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Dream RPG/guide: Difference between revisions

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(added the rest of the walkthrough from the old wiki)
 
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{{Gamepage v2}}
{{Gamepage v2}}


This is a short walkthrough for version 0.00 of Dream RPG, provided by the creator.
Complete guide for Dream RPG (Version 0.00), modified from a walkthrough provided by the creator.
==Start of the Game==
 
='''Intro'''=
=='''Start of the Game'''==
Like most Yume Nikki fangames, the game starts out in the character's bedroom. They refuse to leave their room and they can step out on the balcony and look at their flower, which looks rather sad. Although they don't want to leave their room, there's a 1/5 chance of something special appearing in front of the door when you spawn in the room.
Like most Yume Nikki fangames, the game starts out in the character's bedroom. They refuse to leave their room and they can step out on the balcony and look at their flower, which looks rather sad. Although they don't want to leave their room, there's a 1/5 chance of something special appearing in front of the door when you spawn in the room.


Go to desk to save, go to bed to dream.
Go to desk to save, go to bed to dream.
==Initial Dream==
=='''Initial Dream'''==
In the dream apartment, there are two paths. Going out the door the character normally refuses to go through leads into a library of sorts. In the first room there is a book on the floor that would bring the player to the end game if they defeated all the bosses; however, because the creator was unsure if they were going to work on the game in the future, version 0.00 of the game just gives you a shitty cop-out. Look forward to a proper ending sequence. To the left and right of the room is a room that corresponds to Effects and a room that corresponds to Nightmares; when you get and beat one, the book that corresponds to what you get and who you defeat spawns. You can use the Nightmare room as a marker on how many more Nightmares need to be defeated before accessing the ending.
In the dream apartment, there are two paths. Going out the door the character normally refuses to go through leads into a library of sorts. In the first room there is a book on the floor that would bring the player to the end game if they defeated all the bosses. To the left and right of the room is a room that corresponds to Effects and a room that corresponds to Nightmares; when you get and beat one, the book that corresponds to what you get and who you defeat spawns. You can use the Nightmare room as a marker on how many more Nightmares need to be defeated before accessing the ending.


Back in the dream bedroom, there's a second path that's a rainbow bridge on the protagonist's balcony. However, the dream version of their flower is angry and in their way.
Back in the dream bedroom, there's a second path that's a rainbow bridge on the protagonist's balcony. However, the dream version of their flower is angry and in their way.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
[[File:Balcony.png|right|250px]]
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
|-
! scope="col"|Enemy
! scope="col"|Enemy
Line 21: Line 24:
|An imaginary form of the flower on your real balcony.
|An imaginary form of the flower on your real balcony.
|}
|}
The Balcony Flower is a really easy enemy that just be beaten through spamming attacks. After being b[[File:Balcony.png|thumb]]eaten, the flower wants you to go away and gives you the Plant effect. Before talking to the flower again, go back to the dream apartment bed and heal yourself. The flower still refuses to get out of your way, so...
The Balcony Flower is a really easy enemy that just be beaten through spamming attacks. After being beaten, the flower wants you to go away and gives you the Plant effect. Before talking to the flower again, go back to the dream apartment bed and heal yourself. The flower still refuses to get out of your way, so...
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
|-
! scope="col"|Enemy
! scope="col"|Enemy
Line 37: Line 40:
*Photosynthesis: Healing move.
*Photosynthesis: Healing move.
|}
|}
The Balcony Flower rechallenges you, except it now has the healing move that it gave you. However, it's entirely possible to beat it before it even uses Photosynthesis.
The Balcony Flower challenges you again, except it now has the healing move that it gave you. However, it's entirely possible to beat it before it even uses Photosynthesis.
 
Afterward, the Balcony Flower fades away and will no longer stand in your way for future visits. You can then cross the rainbow bridge to the nexus.
='''Bosses'''=
Both of the bosses are on the same route. You start out in the normal version of the Computer World, with a vending machine that acts as a shop directly above the Nexus connection. To the left, there's the teleport (marked with an icon of an envelope) to the City, but it's not activated. If you want to head straight to the next area, head right for now; if you have the Computer Effect equipped you can talk to one of the number NPCs on the way to get cheap healing. Eventually, you'll reach an area with a bunch of similar teleports, but working. The top and bottom teleports will bring you to a small platform with a Hate Mail enemy. Picking the middle platform brings you to an NPC who, with the Computer Effect, will give you a hint on accessing one of the paths further down the line. Picking the teleport second from the top will bring you to a platform with a switch that will activate the teleport back at the entrance. Head back and take the path to the next area.
 
