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Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

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{{Gamepage}}{{Gamebox
{{Gamepage v2}}
|headercolor = grey
{{Gamebox
|headerfontcolor = black
| image = WitoruAlphaFivePlusTitle.png
|image = witorutitle.png
| caption = Witoru ver.α5+ Title Screen
|imagewidth = 240
| Version = β ++ (2020/11/04)
|caption = Witoru/Neta Dream's Title Screen
| Creator = [[Atteiu (あっていう)]]
|Version = ver.R.4F
| Language = Japanese
|Creator = [[Atteiu (あっていう]]
| Engine = {{Engine|RPG Maker 2000}}
|Software = RPG Maker 2000
| Date = 2010-6-13
|Date = Around 2009~2010
| hero2 = YonGohRemake1.png
|Protagonist = [[Yon Goh/No. 4 (4号)]], [[Kagerou (影郎)]], Ying Lang
| Protagonist = [[Yon Goh/No. 4 (4号)]]
|Nexus Doors = 16+2'Under Construction'
| Nexus Doors = 8
|Effects = 20+1'normal'effect
| Effects = 21
|Endings = 1
| Endings = 4
|hero2 = YonGohSprites.png}}
}}


==Overview==
==Overview==
'''Witoru/Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[Atteiu (あっていう)]]. It stars [[Yon Goh/No. 4 (4号)]] and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.
'''Witoru -DREAM SIMULATOR- (うぃとる)''' is a Yume Nikki fangame made by [[Atteiu (あっていう)|Atteiu]], aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars [[Yon Goh/No. 4 (4号)|Yon Goh]] and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.


==Gameplay==
==Gameplay==
Neta Dream is a little different than most fangames, but still focuses heavily on exploration ans collecting effects but, with added puzzles. There is the option to buy many items, most consumable that increase stats, but other than that don't seem to do very much. Pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text.
Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.
Some areas can't access due to 'Under Construction'.
Certain areas can access later in the game.


==Effects==
In version '''0.4D(++)''', pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version '''R.4F''', there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 600px;"
 
The game was completely revamped in Version '''α5+''', with many graphical updates and other improvements. Along with the minigame '''Two Step Legend''' from previous versions, there is are new ones titled '''NIFU''' and a remake of Atteiu's earlier project, '''Samayoi Nikki (Wandering Diary).'''
 
