "NHOC" written on the ground, then down. | |||
'''2nd layer: Green line''' | |||
'''Description:''' For stitching, perhaps? | |||
'''Location''': Go right, then turn up, then right, then up and left and interact with the green eye on the ground. | |||
'''3rd layer: Clown head''' | |||
'''Description:''' Whoa there mister, you might need to slow it down! | |||
'''Location''': Go up, then turn right at the first tree at the right. | |||
'''4th layer: Pink eye''' | |||
'''Description:''' EEeew... | |||
'''Location''': Go between the bunch of heads at the north of where you locate after teleporting. Go right, then, on the other area, touch the pink eye right there | |||
==='''Trivia'''=== | |||
*The red cake and the 3rd layer memory are references to [http://www.youtube.com/watch?v=9C_HReR_McQ Don't Hug Me I'm Scared] (Warning: the video is disturbing) | |||
*The 2nd layer is a reference to an area in [[NostAlgic]]. | |||
*The map that contains the Pink eye memory is one of the few to not be named. | |||
==Daydream 8: The 13th street== | |||
==='''Features'''=== | |||
[[File:Shot4.png|thumb|The 4th layer of the daydream.]] | |||
Thomas starts with a sign at a colorful yet empty and dark street that loops on indefinely. When entering the only door avaliable, there is a long and dark corridor with holes that shows nothing, that leads to a room, which in the first time you enter, shows someone behind you. This room has the same hole that shows nothing alongside two sets of doors that lead to two destinations: The upper roof and Grandma's house. | |||
At Grandma's house, it shows a largely empty house with an old woman believed to be Thomas's grandmother and a room in which Thomas can sleep and trigger the second layer memory. | |||
When going to the other set of doors, it shows to be an elevator that takes to the upper roof. Said roof has some sort of maze, that is rather easy to figure. Upon going at the end and exiting, it shows a white-grey desert with stars, no less similar than the moon. Then, after going, the player is presented upon a grey landscape with fallen ladders and some signs. | |||
==='''Layer links'''=== | |||
'''1st layer to 2nd layer: Doorway''' | |||
'''2nd layer to 3rd layer: Door to elevator''' | |||
'''3rd layer to 4th layer: Door to outside.''' | |||
==='''Memories'''=== | |||
'''1st layer: Dust''' | |||
'''Description:''' Spring cleaning! | |||
'''Location''': Near the sign. | |||
'''2nd layer: Grandma's phone''' | |||
'''Description:''' She's dead, Thomas. | |||
'''Location''': Sleep on the bed inside the room. When waking up, go outside. An event will play in which Thomas kills his grandmother. | |||
'''3rd layer: Pill''' | |||
'''Description:''' Do not eat. | |||
'''Location''': On the maze. at the fork, go at the middle instead of right. | |||
'''4th layer: Sign''' | |||
'''Description:''' Put that sign down! | |||
'''Location''': Just at the end of the last map. | |||
==='''Trivia'''=== | |||
*The bgm that plays on the alternate room at Grandma's house (bgm36) contains similar notes to the start of the Cave of the Past from Earthbound. | |||
*The second layer memory was based upon a story. | |||
==Daydream 9: Steamwork== | |||
==='''Features'''=== | |||
You locate yourself outside a building with pipes. There is a balloon there, but it is unobtainable. Entering inside shows how big the place actually is, with stairs and some rooms, and the numbers outside match the layer number you're in. Eventually, at the end, it shows an hotel/hospital place with a giant TV. | |||
==='''Layer links'''=== | |||
'''1st layer to 2nd layer: Door and stairs''' | |||
'''2nd layer to 3rd layer: Rightmost stairs''' | |||
'''3rd layer to 4th layer: Top left stairs''' | |||
==='''Memories'''=== | |||
'''1st layer: Purple Slime''' | |||
'''Description:''' No good deed gets unpunished... | |||
'''Location''': On the stairs from 1st-2nd layer, there is a huge purple blob of mass, talking to it will make it ask you if you can get it out of the stake it is in. Answer yes. | |||
'''2nd layer: Poster of blue''' | |||
'''Description:''' An old poster decipting a blue cleaning robot. | |||
