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Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

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{{Gamepage}}
{{Gamepage v2}}
{{Gamebox
{{Gamebox
|image = Witoru.PNG
| image = WitoruAlphaFivePlusTitle.png
|caption = Witoru/Neta Dream ver.R.4F Title Screen
| caption = Witoru ver.α5+ Title Screen
|Version = R.4F
| Version = β ++ (2020/11/04)
|Creator = [[Atteiu (あっていう)]]
| Creator = [[Atteiu (あっていう)|Atteiu]]
|Software = RPG Maker 2000
| Language = Japanese
|Date = Around 2009-2010
| Engine = {{Engine|RPG Maker 2000}}
|Protagonist = [[Yon Goh/No. 4 (4号)]]
| Date = 2010-6-13
|Nexus Doors = 15+2 'Under Construction'
| hero2 = YonGohRemake1.png
|Effects = 22+1'normal' effect
| Protagonist = [[Yon Goh/No. 4 (4号)]]
|Endings = 3(main)+1(Bad end)+1(Bad end,unused)+2('Witoru end?' ending)
| Nexus Doors = 8
|hero2 = YonGohSprite.png}}
| Effects = 21
| Endings = 4
}}


==Overview==
==Overview==
'''Witoru/Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[D.S.Sorcerer (亡霊魔導師)|Ghost Mage / D.S.Sorcerer (亡霊魔導師)]] aka [[Atteiu (あっていう)]] in 2009~2010. It stars [[Yon Goh/No. 4 (4号)]] and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.
'''Witoru -DREAM SIMULATOR-''' (うぃとる) is a Yume Nikki fangame made by [[Atteiu (あっていう)|Atteiu]], aka. '''D.S.Sorcerer''' (亡霊魔導師) in RPG Maker 2000. It stars [[Yon Goh/No. 4 (4号)|Yon Goh]] and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.


==Gameplay==
==Gameplay==
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, only it contains puzzles. In addition, there is an option to buy many items. Most of them are consumables that increase stats, though there are also items which are essencial for progressing.
Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.


In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". There are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets are exist. Creator set a specific switch which cannot control in-game so player can't go these areas.
In version '''0.4D(++)''', pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version '''R.4F''', there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.


==Effects==
The game was completely revamped in Version '''α5+''', with many graphical updates and other improvements. Along with the minigame '''Two Step Legend''' from previous versions, there is are new ones titled '''NIFU''' and a remake of Atteiu's earlier project, '''Samayoi Nikki (Wandering Diary).'''
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 650px;"
 
==Arts (Effects)==
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
!Effect
!Image
!Description
|-
|'''Noh Mask'''
|
|Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
|-
|'''Jet'''<br />(ジェット)
|[[File:YonGohRemake5.png|center]]
|Yongou wears a jetpack, which increases his speed.
|-
|'''Sword'''<br />(刀)
|[[File:YonGohRemake6.png|center]]
|Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
|-
|'''Drum'''<br />(ドラム)
|[[File:YonGohRemake3.png|center]]
|Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
|-
|'''Digital'''<br />(デジタル)
|[[File:YonGohRemake2.png|center]]
|Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
|-
|'''Vision'''<br />(まぼろし)
|[[File:YonGohRemake4.png|center]]
|Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
|-
|'''Moonlight'''<br />(月光)
|[[File:YonGohRemake7.png|center]]
|Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
|-
|'''Tatami shield'''<br />(畳シールド)
|[[File:YonGohRemake8.png|center]]
|Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
|-
|-
! scope="col" |Effect
|'''1-bit '''<br />(白黒)
|[[File:YonGohRemake9.png|center]][[File:YonGohRemake11.png|center]]
|Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
|-
|'''Shadow'''<br />(影)
|[[File:YonGohRemake10.png|center]]
|Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
|-
|'''Octopus'''
|[[File:yongohoctopus.png|center]]
|Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
|-
|'''Spear'''
|[[File:yongohspear.png|center]]
|Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
|-
|'''Squid'''
|[[File:yongohsquid.png|center]]
|Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
|-
|'''0.00'''
|[[File:yongoh000.png|center]]
|Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
|-
|'''Music Player'''
|[[File:yongohmusplayer.png|center]]
|Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
|-
|'''Natural Water'''
|[[File:yongohnatwater.png|center]]
|Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
|-
|'''Smoke'''
|[[File:yongohsmoke.png|center]]
|Yongou becomes made of smoke, causing acid rain(?) to fall.
|-
|'''TV-VCR'''
|[[File:yongohtv.png|center]]
|Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
|-
|'''Freezing'''
|[[File:yongohfreeze.png|center]]
|Yongou's body is frozen and his speed is drastically decreased.
|-
|'''Petrification'''
|[[File:yongohpetrif.png|center]]
|Yongou's body is turned to stone and his speed is drastically decreased.
|-
|
|
|(This art has no name.) Yongou becomes glitched out.
|-
|'''Close'''<br />(閉じる)
|N/A
|This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.
|}
 