==Arts (Effects)==
{| class="article-table"
!Effect
!Image
!Description
|-
|'''Noh Mask'''
|
|Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
|-
|'''Jet'''<br />(ジェット)
|[[File:YonGohRemake5.png|center]]
|Yongou wears a jetpack, which increases his speed.
|-
|'''Sword'''<br />(刀)
|[[File:YonGohRemake6.png|center]]
|Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
|-
|'''Drum'''<br />(ドラム)
|[[File:YonGohRemake3.png|center]]
|Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
|-
|'''Digital'''<br />(デジタル)
|[[File:YonGohRemake2.png|center]]
|Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
|-
|'''Vision'''<br />(まぼろし)
|[[File:YonGohRemake4.png|center]]
|Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
|-
|'''Moonlight'''<br />(月光)
|[[File:YonGohRemake7.png|center]]
|Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
|-
|'''Tatami shield'''<br />(畳シールド)
|[[File:YonGohRemake8.png|center]]
|Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
|-
|'''1-bit '''<br />(白黒)
|[[File:YonGohRemake9.png|center]][[File:YonGohRemake11.png|center]]
|Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
|-
|'''Shadow'''<br />(影)
|[[File:YonGohRemake10.png|center]]
|Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
|-
|'''Octopus'''
|[[File:yongohoctopus.png|center]]
|Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
|-
|'''Spear'''
|[[File:yongohspear.png|center]]
|Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
|-
|'''Squid'''
|[[File:yongohsquid.png|center]]
|Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
|-
|'''0.00'''
|[[File:yongoh000.png|center]]
|Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
|-
|'''Music Player'''
|[[File:yongohmusplayer.png|center]]
|Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
|-
|'''Natural Water'''
|[[File:yongohnatwater.png|center]]
|Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
|-
|'''Smoke'''
|[[File:yongohsmoke.png|center]]
|Yongou becomes made of smoke, causing acid rain(?) to fall.
|-
|'''TV-VCR'''
|[[File:yongohtv.png|center]]
|Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
|-
|'''Freezing'''
|[[File:yongohfreeze.png|center]]
|Yongou's body is frozen and his speed is drastically decreased.
|-
|'''Petrification'''
|[[File:yongohpetrif.png|center]]
|Yongou's body is turned to stone and his speed is drastically decreased.
|-
|-
! scope="col"|Effect
|
! scope="col"|Image
|
! scope="col"|Description
|(This art has no name.) Yongou becomes glitched out.
|-
|'''Close'''<br />(閉じる)
|N/A
|This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
|}
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible-content">
{| class="article-table article-table-selected" cellpadding="1" cellspacing="1" style="width: 100%;" order="0"
|-
! scope="col" |Effects
! scope="col" |Image
! scope="col" |Description
|-
|-
|'''Normal (Nomal)'''
|'''Normal (Nomal)'''
| style="text-align:center;"|[[File:YonGohSprite.png]]
|[[File:YonGohSprite.png|center]]
|Yon Goh unequips effect. 
|Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
|-
|-
|'''Water'''
|'''Mineral Water'''
| style="text-align:center;"|[[File:Witoru_Effect2.png]]
|[[File:WitoEff03.png|center]]
|Yon Goh becomes translucent body and clothes with aqua color.
|Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
|-
|-
|'''Drum'''
|'''Drum'''
| style="text-align:center;"|[[File:Witoru_Effect3.png]]
|[[File:WitoEff15.png|center]]
|Yon Goh becomes a drum, press Shift to make various sounds.
|Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
There are four different drum sounds as of R.4F.
*Fami (Famicom (NES))
*Retro
*Normal (Default)
*Atteiu (a.k.a. Atteiu Original)


You can acquire various drum sounds items. There are four of them:
You have to buy those sounds in a Fire Village store near the subway.


*Pami drum sounds
There are some unused drum sounds in this game.
 
*Synthesizer
*Retro drum sounds
*???
 
*Origin 2
*Normal drum sounds
*Origin 3
 
*Atteiu drum sounds
 
(Note-You can change drum sounds items both real world and dream world.)
|-
|-
|'''White'''
|'''Pure White'''
| style="text-align:center;"|[[File:Witoru_Effect4.png]]
|[[File:WitoEff02.png|center]]
|Overall Yon Goh's body and his clothes becomes pale white.
|
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.
|-
|-
|'''Jet'''
|'''Jet-N (Disabled) / Jet (Upgraded)'''
| style="text-align:center;"|[[File:Witoru_Effect5.png]]
|[[File:WitoEff17.png|center]]
|Yon Goh wears a grey jetpack that increases his speed.
|
 
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an Effect''', so you have to upgrade it.
Hold shift key to boost his speed(x2 X x2) about 6~10 second.(his speed will be x4)
|-
|-
|'''Sword'''
|'''Sword'''
| style="text-align:center;"|[[File:Witoru_Effect6.png]]
|[[File:WitoEff07.png|center]]
|Yon Goh wields what appears to be a Katana sword.
|Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
|-
|-
|'''Atteiu Fox'''
|'''Atteiu Fox'''
| style="text-align:center;"|[[File:Witoru_Effect7.png]]
|[[File:WitoEff09.png|center]]
|Yon Goh becomes a stylized black and white fox that increases his speed.
|Yon Goh becomes a minimalistic black and white fox that increases his speed.
|-
|-
|'''Digital'''
|'''Digital'''
| style="text-align:center;"|[[File:Witoru_Effect8.png]]
|[[File:WitoEff11.png|center]]
|Yon Goh becomes digitized style body.
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" allowing you to detect hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.
(Note: This Effect is essential when you '''get Petrification Effect''' and various '''hidden items''' in R.4F version.)
|-
|-
|'''Light'''
|'''Luminescence Function'''
| style="text-align:center;"|[[File:Witoru_Effect9-1.png]][[File:Witoru_Effect9-2.png]][[File:Witoru_Effect9-3.png]][[File:Witoru_Effect9-4.png]]
|[[File:WitoEff18.png|center]]
|Yon Goh becomes illuminated with a glowing aura. Press shift key to toggle his colors.
|Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|-
|-
|'''Bug?!'''
|'''Side Walk (Movement Bug)'''
| style="text-align:center;"|[[File:Witoru_Effect10.png]]
|[[File:WitoEff19.png|center]]
|Yon Goh's walking directions become scrambled.
|Yon Goh's walking directions become scrambled.
|-
|-
|'''Squid'''
|'''Squid'''
| style="text-align:center;"|[[File:Witoru_Effect11.png]]
|[[File:WitoEff10.png|center]]
|Yon Goh becomes a white squid that increases his speed, similar to the squid NPCs.
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
 
