×
Create a new article
Write your page title here:
We currently have 2,690 articles on Yume Nikki Fangames Wiki. Type your article name above or click on one of the titles below and start writing!



Yume Nikki Fangames Wiki

Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

>HimeNikki
(replaced gameplay video, visual modifications.)
 
(184 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Gamepage}}{{Gamebox
{{Gamepage v2}}
|headercolor = grey
{{Gamebox
|headerfontcolor = black
| image = WitoruAlphaFivePlusTitle.png
|image = witorutitle.png
| caption = Witoru ver.α5+ Title Screen
|imagewidth = 240
| Version = β ++ (2020/11/04)
|caption = Witoru/Neta Dream's Title Screen
| Creator = [[Atteiu (あっていう)|Atteiu]]
|Version = R.4F
| Language = Japanese
|Creator = [[Atteiu (あっていう]]
| Engine = {{Engine|RPG Maker 2000}}
|Software = RPG Maker 2000
| Date = 2010-6-13
|Date = Around 2009-2010
| hero2 = YonGohRemake1.png
|Protagonist = [[Yon Goh/No. 4 (4号)]], [[Kagerou (影郎)]], Ying Lang
| Protagonist = [[Yon Goh/No. 4 (4号)]]
|Nexus Doors = 16+2'Under Construction'
| Nexus Doors = 8
|Effects = 20+1'normal'effect
| Effects = 21
|Endings = 1
| Endings = 4
|hero2 = YonGohSprites.png}}
}}


==Overview==
==Overview==
'''Witoru/Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[Atteiu (あっていう)]] in 2009~2010. It stars [[Yon Goh/No. 4 (4号)]] and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.
'''Witoru -DREAM SIMULATOR-''' (うぃとる) is a Yume Nikki fangame made by [[Atteiu (あっていう)|Atteiu]], aka. '''D.S.Sorcerer''' (亡霊魔導師) in RPG Maker 2000. It stars [[Yon Goh/No. 4 (4号)|Yon Goh]] and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.


==Gameplay==
==Gameplay==
Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, only it contains puzzles. In addition, there is an option to buy many items, most are consumables that increase stats, though they don't seem to have other uses other than that. Pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text.
Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.
Some areas can't access due to them being marked as 'Under Construction'. Certain areas become accessible later in the game.


==Effects==
In version '''0.4D(++)''', pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version '''R.4F''', there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 600px;"
 
The game was completely revamped in Version '''α5+''', with many graphical updates and other improvements. Along with the minigame '''Two Step Legend''' from previous versions, there is are new ones titled '''NIFU''' and a remake of Atteiu's earlier project, '''Samayoi Nikki (Wandering Diary).'''
 
==Arts (Effects)==
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
!Effect
!Image
!Description
|-
|'''Noh Mask'''
|
|Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
|-
|'''Jet'''<br />(ジェット)
|[[File:YonGohRemake5.png|center]]
|Yongou wears a jetpack, which increases his speed.
|-
|'''Sword'''<br />(刀)
|[[File:YonGohRemake6.png|center]]
|Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
|-
|'''Drum'''<br />(ドラム)
|[[File:YonGohRemake3.png|center]]
|Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
|-
|'''Digital'''<br />(デジタル)
|[[File:YonGohRemake2.png|center]]
|Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
|-
|'''Vision'''<br />(まぼろし)
|[[File:YonGohRemake4.png|center]]
|Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
|-
|'''Moonlight'''<br />(月光)
|[[File:YonGohRemake7.png|center]]
|Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
|-
|'''Tatami shield'''<br />(畳シールド)
|[[File:YonGohRemake8.png|center]]
|Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
|-
|'''1-bit '''<br />(白黒)
|[[File:YonGohRemake9.png|center]][[File:YonGohRemake11.png|center]]
|Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
|-
|'''Shadow'''<br />(影)
|[[File:YonGohRemake10.png|center]]
|Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
|-
|'''Octopus'''
|[[File:yongohoctopus.png|center]]
|Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
|-
|'''Spear'''
|[[File:yongohspear.png|center]]
|Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
|-
|'''Squid'''
|[[File:yongohsquid.png|center]]
|Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
|-
|'''0.00'''
|[[File:yongoh000.png|center]]
|Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
|-
|'''Music Player'''
|[[File:yongohmusplayer.png|center]]
|Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
|-
|'''Natural Water'''
|[[File:yongohnatwater.png|center]]
|Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
|-
|'''Smoke'''
|[[File:yongohsmoke.png|center]]
|Yongou becomes made of smoke, causing acid rain(?) to fall.
|-
|'''TV-VCR'''
|[[File:yongohtv.png|center]]
|Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
|-
|'''Freezing'''
|[[File:yongohfreeze.png|center]]
|Yongou's body is frozen and his speed is drastically decreased.
|-
|'''Petrification'''
|[[File:yongohpetrif.png|center]]
|Yongou's body is turned to stone and his speed is drastically decreased.
|-
|
|
|(This art has no name.) Yongou becomes glitched out.
|-
|'''Close'''<br />(閉じる)
|N/A
|This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
|}
 