The City is occupied by Elsen-looking NPCs as well as Anon enemies, who will not attack you unless provoked. If you head right and go past the barricade, you get woken up prematurely. In the third enter-able building, there's a computer that with the Computer effect equipped, you can feed it the Anon Receipts that the enemies drop, as they themselves do not drop money for they are scumbags. To continue on, you have to confront the Anon that's blocking your way into one of the buildings. After defeating them, you can enter the house where you can find a mirror that whisks you to the RPG Maker World (aka graphical cop-out world).
 
The house that you spawn in will bring you to a world map when you exit. There are three destinations on the map: a town, a lonely house, and a tower. The house however will be locked out to you - see the effects section to figure out how to get inside. It's at this point that the paths to the bosses diverge.
 
=='''Survivalist'''==
Head into the town, where most of the buildings can't be entered. If you interact with the well, you can toss money inside; if you throw three in a row, the door to the church will unlock and you can get the Blessing Idea, an equippable separate from the Effects that gives a small boost in HP and MP. The house with the metallic roof will bring you back to the world map and the wooden house will act as a shop.
 
The sign next to the closed town hall will state: "two houses to the right, below the path". Follow the instructions and one of the indistinguishable houses will actually be accessible. Inside, there will be a bed that you can sleep at to recover health, but after you wake up, an innkeeper NPC appears to demand payment. If you refuse to pay or don't have enough, the NPC goes into chaser mode and will catch you almost immediately, sending you to a room. Thankfully, you actually want to do this for once, as a computer (regardless of whether you have the Computer effect or not) will ask you if you want to escape.
 
You will be brought to the post-apocalyptic version of the city, as something went down in the fictional world within the main character's head. With everyone dead, you can go pass the barricade without any trouble, and you can keep going right from there. You eventually enter a building where you find an Anon, who will then attack you as one of the Nightmares.
=='''Goddess'''==
Instead of heading to the post-apocalyptic city, you can instead just make a stop in the town or head straight for the tower. There's no maze, just a straight up walk to the Goddess boss battle from there.
 
='''Effects Guide'''=
=='''Plant'''==
''Watch the eye.''
[[File:DreamRPG_Plant.png|right]]
'''Appearance:''' A flower sprouts from Dreamer's eye
 
'''Passive Effect:''' (+5 ATK, +3 DEF, +2 LUCK, +10 MP)
 
'''Action:''' None.
 
'''Location:'''  Found on the Rainbow Bridge.
 
'''Practical Uses:''' Allows the player to use new abilities such as a healing spell.
 
Obtained from defeating the flower.
=='''Computer'''==
''Beep bopp beep boop.''
[[File:DreamRPG_Computer.png|right]]
'''Appearance:''' A flower sprouts from Dreamer's eye
 
'''Passive Effect:''' (+8 ATK, +5 DEF, -60 HP)
 
'''Action:''' None.
 
'''Location:'''  Found in Computer World.
 
'''Practical Uses:''' Unlocks new dialogue, new areas, and new abilities.
 
In the Computer World, head down from where you are connected from the spawn point, where you have to get into a mandatory fight with a Hate Mail before proceeding to a strange looking tile; alternatively, you can bypass the Hate Mail by taking a teleport that goes directly behind it.
 
You are brought to a red version of the Computer World if you step on the tile. There are Hate Mails roaming around in patterns. Head down and move past the Hate Mails and you will obtain the Computer effect in a folder. However, you will be ambushed by two Hate Mails and a healing Pointer enemy if you head back; this ambush can be skipped if you simply wake up right then and there.
=='''Hero'''==
''Playing dress up.''
[[File:DreamRPG_Hero.png|right]]
'''Appearance:''' A flower sprouts from Dreamer's eye
 
'''Passive Effect:''' (-3 ATK, +8 DEF, -10 AGI)
 
'''Action:''' None.
 
'''Location:'''  Found in RPG Maker World.
 
'''Practical Uses:''' The player gains new abilities.
 