This effect is essential when you access some certain areas like 'Witoru GB world'.
|-
|-
|'''Octopus'''
|'''Octopus'''
| style="text-align:center;"|[[File:Witoru_Effect12.png]]
|[[File:WitoEff06.png|center]]
|Yon Goh becomes a red octopus that increases his speed, similar to the octopus NPCs.
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
 
In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.
This effect must be obtained(and equipped) when Yon Goh get Petrification effect.
|-
|-
|'''Disappearance'''
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
| style="text-align:center;"|[[File:Witoru_Effect13-1.png]][[File:Witoru_Effect13-2.png]]
|[[File:WitoEff01.png|center]]
|Yon Goh wears light blue clothes. Press shift key to makes him disappear except the outside of his body.
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
|-
|-
|'''Ver.0.00'''
|'''Ver.0.00'''
| style="text-align:center;"|[[File:Witoru_Effect14.png]]
| [[File:WitoEff08.png|center]]
|Yon Goh becomes old sprite of Witoru/Neta Dream.
|Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
|-
|'''<strike>Gameboy-N(Disabled)</strike> / Gameboy'''
|[[File:WitoEff04.png|center]]
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
|-
|'''Escape Device'''
| style="text-align:center;" |N/A
|Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
|-
|-
|'''Gameboy'''
|'''<strike>Music Player-N(Disabled)</strike> / Music Player'''
| style="text-align:center;"|[[File:Witoru_Effect15-1.png]][[File:Witoru_Effect15-2.png]]
|[[File:WitoEff13.png|center]]
|Yon Goh becomes the restricted colors of a gameboy in both black and white and green and yellow. Press shift key to change his color.
|Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
|-
|-
|'''Escape device'''
|'''Tatami Shield'''
| style="text-align:center;"|n/a
|[[File:WitoEff16.png|center]]
|Yon Goh returns to the Nexus.
|Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
|-
|'''Petrification''' (Petrifaction)
|[[File:WitoEff14.png|center]]
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.


(Note-Escape device will not disable Yon Goh's effect) (This effect don't change Yon Goh's current effect. So, there are no image.)
In ''version 0.4D'', the Octopus Effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
|-
|-
|'''Music player'''
|'''Sand Storm'''
| style="text-align:center;"|[[File:Witoru_Effect16.png]]
|[[File:WitoEff05.png|center]]
|Yon Goh holds his music player. Press shift key to listen some sounds.
|Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
|-
|-
|'''Tatami shield'''
|'''Freezing'''
| style="text-align:center;"|[[File:Witoru_Effect17.png]]
|[[File:WitoEff20.png|center]]
|Yon Goh holds tatami shield.
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
|-
|'''Smoke Pollution'''
|[[File:WitoEff12.png|center]]
|Yon Goh becomes monochrome and has an abstract, distorted form.
|-
|'''Japanese Mask / OHMAN!''' (OMEN)
|[[File:WitoEff21.png|center]]
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.
|}


(Note- This effect can't protect enemies.)
==='''Unused / Old Effects'''===
Note that all of the unused Effect don't have their own script.
{| class="article-table article-table-selected" cellpadding="1" cellspacing="1" style="width: 100%;" order="0"
|-
|-
|'''Petrification (Petrifaction)'''
! scope="col" |Effects
| style="text-align:center;"|[[File:Witoru_Effect18.png]]
! scope="col" |Image
|Yon Goh becomes 'statue' state, and moves very slower than normal state.
! scope="col" |Description
 
