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Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

>WavyUp
(Version update (Korean version))
>WavyUp
(Fixed grammatical issues and effect instructions)
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|Protagonist = [[Yon Goh/No. 4 (4号)]]
|Protagonist = [[Yon Goh/No. 4 (4号)]]
|Nexus Doors = 15+2 'Under Construction'
|Nexus Doors = 15+2 'Under Construction'
|Effects = 22+1'normal' effect
|Effects = 23
|Endings = 3(main)+1(Bad end)+1(Bad end,unused)+2('Witoru end?' ending)
|Endings = 6+1(Unused)
|hero2 = YonGohSprite.png|Language = Japanese}}
|hero2 = YonGohSprite.png|Language = Japanese}}


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Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well.
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well.


In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets are exist. Creator set a specific switch which cannot control in-game so player can't go these areas.
In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets exist. Creator set some switches which cannot be controlled in-game so player can't access those areas.


==Effects==
==Effects==
Line 30: Line 30:
|'''Normal (Nomal)'''
|'''Normal (Nomal)'''
| style="text-align:center;" |[[File:YonGohSprite.png]]
| style="text-align:center;" |[[File:YonGohSprite.png]]
|Yon Goh without any effects equipped.
|Yon Goh without any effects equipped. It disables any effect Yon Goh previously equipped.
|-
|-
|'''Mineral Water'''
|'''Mineral Water'''
| style="text-align:center;" |[[File:WitoEff03.png]]
| style="text-align:center;" |[[File:WitoEff03.png]]
|Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well.
|Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well. It has no special action.
|-
|-
|'''Drum'''
|'''Drum'''
| style="text-align:center;" |[[File:WitoEff15.png]]
| style="text-align:center;" |[[File:WitoEff15.png]]
|Yon Goh becomes a drum, press Shift to make various sounds. (Up:Base, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound. Drum sounds items can be changed both in real world and dream world.
|Yon Goh becomes a drum, press Shift to make various sounds. Sound depends on what character's current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
There are four different drum sounds:
There are four different drum sounds as of R.4F.
*Fami (Famicom (NES))
*Fami (Famicom (NES))
*Retro
*Retro
Line 45: Line 45:
*Atteiu (a.k.a. Atteiu Original)
*Atteiu (a.k.a. Atteiu Original)


You have to '''buy''' those sounds in a store.
You have to buy those sounds in a Fire Village store near to subway.


There are some '''unused''' drum sounds in this game.
There are some unused drum sounds in this game.
*Synthesizer
*Synthesizer
*"???"
*???
*Origin 2
*Origin 2
*Origin 3
*Origin 3
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| style="text-align:center;" |[[File:WitoEff02.png]]
| style="text-align:center;" |[[File:WitoEff02.png]]
|
|
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers, and enable 'Forced-Loop-Trap-Proof' function. This effect can be used to open certain walls. You can enable Pure White mode and other modes simultaneously.
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode and other modes simultaneously.
|-
|-
|'''Jet-N (Disabled) / Jet (Upgraded)'''
|'''Jet-N (Disabled) / Jet (Upgraded)'''
| style="text-align:center;" |[[File:WitoEff17.png]]
| style="text-align:center;" |[[File:WitoEff17.png]]
|
|
Yon Goh wears a grey jetpack that increases his speed. If you upgrade your Jet effect by '''battery-J''', you can equip it. Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an effect''', so you have to upgrade it.
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an effect''', so you have to upgrade it.
 
