×
Create a new article
Write your page title here:
We currently have 2,627 articles on Yume Nikki Fangames Wiki. Type your article name above or click on one of the titles below and start writing!



Yume Nikki Fangames Wiki

Dialogue: Difference between revisions

>Halcyan
((Sorry for the empty effects list, but I'm tired of working on this page - and I didn't get all of them anyway))
 
>Halcyan
mNo edit summary
Line 19: Line 19:


==Gameplay==
==Gameplay==
Dialogue plays like a traditional fangame, meaning the main goal is to collect effects.  
Dialogue plays like a traditional fangame, meaning the main goal is to collect effects.


You start in a room that AI won't leave for an unknown reason, only leaving you the choice of going on the balcony or to sleep against a pillow on the floor. You can save your progress at the desk.
You start in a room that AI won't leave for an unknown reason, only leaving you the choice of going on the balcony or to sleep against her bed's ladder - that's been blocked by a pillow. You can save your progress at the desk.


==Plot==
==Plot==
Not much is known about the game's plot, as it is at an early stage of development.  
Not much is known about the game's plot, as it is at an early stage of development.


However, the dream worlds, most of the effects, as well as the title screen itself hint an adoration for perfoming arts from the protagonist, described as being an '''Actor''' in the menu.
However, the dream worlds, most of the effects, as well as the title screen itself hint an adoration for perfoming arts from the protagonist, described as being an '''Actor''' in the menu.

Revision as of 11:41, 23 September 2018

Game Walkthrough Gallery Theories
Dialogue
DialogueTitle0.00+.png
Dialogue ver.0.00+ title screen
Release
Latest Version

0.00+ (18/09/23)

Creator

Viola

Language

Japanese

Engine

RPG Maker 2000

Release Date

[[Category:Released in Error: Invalid time.]] [[:Category:Released in Error: Invalid time.| Error: Invalid time.]]

Details
Protagonist

AI AI

Nexus Doors

4

Effects

7

Endings

0


Overview

Dialogue is a japanese fangame made by Viola on RPG Maker 2000. It stars a girl named AI.

Gameplay

Dialogue plays like a traditional fangame, meaning the main goal is to collect effects.

You start in a room that AI won't leave for an unknown reason, only leaving you the choice of going on the balcony or to sleep against her bed's ladder - that's been blocked by a pillow. You can save your progress at the desk.

Plot

Not much is known about the game's plot, as it is at an early stage of development.

However, the dream worlds, most of the effects, as well as the title screen itself hint an adoration for perfoming arts from the protagonist, described as being an Actor in the menu.

Effects

wip.

Downloads

Version Date Announcement Download
Ver.0.00+

September 23, 2018

Pixiv
Twitter
GetUploader
Ver.0.00

September 22, 2018

Twitter GetUploader
(read me + change log)