'''Location''': On the stairs from 2nd-3rd layer, go onto the stairs leading down. On the warehouse, simply go straight ahead and interact with the poster. | |||
'''3rd layer: Big wheel''' | |||
'''Description:''' The rusted wheel of fate. | |||
'''Location''': On the stairs from 3rd-4th layer, go right and touch the yellow wall. You'll be teleported to an enclosed room with some wheels. Touch the bigger one. | |||
'''4th layer: The broadcast''' | |||
'''Description:''' What was I watching? | |||
'''Location''': When on the last floor, go onto the gray cubicle, then follow the path. Interact with the Tv and a full screen event will happen. Just press Z/Enter again to recieve the memory. | |||
==='''Trivia'''=== | |||
*The 3rd and the 1st memories are a reference to [[Hallucigenia (ハルキゲニア)|Hallucigenia]]. | |||
*The poster that you get the 2nd layer memory has a [http://megaman.wikia.com/wiki/Pump_Man familiar] face... | |||
==Daydream 10: Picnic Garden== | |||
==='''Features'''=== | |||
The starting place is light and contains an enourmous cake, similar to the ones found at the 7th daydream. On said [[File:Shot6b.png|thumb|The roof on the final layer.]]place, there are two sets of stairs leading down. The first set leads you to the 1st memory area, and the second one leads to the 2nd layer, which is a grey-colored area. Inside, there is a grey maze-like area that can either lead to the 2nd layer memory or the 3rd layer, which is green and has another maze. At the end, it shows an orange box-like area with various Npcs, one of which can teleport the player to the roof, where everything is upside down. | |||
==='''Layer links'''=== | |||
'''1st layer to 2nd layer: Second staircase''' | |||
'''2nd layer to 3rd layer: Mailbox''' | |||
'''3rd layer to 4th layer: Upper left door on the upper-left room''' | |||
==='''Memories'''=== | |||
'''1st layer: Distorted tree''' | |||
'''Description:''' The sort of thing you see while hiking on lsd. | |||
'''Location''': Going at the first set of stairs, then up at the next area. Interact with the weird tree. | |||
'''2nd layer: Slide''' | |||
'''Description:''' Down the way, all the way! | |||
'''Location''': In the grey maze, go up at the fork. Pass through. On the next area, enter the hole. | |||
'''3rd layer: Note''' | |||
'''Description:''' A small one. | |||
'''Location''': On the green maze, go down, right two times, then down and interact with the hole. | |||
'''4th layer: Reverse Pudding''' | |||
'''Description:''' It defies gravity! | |||
'''Location''': Talk to the pink squid (Squijelly). Answer yes. At the roof, interact with the pudding. | |||
==='''Trivia'''=== | |||
*The 2nd layer's memory is inspired by one of the author's dreams. | |||
[[Category:Walkthroughs]] | [[Category:Walkthroughs]] |
Revision as of 13:55, 26 March 2013
Overview
Here is the daydreams from Somnium from 1-20. If anything is missing, edit/inform us.
Daydream 1: Pink Room
Features
The area is similar to a house on the inside. You start in a pink bedroom with some pillows laying aside. Going right will show a bathroom that is huge and mostly empty, save for a sink and a bathtub. Going through other door reveals a long hallway with some numbers on it leading to outside the house. The area changes color and music depending on which layer you are in.
Layer links
1st layer to 2nd layer: Hatstand
2nd layer to 3rd layer: Portrait
3rd layer to 4th layer: Question marks in hallway
Memories
1st layer: Apple
Description: Deliciously crispy.
Location: Outside the house. Just go all the way onto the hallway.
2nd layer: Slime
Description: Ewww...
Location: On the bathroom, interact with the sink.
3rd layer: Weird lamp
Description: Drooling tongue on a lamp?
Location: On the bedroom, interact with the lamp located near the doorway to the hallway.
4th layer: Broken mirror
Description: With poison.
Location: On the bathroom, interact with the sink.
Trivia
- The writing on the cabinet near the door to the hallway changes according to the layer, forming DEATH on the 4th layer. This may be a reference to Don't Hug Me I'm Scared (Warning: the video is disturbing)
- The 4th layer memory is a reference to Broken Bottles's protagonist, Dokutsuki.