In Korean version, Jet Gauge will appear on upper left side of screen when Jet effect is equipped. The gauge increases by 5 percent per 0.7 seconds(0.3 seconds if you enabled 'Jet-Reduce Cooldown' hyper skill) automatically. When it reaches at 100 percent, press shift key to boost Yon Goh's speed(X3 as usual) for 10 seconds(14 seconds if you enabled 'Jet-Persist' hyper skill). If you used boost function more than once, it will take longer to boost because of 'preheating'. Unless the gauge reaches at 100 percent, pressing shift key will make Yon Goh's speed boost slightly and emit short beeping sound. Changing the effects to another doesn't affect the gauge, however, Jet-Efficiency makes it increases by 5 percent per 0.7 seconds no matter if Jet effect is equipped or not. Waking up will make the gauge 0 percent.
|-
|-
|'''Sword'''
|'''Sword'''
| style="text-align:center;" |[[File:WitoEff07.png]]
| style="text-align:center;" |[[File:WitoEff07.png]]
|Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls. However, Most of NPCs cannot be killed by this effect.
|Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
|-
|-
|'''Atteiu Fox'''
|'''Atteiu Fox'''
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|'''Digital'''
|'''Digital'''
| style="text-align:center;" |[[File:WitoEff11.png]]
| style="text-align:center;" |[[File:WitoEff11.png]]
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''". In this mode, you can see some hidden entrances and hidden messages for one minute. '''You have to buy battery-D to use "Digital mode".''' And you can switch different effect with digital mode. This effect can be used to open certain walls. This effect can light up dark places. You can enable Pure White mode at the same time.
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" that you can detect some hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different effects while you use the mode. In layman's term, you can use Digital mode and Pure White mode at the same time. It can be used to open certain walls and light up dark places.
(Note: This effect is essential when you '''get Petrification effect''' and various '''hidden items''' in R.4F version.)
(Note: This effect is essential when you '''get Petrification effect''' and various '''hidden items''' in R.4F version.)
|-
|-
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|'''Squid'''
|'''Squid'''
| style="text-align:center;" |[[File:WitoEff10.png]]
| style="text-align:center;" |[[File:WitoEff10.png]]
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can '''unlock a specific area''' with this effect.
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this effect.
|-
|-
|'''Octopus'''
|'''Octopus'''
| style="text-align:center;" |[[File:WitoEff06.png]]
| style="text-align:center;" |[[File:WitoEff06.png]]
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
(Note: In 0.4D version, This effect must be obtained (and equipped) when going to get the Petrification effect.)
In 0.4D version, This effect must be equipped when going to get the Petrification effect.
|-
|-
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
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|'''<strike>Gameboy-N(Disabled)</strike>/Gameboy'''
|'''<strike>Gameboy-N(Disabled)</strike>/Gameboy'''
| style="text-align:center;" |[[File:WitoEff04.png]]
| style="text-align:center;" |[[File:WitoEff04.png]]
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. This effect can be used to open certain walls, but you need to match effect's color with walls to open.
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match effect's color with walls to open.
|-
|-
|'''Escape Device'''
|'''Escape Device'''
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|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.


In ''version 0.4D,'' Octopus effect is needed to acquire this effect. In ''version R.4F'', you have to turn on 'Digital mode' to get this effect.
In ''version 0.4D,'' Octopus effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
|-
|-
|'''Sand Storm'''
|'''Sand Storm'''
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|'''Freezing'''
|'''Freezing'''
| style="text-align:center;" |[[File:WitoEff20.png]]
| style="text-align:center;" |[[File:WitoEff20.png]]
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on 'Digital mode' to get this effect.
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on Digital mode to get this effect.
|-
|-
|'''Smoke Pollution'''
|'''Smoke Pollution'''
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|'''Japanese Mask/OHMAN!(OMEN)'''
|'''Japanese Mask/OHMAN!(OMEN)'''
| style="text-align:center;" |[[File:WitoEff21.png]]
| style="text-align:center;" |[[File:WitoEff21.png]]
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to '''fulfill some conditions''' to get this effect. Some of masks have own functions like boosting his speed.
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this effect. Some of masks have own functions like boosting his speed.
|}
|}



Revision as of 07:05, 11 April 2016

Witoru (うぃとる) DREAM SIMULATOR
Witoru.PNG
Witoru/Neta Dream ver.R.4F Title Screen
Release
Latest Version

R.4F

Creator

Atteiu (あっていう)

Language

Japanese

Engine

{{{Engine}}}

Release Date

[[Category:Released in Error: Invalid time.]]"Around 2009-2010" contains a sequence that could not be interpreted against an available match matrix for date components. [[:Category:Released in Error: Invalid time.| Error: Invalid time.]]