===Old Effects===
{| class="article-table mw-collapsible mw-collapsed" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
|-
|-
! scope="col"|Effect
! scope="col" |Effects
! scope="col"|Image
! scope="col" |Image
! scope="col"|Description
! scope="col" |Description
|-
|-
|'''Normal (Nomal)'''
|'''Normal (Nomal)'''
| style="text-align:center;"|[[File:YonGohSprite.png]]
|[[File:YonGohSprite.png|center]]
|Yon Goh without any effects equipped.
|Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
|-
|-
|'''Water'''
|'''Mineral Water'''
| style="text-align:center;"|[[File:WitoEff03.png]]
|[[File:WitoEff03.png|center]]
|Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes.
|Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
|-
|-
|'''Drum'''
|'''Drum'''
| style="text-align:center;"|[[File:WitoEff15.png]]
|[[File:WitoEff15.png|center]]
|Yon Goh becomes a drum, press Shift to make various sounds. You can acquire various drum sounds items to change their sound. Drum sounds items can be changed both in real world and dream world.
|Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
There are four of them:
There are four different drum sounds as of R.4F.
*Pami drum sounds
*Fami (Famicom (NES))
*Retro drum sounds
*Retro
*Normal drum sounds
*Normal (Default)
*Atteiu drum sounds
*Atteiu (a.k.a. Atteiu Original)
 
You have to buy those sounds in a Fire Village store near the subway.
 