(Octopus effect must be needed to acquire this effect)
|-
|-
|'''Sand storm'''
|'''Hand Drill'''
| style="text-align:center;"|[[File:Witoru_Effect19.png]]
|[[File:Witoru_Unused_Effect01.png|center]][[File:Witoru_Unused_Effect02.png|center]]
|Yon Goh becomes 'White noise' state like old analog TV.
|Yon Goh's hand becomes a drill.
|-
|-
|'''Smoke pollution'''
|'''Atteiu Fox'''<br />(Eyes Closed)
| style="text-align:center;"|[[File:Witoru_Effect20.png]]
|[[File:Witoru Unused Effect03.png|center]]
|Yon Goh becomes monochrome and abstract form.
|The Atteiu Fox Effect, only with closed eyes.
|}
|}
[[File:2014-06-14_18;15;28.png|frame|Old and unused effects.|320x320px|center]]
</div>
</div>


==Store Items list==
==Gameplay Images (Version α5+)==
<gallery>
WitoruRemakeRoom.png|Bedroom
WitoruRemakeNexus.png|Nexus
</gallery>


*'''Fire Juice (Consume) '''- Increase 1 max 'Sun point(Health point)'.
==Gameplay Video (Version 0.77)==
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]]


*'''Sun Milk (Consume) '''- Increase 5 max 'Sun points'.
==Download Links==
==='''Original'''===
{| class="article-table"
!Version
!Date
!Announcement
!Download
!Note
|-
|'''β++'''
|November 4, 2020
|[https://atteiu.wixsite.com/witoru/top Website]
|[https://drive.google.com/file/d/1sQ2ZCDdp3P9yDWcxWAFN1Djz3CaAQgxU/view '''Google Drive''']
[https://drive.google.com/file/d/1l2q4mYODBlfV6TYPU7xBZc9z7gKoqWrW/view '''Patch''']
|
|-
|α5+
|{{Date|2019-08-04}}
|[https://atteiu.wixsite.com/witoru/top Website]
|[https://drive.google.com/file/d/1P2LTpxFR4Qp9R_p4Clz_vErpvZOcCStC/view Google Drive]
|
|-
|R.4F
|?
|?
|[http://www1.axfc.net/uploader/so/2958979 Axfc]
[https://onedrive.live.com/?cid=ea4d2d2a8a27be64&id=EA4D2D2A8A27BE64%21154 Patch]
|The patch is needed to progress further in a specific location.
|}


*'''Source of Sun (Consume) '''- Increase 10 max 'Sun points'.
==='''Translations'''===
 
{| class="article-table"
*'''Map of Fire village (Item) '''- This map shows approximate area.
!Version
 
!Date
*'''Natural water (Consume) '''- Heal a little 'Sun points'.
!Announcement
 
!Download
*'''Water of Sun (Consume) - '''Heal moderate 'Sun points' and 'Moon points(Mana Point)'.
!Note
 
|-
*'''Water of Moonlight (Consume) '''- Heal moderate 'Moon points'.
|'''β ++'''
 
|'''April 30, 2023 (May 29, 2023 for Revision B)'''
==Vending machine items list==
|[https://twitter.com/nulsdevcenter/status/1652781729151856641 '''Twitter''']<br>[https://twitter.com/nulsdevcenter/status/1663193788586803200 '''Twitter (Revision B)''']
 
|'''[https://mega.nz/file/wlcXUSqQ#fLA9Ft8RY-smaIt-pXy172VyQd657ipaOgay_mhKfJg Material Files (Revision B)][https://mega.nz/file/8skXkJCC#fGuOwG17VcH0nuuPC04FdaOCuc9Qrb4JunORNYDcUDg Map Files (Revision B)]'''(English)
*'''Natural Water (Consume)''' - Heal a little 'Sun points'.
|Combine the contents of both files to run the game
 