===Old Effects===
{| class="article-table mw-collapsible mw-collapsed" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
|-
! scope="col" |Effects
! scope="col" |Image
! scope="col" |Image
! scope="col" |Description
! scope="col" |Description
|-
|-
|'''Normal (Nomal)'''
|'''Normal (Nomal)'''
| style="text-align:center;" |[[File:YonGohSprite.png]]
|[[File:YonGohSprite.png|center]]
|Yon Goh without any effects equipped.
|Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
|-
|-
|'''Mineral Water'''
|'''Mineral Water'''
| style="text-align:center;" |[[File:WitoEff03.png]]
|[[File:WitoEff03.png|center]]
|Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well.
|Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
|-
|-
|'''Drum'''
|'''Drum'''
| style="text-align:center;" |[[File:WitoEff15.png]]
|[[File:WitoEff15.png|center]]
|Yon Goh becomes a drum, press Shift to make various sounds. You can acquire various drum sounds items to change their sound. Drum sounds items can be changed both in real world and dream world.
|Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
There are four different drum sounds:
There are four different drum sounds as of R.4F.
*Fami (Famicom (NES))
*Fami (Famicom (NES))
*Retro
*Retro
*Normal
*Normal (Default)
*Atteiu (a.k.a. Atteiu Original)
*Atteiu (a.k.a. Atteiu Original)
You have to '''buy''' those sounds in a store.


There are some '''unused''' drum sounds in this game.
You have to buy those sounds in a Fire Village store near the subway.
 
