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Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

(added English translation of a5+ Revision_B by Wavyup)
 
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{{Gamepage v2}}
{{Gamepage v2}}
{{Gamebox
{{Gamebox
|image = WitoruAlphaFivePlusTitle.png
| image = WitoruAlphaFivePlusTitle.png
|caption = Witoru / Neta Dream ver.α5+ Title Screen
| caption = Witoru ver.α5+ Title Screen
|Version = α5+ (2019/08/04)
| Version = β ++ (2020/11/04)
|Creator = [[Atteiu (あっていう)]]
| Creator = [[Atteiu (あっていう)]]
|Language = Japanese
| Language = Japanese
|Engine = {{Engine|RPG Maker 2000}}
| Engine = {{Engine|RPG Maker 2000}}
|Date = {{Date|2010-6-13}}
| Date = 2010-6-13
|hero2 = YonGohRemake1.png
| hero2 = YonGohRemake1.png
|Protagonist = [[Yon Goh/No. 4 (4号)]]
| Protagonist = [[Yon Goh/No. 4 (4号)]]
|Nexus Doors = 8
| Nexus Doors = 8
|Effects = 9 + 1
| Effects = 21
|Endings = 4}}
| Endings = 4
}}


==Overview==
==Overview==
'''Witoru / Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[Atteiu (あっていう)|Atteiu]], aka. D.S.Sorcerer (亡霊魔導師), around 2009~2010. It stars [[Yon Goh/No. 4 (4号)|Yon Goh]] and seems to be a parody of other Yume Nikki Fangames. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.
'''Witoru -DREAM SIMULATOR- (うぃとる)''' is a Yume Nikki fangame made by [[Atteiu (あっていう)|Atteiu]], aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars [[Yon Goh/No. 4 (4号)|Yon Goh]] and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.


==Gameplay==
==Gameplay==
Line 22: Line 23:
In version '''0.4D(++)''', pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version '''R.4F''', there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.
In version '''0.4D(++)''', pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version '''R.4F''', there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.


The game was completely revamped in Version '''α5+''', with many graphical updates and other improvements. Along with the minigame '''Two Step Legend''' from previous versions, there is a new one titled '''NIFU'''.
The game was completely revamped in Version '''α5+''', with many graphical updates and other improvements. Along with the minigame '''Two Step Legend''' from previous versions, there is are new ones titled '''NIFU''' and a remake of Atteiu's earlier project, '''Samayoi Nikki (Wandering Diary).'''