There are some unused drum sounds in this game.
*Synthesizer
*???
*Origin 2
*Origin 3
|-
|-
|'''White'''
|'''Pure White'''
| style="text-align:center;"|[[File:WitoEff02.png]]
|[[File:WitoEff02.png|center]]
|All of Yon Goh's body and clothes become pale white.
|
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.
|-
|-
|'''Jet'''
|'''Jet-N (Disabled) / Jet (Upgraded)'''
| style="text-align:center;"|[[File:WitoEff17.png]]
|[[File:WitoEff17.png|center]]
|Yon Goh wears a grey jetpack that increases his speed. Hold Shift to boost his speed - x2 then x2 again, for about 6 to 10 seconds his speed will be x4.
|
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an Effect''', so you have to upgrade it.
|-
|-
|'''Sword'''
|'''Sword'''
| style="text-align:center;"|[[File:WitoEff07.png]]
|[[File:WitoEff07.png|center]]
|Yon Goh wields a Katana.
|Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
|-
|-
|'''Atteiu Fox'''
|'''Atteiu Fox'''
| style="text-align:center;"|[[File:WitoEff09.png]]
|[[File:WitoEff09.png|center]]
|Yon Goh becomes a minimalistic black and white fox that increases his speed.
|Yon Goh becomes a minimalistic black and white fox that increases his speed.
|-
|-
|'''Digital'''
|'''Digital'''
| style="text-align:center;"|[[File:WitoEff11.png]]
|[[File:WitoEff11.png|center]]
|Yon Goh is drawn in a green and black digital style.
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" allowing you to detect hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.
(Note: This Effect is essential when you '''get Petrification Effect''' and various '''hidden items''' in R.4F version.)
|-
|-
|'''Light'''
|'''Luminescence Function'''
| style="text-align:center;"|[[File:WitoEff18.png]]
|[[File:WitoEff18.png|center]]
|Yon Goh becomes illuminated with a glowing neon-like aura. Press Shift to toggle his colors.
|Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|-
|-
|'''Bug?!'''
|'''Side Walk (Movement Bug)'''
| style="text-align:center;"|[[File:WitoEff19.png]]
|[[File:WitoEff19.png|center]]
|Yon Goh's walking directions become scrambled.
|Yon Goh's walking directions become scrambled.
|-
|-
|'''Squid'''
|'''Squid'''
| style="text-align:center;"|[[File:WitoEff10.png]]
|[[File:WitoEff10.png|center]]
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs.
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
|-
|-
|'''Octopus'''
|'''Octopus'''
| style="text-align:center;"|[[File:WitoEff06.png]]
|[[File:WitoEff06.png|center]]
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
(Note: This effect must be obtained (and equipped) when going to get the Petrification effect.)
In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.
|-
|-
|'''Disappearance'''
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
| style="text-align:center;"|[[File:WitoEff01.png]]
|[[File:WitoEff01.png|center]]
|Yon Goh wears light blue clothes. Pressing Shift turns him into a transparent blue outline of himself.
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
|-
|-
|'''Ver.0.00'''
|'''Ver.0.00'''
| style="text-align:center;"|[[File:WitoEff08.png]]
| [[File:WitoEff08.png|center]]
|Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream.
|Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
|-
|-
|'''Gameboy'''
|'''<strike>Gameboy-N(Disabled)</strike> / Gameboy'''
| style="text-align:center;"|[[File:WitoEff04.png]]
|[[File:WitoEff04.png|center]]
|Yon Goh becomes the restricted colors of a gameboy - grey and white or green and yellow. Press Shift key to toggle his colors.
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
|-
|-
|'''Escape Device'''
|'''Escape Device'''
| style="text-align:center;"|N/A
| style="text-align:center;" |N/A
|Yon Goh returns to the Nexus. This effect doesn't change Yon Goh's appearance, it also does not disable any other effects in use.
|Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
|-
|-
|'''Music Player'''
|'''<strike>Music Player-N(Disabled)</strike> / Music Player'''
| style="text-align:center;"|[[File:WitoEff13.png]]
|[[File:WitoEff13.png|center]]
|Yon Goh holds his light blue music player. Press Shift to listen to some sounds.
|Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
|-
|-
|'''Tatami Shield'''
|'''Tatami Shield'''
| style="text-align:center;"|[[File:WitoEff16.png]]
|[[File:WitoEff16.png|center]]
|Yon Goh holds a tatami mat as a shield. It cannot protect him from enemies, though.
|Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
|-
|-
|'''Petrification (Petrifaction)'''
|'''Petrification''' (Petrifaction)
| style="text-align:center;"|[[File:WitoEff14.png]]
|[[File:WitoEff14.png|center]]
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state. In ''version 0.4D'', the Octopus Effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
(Note: Octopus effect is needed to acquire this effect.)
|-
|-
|'''Sand Storm'''
|'''Sand Storm'''
| style="text-align:center;"|[[File:WitoEff05.png]]
|[[File:WitoEff05.png|center]]
|Yon Goh is in a white noise state similar to that of an old TV.
|Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
|-
|'''Freezing'''
|[[File:WitoEff20.png|center]]
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
|-
|-
|'''Smoke Pollution'''
|'''Smoke Pollution'''
| style="text-align:center;"|[[File:WitoEff12.png]]
|[[File:WitoEff12.png|center]]
|Yon Goh is monochrome and has an abstract, distorted form.
|Yon Goh becomes monochrome and has an abstract, distorted form.
|-
|'''Japanese Mask / OHMAN!''' (OMEN)
|[[File:WitoEff21.png|center]]
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.
|}
|}


