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Amihailu in Dreamland/guide: Difference between revisions

>Noyemi K
>Masked Faux
(Added to the walkthrough.)
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{{Gamepage v2}}
{{Gamepage v2}} The story begins as the main character, [[Amihailu|Amihailu Dugashoba]], arrives home and quickly figures out that nobody else is home yet. Tired, she decides to lay down and go to sleep, and thus the adventure begins, awakening in a strange room that although Amihailu recognizes the style of the room, it does not belong to her, the only thing of note in this beginning room is the computer where you can save your progress when interacted with. == The Dream Mansion == [[File:AiD_Save_Computer.jpg|thumb|left|358px|The starting room for Amihailu in Dreamland, containing the computer based save point in the top right.]] === '''The First Puzzle''' === Heading south leads to a bathroom with nothing interact-able, so instead head west out the left door, you can interact with the TV and the small letter and Amihailu will comment on them but there's nothing of interest in this room either so head out the door to the south. Leaving the room leads to the stairway of the Dream Mansion, to the left is a door with a powered lock, at the moment there is no power to unlock the door but that will change later, trying to go down the stairway to the south west will prompt Amihailu to comment that she cannot progress that way. On the opposite end of the stairway, the doorway to the northwest leads to a room with a radio that requires a frequency but since we do not know that frequency yet, we'll leave this room alone and instead head down the stairs below the radio room. [[File:AiD_Pistol_and_Radio_Frequency_Code_room.jpg|thumb|358px|The room containing the code for the radio and the pistol.]] Following the pathway will lead to another set of doors, head to the doorway on the right first, inside the room there are two things we need, the first is in the closet in the top right of the room, a pistol, don't get too attached to it as we will be losing it soon enough, the other is on the small table with the tea-set on it. Interacting with it will give us a message containing the code we need for the radio room, 973, so head back to the radio room and input the code 0973, this will unlock an area for later, so head back by interacting with cylinder. [[File:AiD_Computer_puzzle_solution.jpg|thumb|left|358px|AiD - The computer room as well as the computer needed to complete the puzzle.]]Leave the radio room and head through the door to east, continuing the path, you'll enter a room with an orange hand boy standing idly, this character is Mikhail or Misha as Amihailu calls him, a good friend of hers and the person she was looking for in the intro, talking to him gives us a few options but the one we need is offer protection in which we'll hand over the gun to Misha. Amihailu will refuse to go into the room to the east while it's dark so head south, this will lead to a room filled with computers, in the bottom left is our clue to this puzzle and to the bottom right is Yekaterina's Diary, this is an optional item but since it's right here, let's take it with us, next to where we picked up the diary is where we start for this puzzle, configure the slot bandwidth and set it to a 128-bit slot. The computer you need to interact with is on the second table on the left, interacting with the computer on the left side of the table will complete this puzzle and unlock the store room for us. After completing the puzzle and a gunshot rings out, it's time to head back to Misha, head north to find Misha has moved places, he'll return the gun to us and now that the power is back on, we can head into the doorway to the right of Misha. Amihailu can interact with everything in this room, take note of the time on the clock to the left and retrieve the Phone Boy Key from the bag to the right. Leaving the room and talking to Misha reveals that this key could be the item he's looking for and he'll ask to tag along, saying yes will net us a companion who will comment on various things during the course of our adventure. === '''Meeting Chun and Others''' === After Misha has joined our party, its time to head back towards the room we found the pistol in, but just before that room, enter the doorway on the left instead, following the pathway, there is a picture on the wall that Amihailu can interact with but we need a tool to get the item from it, so leave it alone for now, there is also an NPC that while we can talk to, it's difficult to understand them at this current time. Continuing along the path leads us to a locked closet that we cannot open yet, so head through the door to the left, as you can see, the environment has changed a little, the first door to our immediate left leads to a room with another NPC in it but talking to her causes her to disappear quickly, everything else in the room is empty so leave the room and continue left, the doorway to the left of the staircase has nothing of interest and is full of more empty containers so go up the stairs. The doorway on the left contains a locked cabinet that we cannot use yet (unless the skeleton key was acquired before the following puzzle) but the doorway on the right contains an item we need, the Tension Wrench is the first tool we need to collect to progress but right now on its own, we cannot use it to unlock anything, continuing north after leaving the room leads to another way that Amihailu cannot progress, so instead head back the way we came in through the right door on the bottom floor. [[File:AiD Painting world.png|thumb|423x423px]] If you remember the painting we passed by earlier, we can use the tension wrench to attempt to retrieve the item, doing so will lead to another new environment, the world inside the painting is somewhat of a maze but for now, go down from the painting and follow the pathway to the right, you should come across the blue demon girl again, follow both the pathway and her and you should come across a doorway, entering it and stepping on the blue plate leads to another change in scenery. Just ahead of us is a box that we cannot and the red square to the left of the staircase tells us to get the lantern and that's exactly what we'll do, trying to head south with only teleport us back to this room so head north, although it seems fruitless as first, continue until a scene plays out. After the scene has finished, our new big sister has broken the box and we can collect the lantern, going south will no longer loop so continue down the stairs and follow the path to the north past the next room, interacting with the device will give us the skeleton key, so make sure you collect this before leaving through the portal. Heading back through the maze to the painting, an item has now appeared in front of the painting, collecting the triangle hairpin will prompt a message that Amihailu's head feels clearer somehow, meaning that we can now progress further into the Dream Mansion into areas that were previously locked off to us. ===== '''''Pitfalls:''''' ===== If the hook pick is retrieved along with the tension wrench, there is an option to use that to take the shard out instead. The painting will seal and prevent the player from collecting the lantern, which will affect the player later in the game and prevent forward progress. This is a game-breaking bug and will be fixed in a future release. -WIP- __FORCETOC__
 
