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Cirrus/guide: Difference between revisions

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Interact with the white window to the Paper World. Go left, cross the bridge and enter the house with tape on the roof and an open doorway. Once in the Grayscale Storage Facility, go up the stairs. On the next floor, enter the doorway in the middle. Go through the hall to the Foggy City. Once there, go right then follow the road going north. You should arrive at a place with a chain link fence and a big garbage bin. Interact with the bin.
Interact with the white window to the Paper World. Go left, cross the bridge and enter the house with tape on the roof and an open doorway. Once in the Grayscale Storage Facility, go up the stairs. On the next floor, enter the doorway in the middle. Go through the hall to the Foggy City. Once there, go right then follow the road going north. You should arrive at a place with a chain link fence and a big garbage bin. Interact with the bin.
=='''Stopsign'''==
''Hold the sign that it's time to stop.''
[[File:CirrusStopsignEff2.png|thumb]]
'''Appearance:''' Nebi is holding a stopsign.
'''Passive Effect:''' Freezes NPCs.
'''Action:''' (S) Nebi turns the sign around from the blue to the red side, or vice versa if it's already red.
'''Location:''' Found in Car Graveyard.
'''Practical Uses:''' Can stop chasers in their tracks.
Enter Swamp World and head north west to a wooden dock, go up the ramp and interact with the blue star. From here keep heading right until you see a path heading down, when you get to the corner keep heading right again and go all the way to the end, then head down to Underwater World. From here travel south-east taking the paths heading down and right for the first two intersections, then hook around north at about the third - keep going up until you see an entrance to a tunnel. From here head north and then north-east to the open door of a sunken train carriage. Go all the way through the carriage, heading right for several screens, the last carriage is flooded with orange light and has a door open on the north side. There is only one exit to the right of the next screen and north on the screen after. Heading straight up from here is a car overgrown with a stopsign through it's window, interact with it.


='''Events'''=
='''Events'''=

Latest revision as of 07:38, 29 May 2022

Complete effects guide for cirrus (Version 0.01b).

Effects Guide


Metal Bat

Wield a metal bat.

Cirrusmetalbateff.png

Appearance: Nebi carries a metal baseball bat.

Passive Effect: None.

Action: (Z) If standing next to a NPC, Nebi will hit them with the bat, killing them.

Location: Found in the Grayscale Storage Facility.

Practical Uses: Allows Nebi to kill NPCs and access certain areas.

Interact with the white window to the Paper World. Go left, cross the bridge and enter the house with tape on the roof and an open doorway. Once in the Grayscale Storage Facility, go up the stairs. On the next floor, enter the unblocked door. Interact with the baseball bat in the box.

Rat

Become a fluffy, little rat.

Cirrusrateff1.png

Appearance: Nebi grows rat ears. She also ties her hair in a bun.

Passive Effect: None.

Action: (S) Nebi turns into a small pastel-green rat.

Location: Found in the Vegetable Garden.

Practical Uses: When a rat, Nebi can fit into smaller spaces and access otherwise unreachable areas.

Interact with the dark blue window to the Night-time Marsh. Go north-east and find a patch of grass with a white flower in the middle of a puddle. Interact with the flower to go the Vegetable Garden. Go down to where the crops are then go left and interact with the rat.

Candle

To see what you're stepping on.

Cirruscandleeff1.png

Appearance: Nebi carries a candlestick.

Passive Effect: Lights up dark areas.

Action: (S) Nebi's upper body is replaced with a candle.

Location: Found in the Pumpkin Square.

Practical Uses: Can help Nebi navigate through dark areas.

(Rat effect is needed)

Interact with the dark blue window to the Night-time Marsh. Go north-east and find a patch of grass with a white flower in the middle of a puddle. Interact with the flower to go to the Vegetable Garden. Go down to where the crops are then go left. You'll pass a patch of pumpkins, one of which has a hole in it.

Use the Rat effect to turn into a rat, go to where the pumpkins are and interact with the pumpkin with the hole in it. In the Pumpkin Square, go up to the pumpkins in front of the bonfire and interact with the little light coming from it.

Bathrobe

To be comfy after a bath.

CirrusBathrobeEff.png

Appearance: Nebi wears a bathrobe.

Passive Effect: None.

Action: (S) Nebi creates a big bubble that floats off the ground.

Location: Found in the Lavender World.

Practical Uses: The bubble can be used to mark where a player's previously been.

(Rat effect is needed)

Interact with the purple window to Lavender World. Go south-west to a large cat sleeping on some blocks. Equip the Rat effect and transform yourself into a rat. Enter the hole in the wall. Inside the bathroom, interact with the mirror.