==Arts (Effects)==
==Arts (Effects)==
Line 29: Line 30:
!Image
!Image
!Description
!Description
|-
|'''Noh Mask'''
|
|Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
|-
|-
|'''Jet'''<br />(ジェット)
|'''Jet'''<br />(ジェット)
|[[File:YonGohRemake5.png|center]]
|[[File:YonGohRemake5.png|center]]
|Yon Goh wears a jetpack, which increases his speed.
|Yongou wears a jetpack, which increases his speed.
|-
|-
|'''Sword'''<br />(刀)
|'''Sword'''<br />(刀)
|[[File:YonGohRemake6.png|center]]
|[[File:YonGohRemake6.png|center]]
|Yon Goh carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
|Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
|-
|-
|'''Drum'''<br />(ドラム)
|'''Drum'''<br />(ドラム)
|[[File:YonGohRemake3.png|center]]
|[[File:YonGohRemake3.png|center]]
|Yon Goh becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
|Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
|-
|-
|'''Digital'''<br />(デジタル)
|'''Digital'''<br />(デジタル)
|[[File:YonGohRemake2.png|center]]
|[[File:YonGohRemake2.png|center]]
|Yon Goh becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
|Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
|-
|-
|'''Vision'''<br />(まぼろし)
|'''Vision'''<br />(まぼろし)
|[[File:YonGohRemake4.png|center]]
|[[File:YonGohRemake4.png|center]]
|Yon Goh has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
|Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
|-
|-
|'''Moonlight'''<br />(月光)
|'''Moonlight'''<br />(月光)
|[[File:YonGohRemake7.png|center]]
|[[File:YonGohRemake7.png|center]]
|Yon Goh becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
|Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
|-
|-
|'''Tatami shield'''<br />(畳シールド)
|'''Tatami shield'''<br />(畳シールド)
|[[File:YonGohRemake8.png|center]]
|[[File:YonGohRemake8.png|center]]
|Yon Goh carries a Tatami mat for a shield. Unlike previous versions, he actually ''can ''knock chasers back a bit when they run into it.
|Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
|-
|-
|'''1-bit '''<br />(白黒)
|'''1-bit '''<br />(白黒)
|[[File:YonGohRemake9.png|center]][[File:YonGohRemake11.png|center]]
|[[File:YonGohRemake9.png|center]][[File:YonGohRemake11.png|center]]
|Yon Goh becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
|Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
|-
|-
|'''Shadow'''<br />(影)
|'''Shadow'''<br />(影)
|[[File:YonGohRemake10.png|center]]
|[[File:YonGohRemake10.png|center]]
|Yon Goh becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
|Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
|-
|'''Octopus'''
|[[File:yongohoctopus.png|center]]
|Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
|-
|'''Spear'''
|[[File:yongohspear.png|center]]
|Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
|-
|'''Squid'''
|[[File:yongohsquid.png|center]]
|Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
|-
|'''0.00'''
|[[File:yongoh000.png|center]]
|Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
|-
|'''Music Player'''
|[[File:yongohmusplayer.png|center]]
|Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
|-
|'''Natural Water'''
|[[File:yongohnatwater.png|center]]
|Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
|-
|'''Smoke'''
|[[File:yongohsmoke.png|center]]
|Yongou becomes made of smoke, causing acid rain(?) to fall.
|-
|'''TV-VCR'''
|[[File:yongohtv.png|center]]
|Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
|-
|'''Freezing'''
|[[File:yongohfreeze.png|center]]
|Yongou's body is frozen and his speed is drastically decreased.
|-
|'''Petrification'''
|[[File:yongohpetrif.png|center]]
|Yongou's body is turned to stone and his speed is drastically decreased.
|-
|
|
|(This art has no name.) Yongou becomes glitched out.
|-
|-
|'''Close'''<br />(閉じる)
|'''Close'''<br />(閉じる)
|N/A
|N/A
|This Art does not change Yon Goh's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yon Goh to the nexus. SHIFT cancels this action while the window is shown.
|This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
|}
|}


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</gallery>
</gallery>


==Gameplay Video (Version 0.77)==
==Gameplay Video (Version 0.79)==
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]]
{{#ev:youtube|3Mg8jJ4pqx8|dimensions=400x300|alignment=center|container=frame}}


==Download Links==
==Download Links==
==='''Original'''===
==='''Original'''===
{| class="wikitable"
{| class="article-table"
!Version
!Version
!Date
!Date
Line 229: Line 278:
!Note
!Note
|-
|-
|'''α5+'''
|'''β++'''
|November 4, 2020
|[https://atteiu.wixsite.com/witoru/top Website]
|[https://drive.google.com/file/d/1sQ2ZCDdp3P9yDWcxWAFN1Djz3CaAQgxU/view '''Google Drive''']
[https://drive.google.com/file/d/1l2q4mYODBlfV6TYPU7xBZc9z7gKoqWrW/view '''Patch''']
|
|-
|α5+
|{{Date|2019-08-04}}
|{{Date|2019-08-04}}
|[https://atteiu.wixsite.com/witoru/top '''Website''']
|[https://atteiu.wixsite.com/witoru/top Website]
|'''[https://drive.google.com/file/d/1P2LTpxFR4Qp9R_p4Clz_vErpvZOcCStC/view Google Drive]'''
|[https://drive.google.com/file/d/1P2LTpxFR4Qp9R_p4Clz_vErpvZOcCStC/view Google Drive]
|
|
|-
|-
Line 244: Line 300:


==='''Translations'''===
==='''Translations'''===
{| class="wikitable"
{| class="article-table"
!Version
!Version
!Date
!Date
Line 250: Line 306:
!Download
!Download
!Note
!Note
|-
|'''β ++'''
|'''April 30, 2023 (May 29, 2023 for Revision B)'''
|[https://twitter.com/nulsdevcenter/status/1652781729151856641 '''Twitter''']<br>[https://twitter.com/nulsdevcenter/status/1663193788586803200 '''Twitter (Revision B)''']
|'''[https://mega.nz/file/wlcXUSqQ#fLA9Ft8RY-smaIt-pXy172VyQd657ipaOgay_mhKfJg Material Files (Revision B)][https://mega.nz/file/8skXkJCC#fGuOwG17VcH0nuuPC04FdaOCuc9Qrb4JunORNYDcUDg Map Files (Revision B)]'''(English)
|Combine the contents of both files to run the game
'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.'''
|-
|-
|'''α5+'''
|'''α5+'''
|'''[[:Category:Released in 2020|May 31, 2020]]'''
|'''[[:Category:Released in 2020|May 31, 2020]]'''
|[https://twitter.com/nulsdevcenter/status/1267322385608265728 '''Twitter''']
|[https://twitter.com/nulsdevcenter/status/1267322385608265728 '''Twitter''']
|[https://mega.nz/file/1okH1YwI#8T4vMiWrq5ecKK8aspdF6mAHGoZ2Z57CWu9uql_cn_A '''English (Revision_B)''']
|(Missing)
|'''Uses RPG Maker 2003 instead of 2000. Translated by [[User:WavyUp|Wavyup]].'''
|'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage'''
|-
|-
|R.4F
|R.4F
Line 261: Line 324:
|'''[https://twitter.com/nulsdevcenter/status/1166377909868613637 Twitter]'''
|'''[https://twitter.com/nulsdevcenter/status/1166377909868613637 Twitter]'''
|[https://www.dropbox.com/s/4n0ih85ym21xumm/ English (Revision_D7)]
|[https://www.dropbox.com/s/4n0ih85ym21xumm/ English (Revision_D7)]
|'''Uses RPG Maker 2003 instead of 2000. Translated by [[User:WavyUp|Wavyup]].'''
|'''Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage'''
|-
|-
|R.4F
|R.4F
|{{Date|2016-01-24}}
|{{Date|2016-01-24}}
|[https://twitter.com/nulsdevcenter/status/1184854293024653312 Twitter]
|[https://twitter.com/nulsdevcenter/status/1184854293024653312 Twitter]
|[https://www.dropbox.com/s/j3qe269oczltx39/Witoru%20R.4F%20Korean%202.1%20version.7z Korean (2.1)]
|(Missing)
|Uses RPG Maker 2003 instead of 2000. Translated by [[User:WavyUp|Wavyup]].
|Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.
|}
|}


Line 277: Line 340:
==Trivia==
==Trivia==
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
'R.4F' means 'Return.79', so the actual version of this game is 0.79. '0.4D' means '0.77', as well. (16X4+F(15)=79,16X4+D(13)=77)
Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well.  
Converting these values to decimal, we can say that:
16 * 4 + F(15) = 79, and
16 * 4 + D(13) = 77.


{{Template:NavBoxAtteiu(あっていう)}}
{{Template:NavBoxAtteiu(あっていう)}}

Latest revision as of 04:10, 14 December 2024

Game Walkthrough Gallery Theories
Witoru (うぃとる) DREAM SIMULATOR
WitoruAlphaFivePlusTitle.png
Witoru ver.α5+ Title Screen
Release
Latest Version

β ++ (2020/11/04)

Creator

Atteiu (あっていう)

Language

Japanese

Engine

RPG Maker 2000

Release Date

June 13, 2010

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

8

Effects

21

Endings

4


Overview

Witoru -DREAM SIMULATOR- (うぃとる) is a Yume Nikki fangame made by Atteiu, aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars Yon Goh and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.

Gameplay

Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.

In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.

The game was completely revamped in Version α5+, with many graphical updates and other improvements. Along with the minigame Two Step Legend from previous versions, there is are new ones titled NIFU and a remake of Atteiu's earlier project, Samayoi Nikki (Wandering Diary).