There are some unused drum sounds in this game.
*Synthesizer
*Synthesizer
*???
*???
Line 53: Line 153:
|-
|-
|'''Pure White'''
|'''Pure White'''
| style="text-align:center;" |[[File:WitoEff02.png]]
|[[File:WitoEff02.png|center]]
|
|
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through specific walls, stop some of the chasers, and enable 'Forced-Loop-Trap-Proof' function. This effect can be used to open certain walls.
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.
|-
|-
|'''Jet-N (Disabled) / Jet (Upgraded)'''
|'''Jet-N (Disabled) / Jet (Upgraded)'''
| style="text-align:center;" |[[File:WitoEff17.png]]
|[[File:WitoEff17.png|center]]
|
|
Yon Goh wears a grey jetpack that increases his speed. If you upgrade your Jet effect by '''battery-J''', you can equip itand press Shift key to boost slightly. In 0.4D++ version this effect has its own level: 1,2,3,4,Z. '''Jet-N doesn't count as effect''', so you have to upgrade it.
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an Effect''', so you have to upgrade it.
|-
|-
|'''Sword'''
|'''Sword'''
| style="text-align:center;" |[[File:WitoEff07.png]]
|[[File:WitoEff07.png|center]]
|Yon Goh wields a Katana. You can use it kill some NPCs and certain walls. However, Most of NPCs cannot be killed by this effect.
|Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
|-
|-
|'''Atteiu Fox'''
|'''Atteiu Fox'''
| style="text-align:center;" |[[File:WitoEff09.png]]
|[[File:WitoEff09.png|center]]
|Yon Goh becomes a minimalistic black and white fox that increases his speed.
|Yon Goh becomes a minimalistic black and white fox that increases his speed.
|-
|-
|'''Digital'''
|'''Digital'''
| style="text-align:center;" |[[File:WitoEff11.png]]
|[[File:WitoEff11.png|center]]
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''". In this mode, you can see some hidden entrances and hidden messages for one minute. '''You have to buy battery-D to use "Digital mode".''' And remember, you can switch different effect with digital mode. This effect can be used to open certain walls. This effect can light up dark places.
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" allowing you to detect hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.
(Note: This effect is essential when you '''get Petrification effect''' and various '''hidden items''' in R.4F version.)
(Note: This Effect is essential when you '''get Petrification Effect''' and various '''hidden items''' in R.4F version.)
|-
|-
|'''Luminescence Function'''
|'''Luminescence Function'''
| style="text-align:center;" |[[File:WitoEff18.png]]
|[[File:WitoEff18.png|center]]
|Yon Goh becomes illuminated with a glowing neon-like aura. This effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|-
|-
|'''Side Walk (Movement Bug)'''
|'''Side Walk (Movement Bug)'''
| style="text-align:center;" |[[File:WitoEff19.png]]
|[[File:WitoEff19.png|center]]
|Yon Goh's walking directions become scrambled.
|Yon Goh's walking directions become scrambled.
|-
|-
|'''Squid'''
|'''Squid'''
| style="text-align:center;" |[[File:WitoEff10.png]]
|[[File:WitoEff10.png|center]]
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can '''unlock a specific area''' with this effect.
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
|-
|-
|'''Octopus'''
|'''Octopus'''
| style="text-align:center;" |[[File:WitoEff06.png]]
|[[File:WitoEff06.png|center]]
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
(Note: In 0.4D version, This effect must be obtained (and equipped) when going to get the Petrification effect.)
In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.
|-
|-
|'''Disappearance (v0.4D) / Vanish (vR.4F)'''
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
| style="text-align:center;" |[[File:WitoEff01.png]]
|[[File:WitoEff01.png|center]]
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible.
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
|-
|-
|'''Ver.0.00'''
|'''Ver.0.00'''
| style="text-align:center;" |[[File:WitoEff08.png]]
| [[File:WitoEff08.png|center]]
|Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
|Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
|-
|-
|'''<strike>Gameboy-N(Disabled)</strike>/Gameboy'''
|'''<strike>Gameboy-N(Disabled)</strike> / Gameboy'''
| style="text-align:center;" |[[File:WitoEff04.png]]
|[[File:WitoEff04.png|center]]
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. This effect can be used to open certain walls, but you need to match effect's color with walls to open.
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
|-
|-
|'''Escape Device'''
|'''Escape Device'''
| style="text-align:center;" |N/A
| style="text-align:center;" |N/A
|Yon Goh returns to the Nexus. This effect doesn't change Yon Goh's appearance, it also does not disable any other effects in use.
|Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
|-
|-
|'''<strike>Music Player-N(Disabled)</strike>/Music Player'''
|'''<strike>Music Player-N(Disabled)</strike> / Music Player'''
| style="text-align:center;" |[[File:WitoEff13.png]]
|[[File:WitoEff13.png|center]]
|Yon Goh holds his light blue music player. Press Shift to listen to some sounds. Sounds are randomly chosen.
|Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
|-
|-
|'''Tatami Shield'''
|'''Tatami Shield'''
| style="text-align:center;" |[[File:WitoEff16.png]]
|[[File:WitoEff16.png|center]]
|Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
|Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
|-
|-
|'''Petrification (Petrifaction)'''
|'''Petrification''' (Petrifaction)
| style="text-align:center;" |[[File:WitoEff14.png]]
|[[File:WitoEff14.png|center]]
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state. In ''version 0.4D'', the Octopus Effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
 