[[Category:Walkthroughs]]
The story begins as the main character, [[Amihailu|Amihailu Dugashoba]], arrives home and quickly figures out that nobody else is home yet. Tired, she decides to lay down and go to sleep, and thus the adventure begins, awakening in a strange room that although Amihailu recognizes the style of the room, it does not belong to her, the only thing of note in this beginning room is the computer where you can save your progress when interacted with.
 
== The Dream Mansion ==
[[File:AiD_Save_Computer.jpg|thumb|left|358px|The starting room for Amihailu in Dreamland, containing the computer based save point in the top right.]]
 
=== '''The First Puzzle''' ===
Heading south leads to a bathroom with nothing interact-able, so instead head west out the left door, you can interact with the TV and the small letter and Amihailu will comment on them but there's nothing of interest in this room either so head out the door to the south.
 
Leaving the room leads to the stairway of the Dream Mansion, to the left is a door with a powered lock, at the moment there is no power to unlock the door but that will change later, trying to go down the stairway to the south west will prompt Amihailu to comment that she cannot progress that way. On the opposite end of the stairway, the doorway to the northwest leads to a room with a radio that requires a frequency but since we do not know that frequency yet, we'll leave this room alone and instead head down the stairs below the radio room.
 
[[File:AiD_Pistol_and_Radio_Frequency_Code_room.jpg|thumb|358px|The room containing the code for the radio and the pistol.]]
 
Following the pathway will lead to another set of doors, head to the doorway on the right first, inside the room there are two things we need, the first is in the closet in the top right of the room, a pistol, don't get too attached to it as we will be losing it soon enough, the other is on the small table with the tea-set on it. Interacting with it will give us a message containing the code we need for the radio room, 973, so head back to the radio room and input the code 0973, this will unlock an area for later, so head back by interacting with cylinder.
 
[[File:AiD_Computer_puzzle_solution.jpg|thumb|left|358px|AiD - The computer room as well as the computer needed to complete the puzzle.]]Leave the radio room and head through the door to east, continuing the path, you'll enter a room with an orange hand boy standing idly, this character is Mikhail or Misha as Amihailu calls him, a good friend of hers and the person she was looking for in the intro, talking to him gives us a few options but the one we need is offer protection in which we'll hand over the gun to Misha. Amihailu will refuse to go into the room to the east while it's dark so head south, this will lead to a room filled with computers, in the bottom left is our clue to this puzzle and to the bottom right is Yekaterina's Diary, this is an optional item but since it's right here, let's take it with us, next to where we picked up the diary is where we start for this puzzle, configure the slot bandwidth and set it to a 128-bit slot. The computer you need to interact with is on the second table on the left, interacting with the computer on the left side of the table will complete this puzzle and unlock the store room for us.
 
