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==Gameplay== | ==Gameplay== | ||
A lot of wandering. There is some dialog and events as well. | A lot of wandering and clue finding. There is some dialog and events, as well as multiple endings. | ||
==Plot== | ==Plot== |
Revision as of 18:56, 3 September 2013
Overview
Divinity Fatum is a Yume Nikki fangame by GreyInvidia (twitter ). It was originally planned to be one of a trilogy. Divinity Fatum :Birth: was a prequel to this game. That idea was scrapped and they were all combined into one when the developer decided to re-make everything. It was originally made is RPG Maker XP, but is now being developed in RPG Maker VX Ace. The game stars Sophia.
Gameplay
A lot of wandering and clue finding. There is some dialog and events, as well as multiple endings.
Plot
The protagonist wakes up in a cold rainy city not remembering anything. The city seemingly goes on forever, and the protagonist takes up searching for other beings. In her quest to find another person, she comes along many clues concerning a mysterious girl named Sophia, who is apparently also trapped in the endless city, and her own identity.
Effects
The effects in this game are items.
- Blade Get it in the first cut scene.
- Map Room next to the 10 sign.
- Writing On The Wall Street 7
- Notepad Falls on the right after examing the writing on the wall.
- TV
- Book of Genesis
- Mirror
- Storybook
- Note
- Innoceny
- Note II
- Shadow
- Red Splash
- Book of Wails
- Eye
- Sophia's Diary
- World's Ends Diary
- Salomon's Note
- Note III
The creator of the game provided a spoiler-free walkthough. You can read it here.