>WavyUp (Version update (Korean)) |
>WavyUp No edit summary |
||
Line 17: | Line 17: | ||
==Gameplay== | ==Gameplay== | ||
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. | Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well. | ||
In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets are exist. Creator set a specific switch which cannot control in-game so player can't go these areas. | In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets are exist. Creator set a specific switch which cannot control in-game so player can't go these areas. | ||
Line 42: | Line 42: | ||
*Fami (Famicom (NES)) | *Fami (Famicom (NES)) | ||
*Retro | *Retro | ||
*Normal | *Normal (Default) | ||
*Atteiu (a.k.a. Atteiu Original) | *Atteiu (a.k.a. Atteiu Original) | ||
You have to '''buy''' those sounds in a store. | You have to '''buy''' those sounds in a store. | ||
Line 55: | Line 55: | ||
| style="text-align:center;" |[[File:WitoEff02.png]] | | style="text-align:center;" |[[File:WitoEff02.png]] | ||
| | | | ||
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through specific walls, stop some of the chasers, and enable 'Forced-Loop-Trap-Proof' function. This effect can be used to open certain walls. You can enable Digital mode at the same time. | All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through specific walls, stop some of the chasers, and enable 'Forced-Loop-Trap-Proof' function. This effect can be used to open certain walls. You can enable Digital mode and Pure White mode at the same time. | ||
|- | |- | ||
|'''Jet-N (Disabled) / Jet (Upgraded)''' | |'''Jet-N (Disabled) / Jet (Upgraded)''' | ||
| style="text-align:center;" |[[File:WitoEff17.png]] | | style="text-align:center;" |[[File:WitoEff17.png]] | ||
| | | | ||
Yon Goh wears a grey jetpack that increases his speed. If you upgrade your Jet effect by '''battery-J''', you can equip it. Press Shift key to boost slightly(one block). In 0.4D++ version, this effect has its own level: | Yon Goh wears a grey jetpack that increases his speed. If you upgrade your Jet effect by '''battery-J''', you can equip it. Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an effect''', so you have to upgrade it. | ||
|- | |- | ||
|'''Sword''' | |'''Sword''' | ||
Line 171: | Line 171: | ||
==== [http://t.umblr.com/redirect?t=MmU1NDdhMmE4NjExMjQ1YWE1NDM1N2ZmNTVkNWE5YWFkMmMxMTY3YyxiUnRTVDliQw%3D%3D&u=aHR0cDovL3d3dy5tZWRpYWZpcmUuY29tL2Rvd25sb2FkL2JkdnlwNW8zZHBiZDg3cS8%3D Version R.4F (Korean) (1.0E Alpha 3.1)] ==== | ==== [http://t.umblr.com/redirect?t=MmU1NDdhMmE4NjExMjQ1YWE1NDM1N2ZmNTVkNWE5YWFkMmMxMTY3YyxiUnRTVDliQw%3D%3D&u=aHR0cDovL3d3dy5tZWRpYWZpcmUuY29tL2Rvd25sb2FkL2JkdnlwNW8zZHBiZDg3cS8%3D Version R.4F (Korean) (1.0E Alpha 3.1)] ==== | ||
You have to install 1.0E Alpha 3 version first. After that, copy all of 1.0E Alpha 3.1 files(folders as well) and paste to old version. | |||
RPG Maker 2003 | 1.0E Alpha 3.1 is final version and no update will be uploaded to the public. It's using RPG Maker 2003 instead of 2000. | ||
==Gameplay Video (Version 0.77)== | ==Gameplay Video (Version 0.77)== | ||
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]] | [[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]] |
Revision as of 10:12, 17 September 2015
Overview
Witoru/Neta Dream (うぃとる) is a Yume Nikki fangame made by Ghost Mage / D.S.Sorcerer (亡霊魔導師) aka Atteiu (あっていう) in 2009~2010. It stars Yon Goh/No. 4 (4号) and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.
Gameplay
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well.
In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets are exist. Creator set a specific switch which cannot control in-game so player can't go these areas.