After completing the puzzle and a gunshot rings out, it's time to head back to Misha, head north to find Misha has moved places, he'll return the gun to us and now that the power is back on, we can head into the doorway to the right of Misha. Amihailu can interact with everything in this room, take note of the time on the clock to the left and retrieve the Phone Boy Key from the bag to the right. Leaving the room and talking to Misha reveals that this key could be the item he's looking for and he'll ask to tag along, saying yes will net us a companion who will comment on various things during the course of our adventure.
 
=== '''Meeting Chun and Others''' ===
After Misha has joined our party, its time to head back towards the room we found the pistol in, but just before that room, enter the doorway on the left instead, following the pathway, there is a picture on the wall that Amihailu can interact with but we need a tool to get the item from it, so leave it alone for now, there is also an NPC that while we can talk to, it's difficult to understand them at this current time. Continuing along the path leads us to a locked closet that we cannot open yet, so head through the door to the left, as you can see, the environment has changed a little, the first door to our immediate left leads to a room with another NPC in it but talking to her causes her to disappear quickly, everything else in the room is empty so leave the room and continue left, the doorway to the left of the staircase has nothing of interest and is full of more empty containers so go up the stairs. The doorway on the left contains a locked cabinet that we cannot use yet (unless the skeleton key was acquired before the following puzzle) but the doorway on the right contains an item we need, the Tension Wrench is the first tool we need to collect to progress but right now on its own, we cannot use it to unlock anything, continuing north after leaving the room leads to another way that Amihailu cannot progress, so instead head back the way we came in through the right door on the bottom floor.
 
[[File:AiD Painting world.png|thumb|423x423px]]
If you remember the painting we passed by earlier, we can use the tension wrench to attempt to retrieve the item, doing so will lead to another new environment, the world inside the painting is somewhat of a maze but for now, go down from the painting and follow the pathway to the right, you should come across the blue demon girl again, follow both the pathway and her and you should come across a doorway, entering it and stepping on the blue plate leads to another change in scenery. Just ahead of us is a box that we cannot and the red square to the left of the staircase tells us to get the lantern and that's exactly what we'll do, trying to head south with only teleport us back to this room so head north, although it seems fruitless as first, continue until a scene plays out. After the scene has finished, our new big sister has broken the box and we can collect the lantern, going south will no longer loop so continue down the stairs and follow the path to the north past the next room, interacting with the device will give us the skeleton key, so make sure you collect this before leaving through the portal. Heading back through the maze to the painting, an item has now appeared in front of the painting, collecting the triangle hairpin will prompt a message that Amihailu's head feels clearer somehow, meaning that we can now progress further into the Dream Mansion into areas that were previously locked off to us.
 
===== '''''Pitfalls:''''' =====
If the hook pick is retrieved along with the tension wrench, there is an option to use that to take the shard out instead. The painting will seal and prevent the player from collecting the lantern, which will affect the player later in the game and prevent forward progress. This is a game-breaking bug and will be fixed in a future release.
 
-WIP-[[Category:Walkthroughs]]
__FORCETOC__

Revision as of 12:44, 9 February 2015

Game Walkthrough Gallery Theories

The story begins as the main character, Amihailu Dugashoba, arrives home and quickly figures out that nobody else is home yet. Tired, she decides to lay down and go to sleep, and thus the adventure begins, awakening in a strange room that although Amihailu recognizes the style of the room, it does not belong to her, the only thing of note in this beginning room is the computer where you can save your progress when interacted with. == The Dream Mansion ==

The starting room for Amihailu in Dreamland, containing the computer based save point in the top right.

=== The First Puzzle === Heading south leads to a bathroom with nothing interact-able, so instead head west out the left door, you can interact with the TV and the small letter and Amihailu will comment on them but there's nothing of interest in this room either so head out the door to the south. Leaving the room leads to the stairway of the Dream Mansion, to the left is a door with a powered lock, at the moment there is no power to unlock the door but that will change later, trying to go down the stairway to the south west will prompt Amihailu to comment that she cannot progress that way. On the opposite end of the stairway, the doorway to the northwest leads to a room with a radio that requires a frequency but since we do not know that frequency yet, we'll leave this room alone and instead head down the stairs below the radio room.