Bandage

Become wrapped in bandages.

CirrusBandageEff.png

Appearance: Nebi wears bandages around her head.

Passive Effect: None.

Action: None.

Location: Found in the Patient Rooms.

Practical Uses: None.

Interact with the white window to the Paper World. Go south and enter the ink-stained house. Enter the hole in the floor. Go to the other side of the hallway to another hall with less ink stains. Go through the doorway to a reception area. Go up the stairs. On the next floor, enter the second door to your right and interact with the NPC on the floor.

Watering Can

Hold a watering can.

CirrusWateringCanEff.png

Appearance: Nebi holds a watering can.

Passive Effect: None.

Action: (S) Rain starts falling. Pressing S again will make the rain disappear.

Location: Found in the Flower Park.

Practical Uses: None.

Interact with the white window to the Paper World. Go left, cross the bridge and enter the house with tape on the roof and an open doorway. Once in the Grayscale Storage Facility, go up the stairs. On the next floor, enter the doorway in the middle. Go through the hall to the Foggy City. Go right, up a bit then follow the road going right. Go between the fence to the park area. Go up and interact with the NPC holding a watering can.

OR

(Rat effect is needed)

Interact with the dark blue window to the Night-time Marsh. Go north-east and find a patch of grass with a white flower in the middle of a puddle. Interact with the flower to go to the Vegetable Garden. Go down to where the crops are then go left. You'll pass a patch of pumpkins, one of which has a hole in it.

Use the Rat effect to turn into a rat, go to where the pumpkins are and interact with the pumpkin with the hole in it. In the Pumpkin Square, go up to the bonfire then take the path on the left. Go left again and between the fence to the park area. Go up and interact with the NPC holding the watering can.

Garbage Can

Become a garbage can.

CirrusGarbageCanEff.png

Appearance: Nebi is dressed like a garbage bag.

Passive Effect: None.

Action: (S) Nebi changes into a garbage can.

Location: Found in the Foggy City.

Practical Uses: None.

Interact with the white window to the Paper World. Go left, cross the bridge and enter the house with tape on the roof and an open doorway. Once in the Grayscale Storage Facility, go up the stairs. On the next floor, enter the doorway in the middle. Go through the hall to the Foggy City. Once there, go right then follow the road going north. You should arrive at a place with a chain link fence and a big garbage bin. Interact with the bin.

Stopsign

Hold the sign that it's time to stop.

CirrusStopsignEff2.png

Appearance: Nebi is holding a stopsign.

Passive Effect: Freezes NPCs.

Action: (S) Nebi turns the sign around from the blue to the red side, or vice versa if it's already red.

Location: Found in Car Graveyard.

Practical Uses: Can stop chasers in their tracks.

Enter Swamp World and head north west to a wooden dock, go up the ramp and interact with the blue star. From here keep heading right until you see a path heading down, when you get to the corner keep heading right again and go all the way to the end, then head down to Underwater World. From here travel south-east taking the paths heading down and right for the first two intersections, then hook around north at about the third - keep going up until you see an entrance to a tunnel. From here head north and then north-east to the open door of a sunken train carriage. Go all the way through the carriage, heading right for several screens, the last carriage is flooded with orange light and has a door open on the north side. There is only one exit to the right of the next screen and north on the screen after. Heading straight up from here is a car overgrown with a stopsign through it's window, interact with it.

Events


Pumpkin Square Chasers

(Metal Bat and Rat effects are needed)

Interact with the dark blue window to the Night-time Marsh. Go north-east and find a patch of grass with a white flower in the middle of a puddle. Interact with the flower to go to the Vegetable Garden. Go down to where the crops are then go left. You'll pass a patch of pumpkins, one of which has a hole in it.

Use the Rat effect to turn into a rat, go to where the pumpkins are and interact with the pumpkin with the hole in it. In the Pumpkin Square, go up through the path above the bonfire. Use the Metal Bat on the NPC standing beside the gate then go back the way you came.

Several chasers will have appeared in the Square. You can either leave using the Rat effect or allow yourself to get caught. The latter will get you sent to an inescapable area. Notably, the NPC by the gate won't respawn even when you wake up and dream again.

Girl in the Hospital

(Metal Bat effect is needed. Having the Candle effect is recommended.)

Interact with the white window to the Paper World. Go down and right to a house with an ink blob on it and interact with the ink blob. Interact with the ink blob inside the house. Go right to the end of the hallway. Enter the door on the other side of the hallway (not the one in the middle of the hallway). In the hospital go upstairs and equip the Metal Bat. Hit the black guy and run up to the north wall. Enter the door with the red symbol on it. Once you enter, a cutscene will play. You will wake up automatically afterwards.