In ''version 0.4D,'' Octopus effect is needed to acquire this effect. In ''version R.4F'', you have to turn on 'Digital mode' to get this effect.
|-
|-
|'''Sand Storm'''
|'''Sand Storm'''
| style="text-align:center;" |[[File:WitoEff05.png]]
|[[File:WitoEff05.png|center]]
|Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
|Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
|-
|-
|'''Freezing'''
|'''Freezing'''
| style="text-align:center;" |[[File:WitoEff20.png]]
|[[File:WitoEff20.png|center]]
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on 'Digital mode' to get this effect.
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
|-
|-
|'''Smoke Pollution'''
|'''Smoke Pollution'''
| style="text-align:center;" |[[File:WitoEff12.png]]
|[[File:WitoEff12.png|center]]
|Yon Goh becomes monochrome and has an abstract, distorted form.
|Yon Goh becomes monochrome and has an abstract, distorted form.
|-
|-
|'''Japanese Mask/OHMAN!(OMEN)'''
|'''Japanese Mask / OHMAN!''' (OMEN)
| style="text-align:center;" |[[File:WitoEff21.png]]
|[[File:WitoEff21.png|center]]
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to '''fulfill some conditions''' to get this effect. Some of masks have own functions like boosting his speed.
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.
|}
|}


==Unused Effects==
===Unused Effects===
Note that all of unused effect don't have own script.
Note that not all of the unused effects have their own script.
{| cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" order="0"
{| class="article-table mw-collapsible mw-collapsed" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
|-
|-
! scope="col" |Effects
! scope="col" |Effects
Line 148: Line 246:
|-
|-
|'''Hand Drill'''
|'''Hand Drill'''
|[[File:Witoru_Unused_Effect01.png|right]][[File:Witoru_Unused_Effect02.png|right]]
|[[File:Witoru_Unused_Effect01.png|center]][[File:Witoru_Unused_Effect02.png|center]]
|Yon Goh's hand becomes drill.
|Yon Goh's hand becomes a drill.
|-
|-
|'''Atteiu Fox''' - Eyes Closed
|'''Atteiu Fox'''<br />(Eyes Closed)
|[[File:Witoru Unused Effect03.png|right]]
|[[File:Witoru Unused Effect03.png|center]]
|
|The Atteiu Fox Effect, only with closed eyes.
|}
|}
==Old Effects with unused Effects==
[[File:2014-06-14_18;15;28.png|frame|left|Old effects and unused effects.]]
==Buyable Items==
*'''Fire Juice (Consume)''' - (100 Flames) Increase 1 max 'Sun point' (Health point).
*'''Sun Milk (Consume)''' - (500 Flames) Increase 5 max 'Sun points' and 1 'Moon point'(Mana Point). It increases 1 Attack and 1 Intelligence as well.
*'''Source of Sun (Consume) '''- (1000 Flames) Increase 10 max 'Sun points' and 5 'Moon points'. It also increases 3 Attack, 2 Intelligence, and 1 Defence. It's a little expensive, but you really have to buy and drink(?) it because of battles.
*'''Map of Fire village (Item)'''- (100 Flames) This map shows approximate area. It doesn't show current place of Yon Goh. There are some events which require this item.
*'''Natural water (Consume)''' - (50 Flames) Heal 100 'Sun points'.
*'''Water of Sun (Consume)''' - (200 Flames) Heal 200 'Sun points' and 25 'Moon points'.
*'''Water of Moonlight (Consume)''' - (100 Flames) Heal 20 'Moon points'. But this item is pointless since there is Nameless herb.
*'''Nameless Herb(Grass) (Consume) '''- (180 Flames) Heal 80 'Moon points'. ('''Version R.4F''' only.)
*'''Mineral Water (Effect) '''- (200 Flames) You don't have to buy it if you already earn it.
*'''Elixir of Revival (Consume) '''- (5000 Flames) Revives one person. Use it wisely since this item is too expensive. '''(Version R.4F''' only.)
==Vending Machine Items==
*'''Natural Water (Consume)''' - (50 Flames) Heal 100 'Sun points'.
*'''Water of Sun (Consume)''' - (200 Flames) Heal 200 'Sun points' and 25 'Moon points'.
*'''Water of Moonlight (Consume)''' - (100 Flames) Heal 20 'Moon points'.
*'''Fire Juice (Consume)''' - (100 Flames) Increase 1 max 'Sun Point'.
*'''Sun Milk (Consume)''' - (500 Flames) Increase 5 max 'Sun points',1 'Moon point', 1 Attack, and 1 Intelligence.
(Note: Fire Juice and Sun Milk are not sold in certain vending machines.)