==Buy-able Items==
===Unused Effects===
Note that not all of the unused effects have their own script.
{| class="article-table mw-collapsible mw-collapsed" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
|-
! scope="col" |Effects
! scope="col" |Image
! scope="col" |Description
|-
|'''Hand Drill'''
|[[File:Witoru_Unused_Effect01.png|center]][[File:Witoru_Unused_Effect02.png|center]]
|Yon Goh's hand becomes a drill.
|-
|'''Atteiu Fox'''<br />(Eyes Closed)
|[[File:Witoru Unused Effect03.png|center]]
|The Atteiu Fox Effect, only with closed eyes.
|}


*'''Fire Juice (Consume)''' - Increase 1 max 'Sun point' (Health point).
<br/>
[[File:2014-06-14_18;15;28.png|thumb|320x320px|center|Old and unused effects.]]


*'''Sun Milk (Consume)''' - Increase 5 max 'Sun points'.
==Gameplay Images (Version α5+)==
<gallery widths="300">
WitoruRemakeRoom.png|Bedroom
WitoruRemakeNexus.png|Nexus
</gallery>


*'''Source of Sun (Consume) '''- Increase 10 max 'Sun points'.
==Gameplay Video (Version R.4F)==
{{#ev:youtube|3Mg8jJ4pqx8|dimensions=320x180|alignment=center|container=frame}}


*'''Map of Fire village (Item)'''- This map shows approximate area.
==Downloads==
===Original===
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
!Version
!Date
!Announcement
!Download
|-
|'''β++'''
|{{Date|2020-11-04}}
|[https://atteiu.wixsite.com/witoru/top Website]
|'''[https://drive.google.com/file/d/1sQ2ZCDdp3P9yDWcxWAFN1Djz3CaAQgxU/view Google Drive]<br/>[https://drive.google.com/file/d/1l2q4mYODBlfV6TYPU7xBZc9z7gKoqWrW/view Patch]'''


*'''Natural water (Consume)''' - Heal a little 'Sun points'.
|-
|α5+
|{{Date|2019-08-04}}
|[https://atteiu.wixsite.com/witoru/top Website]
|[https://drive.google.com/file/d/1P2LTpxFR4Qp9R_p4Clz_vErpvZOcCStC/view Google Drive]
|-
|R.4F
|''Unknown''
|//
|[http://www1.axfc.net/uploader/so/2958979 Axfc]<br/>[https://onedrive.live.com/?cid=ea4d2d2a8a27be64&id=EA4D2D2A8A27BE64%21154 Patch] (The patch is needed to progress further in a specific location.)
|}


*'''Water of Sun (Consume)''' - Heal moderate 'Sun points' and 'Moon points' (Mana Points).
===Translations===
 
These translated versions use RPG Maker 2003, instead of RPG Maker 2000 like the original game.
*'''Water of Moonlight (Consume)''' - Heal moderate 'Moon points'.
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
 
!Version
==Vending Machine Items==
!Languages
 
!Translators
*'''Natural Water (Consume)''' - Heal a little 'Sun points'.
!Announcements
 
!Downloads
*'''Water of Sun (Consume)''' - Heal moderate 'Sun points' and 'Moon points' (Mana Points).
|-
 
|'''β ++'''
*'''Water of Moonlight (Consume)''' - Heal a moderate amount of 'Moon points'.
|
 
* English
*'''Fire Juice (Consume)''' - Increase 1 max 'Sun Point'(health point).
|
 
* Nulsdodage
*'''Sun Milk (Consume)''' - Increase 5 max 'Sun Points'.
|
 
* '''[https://twitter.com/nulsdevcenter/status/1652781729151856641 Twitter]<br>[https://twitter.com/nulsdevcenter/status/1663193788586803200 Twitter (Revision B)]'''
*'''NOTE''' - Fire Juice and Sun Milk are not sold in certain vending machines.
|
 