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

15+2 'Under Construction'

Effects

23

Endings

6+1(Unused)


Overview

Witoru/Neta Dream (うぃとる) is a Yume Nikki fangame made by Ghost Mage / D.S.Sorcerer (亡霊魔導師) aka Atteiu (あっていう) in 2009~2010. It stars Yon Goh/No. 4 (4号) and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.

Gameplay

Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well.

In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets exist. Creator set some switches which cannot be controlled in-game so player can't access those areas.

Effects

Effect Image Description
Normal (Nomal) YonGohSprite.png Yon Goh without any effects equipped. It disables any effect Yon Goh previously equipped.
Mineral Water WitoEff03.png Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well. It has no special action.
Drum WitoEff15.png Yon Goh becomes a drum, press Shift to make various sounds. Sound depends on what character's current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near to subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode and other modes simultaneously.

Jet-N (Disabled) / Jet (Upgraded) WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. Jet-N doesn't count as an effect, so you have to upgrade it.

Sword WitoEff07.png Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox WitoEff09.png Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital WitoEff11.png Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" that you can detect some hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different effects while you use the mode. In layman's term, you can use Digital mode and Pure White mode at the same time. It can be used to open certain walls and light up dark places.

(Note: This effect is essential when you get Petrification effect and various hidden items in R.4F version.)

Luminescence Function WitoEff18.png Yon Goh becomes illuminated with a glowing neon-like aura. This effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug) WitoEff19.png Yon Goh's walking directions become scrambled.
Squid WitoEff10.png Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this effect.
Octopus WitoEff06.png Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, This effect must be equipped when going to get the Petrification effect.

Disappearance (v0.4D++) / Vanish (vR.4F) WitoEff01.png Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while effect is used, but you might get caught by accident.
Ver.0.00 WitoEff08.png Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled)/Gameboy WitoEff04.png Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This effect doesn't change Yon Goh's appearance, it also does not disable any other effects in use.
Music Player-N(Disabled)/Music Player WitoEff13.png Yon Goh holds his light blue music player. Press Shift to listen to some sounds. Sounds are randomly chosen.
Tatami Shield WitoEff16.png Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction) WitoEff14.png Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.

In version 0.4D, Octopus effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.

Sand Storm WitoEff05.png Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing WitoEff20.png Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on Digital mode to get this effect.
Smoke Pollution WitoEff12.png Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask/OHMAN!(OMEN) WitoEff21.png Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this effect. Some of masks have own functions like boosting his speed.

Unused Effects

Note that all of unused effect don't have own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes drill.
Atteiu Fox - Eyes Closed
Witoru Unused Effect03.png

Old Effects with unused Effects

Old effects and unused effects.

Items , stats, etc.

Check 'Walkthrough' article for more information.

Download/External Links

Version R.4F (Japanese)

Patch

Important: If you don't patch the game with this file, you won't be able to progress further in a specific area.

Official Website (Old link. You can download 0.4D++ version only)

Another Official Website

Version R.4F (Korean) (1.0E Alpha 3.3)

It's using RPG Maker 2003 instead of 2000.

Gameplay Video (Version 0.77)

File:Yume Nikki Fangames- ういとる(Neta Dream)
Gameplay Video of Witoru/Neta Dream (Version 0.77)

Trivia

In earlier development, this game's name was 'つぃとる'.

'R.4F' means 'Return.79', so the actual version of this game is 0.79. '0.4D' means '0.77', as well. (16X4+F(15)=79,16X4+D(13)=77)