×
Create a new article
Write your page title here:
We currently have 2,649 articles on Yume Nikki Fangames Wiki. Type your article name above or click on one of the titles below and start writing!



Yume Nikki Fangames Wiki

Paradox Lost: Difference between revisions

>Waffleman94
No edit summary
m (Text replacement - "{{NotReleased2}}" to "")
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[File:Paradox_lost.png|thumb|368px|Title Screen]]
'''''(This game is currently under construction, so there are no downloads of it.)'''''


'''​Paradox Lost '''is a ''Yume Nikki ''fangame currently being worked on by user '''Onslaught14'''. Though no version is currently finished, the game has it's basic design planned out. The game centers around a boy named Kairu. The name originates from Africa, meaning 'Black One'. It is also the Japanese tranlation of the creators first name, 'Kyle'.
{{Gamebox
=='''Protagonist'''==
|image = Paradox_lost.png
|caption = Planned Title Screen
|Version = Unknown
|Creator = [[Onslaught14]]
|Language = English
|Engine = Unknown
|Date = Abandoned
|Protagonist = Kairu
|Nexus Doors = Unknown
|Endings = 3
|Effects = 10 (+24 Drawings)
}}
'''Paradox Lost''' was a Yume Nikki Fangame planned and announced by [[Onslaught14]]. Though no version was released, the game had it's basic design planned out. The game would center around a boy named Kairu (カイル). The name originated from Africa, meaning "Black One". It was also the Japanese tranlation of the creators first name, 'Kyle'.
==Protagonist==


The game's progtaganist is similar to that of the fangame [http://yumenikkifg.wikia.com/wiki/.Inspiration .Inspiration]. as Kairu is a teenage artist. However, Kairu being an artist is due to the game's creator wanting to incorpirate personal aspects of his own life and personality into the character and game.
The game's protagonist would be similar to that of [[Alex|Alex]], as Kairu would be a teenage artist. However, Kairu's hobby as an artist would be due to the game's creator wanting to incorporate personal aspects of his own life and personality into the character and game.


''"I had a rough childhood, and I could have let that consume my life and turn me into a dark person. But I faced the demons of my past and I feel I've grown into a very omptimistic and happy person. '''Paradox Lost '''is sort of a glimpse into what my life could have been, if I hadn't let go of the past. Kairu isn't neccesarily an Anti-Me, but just a product of a "what if?" scenario I came up with. I always felt as an artist, I could explore my mind for inspiration for my work, and a way to release negative emotions, and I can draw happy, light hearted things, and dark, morbid things. I find it freeing in a way. When I discovered Yume Nikki, I loved it! Not only for its creativity, but its true representation of the mind. Full of crazy, colorful things that we enjoy, but also the darkness a lot of us keep hidden from ourselves. That's what nightmares really are. Being forced to see the areas of the mind you repress. In Paradox Lost, Kairu must explore all of this."''
''"I had a rough childhood, and I could have let that consume my life and turn me into a dark person. But I faced the demons of my past and I feel I've grown into a very omptimistic and happy person. '''Paradox Lost '''is sort of a glimpse into what my life could have been, if I hadn't let go of the past. Kairu isn't necessarily an Anti-Me, but just a product of a "what if?" scenario I came up with. I always felt as an artist, I could explore my mind for inspiration for my work, and a way to release negative emotions, and I can draw happy, light hearted things, and dark, morbid things. I find it freeing in a way. When I discovered Yume Nikki, I loved it! Not only for its creativity, but its true representation of the mind. Full of crazy, colorful things that we enjoy, but also the darkness a lot of us keep hidden from ourselves. That's what nightmares really are. Being forced to see the areas of the mind you repress. In Paradox Lost, Kairu must explore all of this."''


~Notes from Onslaught14
~Onslaught14


Kariu is medium height teenager, with chin length, messy, dark brown hair. Unlike most Yume Nikki games, Kairu's eyes are open, revealing them to be blue. This is most likely to the creator giving a hint to the theme of "facing your demons". Kairu wears an orange hoodie, black pants, and crimson shoes. As stated, he is an artist, which will play into the game mechanics. Worlds vary in theme from light hearted, to neutral, to dark and morose. Characters will also vary, most likely appearing in worlds corisponding on their appearance and feel.
Kariu would be a teenager of medium height, with messy, dark brown hair at chin length. Unlike most fangames, Kairu's eyes would be open, revealing them to be blue. This would most likely be the creator giving a hint to the theme of facing your demons. Kairu would wear an orange hoodie, black pants, and crimson shoes. As stated, he would be an artist, which would play into the game mechanics. Worlds would vary in theme from light hearted, to neutral, to dark and morose. Characters would also vary, most likely appearing in worlds corresponding to their appearance and feel.