- The hallways's numbers change according to layer. They are: 42, 172 (Me's thread number in Uboachan) and 4915 (A discussion)
- The first portait has Me's dress design.
Daydream 2: Strawberry Red Village
Features
A happy, cheerful place resembling the Happy-Happy village from Mother 2/Earthbound. Everyone is happy there. However, the more you go, more they turn tired of you... One thing to note is that only one doesn't change.
It is a rather small area, having a uniform shade of red in the first layer. Only the trash cans aren't red. You can talk to the NPCs (Red Villagers) there, which will put their input on things.
Layer links
1st layer to 2nd layer: Tomato
2nd layer to 3rd layer: Bottom-most Growth with an Eye
3rd layer to 4th layer: Door to house near the Red Loony Villager
Memories
1st layer: Teddy bear
Description: Cute pile of fluff.
Location: Just left your starting point.
2nd layer: Flashy light
Description: Guaranteed to cheer you up?
Location: In front of the advertising panel.
3rd layer: Grey Twig
Description: A saaaaaaad twig.
Location: Leftmost, near the starting house.
4th layer: Red Loon
Description: So crazy that became an item. What.
Location: Near the 3rd to 4th layer link.
Trivia
- Red Strawberry is a full-on shoutout to Earthbound because the creator was playing it, and at the time the daydream was made, the Happy-Happy village had been reached by said creator.
- Simarly, the final layer is called Moon Strawberry in a shout out to Moonside.
- The conversation between the two Red Villagers at bottom left is referencing a thread that discussed, on Uboachan, whenever the fangame board should be its own board or not. Similarly, the number of the thread appears on Daydream 1.
- On Moon Strawberry, the Top-most Red Villager will ask if he is at .flow.
Daydream 3: Blue Tiles
Features
It contains Blue tiles, around with small greek-like pillars and lightposts. A buildind is found, and it leads to the other side. The later layers show more decadence to the place. In the building, only a tall woman is found, serving as receptionist.
There is also an area filled with X's acessible from further south on the starting point but it won't be used until at a later layer.
Layer links
1st layer to 2nd layer: Broken Pillar
2nd layer to 3rd layer: Lightpost in the XX area
3rd layer to 4th layer: Last Pink Lightpost in the Building
Memories
1st layer: Letter
Description: Dear pesky plumbers...
Location: Interact with the Receptionist inside the building.
2nd layer: Light Slime
Description: Yeech...
Location: In the other side, accessible by the building.
3rd layer: Bubblegum
Description: Delicious.
Location: In the other side, accessible by the building.
4th layer: X
Description: Marks the spot.
Location: On the XX area, stepping on the fallen X.
Trivia
- The receptionist's color scheme changes according to layer. The 2nd layer's color scheme looks familiar, though...
- The first memory is a reference to the intro of Hotel Mario
- There is a letter just outside the building in the first layer. Interacting with it will show a picture, along with the following words:
- Tooth.jpg
tOOTH.JPG
ToOtH.jPg
tOoTh.JpG
- Tooth.jpg
- This is a reference to this video in the creator's channel.
- The fishes shown in the other side, on the 1st layer, are a shout out to Alive Arrow.
Daydream 4: A roof
Features
You start outside a building, in what appears to be a broken balcony with a lamppost. Upon more layers, stairs begin to be built and at the end, it leads to a rather beautiful garden. The inside doesn't change much.
Layer links
1st layer to 2nd layer: Window in the building
2nd layer to 3rd layer: Lamppost
3rd layer to 4th layer: Leftmost lamppost
Memories
1st layer: Mug
Description: Get yourself some coffee.
Location: Inside the building, by a counter.
2nd layer: Broken pipe
Description: And it is half-rusted.
Location: Near the counter.
3rd layer: Mouth
Description: A nice drawing.
Location: Near the counter.
4th layer: Stone
Description: You didn't make it.
Location: On the garden, at the center.
Trivia
- This daydream is one of the few that has a concept art.
- The 4th layer memory is a reference to a scene in the Super Mario Bros. Super Show.
- The music played at the garden is also used in the credits.
Daydream 5: Mono Beach
Features
A large, black and white beach. It feels empty. Static plays and there is a mysterious statue.