==Misc. Items==
<br/>
*'''Instruction Manual''' - This is instructions about how to play the game.
[[File:2014-06-14_18;15;28.png|thumb|320x320px|center|Old and unused effects.]]


*'''Drum Instructions''' - This is instructions about how to use drum effect, and apply drum sounds items.
==Gameplay Images (Version α5+)==
<gallery widths="300">
WitoruRemakeRoom.png|Bedroom
WitoruRemakeNexus.png|Nexus
</gallery>


*'''Fragments of F''' - When Yon Goh collects four of them, and collects all effects, except Japanese mask effect, He can use 'F4 (Factory Final Fire Flash)' skill.  This item is essential when you see endings, and fight some enemies.
==Gameplay Video (Version R.4F)==
*'''Battery-J''' - If you have Jet-N, it upgrades to Jet. Now you can equip Jet effect. (Note: Jet-N doesn't count as effect.)
{{#ev:youtube|3Mg8jJ4pqx8|dimensions=320x180|alignment=center|container=frame}}
*'''Battery-D''' - You can turn on 'Digital mode'. '''Recommended to buy more than 5~6.'''
*'''Fragments of block'''- Sell only. You can earn 50 Flames.
*'''Natural rubber'''- Sell only. You can earn 50 Flames.
*'''Paper with coins and letters'''- a.k.a: Paper which is written letters and coins. Sell only. You can earn 200 Flames. The best item to get some money.
*'''Ticket '''- You can enter to train station. Essential item for getting Digital effect.
*'''Grace of Flame''' '''(Equipment)''' : Equipment for Yon Goh. Increases all stats +200, and decreases 50% MP consumption.
*'''Grace of Shadow Mountain (Equipment)''' : Equipment for Kagerou. Increases 150 Attack, 100 Intelligence, 150 Defence, and 100 Agility. It decreases 50% MP consumption as well. It also increases evasion chance if adversary do melee attack.
'''​-After viewing 'Nomal Ending''''


*'''Flame Sword (Equipment)''' - Increases 50 Attack, 50 Intelligence, 30 Agility. It also have better chance(20%) of 'Critical damage'. But it decreases accuracy (-10%). This equipment changes attack animations.
==Downloads==
 
===Original===
*'''D4's message''' - D4/Dark Yon Goh's message. A required item to view True End.
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
*'''Driver''' - This item can unlock safe. You have to earn this item to get D4's message. '''Second Floor Key are needed to get this Item.'''
!Version
*'''Second Floor Key''' - In order to go to the safe, this item will be needed.
!Date
*'''Hidden Switch (etc.)''' -  There are five in total. These switches '''must be activated''' to get hidden effect. Some of the switches are visible(and accessible) when you watch Nomal Ending.
!Announcement
'''-After viewing 'OMEN END''''
!Download
 
*'''Rare Mark''' - This item is necessary to meet the dark secret of Rare Dream. (Final boss)
*'''Metal Plate'''
 