In his room, Kairu would have a bed, a dresser, a drawing desk, and a night stand. There would be a door leading out of his room, which upon interaction, would cause Kairu to say "I just want to be alone for now." implying he may have been planning on eventually leaving his room. If Kairu's desk was interacted with, he would say "I wish I could think of something to draw..." implying he was suffering from an art block or lack of inspiration. Kairu's room would be a tad messy, with a few pieces of paper and clothes on the floor, and a messy bed. Kairu would have posters, or possibly his own or others art on the walls.


 
Kairu would seem to be nervous and shy, as well as depressed. He could have talked to some NPCs, but would stutter and act nervous. However, he would try to be polite, showing he at least has manners. He would also seem to be either gentle or simply not violent, as he would not attack peaceful NPCs, which would separate him from other Nikki protagonists.
<p style="margin-top:1em;margin-bottom:1em;">In his room, Kairu has a a Bed, a dresser, a Drawing desk, and a night stand. There is a door leading out of his room, which upon interaction, will cause Kairu to say "I just want to be alone for now." implying he may be planning on eventually leaving his room. If Kairu's desk is interacted with, he will say "I wish I could think of something to draw..." implying he is suffering from art block or lack of inspiration. Kairus room is a tad messy, a few pieces of paper and clother on the floor, messy bed. Kairu has posters, or possibly his own or others art on the walls.</p>
 
Kairu seems to be nervous and shy, as well as depressed. He can talk to some NPC's, but will stutter and act nervous. However he trys to be polite, showing he at least has manners. He also seems to be either gentle or simply not violent, as he will not attack peaceful NPC's, which seperates him from other Nikki protagonists.
==Game Mechanics==
==Game Mechanics==


Game controls were planned to be simple, however they were undecided at the time of writing.


<p style="margin-top:1em;margin-bottom:1em;">Game controls are planned to be simple. however they are undecided at this point.</p>
Dialogue was planned to be implemented. Kairu may have commented on some things observed, and some peaceful NPCs may have spoken as well.
 
Dialouge is planned to be implimented. Kairu may comment on some things observed, and some peaceful NPC's may speak as well.
 
Though the specific information for the Worlds hasn't been desided, the basic theme of the worlds has been made. (ex. Water World, Forest World, etc.)
 
Kairu can enter his nexus by going to sleep, via his bed. You save by acessing Kairu's drawing desk (which has laptop on it.)
 
The main goal of the game is to collect at least 18 of the 24 drawing. The drawings can be found throughout the worlds, either on their own or through interaction with other characters. There are effects as well. A total of 10. Though not all effects are needed to complete the game, all effects have a use.
=='''Effects'''==
 
 
'''Hatchet''' - similar to the Knife Effect in Yume Nikki. However, Kairu only use's it on malevolent enemies, as well as special interactions with the enviorment. Due to Kairu's peaceful nature, you will be unable to kill peacful NPC's.
 
'''Goggles - '''Kairu puts on a set of goggles. Equipping them reveals hidden things. Equiping them may cause cosemtic changes to the area, as well as NPC's. Kairu will use these to find a few hidden drawings and possibly effects, as well as see the secrets the worlds have to offer.
 
'''Cat Boy '''- Kairu gains cat ears and a tail. Will attract non-malevolent NPC's, as move those who are blocking a path or a doorway. Similar to the Cat Effect in Yume Nikki.
 
'''Fat - '''Kairu's body bulges with fat, his hoodie riding up to reveal part of his stomach. Unlike Yume Nikki, this effect has a use. Kairu will become slow, but will be able to sink in water, allowing him to explore flooded or under sea areas. It is only needed to enter these areas, and can be unequiped afterwards.
 
'''Robot''' - Kairu becomes a Robot, and will be ignored by malevolent NPC's. However, it will not stop their movement. If one of these NPC's walk into or if Kairu walks into them, they will send Kairu to an enescapable like normal.
 
'''Fishboy''' - Kairu's hair becomes swampy green, his skin turn a pail teal, and he will get fins on the side of his head. This effect will allow Kairu to move twice as fast in underwater areas. It can only be equipped in these areas, and will be unequipped upon leaving.
 