The room containing the code for the radio and the pistol.

Following the pathway will lead to another set of doors, head to the doorway on the right first, inside the room there are two things we need, the first is in the closet in the top right of the room, a pistol, don't get too attached to it as we will be losing it soon enough, the other is on the small table with the tea-set on it. Interacting with it will give us a message containing the code we need for the radio room, 973, so head back to the radio room and input the code 0973, this will unlock an area for later, so head back by interacting with cylinder.

AiD - The computer room as well as the computer needed to complete the puzzle.

Leave the radio room and head through the door to east, continuing the path, you'll enter a room with an orange hand boy standing idly, this character is Mikhail or Misha as Amihailu calls him, a good friend of hers and the person she was looking for in the intro, talking to him gives us a few options but the one we need is offer protection in which we'll hand over the gun to Misha. Amihailu will refuse to go into the room to the east while it's dark so head south, this will lead to a room filled with computers, in the bottom left is our clue to this puzzle and to the bottom right is Yekaterina's Diary, this is an optional item but since it's right here, let's take it with us, next to where we picked up the diary is where we start for this puzzle, configure the slot bandwidth and set it to a 128-bit slot. The computer you need to interact with is on the second table on the left, interacting with the computer on the left side of the table will complete this puzzle and unlock the store room for us. After completing the puzzle and a gunshot rings out, it's time to head back to Misha, head north to find Misha has moved places, he'll return the gun to us and now that the power is back on, we can head into the doorway to the right of Misha. Amihailu can interact with everything in this room, take note of the time on the clock to the left and retrieve the Phone Boy Key from the bag to the right. Leaving the room and talking to Misha reveals that this key could be the item he's looking for and he'll ask to tag along, saying yes will net us a companion who will comment on various things during the course of our adventure. === Meeting Chun and Others === After Misha has joined our party, its time to head back towards the room we found the pistol in, but just before that room, enter the doorway on the left instead, following the pathway, there is a picture on the wall that Amihailu can interact with but we need a tool to get the item from it, so leave it alone for now, there is also an NPC that while we can talk to, it's difficult to understand them at this current time. Continuing along the path leads us to a locked closet that we cannot open yet, so head through the door to the left, as you can see, the environment has changed a little, the first door to our immediate left leads to a room with another NPC in it but talking to her causes her to disappear quickly, everything else in the room is empty so leave the room and continue left, the doorway to the left of the staircase has nothing of interest and is full of more empty containers so go up the stairs. The doorway on the left contains a locked cabinet that we cannot use yet (unless the skeleton key was acquired before the following puzzle) but the doorway on the right contains an item we need, the Tension Wrench is the first tool we need to collect to progress but right now on its own, we cannot use it to unlock anything, continuing north after leaving the room leads to another way that Amihailu cannot progress, so instead head back the way we came in through the right door on the bottom floor.

AiD Painting world.png

If you remember the painting we passed by earlier, we can use the tension wrench to attempt to retrieve the item, doing so will lead to another new environment, the world inside the painting is somewhat of a maze but for now, go down from the painting and follow the pathway to the right, you should come across the blue demon girl again, follow both the pathway and her and you should come across a doorway, entering it and stepping on the blue plate leads to another change in scenery. Just ahead of us is a box that we cannot and the red square to the left of the staircase tells us to get the lantern and that's exactly what we'll do, trying to head south with only teleport us back to this room so head north, although it seems fruitless as first, continue until a scene plays out. After the scene has finished, our new big sister has broken the box and we can collect the lantern, going south will no longer loop so continue down the stairs and follow the path to the north past the next room, interacting with the device will give us the skeleton key, so make sure you collect this before leaving through the portal. Heading back through the maze to the painting, an item has now appeared in front of the painting, collecting the triangle hairpin will prompt a message that Amihailu's head feels clearer somehow, meaning that we can now progress further into the Dream Mansion into areas that were previously locked off to us. ===== Pitfalls: ===== If the hook pick is retrieved along with the tension wrench, there is an option to use that to take the shard out instead. The painting will seal and prevent the player from collecting the lantern, which will affect the player later in the game and prevent forward progress. This is a game-breaking bug and will be fixed in a future release. -WIP-