Arts (Effects)

Effect Image Description
Noh Mask Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
Jet
(ジェット)
YonGohRemake5.png
Yongou wears a jetpack, which increases his speed.
Sword
(刀)
YonGohRemake6.png
Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
Drum
(ドラム)
YonGohRemake3.png
Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
Digital
(デジタル)
YonGohRemake2.png
Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
Vision
(まぼろし)
YonGohRemake4.png
Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
Moonlight
(月光)
YonGohRemake7.png
Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
Tatami shield
(畳シールド)
YonGohRemake8.png
Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
1-bit
(白黒)
YonGohRemake9.png
YonGohRemake11.png
Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
Shadow
(影)
YonGohRemake10.png
Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
Octopus
Yongohoctopus.png
Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
Spear
Yongohspear.png
Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
Squid
Yongohsquid.png
Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
0.00
Yongoh000.png
Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
Music Player
Yongohmusplayer.png
Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
Natural Water
Yongohnatwater.png
Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
Smoke
Yongohsmoke.png
Yongou becomes made of smoke, causing acid rain(?) to fall.
TV-VCR
Yongohtv.png
Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
Freezing
Yongohfreeze.png
Yongou's body is frozen and his speed is drastically decreased.
Petrification
Yongohpetrif.png
Yongou's body is turned to stone and his speed is drastically decreased.
(This art has no name.) Yongou becomes glitched out.
Close
(閉じる)
N/A This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
Effects Image Description
Normal (Nomal)
YonGohSprite.png
Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
Mineral Water
WitoEff03.png
Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
Drum
WitoEff15.png
Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near the subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White
WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.

Jet-N (Disabled) / Jet (Upgraded)
WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. Jet-N doesn't count as an Effect, so you have to upgrade it.

Sword
WitoEff07.png
Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox
WitoEff09.png
Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital
WitoEff11.png
Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" allowing you to detect hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.

(Note: This Effect is essential when you get Petrification Effect and various hidden items in R.4F version.)

Luminescence Function
WitoEff18.png
Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug)
WitoEff19.png
Yon Goh's walking directions become scrambled.
Squid
WitoEff10.png
Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
Octopus
WitoEff06.png
Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.

Disappearance (v0.4D++) / Vanish (vR.4F)
WitoEff01.png
Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
Ver.0.00
WitoEff08.png
Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled) / Gameboy
WitoEff04.png
Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
Music Player-N(Disabled) / Music Player
WitoEff13.png
Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
Tatami Shield
WitoEff16.png
Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction)
WitoEff14.png
Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.

In version 0.4D, the Octopus Effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.

Sand Storm
WitoEff05.png
Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing
WitoEff20.png
Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
Smoke Pollution
WitoEff12.png
Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask / OHMAN! (OMEN)
WitoEff21.png
Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.

Unused / Old Effects

Note that all of the unused Effect don't have their own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes a drill.
Atteiu Fox
(Eyes Closed)
Witoru Unused Effect03.png
The Atteiu Fox Effect, only with closed eyes.
Old and unused effects.

Gameplay Images (Version α5+)

Gameplay Video (Version 0.79)

Download Links

Original

Version Date Announcement Download Note
β++ November 4, 2020 Website Google Drive

Patch

α5+

August 4, 2019

Website Google Drive
R.4F ? ? Axfc

Patch

The patch is needed to progress further in a specific location.

Translations

Version Date Announcement Download Note
β ++ April 30, 2023 (May 29, 2023 for Revision B) Twitter
Twitter (Revision B)
Material Files (Revision B)Map Files (Revision B)(English) Combine the contents of both files to run the game

Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.

α5+ May 31, 2020 Twitter (Missing) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage
R.4F

December 29, 2018

Twitter English (Revision_D7) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage
R.4F

January 24, 2016

Twitter (Missing) Uses RPG Maker 2003 instead of 2000. Translated by Nulsdodage.

External Links

Trivia

In earlier development, this game's name was 'つぃとる'.

Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well. Converting these values to decimal, we can say that: 16 * 4 + F(15) = 79, and 16 * 4 + D(13) = 77.