==Misc. Items (Unused) ==
Usage of some items is unknown. There are some presumption in this content.
*Old sword: Disabled item for Flame sword.
*Music Player-N: Disabled item for Music Player.
*Memory Card: It makes Music Player-N to Music Player.
*Gameboy-N: Disabled item for Gameboy.
*Battery-G: It makes Gameboy-N to Gameboy.
*Digital Mode: Instructions for Digital effect.
*Jet(Level-2)
*Jet(Level-3)
*Jet(Level-4) : Almost same as Jet effect in R.4F Version.
*Jet(Level-Z) : Hold Shift key to boost for few seconds. (x3 than usual) Severe lag may occur.
*<strike>Dragon Whip (Equipment) : Default item</strike>
*<strike>Dragon Spear (Equipment) : Default item</strike>
*Black Box
*Black Fragments
*Kagerou Chain (Equipment)
*Quit the game : For quitting mini-game purpose. (Old version)
*Escape
*Switch-Black : It makes screen darker.
*Switch-White: It makes screen brighter.
*Usual clothes (Equipment) : It increases 5 Defence.
*Usual hat (Eqiupment) : It increases 5 Attack.
*Mind Up (Consume): It increases 3 Intelligence points.
*Speed Up (Consume): It increases 3 Agility points.
*Book of Witoru
*Digital instructions: Another instruction manual for Digital effect.
 
==Basic stats (Protagonist and his companions) ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 300px; height: 250px;"
|-
|-
! scope="col"|Character
|'''β++'''
! scope="col"|Base stats (Level 25)
|{{Date|2020-11-04}}
|-
|[https://atteiu.wixsite.com/witoru/top Website]
|Yon Goh
|'''[https://drive.google.com/file/d/1sQ2ZCDdp3P9yDWcxWAFN1Djz3CaAQgxU/view Google Drive]<br/>[https://drive.google.com/file/d/1l2q4mYODBlfV6TYPU7xBZc9z7gKoqWrW/view Patch]'''
|
Sun point(Health): 263
 
Moon point(Mana): 64


Attack: 70
Defence: 75
Intelligence: 74
Agility: 85
|-
|-
|Kagerou
|α5+
|
|{{Date|2019-08-04}}
Sun point: 226
|[https://atteiu.wixsite.com/witoru/top Website]
 
|[https://drive.google.com/file/d/1P2LTpxFR4Qp9R_p4Clz_vErpvZOcCStC/view Google Drive]
Moon point: 61
 
Attack: 80
 
Defence: 96
 
Intelligence: 88
 
Agility: 77
|-
|-
|Lord of Mask
|R.4F
|
|''Unknown''
Sun point: 475
|//
 
|[http://www1.axfc.net/uploader/so/2958979 Axfc]<br/>[https://onedrive.live.com/?cid=ea4d2d2a8a27be64&id=EA4D2D2A8A27BE64%21154 Patch] (The patch is needed to progress further in a specific location.)
Moon point: 372
 
Attack: 124
 
Defence: 152
 
Intelligence: 132
 
Agility: 180
|}
|}
==Basic stats (Adversaries) ==
==='Nomal Ending' , 'OMEN END'===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 800px;"
|-
! scope="col"|Character
! scope="col"|Base stats
! scope="col"|Character
! scope="col"|Base stats
|-
|'''D4 (Dark Yon Goh)'''
|
HP: 2000


MP: 10
===Translations===
 
These translated versions use RPG Maker 2003, instead of RPG Maker 2000 like the original game.
Attack: 128
{| class="article-table" border="1" cellpadding="1" cellspacing="1" style="width: 100%;"
 