'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.'''
*'''Water of Sun (Consume)''' - Heal moderate 'Sun points' and 'Moon points(Mana Point)'.
|-
 
|'''α5+'''
*'''Water of Moonlight (Consume)''' - Heal moderate 'Moon points'.
|'''[[:Category:Released in 2020|May 31, 2020]]'''
 
|[https://twitter.com/nulsdevcenter/status/1267322385608265728 '''Twitter''']
*'''Fire Juice (Consume)''' - Increase 1 max 'Sun point(Health point)'. *
|(Missing)
 
|'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage'''
*'''Sun Milk (Consume)''' - Increase 5 max 'Sun points'. *
|-
 
|R.4F
'''*NOTE''' - Fire Juice and Sun Milk don't sell in certain vending machines.
|{{Date|2018-12-29}}
 
|'''[https://twitter.com/nulsdevcenter/status/1166377909868613637 Twitter]'''
==Etc. items list==
|[https://www.dropbox.com/s/4n0ih85ym21xumm/ English (Revision_D7)]
*'''Instruction manual (Item) '''- This is instructions about how to play the game.
|'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage'''
 
|-
*'''Drum instructions (Item) - '''This is instructions about how to use drum effect, and apply drum sounds items.
|R.4F
 
|{{Date|2016-01-24}}
*'''Fragments of F (Item) '''- When Yon Goh collects four of them, and collects all effects, He can use 'F4(Factory Final Fire Flash)' skill.  This item is essential when you see ending, and fight final bosses.
|[https://twitter.com/nulsdevcenter/status/1184854293024653312 Twitter]
 
|(Missing)
==Known Bugs==
|Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.
[[File:Witoru(우이토루) Neta Dream-Bug report (Read description)|thumb|right|444px]]
|}
 
Bug Video:
 
*Some bugs that aren't shown in the video
 
There are two different places which can earn 'Drum'effect. One of them can earn more than twice, But the counter says'1'. Don't worry about drum effect's counter bug.
 
You can go through some specific walls.
 
==Download/External Links==
==='''[http://www1.axfc.net/uploader/so/2958979 Download (Version R.4F)] '''===
[http://atteiusland.web.fc2.com/witoru.html Official Website]
==Gameplay Video (Version 0.77)==
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]]


==External Links==
*[https://atteiu.wixsite.com/witoru/top '''Latest Official Website''']
*[http://atteiusland.web.fc2.com/witoru.html Old Official Website]
*[http://bourei.iza-yoi.net/Witoru/witoru.html Other Official Website]


==Trivia==
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well.
Converting these values to decimal, we can say that:
16 * 4 + F(15) = 79, and
16 * 4 + D(13) = 77.


{{Template:NavBoxAtteiu(あっていう)}}
{{Template:NavBoxAtteiu(あっていう)}}
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:RPG Maker 2000]]
[[Category:Fangames Made in RPG Maker 2000]]
[[Category:Japanese]]
[[Category:Japanese Fangames]]
[[Category:Fangames With Endings]]
[[Category:Fangames With Endings]]
[[Category:Non-traditional Fangames]]
[[Category:Translated To Korean]]
[[Category:Translated To English]]
[[Category:Multiple Endings]]
[[Category:Released in 2010]]

Latest revision as of 00:25, 29 August 2023

Game Walkthrough Gallery Theories
Witoru (うぃとる) DREAM SIMULATOR
WitoruAlphaFivePlusTitle.png
Witoru ver.α5+ Title Screen
Release
Latest Version

β ++ (2020/11/04)

Creator

Atteiu (あっていう)

Language

Japanese

Engine

RPG Maker 2000

Release Date

June 13, 2010

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

8

Effects

21

Endings

4


Overview

Witoru -DREAM SIMULATOR- (うぃとる) is a Yume Nikki fangame made by Atteiu, aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars Yon Goh and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.

Gameplay

Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.

In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.

The game was completely revamped in Version α5+, with many graphical updates and other improvements. Along with the minigame Two Step Legend from previous versions, there is are new ones titled NIFU and a remake of Atteiu's earlier project, Samayoi Nikki (Wandering Diary).