'''Cloud - '''Kairu's body will become an orange cloud, the same color as his hoodie. Kairu will be able to move twice as fast. However, in underwater areas, he will move twice as slow.
 
'''Fedora - '''Kairu will put on a grey fedora. Allows him to teleport back to nexus


'''Dog Boy - '''Kairu will gain dog ears and a tail. A parallel to the Cat Boy effect, equiping the Dog Boy effect will cause malovolent NPC's to stop moving if near Kairu.
Though the specific information for the Worlds hadn't been decided, the basic theme of the worlds had been made. (ex. Water World, Forest World, etc.)


'''Flame - '''Kairu is engulfed in flames, though he isn't harmed by them. This effect allows Kairu to illuminate dark areas better.
Kairu could have entered his Nexus by going to sleep via his bed. You would have saved by accessing Kairu's laptop on his drawing desk.
=='''Endings'''==


There are 3 endings planned for Paradox Lost (so far.) I would warn about spoilers, but these endings may change when added of the game.
The main goal of the game would be to collect at least 18 of the 24 drawings. The drawings could have been found throughout the worlds, either on their own or through interaction with other characters. There would be 10 effects as well. Though not all effects would be needed to complete the game, all effects would have a use.
==Effects==


==='''Inspiration Found '''(True/Good Ending)===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Effect
! scope="col"|Description
|-
|'''Hatchet'''
|This would be similar to the Knife Effect in Yume Nikki. However, Kairu would only use it on malevolent enemies, as well as special interactions with the environment. Due to Kairu's peaceful nature, he would be unable to kill peaceful NPCs.
|-
|'''Goggles'''
|Kairu would put on a set of goggles. Equipping them would reveal hidden things. Equipping them may have caused cosmetic changes to the area, as well as NPCs. Kairu would use these to find a few hidden drawings and possibly effects, as well as see the secrets the worlds had to offer.
|-
|'''Cat Boy'''
|Kairu would gain cat ears and a tail. This effect would attract non-malevolent NPCs, as move those who are blocking a path or a doorway. Similar to the Cat Effect in Yume Nikki.
|-
|'''Fat '''
|Kairu's body would bulge with fat, his hoodie riding up to reveal part of his stomach. Unlike Yume Nikki, this effect would have a use. Kairu would become slow, but would be able to sink in water, allowing him to explore flooded or undersea areas. It would only be needed to enter these areas, and could be unequipped afterwards.
|-
|'''Robot'''
|Kairu would become a robot, and would be ignored by malevolent NPCs. However, it will not stop their movement. If one of these NPCs walk into or if Kairu walks into them, they would send Kairu to an inescapable like normal.
|-
|'''Fishboy'''
|Kairu's hair would become swampy green, his skin turn a pail teal, and he would get fins on the side of his head. This effect would allow Kairu to move twice as fast in underwater areas. It would only be able to be equipped in these areas, and would be unequipped upon leaving.
|-
|'''Cloud'''
|Kairu's body would become an orange cloud, the same color as his hoodie. Kairu would be able to move twice as fast. However, in underwater areas, he would move twice as slow.
|-
|'''Fedora'''
|Kairu would put on a grey fedora. This would allow him to teleport back to the Nexus.
|-
|'''Dog Boy'''
|Kairu would gain dog ears and a tail. A parallel to the Cat Boy effect, equiping the Dog Boy effect would cause malevolent NPC's to stop moving if near Kairu.
|-
|'''Flame'''
|Kairu would be engulfed in flames, though he wouldn't be harmed by them. This effect would allow Kairu to illuminate dark areas better.
|}


==Endings==


This ending is recieved if you collect all 24 drawings and all 10 effects. Kairu will wake up, his room appearing brighter from sunlight in the windows, as well as cleaner and more organized. Kairu will take a quick look around his room, head to his desk, getting some paper (and a pencil possibly) and then leaves his room. This ending implies that Kairu has found his inspiration again and is willing to give the world a chance.
There would be 3 endings planned for Paradox Lost, but the endings may have changed before release.


==='''Inspiration Lost '''(Neutral Ending)===
==='''Inspiration Found'''(True/Good Ending)===
This ending would be received if you collected all 24 drawings and all 10 effects. Kairu would wake up, his room appearing brighter from sunlight in the windows, as well as cleaner and more organized. Kairu would take a quick look around his room, head to his desk, get some paper (and likely a pencil) and then leave his room. This ending would imply that Kairu had found his inspiration again and would be willing to give the world a chance.