The water changes color depending on the layer which you are in.
Layer links
1st layer to 2nd layer: Bucket of paint
'2nd layer to 3rd layer: Tail of monster (near 'Bucket of paint)
3rd layer to 4th layer: Green-haired girl
Memories
1st layer: White hand
Description: That comes from the hole.
Location: On the giant statue's shadow.
2nd layer: Black blot
Description: Moving sideways.
Location: Near the giant statue's shadow.
3rd layer: Heart
Description: Keep on beating.
Location: Near the giant statue's shadow.
4th layer: Purple blood
Description: And the water is paint?
Location: On the purple water.
Trivia
- This daydream is one of the few that has a concept art.
- The panorama is not fully viewable. If seen on Rpg maker, the panorama shows a monster.
- Said panorama, on the last layer, shows the words "Not Expected" in the cliffside.
- In the same layer, the famed equation E=mc² is seen on the statue.
Daydream 6: Amusement Park
Features
It's a grey-colored street featuring various buidings, along with a road. Things change between layers, until you are able to enter one of the buildings. On later layers, statues of red wax/blood appear, and they become more melted up depending on the layer.
Curiously, you don't play as Thomas in this daydream, but rather, you play as Hattermet (not named in Menu).
Inside the building, which is a museum, you can see a series of paintings being described by Hattermet, until you reach the final memory.
Layer links
'1st layer to 2nd layer: Blood Puddle' (head down, then left)
2nd layer to 3rd layer: Melted Statue
3rd layer to 4th layer: Even More Melted Statue
Memories
1st layer: Red Balloon
Description: Don't let it escape!
Location: Moving around.
2nd layer: Blue Balloon
Description: It floats.
Location: Moving around.
3rd layer: Popsicle
Description: Delicious.
Location: A cart located at the north.
4th layer: Giant Paintbrush
Description: Use it now, chap!
Location: Inside the museum, right at the ending room.
Trivia
- The third painting from the entrance refers to W.T. More exactly, his appearance in Me. To quote the situation:
- The infamous picture of a
white somebody.
The picture is quite scary
to see.
- I mean, the person does
not have any damn pupils!
- The second-to-last painting from the entrance refers to Hallucigenia's Marginal Vivid Worker.
- The last painting from the entrance describes Eun.
- One of the paintings in the 4th memory's room references one of Me's parallaxes.
Daydream 7: Cakes
Features
In the 1st layer, it features cakes and more cakes against an orange-yellow background, along with pink frosting on the first layer.
At the second one, there are white cutlery, black formations with green symbols (star, heart and eye) and purple and black tiles against a starry background.
The third shows the same starry background against black dead trees and white ground. The only living things shown are black lights that move horizontally.
At the final layer, it shows a huge dark space with some creatures with pink eyes and damaged faces, alongside sponges.
Layer links
1st layer to 2nd layer: Blood Cake (just up)
2nd layer to 3rd layer: Sun Hole (go straight right ahead)
3rd layer to 4th layer: Bloody Spoon (north, then at the second tree at the right, go left)
Memories
1st layer: Rainbow cake
Description: Delicious!
Location: Right onto the "NHOC" written on the ground, then down.
2nd layer: Green line
Description: For stitching, perhaps?
Location: Go right, then turn up, then right, then up and left and interact with the green eye on the ground.
3rd layer: Clown head
Description: Whoa there mister, you might need to slow it down!
Location: Go up, then turn right at the first tree at the right.
4th layer: Pink eye
Description: EEeew...
Location: Go between the bunch of heads at the north of where you locate after teleporting. Go right, then, on the other area, touch the pink eye right there
Trivia
- The red cake and the 3rd layer memory are references to Don't Hug Me I'm Scared (Warning: the video is disturbing)
- The 2nd layer is a reference to an area in NostAlgic.
- The map that contains the Pink eye memory is one of the few to not be named.
Daydream 8: The 13th street
Features
Thomas starts with a sign at a colorful yet empty and dark street that loops on indefinely. When entering the only door avaliable, there is a long and dark corridor with holes that shows nothing, that leads to a room, which in the first time you enter, shows someone behind you. This room has the same hole that shows nothing alongside two sets of doors that lead to two destinations: The upper roof and Grandma's house.