:''You will need the '''Computer''' effect to obtain this effect.''
In the computer world, head left until you see a red tile. Stepping on it would take you to a separate platform in the area, with a lone pillar with text on it; without the Computer effect, it can't be read, but if you have it equipped, it will bring you to a separate area with a hologram display.
 
Trying to interact with the hologram will ask you for a password, which can be found by talking to the number NPCs with the Computer effect equipped. The password is 3958. This will bring you to a dialogue tree that will enable you to unlock a gate; this is the gate that would normally stop you from entering the lonely house in the RPG Maker world. If you head there, you can enter the house where you can find an NPC using the default Ralph sprite, who will quietly award you with the Hero effect.  


Afterward, the Balcony Flower fades away and will no longer stand in your way for future visits. You can then cross the rainbow bridge to the...
='''Enemy Guide'''=
==Nexus==
=='''Hate Mail'''==
In version 0.00, there is only a door that brings you back to the Nexus and one connection:
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
*[[/Computer World/]]
|-
! scope="col"|Enemy
! scope="col"|Hate Mail
|-
|HP/ATK/DEF
|333/9/5
|-
|Scan
|Filled with hate and sometimes spam. Is rather distracting.
|-
|Skills
|
*Slander: Will put you at Unease, which will lower your hit rate.
*Waste Turn: Will laugh at you, which will do nothing.
|-
|Other Information
|
*Takes more damage from Joy element attacks, so is weaker against Plant than other effects.
|}
=='''Pointer'''==
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy
! scope="col"|Pointer
|-
|HP/ATK/DEF
|200/1/10
|-
|Scan
|Despite a sharp point, its more interested in helping its allies instead of fighting you.
|-
|Skills
|
*Customer Support: Heals allies.
|-
|Other Information
|
*Will never attack.
*Can actually be encountered outside of the ambush after getting the Computer effect.
|}
=='''Anon'''==
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy
! scope="col"|Anon
|-
|HP/ATK/DEF
|350/11/7
|-
|Scan
|Grade-A scumbag that doesn't even drop money.
|-
|Skills
|*Waste Turn: Due to being part Hate Mail, Anons spend half their time laughing at you instead of doing anything.
|-
|Other Information
|
*Attacks are of Sorrow element.
*True to their description, they don't drop money, but Anon Receipts that have to be traded in for money.
|}
=='''Survivalist (Nightmare)'''==
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy
! scope="col"|Survivalist (Nightmare)
|-
|HP/ATK/DEF
|450/10/10
|-
|Scan
|Perpetual hate is what's kept them alive. Why are you fighting them? Do you just feel guilt that nothing wrong has ever happened to you?
|-
|Skills
|
*Grotesque Laugh: Debuffs your defense for 3 turns.
|-
|Other Information
|
*Is quite literally an in-engine recolor of Anon.
*"Hahahaha, fuck you! You don't even get a proper battle sprite from me, only a shitty in-engine recolor! Hahahahahahaaha!"
|}
=='''Goddess (Nightmare)'''==
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy
! scope="col"|Goddess (Nightmare)
|-
|HP/ATK/DEF
|600/11/7
|-
|Scan
|Doesn't like being forgotten. You haven't forgotten her, have you?
|-
|Skills
|
*Goddess Screech: Buffs own attack for 2 turns.
|-
|Other Information
|
*The fight my one playtester complained the most about. Originally had an additional attack that heals herself but it quickly turned her into an annoying fight.
|}
='''Ending Guide'''=
Defeat all three bosses: Balcony Flower, Survivalist (Nightmare), and Goddess. In the dream bedroom, head down and interact with the teal book.
[[Category:Walkthroughs]]
[[Category:Walkthroughs]]

Latest revision as of 00:35, 3 April 2024

Game Walkthrough Gallery Theories

Complete guide for Dream RPG (Version 0.00), modified from a walkthrough provided by the creator.

Intro

Start of the Game

Like most Yume Nikki fangames, the game starts out in the character's bedroom. They refuse to leave their room and they can step out on the balcony and look at their flower, which looks rather sad. Although they don't want to leave their room, there's a 1/5 chance of something special appearing in front of the door when you spawn in the room.

Go to desk to save, go to bed to dream.

