×
Create a new article
Write your page title here:
We currently have 2,648 articles on Yume Nikki Fangames Wiki. Type your article name above or click on one of the titles below and start writing!



Yume Nikki Fangames Wiki

Somnium/guide/Daydreams 21-30: Difference between revisions

>Isasapiens
(Some stuff)
 
>Isasapiens
mNo edit summary
Line 1: Line 1:
==Overview[http://yumenikkifg.wikia.com/wiki/Somnium/walkthrough/Daydreams_1-20?action=edit&section=1 Edit]==
==Overview==
Here is the daydreams from Somnium from 21-30. If anything is missing, edit/inform us.
Here are the daydreams from Somnium from 21-30. If anything is missing, edit/inform us.
==Daydream 21: Treehouse==
==Daydream 21: Treehouse==
==='''Features'''===
==='''Features'''===

Revision as of 21:17, 29 March 2013

Overview

Here are the daydreams from Somnium from 21-30. If anything is missing, edit/inform us.

Daydream 21: Treehouse

Features

Thomas starts at a treehouse at night, while it is raining. Sleeping at the bed inside makes the sun rise, the rain cease and a ladder appear. Going all the long way down (it is a tall treehouse) leads to a field which is mostly

Thomas at the Treehouse (night)

empty,  save for  two doors, a flower (1st layer memory) and various weird marks on the ground.

The Red door teleports to the second layer, which is entirely red. Going left and interacting with the blue balloon leads to the 2nd layer memory area, which is a blue tube on what seems to be a blue place and a Shield at the bottom

Opening the Blue door takes to what appears to be a gray sewer filled with running water. Going on the other side shows a road, which Thomas will refuse to cross and a pink squid (Squijelly) which teleports to a smaller area with a boat.

Riding the boat by interacting with the boat owner will lead to a cutscene in which it plays once, showing W.T taking control of the boat. At the next area, the door leads to the mirror house.

In said Mirror House, there are black walls, mirrors with copies of Thomas, icy-white floor tiles and some chilling music. Going up from the first fork will reveal two paths: the Left one, with running water, and the Right one, with a mirror.

Going left and entering the door shows a purple-hued area with clocks at the background and the 3rd layer memory.

Going right and touching the mirror takes to an enclosed room with a mirror detailing Thomas. Interacting with it makes an event happen and gives the 4th layer memory.

Layer links

1st layer to 2nd layer: Reddish door/Bluish door

1st layer to 3rd layer: Boat

3rd layer to 4th layer: Mirror

Memories

1st layer: Pink flower

Description: A pink, common flower..

Location: The field, between the two doors.

2nd layer: Diamond Shield

Description: Who forged this was really tacky...

Location: On the tube place (2nd layer by reddish door).

3rd layer: Keyhole

Description: What is up the keyhole? No one knows!

Location: On the fork at the mirror house, go left and enter the door. At the end of the next area, the memory should be there.

4th layer: You

Description: It is you...

Location:  On the fork at the mirror house, go right and interact with the mirror. On the next room, interact with the other mirror up there. An event will play and the memory will be obtained.

Trivia

  • The mirror house was based upon an alternate ending mod of Yume Nikki.

Daydream 22: Abandoned Street

Features

It starts on the front of a house. Everything has a sepia tone. There are two ways onto the place: one is entering

W.T wants to play.

the house, and another is passing through the street at left.

At the street passing left, there are some papers containing miscellaneous, but useless information. Passing through the street, then going left onto the passageway leads to the event that gives the 1st layer memory.

Entering the house reveals that it is quite old, dusty and abandoned. The room at right is a kitchen, but it isn't that much interesting, aside from the interactable things that show up at the kitchen.

The upper part of the house accesible from the stairs shows four rooms in the order of appearance: A boy's room (left), a bathroom (right), a girl's room (left) and the exit. The boy's and girl's room contain a TV and a mirror, but the mirror in the boy's room isn't interactable. At the girl's room, interacting with the mirror shows a reflection of Thomas, which disappears after a while.

The exit teleports to long corridors with stained glass on the background. There is a lamppost and a note, which takes to other areas.

The lamppost leads to an entryway in which it is raining and has the 2nd layer memory at the end. If the note is chosen, though, it will lead to a "cage" where W.T is willing to play tag. If accepted, it is recommended to save the game before progressing to the next area.