* '''[https://mega.nz/file/wlcXUSqQ#fLA9Ft8RY-smaIt-pXy172VyQd657ipaOgay_mhKfJg Material Files]<br/>[https://mega.nz/file/8skXkJCC#fGuOwG17VcH0nuuPC04FdaOCuc9Qrb4JunORNYDcUDg Map Files]'''
==Misc. Items==
|-
*'''Instruction Manual (Item)''' - This is instructions about how to play the game.
|α5+
 
|
*'''Drum Instructions (Item)''' - This is instructions about how to use drum effect, and apply drum sounds items.
* English
 
|
*'''Fragments of F (Item)''' - When Yon Goh collects four of them, and collects all effects, He can use 'F4 (Factory Final Fire Flash)' skill.  This item is essential when you see ending, and fight final bosses.
* Nulsdodage
 
|
==Known Bugs==
* [https://twitter.com/nulsdevcenter/status/1267322385608265728 Twitter]
[[File:Witoru(우이토루) Neta Dream-Bug report (Read description)|thumb|center|420px]]
|
 
* ''Deleted''
 
|-
'''Bugs that aren't shown in the video:'''
|R.4F
 
|
*There are two different places which can get the Drum effect. In one of them you can earn it more than twice, but the counter will still say you have only "1". It doesn't do any harm other than that.
* English
 
* Korean
*You can go through some specific walls.
|
 
* Nulsdodage
==Download/External Links==
|
==='''[http://www1.axfc.net/uploader/so/2958979 Download (Version R.4F)]'''===
* [https://twitter.com/nulsdevcenter/status/1166377909868613637 Twitter]
[http://atteiusland.web.fc2.com/witoru.html Official Website]
* [https://twitter.com/nulsdevcenter/status/1184854293024653312 Twitter]
|
* [https://www.dropbox.com/s/4n0ih85ym21xumm/ Dropbox]
* ''Deleted''
|}


==Gameplay Video (Version 0.77)==
==Trivia==
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]]
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well.
Converting these values to decimal, we can say that:
* 16 * 4 + F(15) = 79, and
* 16 * 4 + D(13) = 77.
{{clr}}


==External Links==
*[https://atteiu.wixsite.com/witoru/top '''Latest Official Website''']
*[http://atteiusland.web.fc2.com/witoru.html Old Official Website]
*[http://bourei.iza-yoi.net/Witoru/witoru.html Other Official Website]


<br/>
{{Template:NavBoxAtteiu(あっていう)}}
{{Template:NavBoxAtteiu(あっていう)}}
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:RPG Maker 2000]]
[[Category:Fangames Made in RPG Maker 2000]]
[[Category:Japanese]]
[[Category:Japanese Fangames]]
[[Category:Fangames With Endings]]
[[Category:Fangames With Endings]]
[[Category:Non-traditional Fangames]]
[[Category:Translated To Korean]]
[[Category:Translated To English]]
[[Category:Multiple Endings]]
[[Category:Released in 2010]]

Latest revision as of 16:06, 22 December 2024

Game Walkthrough Gallery Theories
Witoru (うぃとる) DREAM SIMULATOR
WitoruAlphaFivePlusTitle.png
Witoru ver.α5+ Title Screen
Release
Latest Version

β ++ (2020/11/04)

Creator

Atteiu

Language

Japanese

Engine

RPG Maker 2000

Release Date

June 13, 2010

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

8

Effects

21

Endings

4


Overview

Witoru -DREAM SIMULATOR- (うぃとる) is a Yume Nikki fangame made by Atteiu, aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars Yon Goh and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.

Gameplay

Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.

In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.

The game was completely revamped in Version α5+, with many graphical updates and other improvements. Along with the minigame Two Step Legend from previous versions, there is are new ones titled NIFU and a remake of Atteiu's earlier project, Samayoi Nikki (Wandering Diary).