Initial Dream

In the dream apartment, there are two paths. Going out the door the character normally refuses to go through leads into a library of sorts. In the first room there is a book on the floor that would bring the player to the end game if they defeated all the bosses. To the left and right of the room is a room that corresponds to Effects and a room that corresponds to Nightmares; when you get and beat one, the book that corresponds to what you get and who you defeat spawns. You can use the Nightmare room as a marker on how many more Nightmares need to be defeated before accessing the ending.

Back in the dream bedroom, there's a second path that's a rainbow bridge on the protagonist's balcony. However, the dream version of their flower is angry and in their way.

Balcony.png
Enemy Balcony Flower
HP/ATK/DEF 160/12/6
Scan An imaginary form of the flower on your real balcony.

The Balcony Flower is a really easy enemy that just be beaten through spamming attacks. After being beaten, the flower wants you to go away and gives you the Plant effect. Before talking to the flower again, go back to the dream apartment bed and heal yourself. The flower still refuses to get out of your way, so...

Enemy Balcony Flower
HP/ATK/DEF 220/12/6
Scan An imaginary form of the flower on your real balcony... now with a healing move.
Skills
  • Photosynthesis: Healing move.

The Balcony Flower challenges you again, except it now has the healing move that it gave you. However, it's entirely possible to beat it before it even uses Photosynthesis.

Afterward, the Balcony Flower fades away and will no longer stand in your way for future visits. You can then cross the rainbow bridge to the nexus.

Bosses

Both of the bosses are on the same route. You start out in the normal version of the Computer World, with a vending machine that acts as a shop directly above the Nexus connection. To the left, there's the teleport (marked with an icon of an envelope) to the City, but it's not activated. If you want to head straight to the next area, head right for now; if you have the Computer Effect equipped you can talk to one of the number NPCs on the way to get cheap healing. Eventually, you'll reach an area with a bunch of similar teleports, but working. The top and bottom teleports will bring you to a small platform with a Hate Mail enemy. Picking the middle platform brings you to an NPC who, with the Computer Effect, will give you a hint on accessing one of the paths further down the line. Picking the teleport second from the top will bring you to a platform with a switch that will activate the teleport back at the entrance. Head back and take the path to the next area.

The City is occupied by Elsen-looking NPCs as well as Anon enemies, who will not attack you unless provoked. If you head right and go past the barricade, you get woken up prematurely. In the third enter-able building, there's a computer that with the Computer effect equipped, you can feed it the Anon Receipts that the enemies drop, as they themselves do not drop money for they are scumbags. To continue on, you have to confront the Anon that's blocking your way into one of the buildings. After defeating them, you can enter the house where you can find a mirror that whisks you to the RPG Maker World (aka graphical cop-out world).

The house that you spawn in will bring you to a world map when you exit. There are three destinations on the map: a town, a lonely house, and a tower. The house however will be locked out to you - see the effects section to figure out how to get inside. It's at this point that the paths to the bosses diverge.

Survivalist

Head into the town, where most of the buildings can't be entered. If you interact with the well, you can toss money inside; if you throw three in a row, the door to the church will unlock and you can get the Blessing Idea, an equippable separate from the Effects that gives a small boost in HP and MP. The house with the metallic roof will bring you back to the world map and the wooden house will act as a shop.

The sign next to the closed town hall will state: "two houses to the right, below the path". Follow the instructions and one of the indistinguishable houses will actually be accessible. Inside, there will be a bed that you can sleep at to recover health, but after you wake up, an innkeeper NPC appears to demand payment. If you refuse to pay or don't have enough, the NPC goes into chaser mode and will catch you almost immediately, sending you to a room. Thankfully, you actually want to do this for once, as a computer (regardless of whether you have the Computer effect or not) will ask you if you want to escape.

You will be brought to the post-apocalyptic version of the city, as something went down in the fictional world within the main character's head. With everyone dead, you can go pass the barricade without any trouble, and you can keep going right from there. You eventually enter a building where you find an Anon, who will then attack you as one of the Nightmares.

Goddess

Instead of heading to the post-apocalyptic city, you can instead just make a stop in the town or head straight for the tower. There's no maze, just a straight up walk to the Goddess boss battle from there.

Effects Guide

Plant

Watch the eye.