Arts (Effects)

Effect Image Description
Noh Mask Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
Jet
(ジェット)
YonGohRemake5.png
Yongou wears a jetpack, which increases his speed.
Sword
(刀)
YonGohRemake6.png
Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
Drum
(ドラム)
YonGohRemake3.png
Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
Digital
(デジタル)
YonGohRemake2.png
Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
Vision
(まぼろし)
YonGohRemake4.png
Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
Moonlight
(月光)
YonGohRemake7.png
Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
Tatami shield
(畳シールド)
YonGohRemake8.png
Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
1-bit
(白黒)
YonGohRemake9.png
YonGohRemake11.png
Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
Shadow
(影)
YonGohRemake10.png
Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
Octopus
Yongohoctopus.png
Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
Spear
Yongohspear.png
Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
Squid
Yongohsquid.png
Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
0.00
Yongoh000.png
Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
Music Player
Yongohmusplayer.png
Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
Natural Water
Yongohnatwater.png
Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
Smoke
Yongohsmoke.png
Yongou becomes made of smoke, causing acid rain(?) to fall.
TV-VCR
Yongohtv.png
Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
Freezing
Yongohfreeze.png
Yongou's body is frozen and his speed is drastically decreased.
Petrification
Yongohpetrif.png
Yongou's body is turned to stone and his speed is drastically decreased.
(This art has no name.) Yongou becomes glitched out.
Close
(閉じる)
N/A This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
Effects Image Description
Normal (Nomal)
YonGohSprite.png
Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
Mineral Water
WitoEff03.png
Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
Drum
WitoEff15.png
Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near the subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White
WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.

Jet-N (Disabled) / Jet (Upgraded)
WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. Jet-N doesn't count as an Effect, so you have to upgrade it.

Sword
WitoEff07.png
Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox
WitoEff09.png
Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital
WitoEff11.png
Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" allowing you to detect hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.

(Note: This Effect is essential when you get Petrification Effect and various hidden items in R.4F version.)

Luminescence Function
WitoEff18.png
Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug)
WitoEff19.png
Yon Goh's walking directions become scrambled.
Squid
WitoEff10.png
Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
Octopus
WitoEff06.png
Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.

Disappearance (v0.4D++) / Vanish (vR.4F)
WitoEff01.png
Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
Ver.0.00
WitoEff08.png
Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled) / Gameboy
WitoEff04.png
Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
Music Player-N(Disabled) / Music Player
WitoEff13.png
Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
Tatami Shield
WitoEff16.png
Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction)
WitoEff14.png
Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.

In version 0.4D, the Octopus Effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.

Sand Storm
WitoEff05.png
Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing
WitoEff20.png
Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
Smoke Pollution
WitoEff12.png
Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask / OHMAN! (OMEN)
WitoEff21.png
Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.

Unused / Old Effects

Note that all of the unused Effect don't have their own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes a drill.
Atteiu Fox
(Eyes Closed)
Witoru Unused Effect03.png
The Atteiu Fox Effect, only with closed eyes.
Old and unused effects.

Gameplay Images (Version α5+)

Gameplay Video (Version 0.77)

File:Yume Nikki Fangames- ういとる(Neta Dream)
Gameplay Video of Witoru/Neta Dream (Version 0.77)

Download Links

Original

Version Date Announcement Download Note
β++ November 4, 2020 Website Google Drive

Patch

α5+

August 4, 2019

Website Google Drive
R.4F ? ? Axfc

Patch

The patch is needed to progress further in a specific location.

Translations

Version Date Announcement Download Note
β ++ April 30, 2023 (May 29, 2023 for Revision B) Twitter
Twitter (Revision B)
Material Files (Revision B)Map Files (Revision B)(English) Combine the contents of both files to run the game

Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.

α5+ May 31, 2020 Twitter (Missing) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage
R.4F

December 29, 2018

Twitter English (Revision_D7) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage
R.4F

January 24, 2016

Twitter (Missing) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.

External Links

Trivia

In earlier development, this game's name was 'つぃとる'.

Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well. Converting these values to decimal, we can say that: 16 * 4 + F(15) = 79, and 16 * 4 + D(13) = 77.