This ending is recieved if you collect 18 to 23 of the 24 drawings, but collect all 10 effects. Kairu will wake up, his room the same as in-game. He get out of bed and walk over to his drawing desk. He will pause and then say "I guess I should just quit..." Kairu will then walk out of his room and the game will end. This ending implies Kairu has given up drawing, or prehaps, simply accepts his art block and moves on with his life.
==='''Inspiration Lost'''(Neutral Ending)===
This ending would be received if you collected 18 to 23 of the 24 drawings, and collected all 10 effects. Kairu would wake up, his room the same as in-game. He would get out of bed and walk over to his drawing desk. He would pause and then say "I guess I should just quit..." Kairu would then walk out of his room and the game would end. This ending would imply Kairu had given up drawing, or perhaps, simply accepted his art block and moved on with his life.


==='''Inspiration Destroyed '''(Bad Ending)===
==='''Inspiration Destroyed'''(Bad Ending)===
This ending is recieved if you collect 18 to 23 of the 24 drawings, but do not collect all 10 effects. Kairu will wake up, his room dimmer than usual, and completely trashed. He will get out of bed, pause in the middle of his room for a few seconds, then walk over to his drawing desk. He will get what looks like a gun, and walk out of his room. A gunshot will be heard and the game will end. It is implied that Kairu commited suicide, possibly infront of his family.
This ending would be received if you collected 18 to 23 of the 24 drawings, but did not collect all 10 effects. Kairu would wake up, his room dimmer than usual, and completely trashed. He would get out of bed, pause in the middle of his room for a few seconds, then walk over to his drawing desk. He would get what looks like a gun, and walk out of his room. A gunshot would be heard and the game would end. It would be implied that Kairu committed suicide, possibly in front of his family.

Latest revision as of 04:43, 31 August 2023


Glitchsuki.gif
This page refers to a game that was abandoned
before its first release.
This page should remain only in the Abandoned/Unreleased Fangames category.


Paradox Lost
Paradox lost.png
Planned Title Screen
Release
Latest Version

Unknown

Creator

Onslaught14

Language

English

Engine

Unknown

Release Date

Abandoned

Details
Protagonist

Kairu Kairu

Nexus Doors

Unknown

Effects

10 (+24 Drawings)

Endings

3

Paradox Lost was a Yume Nikki Fangame planned and announced by Onslaught14. Though no version was released, the game had it's basic design planned out. The game would center around a boy named Kairu (カイル). The name originated from Africa, meaning "Black One". It was also the Japanese tranlation of the creators first name, 'Kyle'.

Protagonist

The game's protagonist would be similar to that of Alex, as Kairu would be a teenage artist. However, Kairu's hobby as an artist would be due to the game's creator wanting to incorporate personal aspects of his own life and personality into the character and game.

"I had a rough childhood, and I could have let that consume my life and turn me into a dark person. But I faced the demons of my past and I feel I've grown into a very omptimistic and happy person. Paradox Lost is sort of a glimpse into what my life could have been, if I hadn't let go of the past. Kairu isn't necessarily an Anti-Me, but just a product of a "what if?" scenario I came up with. I always felt as an artist, I could explore my mind for inspiration for my work, and a way to release negative emotions, and I can draw happy, light hearted things, and dark, morbid things. I find it freeing in a way. When I discovered Yume Nikki, I loved it! Not only for its creativity, but its true representation of the mind. Full of crazy, colorful things that we enjoy, but also the darkness a lot of us keep hidden from ourselves. That's what nightmares really are. Being forced to see the areas of the mind you repress. In Paradox Lost, Kairu must explore all of this."

~Onslaught14

Kariu would be a teenager of medium height, with messy, dark brown hair at chin length. Unlike most fangames, Kairu's eyes would be open, revealing them to be blue. This would most likely be the creator giving a hint to the theme of facing your demons. Kairu would wear an orange hoodie, black pants, and crimson shoes. As stated, he would be an artist, which would play into the game mechanics. Worlds would vary in theme from light hearted, to neutral, to dark and morose. Characters would also vary, most likely appearing in worlds corresponding to their appearance and feel.

In his room, Kairu would have a bed, a dresser, a drawing desk, and a night stand. There would be a door leading out of his room, which upon interaction, would cause Kairu to say "I just want to be alone for now." implying he may have been planning on eventually leaving his room. If Kairu's desk was interacted with, he would say "I wish I could think of something to draw..." implying he was suffering from an art block or lack of inspiration. Kairu's room would be a tad messy, with a few pieces of paper and clothes on the floor, and a messy bed. Kairu would have posters, or possibly his own or others art on the walls.