Said area has changed, with flashing TVs and W.T chasing at several rooms, until it goes outside, near the lone tree, where he can't catch. Said tree is the container of the 4th memory.

Layer links

1st layer to 2nd layer: Lamppost

1st layer to 3rd layer: Note

1st layer to 4th layer: Passageway

Memories

1st layer: Clock

Description: Tick-tock, five o'clock rock.

Location: On the street at the side, go all the way into the street. An event will play, granting the 1st layer memory.

2nd layer: Purple rain

Description: It's too bad it's not grape juice...

Location: Interact with the lamppost at the stained glass way and go until the end.

3rd layer: Caught

Description: You should run faster.

Location: Get caught by W.T at the Tag Chase.

4th layer: Escaped

Description: Finally the freedom!

Location: Escape from W.T by touching the tree at the Tag Chase.

Trivia

  • One of the things on the grocery list located at the kitchen references the Monty Phyton Flying Circus's Spam Sketch.
  • Besides having switched colors as wall and floor, the Boy and Girl rooms have the same bgm, bgm78, with different instruments
  • The house is apparently not completely abandoned, if the functioning fridge is to be taken in account.

Daydream 23: A Piece of a Planet

Features

Thomas is now on a extremely blue planet with blue drops as habitants and  white trees. There are three houses on the place: The smallest house takes to a simple room with a drop with a guitar, which will change the BGM if it is

Just a flower.

interacted. The medium-sized house at the side houses the 1st layer memory, and a bunch of blue drops. The biggest house contains a blue flower (not a memory).

The pink flower at the north leads to the 2nd layer: The flower field. After passing through it, there is a field with trees and a scribble that if interacted, changes the entire peaceful field into a mess.

Going back up and interacting with the white stake teleports Thomas to a gray place. After passing through and interacting with the balloon and entering the bubble-head building, it reveals a tree with the 4th layer memory.

Layer links

1st layer to 2nd layer: Pink Flower

2nd layer to 3rd layer: Scribble

3rd layer to 4th layer: Gray stake

Memories

1st layer: Blue Tea

Description: Just be careful not to burn your tongue with it.

Location: On the house of middle size, near the small-sized house.

2nd layer: Butterfly

Description: It's also the name of a very nice song.

Location: On the Flower Path.

3rd layer: Closet

Description: It's just a closet.

Location: At the messed-up field

4th layer: Leaf

Description: Get four of them and there's a weapon.

Location: In the bubble head building

Trivia

  • In the gray area, the same box used to have the 10th daydream's 4th layer is seen at the background.

Daydream 24: A dreamy bedroom

Features

The starting area is a bedroom similar to the one in the real world. From there, there is some sort of nexus with four objects, each pertaining to a layer.

The red one takes to a white area with colorful puddles. From time to time, a "Pa"-like sound is heard. There is a

Thomas at the Passageway.

passageway that takes to the next area, which is a 8-bit-like area featuring a tree, a beet and a tomato. If the tree is passed upon, the entire area changes, and the tomato dies (and apologizes for it). The beet is the first layer memory.

The Two pillars leads to a purple farm with pillars, a bench and a fence. Passing between two pillars reveals a new area, which is some sort of a passage-cage, that leads to a area filled with sound-making tiles and sprouts, along with the 2nd layer memory.

The flash door takes to a mall, in which several NPCs are shown walking around and fixing things. The outside contains sprouts and more sprouts, and later, the third layer memory walking around.

The shape door contains a very neon-like world. There isn't much to do there, except stepping on the tiles and heading right and up to the 4th layer memory.

Layer links

1st layer: Red one

2nd layer: Blue Two

3rd layer: Neon door

4th layer: Shapes Door

Memories

1st layer: Beet

Description: Mustaches are cool.

Location: The 8-bit area from the Puddle "Pa" world.

2nd layer: Sprout

Description: First eye.

Location: At the end of the passageway in the Blue Farm.

3rd layer: Grape Soda

Description: Pop Soda! Pop Soda! Pop Soda! Pop Soda-a-a-a-a-a-a

Location: Outside the mall, at the Sprout Wilderness.

4th layer: Feather

Description: It's light.

Location: At the Soundtiles, go right then up.

Trivia

  • At the Soundtiles, the place where the Feather memory is located looks like a brain.
  • This daydream seems to parody common Yume Nikki fangame things.
  • The Sprout is yet another reference to Me.