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Cyclothymic: Difference between revisions

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{{GamepageNoWalkthrough}}
{{GamepageNoWalkthrough}}
{{Gamebox
{{Gamebox
|image = CyclothymicTitleScreen.png
|image = CyclothymicTitleScreen.png
|caption = Cyclothymic's title screen.
|caption = Cyclothymic's Title Screen
|Version = Demo
|Version = Demo (2012/10/27)
|Creator = [[Fg7]]
|Creator = [[Fg7]]
|Language = English
|Engine = {{Engine|RPG Maker 2003}}
|Engine = {{Engine|RPG Maker 2003}}
|Date = {{Date|2012-10-27}}
|Date = 2012-10-27
|hero2 = KojiSprite.png
|Protagonist = [[Koji]]
|Protagonist = [[Koji]]
|Nexus Doors = 3 (1 locked)
|Nexus Doors = 4 (3 accessible)
|Effects = 0
|Effects = 0
|Endings = 0
|Endings = 0
|hero2 = KojiSprite.png
|Language = English
}}
}}


==Overview==
==Overview==
'''Cyclothymic''' (defined as a mood disorder that causes emotional highs and lows) is a Yume Nikki Fangame made by [[Fg7]]. The game was discontinued by the developer at an unknown date.
'''Cyclothymic''' (defined as a [[wikipedia:Cyclothymia|mood disorder]] that causes emotional highs and lows) is an English Yume Nikki Fangame made by [[Fg7]] in RPG Maker 2003. The game was discontinued by the developer at an unknown date.


==Gameplay==
==Gameplay==
You play as a girl named [[Koji]] who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version.  
You play as a girl named [[Koji]] who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version. You enter Koji's dreams through her notebook, and save at her computer. Interacting with the notebook while dreaming allows Koji to wake up.


You enter Koji's dreams through her notebook, and save at her computer. To wake up from the dream you can either press 9 or interact with the notebook again .
===Controls===
*'''Move''' - Arrow Keys
*'''Interact/Select''' - Z/Space
*'''Open Menu/Cancel''' - X/Esc
*'''Wake Up''' - 9


==Plot==
==Plot==
If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.  
If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.
 
==Gameplay Images (Demo)==
<gallery>
Cyclo1.png|Bedroom
CyclothymicNexus.png|Nexus
</gallery>
 
==Gameplay Video (Demo)==
[[File:Yume Nikki Fangame playthrough - Cyclothymic|thumb|center|420px]]


==Download/External Links==
==Download==
{|class = "wikitable"
{|class = "article-table" border="1" style="width: 100%;"
!Version
!Version
!Date
!Date
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|'''Demo'''
|'''Demo'''
|{{Date|2012-10-27}}
|{{Date|2012-10-27}}
|?
|//
|'''[http://www.mediafire.com/download/vlxbi7e2sriovh8/ Mediafire]'''
|'''[http://www.mediafire.com/download/vlxbi7e2sriovh8/ Mediafire]'''
|}
|}
 
<br/>
{{Template:NavBoxFg7}}
{{Template:NavBoxFg7}}
[[Category:Fangames]]
[[Category:Fangames]]

Latest revision as of 23:42, 28 August 2023

Game Gallery
Cyclothymic
CyclothymicTitleScreen.png
Cyclothymic's Title Screen
Release
Latest Version

Demo (2012/10/27)

Creator

Fg7

Language

English

Engine

RPG Maker 2003

Release Date

October 27, 2012

Details
Protagonist

Koji Koji

Nexus Doors

4 (3 accessible)

Effects

0

Endings

0


Overview

Cyclothymic (defined as a mood disorder that causes emotional highs and lows) is an English Yume Nikki Fangame made by Fg7 in RPG Maker 2003. The game was discontinued by the developer at an unknown date.

Gameplay

You play as a girl named Koji who refuses to leave her room, exploring a world she enters by reading her notebook. Like most fangames, the main objective is exploration. There are only two Nexus worlds available due to being a demo version. You enter Koji's dreams through her notebook, and save at her computer. Interacting with the notebook while dreaming allows Koji to wake up.

Controls

  • Move - Arrow Keys
  • Interact/Select - Z/Space
  • Open Menu/Cancel - X/Esc
  • Wake Up - 9

Plot

If the player tries to leave Koji's room, Koji will shake her head. Koji will say a few lines of flavor text about some of the objects in her room if interacted with. Not much is known about the game's plot due to its early cancellation.

Gameplay Images (Demo)

Gameplay Video (Demo)

Download

Version Date Announcement Download
Demo

October 27, 2012

// Mediafire