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| [[File:NJtitle1.png|thumb|N'Oubliez Jamais start screen]]
| | {{Gamepage v2}} |
| | {{Gamebox |
| | |image = NJtitle1.png |
| | |caption = N'Oubliez Jamais' Title Screen |
| | |Version = N/A |
| | |Creator = [[Perverse Suffering]] |
| | |Language = English |
| | |Engine = {{Engine|RPG Maker 2003}} |
| | |Date = 2010 |
| | |hero2 = AlReeSprite.PNG |
| | |Protagonist = [[Al Ree]] |
| | |Nexus Doors = N/A |
| | |Effects = N/A |
| | |Endings = 5}} |
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| | ==Overview== |
| | '''N'Oubliez Jamais''' (lit. ''Never Forget'') is an English Yume Nikki fangame made by [[Perverse Suffering]], known for its unique, realistic approach to the dream system. As opposed to having a single, interconnected dream world, the player is randomly placed in a linear set of locations, the end of the dream depending on the choices of the player. This system of short, random activities is comparable Nintendo's [[wikipedia:Wario_(franchise)#WarioWare_games|WarioWare]] game series. |
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| | During a period of uploading screenshots for a potential update on Uboachan, Perverse Suffering disappeared for multiple months, returning on April 23rd, 2013 to announce the game's cancellation. The game was developed in RPG Maker 2003. |
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| | ==Gameplay== |
| | As mentioned above, N'Oubliez Jamais sends the player to a random location with a scripted event. The players actions (or how deep they go into the dream sequence) give them a different type of memory at the end of the dream: |
| | *'''Cruel''' |
| | *'''Happy''' |
| | *'''Rage''' |
| | *'''Illusion''' |
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| | The ending of the game is determined by the first type of memory the player collects 5 memories for, regardless of the amount of other memory types. |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span dir="ltr" id="eow-title" style="border-style: initial; border-color: initial; font-size: 22px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; " title="Yume Nikki fangames- N'Oubliez Jamais">N'Oubliez Jamais is very different </span><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">from other </span></p>
| | ===Controls=== |
| | *'''Move''' - Arrow Keys |
| | *'''Interact/Select''' - Z/Space/Enter |
| | *'''Open Menu/Cancel''' - X/C/Esc |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">yume nikki fangames. The game has no</span></p>
| | ==Plot== |
| | The game stars [[Al Ree]], a young boy described as a prophet by the menu screen (evidenced by his dreams affecting reality). |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">effects to collect; instead you collect</span></p>
| | Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to exit his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray, but may be modified gradually by collecting memories. |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">memories you get when you go sleep in your</span></p>
| | ==Effects== |
| | Unlike other fangames, effects are not equippable and are assigned to the player based on their current dream. |
| | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" |
| | |- |
| | !Name (Unofficial) |
| | !Effect |
| | !Description |
| | |- |
| | |'''Bucket Head''' |
| | |[[File:NJeff1.PNG|center]] |
| | |Al's head is replaced with a full wooden bucket of water, making him able to save Mom from the stove fires. |
| | |- |
| | |'''Sideways''' |
| | |[[File:NJeff3.PNG|center]] |
| | |Al is floating sideways, walking on walls.<ref>A piece of his head floats above him as a bug, due to Charset size limitations and the head being placed as an event in the map.</ref> |
| | |- |
| | |'''Flute''' |
| | |[[File:NJeff2.PNG|center]] |
| | |Al plays a flute, calming the reapers and saving Dad. |
| | |- |
| | |'''Al's Cat''' |
| | |[[File:NJeff4.PNG|center]] |
| | |Al becomes his cat. Used to save his cat from pack of dogs. |
| | |} |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">bed.</span></p>
| | ==Download== |
| | {| class="article-table" border="1" style="width: 100%;" |
| | !Version |
| | !Date |
| | !Announcement |
| | !Download |
| | |- |
| | |'''N/A''' |
| | |// |
| | |// |
| | |'''[http://www.mediafire.com/?7a1m4aqkvlf73va Mediafire]''' |
| | |} |
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">There are 5 different types of memories:</span></p>
| | ==Footnotes== |
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| #<span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">Cruel</span>
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| #<span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">Happy</span>