Kairu would seem to be nervous and shy, as well as depressed. He could have talked to some NPCs, but would stutter and act nervous. However, he would try to be polite, showing he at least has manners. He would also seem to be either gentle or simply not violent, as he would not attack peaceful NPCs, which would separate him from other Nikki protagonists.

Game Mechanics

Game controls were planned to be simple, however they were undecided at the time of writing.

Dialogue was planned to be implemented. Kairu may have commented on some things observed, and some peaceful NPCs may have spoken as well.

Though the specific information for the Worlds hadn't been decided, the basic theme of the worlds had been made. (ex. Water World, Forest World, etc.)

Kairu could have entered his Nexus by going to sleep via his bed. You would have saved by accessing Kairu's laptop on his drawing desk.

The main goal of the game would be to collect at least 18 of the 24 drawings. The drawings could have been found throughout the worlds, either on their own or through interaction with other characters. There would be 10 effects as well. Though not all effects would be needed to complete the game, all effects would have a use.

Effects

Effect Description
Hatchet This would be similar to the Knife Effect in Yume Nikki. However, Kairu would only use it on malevolent enemies, as well as special interactions with the environment. Due to Kairu's peaceful nature, he would be unable to kill peaceful NPCs.
Goggles Kairu would put on a set of goggles. Equipping them would reveal hidden things. Equipping them may have caused cosmetic changes to the area, as well as NPCs. Kairu would use these to find a few hidden drawings and possibly effects, as well as see the secrets the worlds had to offer.
Cat Boy Kairu would gain cat ears and a tail. This effect would attract non-malevolent NPCs, as move those who are blocking a path or a doorway. Similar to the Cat Effect in Yume Nikki.
Fat Kairu's body would bulge with fat, his hoodie riding up to reveal part of his stomach. Unlike Yume Nikki, this effect would have a use. Kairu would become slow, but would be able to sink in water, allowing him to explore flooded or undersea areas. It would only be needed to enter these areas, and could be unequipped afterwards.
Robot Kairu would become a robot, and would be ignored by malevolent NPCs. However, it will not stop their movement. If one of these NPCs walk into or if Kairu walks into them, they would send Kairu to an inescapable like normal.
Fishboy Kairu's hair would become swampy green, his skin turn a pail teal, and he would get fins on the side of his head. This effect would allow Kairu to move twice as fast in underwater areas. It would only be able to be equipped in these areas, and would be unequipped upon leaving.
Cloud Kairu's body would become an orange cloud, the same color as his hoodie. Kairu would be able to move twice as fast. However, in underwater areas, he would move twice as slow.
Fedora Kairu would put on a grey fedora. This would allow him to teleport back to the Nexus.
Dog Boy Kairu would gain dog ears and a tail. A parallel to the Cat Boy effect, equiping the Dog Boy effect would cause malevolent NPC's to stop moving if near Kairu.
Flame Kairu would be engulfed in flames, though he wouldn't be harmed by them. This effect would allow Kairu to illuminate dark areas better.

Endings

There would be 3 endings planned for Paradox Lost, but the endings may have changed before release.

Inspiration Found(True/Good Ending)

This ending would be received if you collected all 24 drawings and all 10 effects. Kairu would wake up, his room appearing brighter from sunlight in the windows, as well as cleaner and more organized. Kairu would take a quick look around his room, head to his desk, get some paper (and likely a pencil) and then leave his room. This ending would imply that Kairu had found his inspiration again and would be willing to give the world a chance.

Inspiration Lost(Neutral Ending)

This ending would be received if you collected 18 to 23 of the 24 drawings, and collected all 10 effects. Kairu would wake up, his room the same as in-game. He would get out of bed and walk over to his drawing desk. He would pause and then say "I guess I should just quit..." Kairu would then walk out of his room and the game would end. This ending would imply Kairu had given up drawing, or perhaps, simply accepted his art block and moved on with his life.

Inspiration Destroyed(Bad Ending)

This ending would be received if you collected 18 to 23 of the 24 drawings, but did not collect all 10 effects. Kairu would wake up, his room dimmer than usual, and completely trashed. He would get out of bed, pause in the middle of his room for a few seconds, then walk over to his drawing desk. He would get what looks like a gun, and walk out of his room. A gunshot would be heard and the game would end. It would be implied that Kairu committed suicide, possibly in front of his family.