Arts (Effects)

Effect Image Description
Noh Mask Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
Jet
(ジェット)
YonGohRemake5.png
Yongou wears a jetpack, which increases his speed.
Sword
(刀)
YonGohRemake6.png
Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
Drum
(ドラム)
YonGohRemake3.png
Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
Digital
(デジタル)
YonGohRemake2.png
Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
Vision
(まぼろし)
YonGohRemake4.png
Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
Moonlight
(月光)
YonGohRemake7.png
Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
Tatami shield
(畳シールド)
YonGohRemake8.png
Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
1-bit
(白黒)
YonGohRemake9.png
YonGohRemake11.png
Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
Shadow
(影)
YonGohRemake10.png
Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
Octopus
Yongohoctopus.png
Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
Spear
Yongohspear.png
Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
Squid
Yongohsquid.png
Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
0.00
Yongoh000.png
Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
Music Player
Yongohmusplayer.png
Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
Natural Water
Yongohnatwater.png
Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
Smoke
Yongohsmoke.png
Yongou becomes made of smoke, causing acid rain(?) to fall.
TV-VCR
Yongohtv.png
Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
Freezing
Yongohfreeze.png
Yongou's body is frozen and his speed is drastically decreased.
Petrification
Yongohpetrif.png
Yongou's body is turned to stone and his speed is drastically decreased.
(This art has no name.) Yongou becomes glitched out.
Close
(閉じる)
N/A This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.

Old Effects

Effects Image Description
Normal (Nomal)
YonGohSprite.png
Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
Mineral Water
WitoEff03.png
Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
Drum
WitoEff15.png
Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near the subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White
WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.

Jet-N (Disabled) / Jet (Upgraded)
WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. Jet-N doesn't count as an Effect, so you have to upgrade it.

Sword
WitoEff07.png
Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox
WitoEff09.png
Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital
WitoEff11.png
Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" allowing you to detect hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.

(Note: This Effect is essential when you get Petrification Effect and various hidden items in R.4F version.)

Luminescence Function
WitoEff18.png
Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug)
WitoEff19.png
Yon Goh's walking directions become scrambled.
Squid
WitoEff10.png
Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
Octopus
WitoEff06.png
Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.

Disappearance (v0.4D++) / Vanish (vR.4F)
WitoEff01.png
Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
Ver.0.00
WitoEff08.png
Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled) / Gameboy
WitoEff04.png
Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
Music Player-N(Disabled) / Music Player
WitoEff13.png
Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
Tatami Shield
WitoEff16.png
Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction)
WitoEff14.png
Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state. In version 0.4D, the Octopus Effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.
Sand Storm
WitoEff05.png
Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing
WitoEff20.png
Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
Smoke Pollution
WitoEff12.png
Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask / OHMAN! (OMEN)
WitoEff21.png
Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.

Unused Effects

Note that not all of the unused effects have their own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes a drill.
Atteiu Fox
(Eyes Closed)
Witoru Unused Effect03.png
The Atteiu Fox Effect, only with closed eyes.


Old and unused effects.

Gameplay Images (Version α5+)

Gameplay Video (Version R.4F)

Downloads

Original

Version Date Announcement Download
β++

November 4, 2020

Website Google Drive
Patch
α5+

August 4, 2019

Website Google Drive
R.4F Unknown // Axfc
Patch (The patch is needed to progress further in a specific location.)

Translations

These translated versions use RPG Maker 2003, instead of RPG Maker 2000 like the original game.

Version Languages Translators Announcements Downloads
β ++
  • English
  • Nulsdodage
α5+
  • English
  • Nulsdodage
  • Deleted
R.4F
  • English
  • Korean
  • Nulsdodage

Trivia

In earlier development, this game's name was 'つぃとる'.

Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well. Converting these values to decimal, we can say that:

  • 16 * 4 + F(15) = 79, and
  • 16 * 4 + D(13) = 77.

External Links