At Grandma's house, it shows a largely empty house with an old woman believed to be Thomas's grandmother and a room in which Thomas can sleep and trigger the second layer memory.
When going to the other set of doors, it shows to be an elevator that takes to the upper roof. Said roof has some sort of maze, that is rather easy to figure. Upon going at the end and exiting, it shows a white-grey desert with stars, no less similar than the moon. Then, after going, the player is presented upon a grey landscape with fallen ladders and some signs.
Layer links
1st layer to 2nd layer: Doorway
2nd layer to 3rd layer: Door to elevator
3rd layer to 4th layer: Door to outside.
Memories
1st layer: Dust
Description: Spring cleaning!
Location: Near the sign.
2nd layer: Grandma's phone
Description: She's dead, Thomas.
Location: Sleep on the bed inside the room. When waking up, go outside. An event will play in which Thomas kills his grandmother.
3rd layer: Pill
Description: Do not eat.
Location: On the maze. at the fork, go at the middle instead of right.
4th layer: Sign
Description: Put that sign down!
Location: Just at the end of the last map.
Trivia
- The bgm that plays on the alternate room at Grandma's house (bgm36) contains similar notes to the start of the Cave of the Past from Earthbound.
- The second layer memory was based upon a story.
Daydream 9: Steamwork
Features
You locate yourself outside a building with pipes. There is a balloon there, but it is unobtainable. Entering inside shows how big the place actually is, with stairs and some rooms, and the numbers outside match the layer number you're in. Eventually, at the end, it shows an hotel/hospital place with a giant TV.
Layer links
1st layer to 2nd layer: Door and stairs
2nd layer to 3rd layer: Rightmost stairs
3rd layer to 4th layer: Top left stairs
Memories
1st layer: Purple Slime
Description: No good deed gets unpunished...
Location: On the stairs from 1st-2nd layer, there is a huge purple blob of mass, talking to it will make it ask you if you can get it out of the stake it is in. Answer yes.
2nd layer: Poster of blue
Description: An old poster decipting a blue cleaning robot.
Location: On the stairs from 2nd-3rd layer, go onto the stairs leading down. On the warehouse, simply go straight ahead and interact with the poster.
3rd layer: Big wheel
Description: The rusted wheel of fate.
Location: On the stairs from 3rd-4th layer, go right and touch the yellow wall. You'll be teleported to an enclosed room with some wheels. Touch the bigger one.
4th layer: The broadcast
Description: What was I watching?
Location: When on the last floor, go onto the gray cubicle, then follow the path. Interact with the Tv and a full screen event will happen. Just press Z/Enter again to recieve the memory.
Trivia
- The 3rd and the 1st memories are a reference to Hallucigenia.
- The poster that you get the 2nd layer memory has a familiar face...
Daydream 10: Picnic Garden
Features
The starting place is light and contains an enourmous cake, similar to the ones found at the 7th daydream. On said
place, there are two sets of stairs leading down. The first set leads you to the 1st memory area, and the second one leads to the 2nd layer, which is a grey-colored area. Inside, there is a grey maze-like area that can either lead to the 2nd layer memory or the 3rd layer, which is green and has another maze. At the end, it shows an orange box-like area with various Npcs, one of which can teleport the player to the roof, where everything is upside down.
Layer links
1st layer to 2nd layer: Second staircase
2nd layer to 3rd layer: Mailbox
3rd layer to 4th layer: Upper left door on the upper-left room
Memories
1st layer: Distorted tree
Description: The sort of thing you see while hiking on lsd.
Location: Going at the first set of stairs, then up at the next area. Interact with the weird tree.
2nd layer: Slide
Description: Down the way, all the way!
Location: In the grey maze, go up at the fork. Pass through. On the next area, enter the hole.
3rd layer: Note
Description: A small one.
Location: On the green maze, go down, right two times, then down and interact with the hole.
4th layer: Reverse Pudding
Description: It defies gravity!
Location: Talk to the pink squid (Squijelly). Answer yes. At the roof, interact with the pudding.
Trivia
- The 2nd layer's memory is inspired by one of the author's dreams.