Effects
Effect | Image | Description |
---|---|---|
Normal (Nomal) | Yon Goh without any effects equipped. | |
Mineral Water | Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well. | |
Drum | Yon Goh becomes a drum, press Shift to make various sounds. (Up:Base, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound. Drum sounds items can be changed both in real world and dream world.
There are four different drum sounds:
You have to buy those sounds in a store. There are some unused drum sounds in this game.
| |
Pure White |
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through specific walls, stop some of the chasers, and enable 'Forced-Loop-Trap-Proof' function. This effect can be used to open certain walls. You can enable Digital mode and Pure White mode at the same time. | |
Jet-N (Disabled) / Jet (Upgraded) |
Yon Goh wears a grey jetpack that increases his speed. If you upgrade your Jet effect by battery-J, you can equip it. Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. Jet-N doesn't count as an effect, so you have to upgrade it. | |
Sword | Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls. However, Most of NPCs cannot be killed by this effect. | |
Atteiu Fox | Yon Goh becomes a minimalistic black and white fox that increases his speed. | |
Digital | Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode". In this mode, you can see some hidden entrances and hidden messages for one minute. You have to buy battery-D to use "Digital mode". And you can switch different effect with digital mode. This effect can be used to open certain walls. This effect can light up dark places. You can enable Pure White mode at the same time.
(Note: This effect is essential when you get Petrification effect and various hidden items in R.4F version.) | |
Luminescence Function | Yon Goh becomes illuminated with a glowing neon-like aura. This effect can light up dark places. Press Shift to toggle Yon Goh's colors. | |
Side Walk (Movement Bug) | Yon Goh's walking directions become scrambled. | |
Squid | Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock a specific area with this effect. | |
Octopus | Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
(Note: In 0.4D version, This effect must be obtained (and equipped) when going to get the Petrification effect.) | |
Disappearance (v0.4D++) / Vanish (vR.4F) | Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while effect is used, but you might get caught by accident. | |
Ver.0.00 | Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes. | |
Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. This effect can be used to open certain walls, but you need to match effect's color with walls to open. | ||
Escape Device | N/A | Yon Goh returns to the Nexus. This effect doesn't change Yon Goh's appearance, it also does not disable any other effects in use. |
Yon Goh holds his light blue music player. Press Shift to listen to some sounds. Sounds are randomly chosen. | ||
Tatami Shield | Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies. | |
Petrification (Petrifaction) | Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.
In version 0.4D, Octopus effect is needed to acquire this effect. In version R.4F, you have to turn on 'Digital mode' to get this effect. | |
Sand Storm | Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear. | |
Freezing | Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on 'Digital mode' to get this effect. | |
Smoke Pollution | Yon Goh becomes monochrome and has an abstract, distorted form. | |
Japanese Mask/OHMAN!(OMEN) | Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this effect. Some of masks have own functions like boosting his speed. |
Unused Effects
Note that all of unused effect don't have own script.
Effects | Image | Description |
---|---|---|
Hand Drill | Yon Goh's hand becomes drill. | |
Atteiu Fox - Eyes Closed |
Old Effects with unused Effects
Items , stats, etc.
Check 'Walkthrough' article for more information.
Download/External Links
Version R.4F (Japanese)
Patch
Important: If you don't patch the game with this file, you won't be able to progress further in a specific area.
Official Website (Old link. You can download 0.4D++ version only)
Version R.4F (Korean) (1.0E Alpha 3)
Version R.4F (Korean) (1.0E Alpha 3.1)
You have to install 1.0E Alpha 3 version first. After that, copy all of 1.0E Alpha 3.1 files(folders as well) and paste to old version.
1.0E Alpha 3.1 is final version and no update will be uploaded to the public. It's using RPG Maker 2003 instead of 2000.
Gameplay Video (Version 0.77)
Trivia
'R.4F' means 'Return.79', so the actual version of this game is 0.79. '0.4D' means '0.77', as well. (16X4+F(15)=79,16X4+D(13)=77)
Atteiu (あっていう) | ||
---|---|---|
Games | ||
Witoru/Neta Dream (うぃとる) (2009-2010) · Kage, Souzou, In (影・想像・陰) (2011) |