DreamRPG Plant.png

Appearance: A flower sprouts from Dreamer's eye

Passive Effect: (+5 ATK, +3 DEF, +2 LUCK, +10 MP)

Action: None.

Location: Found on the Rainbow Bridge.

Practical Uses: Allows the player to use new abilities such as a healing spell.

Obtained from defeating the flower.

Computer

Beep bopp beep boop.

DreamRPG Computer.png

Appearance: A flower sprouts from Dreamer's eye

Passive Effect: (+8 ATK, +5 DEF, -60 HP)

Action: None.

Location: Found in Computer World.

Practical Uses: Unlocks new dialogue, new areas, and new abilities.

In the Computer World, head down from where you are connected from the spawn point, where you have to get into a mandatory fight with a Hate Mail before proceeding to a strange looking tile; alternatively, you can bypass the Hate Mail by taking a teleport that goes directly behind it.

You are brought to a red version of the Computer World if you step on the tile. There are Hate Mails roaming around in patterns. Head down and move past the Hate Mails and you will obtain the Computer effect in a folder. However, you will be ambushed by two Hate Mails and a healing Pointer enemy if you head back; this ambush can be skipped if you simply wake up right then and there.

Hero

Playing dress up.

DreamRPG Hero.png

Appearance: A flower sprouts from Dreamer's eye

Passive Effect: (-3 ATK, +8 DEF, -10 AGI)

Action: None.

Location: Found in RPG Maker World.

Practical Uses: The player gains new abilities.

You will need the Computer effect to obtain this effect.

In the computer world, head left until you see a red tile. Stepping on it would take you to a separate platform in the area, with a lone pillar with text on it; without the Computer effect, it can't be read, but if you have it equipped, it will bring you to a separate area with a hologram display.

Trying to interact with the hologram will ask you for a password, which can be found by talking to the number NPCs with the Computer effect equipped. The password is 3958. This will bring you to a dialogue tree that will enable you to unlock a gate; this is the gate that would normally stop you from entering the lonely house in the RPG Maker world. If you head there, you can enter the house where you can find an NPC using the default Ralph sprite, who will quietly award you with the Hero effect.

Enemy Guide

Hate Mail

Enemy Hate Mail
HP/ATK/DEF 333/9/5
Scan Filled with hate and sometimes spam. Is rather distracting.
Skills
  • Slander: Will put you at Unease, which will lower your hit rate.
  • Waste Turn: Will laugh at you, which will do nothing.
Other Information
  • Takes more damage from Joy element attacks, so is weaker against Plant than other effects.

Pointer

Enemy Pointer
HP/ATK/DEF 200/1/10
Scan Despite a sharp point, its more interested in helping its allies instead of fighting you.
Skills
  • Customer Support: Heals allies.
Other Information
  • Will never attack.
  • Can actually be encountered outside of the ambush after getting the Computer effect.

Anon

Enemy Anon
HP/ATK/DEF 350/11/7
Scan Grade-A scumbag that doesn't even drop money.
Skills *Waste Turn: Due to being part Hate Mail, Anons spend half their time laughing at you instead of doing anything.
Other Information
  • Attacks are of Sorrow element.
  • True to their description, they don't drop money, but Anon Receipts that have to be traded in for money.

Survivalist (Nightmare)

Enemy Survivalist (Nightmare)
HP/ATK/DEF 450/10/10
Scan Perpetual hate is what's kept them alive. Why are you fighting them? Do you just feel guilt that nothing wrong has ever happened to you?
Skills
  • Grotesque Laugh: Debuffs your defense for 3 turns.
Other Information
  • Is quite literally an in-engine recolor of Anon.
  • "Hahahaha, fuck you! You don't even get a proper battle sprite from me, only a shitty in-engine recolor! Hahahahahahaaha!"

Goddess (Nightmare)

Enemy Goddess (Nightmare)
HP/ATK/DEF 600/11/7
Scan Doesn't like being forgotten. You haven't forgotten her, have you?
Skills
  • Goddess Screech: Buffs own attack for 2 turns.
Other Information
  • The fight my one playtester complained the most about. Originally had an additional attack that heals herself but it quickly turned her into an annoying fight.

Ending Guide

Defeat all three bosses: Balcony Flower, Survivalist (Nightmare), and Goddess. In the dream bedroom, head down and interact with the teal book.