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| #<span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">Rage</span>
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| #<span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">Illusion</span>
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="background-color: transparent; font-size: 22px; line-height: 1.1363em; ">The main character is Al Ree.</span></p>
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 22px; font-style: normal; line-height: 25px; ">Both of Al Ree's Parents live in the house.</span></p>
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 13px; line-height: 18px; ">The game doesn't revolve around a shut-in who refuses to go outside. In fact, you can freely roam the front part of</span></p>
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 13px; line-height: 18px; ">your apartment building and even in a small alley to the left of it.</span></p>
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| <h5 style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 13px; line-height: 18px; ">In order to beat the game, you must collect 5 of at least one type of memory. The first memory you collect 5 of</span></h5>
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| <h5 style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 13px; line-height: 18px; ">will determine the type of ending you get. (for example, if you get 4 happy memories but 5 rage memories, you'll</span></h5>
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| <p style="margin-top: 0px; margin-bottom: 5px; border-style: initial; border-color: initial; font-size: 1.8333em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(235, 235, 235); height: 1.1363em; max-height: 1.1363em; line-height: 1.1363em; color: rgb(51, 51, 51); overflow-x: hidden; overflow-y: hidden; font-family: arial, sans-serif; text-align: left;"><span style="font-size: 13px; line-height: 18px; ">still get the rage ending because you got 5 of those first.)</span></p>
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| [[Category:Fangames]] | | [[Category:Fangames]] |
| | [[Category:Cancelled(discontinued) games]] |
| | [[Category:Fangames With Endings]] |
| | [[Category:Non-traditional Fangames]] |
| | [[Category:Released in 2010]] |
| | [[Category:English Fangames]] |
| | [[Category:Fangames Made in RPG Maker 2003]] |
Overview
N'Oubliez Jamais (lit. Never Forget) is an English Yume Nikki fangame made by Perverse Suffering, known for its unique, realistic approach to the dream system. As opposed to having a single, interconnected dream world, the player is randomly placed in a linear set of locations, the end of the dream depending on the choices of the player. This system of short, random activities is comparable Nintendo's WarioWare game series.
During a period of uploading screenshots for a potential update on Uboachan, Perverse Suffering disappeared for multiple months, returning on April 23rd, 2013 to announce the game's cancellation. The game was developed in RPG Maker 2003.
Gameplay
As mentioned above, N'Oubliez Jamais sends the player to a random location with a scripted event. The players actions (or how deep they go into the dream sequence) give them a different type of memory at the end of the dream:
- Cruel
- Happy
- Rage
- Illusion
The ending of the game is determined by the first type of memory the player collects 5 memories for, regardless of the amount of other memory types.
Controls
- Move - Arrow Keys
- Interact/Select - Z/Space/Enter
- Open Menu/Cancel - X/C/Esc
Plot
The game stars Al Ree, a young boy described as a prophet by the menu screen (evidenced by his dreams affecting reality).
Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to exit his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray, but may be modified gradually by collecting memories.
Effects
Unlike other fangames, effects are not equippable and are assigned to the player based on their current dream.
Name (Unofficial)
|
Effect
|
Description
|
Bucket Head
|
|
Al's head is replaced with a full wooden bucket of water, making him able to save Mom from the stove fires.
|
Sideways
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|
Al is floating sideways, walking on walls.[1]
|
Flute
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|
Al plays a flute, calming the reapers and saving Dad.
|
Al's Cat
|
|
Al becomes his cat. Used to save his cat from pack of dogs.
|
Download
Version
|
Date
|
Announcement
|
Download
|
N/A
|
//
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//
|
Mediafire
|
- ↑ A piece of his head floats above him as a bug, due to Charset size limitations and the head being placed as an event in the map.