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N'Oubliez Jamais: Difference between revisions

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{{Template:Gamepage}}{{Template:Gamebox
{{Gamepage v2}}
|headercolor = Green
{{Gamebox
|headerfontcolor = Black
|image = NJtitle1.png
|image = NJtitle1.png
|caption = The game's caliginous title screen.
|caption = N'Oubliez Jamais' Title Screen
|Version = N/A
|Creator = [[Perverse Suffering]]
|Creator = [[Perverse Suffering]]
|Software = [[RPGMaker 2003]]
|Language = English
|Date = Late 2010
|Engine = {{Engine|RPG Maker 2003}}
|Date = 2010
|hero2 = AlReeSprite.PNG
|Protagonist = [[Al Ree]]
|Protagonist = [[Al Ree]]
|Nexus Doors = N/A
|Nexus Doors = N/A
|Effects = N/A
|Effects = N/A
|Endings = 5}}''{{Template:Quote|It's clever, but is it Art?|[http://www.nobelprize.org/nobel_prizes/literature/laureates/1907/kipling-bio.html/ Rudyard Kipling]|British poet}}N'Oubliez Jamais'' (French for "never forget") is Russian author [[Perverse Suffering]]'s supposedly unfinished fangame title, an entry into the experimental gaming genre drastically different from the original ''Yume Nikki'' and its more traditional fangames, and taking a much more realistic appraoch to lucid dreaming. Upon entering the bed, the player is immersed in a short dream chosen at random, as opposed to the common nexus leading to wherever one chooses to go. The only input the player is allowed is how they deal with each dream, i.e., their actions will have consequences on the outcome of the game. Jamais has been often compared, by fans, to games like Nintendo's [http://en.wikipedia.org/wiki/Wario_(franchise)#WarioWare_games WarioWare] in this regard.
|Endings = 5}}


__TOC__
==Overview==
==Protagonist and Bedroom==
'''N'Oubliez Jamais''' (lit. ''Never Forget'') is an English Yume Nikki fangame made by [[Perverse Suffering]], known for its unique, realistic approach to the dream system. As opposed to having a single, interconnected dream world, the player is randomly placed in a linear set of locations, the end of the dream depending on the choices of the player. This system of short, random activities is comparable Nintendo's [[wikipedia:Wario_(franchise)#WarioWare_games|WarioWare]] game series.
You play as [[Al Ree]], a young boy who, according to the menu screen, is a prophet, as is evidenced throughout the game once more dreams are completed. For example, experiencing certain dreams produce a number of memorabilia in the protagonist's bedroom.


Ree, unlike many Madotsuki and similar protagonists, lives in a three-room apartment with his parents and cat, and is able to traverse the outside of his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray. Randomly there will be either a red-headed girl leaning out a nearby window or a silver car on the street.
During a period of uploading screenshots for a potential update on Uboachan, Perverse Suffering disappeared for multiple months, returning on April 23rd, 2013 to announce the game's cancellation. The game was developed in RPG Maker 2003.


Though Al Ree's tone, as deducted from his annotations to gathered memories (see [[N'Oubliez Jamais#Gameplay|Gameplay]]),
==Gameplay==
==Gameplay==
As mentioned above, N'Oubliez Jamais sends the player to a random location with a scripted event. The players actions (or how deep they go into the dream sequence) give them a different type of memory at the end of the dream:
*'''Cruel'''
*'''Happy'''
*'''Rage'''
*'''Illusion'''


This fangame works quite unlike any others. Instead of exploring a set dream world, you have different mini-game like environments for you to explore. The way it works is like this: When you go to bed, you are transported to an area. You may have to put out a fire, or explore a maze. Depending on what you do, when the dream ends, you get one of four memories. The four memory types are:
The ending of the game is determined by the first type of memory the player collects 5 memories for, regardless of the amount of other memory types.


#Cruel
===Controls===
#Happy
*'''Move''' - Arrow Keys
#Rage
*'''Interact/Select''' - Z/Space/Enter
#Illusion
*'''Open Menu/Cancel''' - X/C/Esc
The ending is determined on whichever type you get 5 of each for, without exception. For instance, let's say you get 4 Happy memories, but then you get 5 Cruel Memories first. You'd still get the Cruel Ending first, because you got 5 of them.
==External Link==


*You can download the game [http://www.mediafire.com/?7a1m4aqkvlf73va here.]
==Plot==
The game stars [[Al Ree]], a young boy described as a prophet by the menu screen (evidenced by his dreams affecting reality).
 
Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to exit his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray, but may be modified gradually by collecting memories.
 
==Effects==
Unlike other fangames, effects are not equippable and are assigned to the player based on their current dream.
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
|-
!Name (Unofficial)
!Effect
!Description
|-
|'''Bucket Head'''
|[[File:NJeff1.PNG|center]]
|Al's head is replaced with a full wooden bucket of water, making him able to save Mom from the stove fires.
|-
|'''Sideways'''
|[[File:NJeff3.PNG|center]]
|Al is floating sideways, walking on walls.<ref>A piece of his head floats above him as a bug, due to Charset size limitations and the head being placed as an event in the map.</ref>
|-
|'''Flute'''
|[[File:NJeff2.PNG|center]]
|Al plays a flute, calming the reapers and saving Dad.
|-
|'''Al's Cat'''
|[[File:NJeff4.PNG|center]]
|Al becomes his cat. Used to save his cat from pack of dogs.
|}
 
==Download==
{| class="article-table" border="1" style="width: 100%;"
!Version
!Date
!Announcement
!Download
|-
|'''N/A'''
|//
|//
|'''[http://www.mediafire.com/?7a1m4aqkvlf73va Mediafire]'''
|}
 
==Footnotes==


*[http://www.mediafire.com/?a3pfhnybm98lmu2 Bugfix patch]
*[http://uboachan.net/fg/res/31.html Uboachan Thread]
*[http://www.youtube.com/user/lolwatchingful Creator's Youtube]
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:Cancelled(discontinued) games]]
[[Category:Fangames With Endings]]
[[Category:Non-traditional Fangames]]
[[Category:Released in 2010]]
[[Category:English Fangames]]
[[Category:Fangames Made in RPG Maker 2003]]

Latest revision as of 13:45, 19 December 2024

Game Walkthrough Gallery Theories
N'Oubliez Jamais
NJtitle1.png
N'Oubliez Jamais' Title Screen
Release
Latest Version

N/A

Creator

Perverse Suffering

Language

English

Engine

RPG Maker 2003

Release Date

2010

Details
Protagonist

Al Ree Al Ree

Nexus Doors

N/A

Effects

N/A

Endings

5


Overview

N'Oubliez Jamais (lit. Never Forget) is an English Yume Nikki fangame made by Perverse Suffering, known for its unique, realistic approach to the dream system. As opposed to having a single, interconnected dream world, the player is randomly placed in a linear set of locations, the end of the dream depending on the choices of the player. This system of short, random activities is comparable Nintendo's WarioWare game series.

During a period of uploading screenshots for a potential update on Uboachan, Perverse Suffering disappeared for multiple months, returning on April 23rd, 2013 to announce the game's cancellation. The game was developed in RPG Maker 2003.

Gameplay

As mentioned above, N'Oubliez Jamais sends the player to a random location with a scripted event. The players actions (or how deep they go into the dream sequence) give them a different type of memory at the end of the dream:

  • Cruel
  • Happy
  • Rage
  • Illusion

The ending of the game is determined by the first type of memory the player collects 5 memories for, regardless of the amount of other memory types.

Controls

  • Move - Arrow Keys
  • Interact/Select - Z/Space/Enter
  • Open Menu/Cancel - X/C/Esc

Plot

The game stars Al Ree, a young boy described as a prophet by the menu screen (evidenced by his dreams affecting reality).

Al Ree, unlike many protagonists, lives in a three-room apartment with his parents and cat, and is able to exit his home. Strangely enough, exiting the main room of the apartment leads directly outside the complex and onto the street, either implying they are on the first floor with immediate access to the outdoors in lieu of a lobby or that the designer chose to omit traversing the rest of the building altogether. The adjacent street and alleyway available are featureless and gray, but may be modified gradually by collecting memories.

Effects

Unlike other fangames, effects are not equippable and are assigned to the player based on their current dream.

Name (Unofficial) Effect Description
Bucket Head
NJeff1.PNG
Al's head is replaced with a full wooden bucket of water, making him able to save Mom from the stove fires.
Sideways
NJeff3.PNG
Al is floating sideways, walking on walls.[1]
Flute
NJeff2.PNG
Al plays a flute, calming the reapers and saving Dad.
Al's Cat
NJeff4.PNG
Al becomes his cat. Used to save his cat from pack of dogs.

Download

Version Date Announcement Download
N/A // // Mediafire

Footnotes

  1. A piece of his head floats above him as a bug, due to Charset size limitations and the head being placed as an event in the map.