!Version
Defence: 40
!Languages
 
!Translators
Intelligence: 90 
!Announcements
 
!Downloads
Agility: 200
|'''Lord of Mask'''
|
HP: 3000
 
MP: 0
 
Attack: 150
 
Defence: 90
 
Intelligence: 100
 
Agility: 500
|-
|-
|'''Miranokabe'''
|'''β ++'''
|
|
HP: 3000
* English
 
MP: 0
 
Attack: 256
 
Defence: 100
 
Intelligence: 58
 
Agility: 65
|Right wing
|
|
HP: 500
* Nulsdodage
 
MP: 0
 
Attack: 1
 
Defence: 20
 
Intelligence: 1
 
Agility: 1
|-
|Electric Jellifish (X3)
|
|
HP: 800
* '''[https://twitter.com/nulsdevcenter/status/1652781729151856641 Twitter]<br>[https://twitter.com/nulsdevcenter/status/1663193788586803200 Twitter (Revision B)]'''
 
MP: 0
 
Attack: 128
 
Defence: 15
 
Intelligence: 35
 
Agility: 40
|Left wing
|
|
HP: 500
* '''[https://mega.nz/file/wlcXUSqQ#fLA9Ft8RY-smaIt-pXy172VyQd657ipaOgay_mhKfJg Material Files]<br/>[https://mega.nz/file/8skXkJCC#fGuOwG17VcH0nuuPC04FdaOCuc9Qrb4JunORNYDcUDg Map Files]'''
 
MP: 0
 
Attack: 1
 
Defence: 20
 
Intelligence: 1
 
Agility: 1
|-
|-
|α5+
|
|
* English
|
|
|Right hand
* Nulsdodage
|
|
HP: 500
* [https://twitter.com/nulsdevcenter/status/1267322385608265728 Twitter]
 
MP: 0
 
Attack: 150
 
Defence: 20
 
Intelligence: 100
 
Agility: 150
|-
|
|
|
* ''Deleted''
|Left hand
|
HP: 500
 
MP: 0
 
Attack: 150
 
Defence: 20
 
Intelligence: 101
 
Agility: 150
|}
===True ending (Fake Route), True ending ===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 600px; height: 500px;"
|-
|-
! scope="col"|Character
|R.4F
! scope="col"|Base stats
! scope="col"|Charater
! scope="col"|Base stats
|-
|'''Witoru'''
|
|
HP: 99999
* English
 
* Korean
MP: 9999
 
Attack: 999
 
Defence: 999
 
Intelligence: 999
 
Agility: 999
|'''Witoru (First form)'''
|
|
HP: 10000
* Nulsdodage
 
MP: 0
 
Attack: 256
 
Defence: 64
 
Intelligence: 182
 
Agility: 182
|-
|
|
* [https://twitter.com/nulsdevcenter/status/1166377909868613637 Twitter]
* [https://twitter.com/nulsdevcenter/status/1184854293024653312 Twitter]
|
|
|'''Witoru (Second form)'''
* [https://www.dropbox.com/s/4n0ih85ym21xumm/ Dropbox]
|
* ''Deleted''
HP: 10000
 
MP: 0
 
Attack: 256
 
Defence: 64
 
Intelligence: 182
 
Agility: 182
|-
|
|
|'''Witoru (Last form)'''
|
HP: 10000
 
MP: 0
 
Attack: 128
 
Defence: 32
 
Intelligence: 182
 
Agility: 182
|}
|}


=='''​'''Ores ==
An [http://en.wikipedia.org/wiki/Ore Ore] (鉱石) is a rock that contains minerals. Not to be confused with the Ore (俺) [http://en.wikipedia.org/wiki/%E4%BF%BA Japanese pronoun for I].
''You must obtain these items to view the True Ending, and turn on 'Digital mode' to access ore-exist areas. ''
*'''Icerge Ore (アイサージュ鉱石)''' - It bears Ice power.
*'''Inofers Ore (イノフェルス鉱石)''' - It bears Flame power.
*'''Nuclear Ore (ニュークリア鉱石)''' - It bears Nuclear power.
*'''Squieno Ore (スクウィーノ鉱石)''' - It bears Water power.
*'''Monocrite Ore (モノクライト鉱石)''' - It bears Normal power.
*'''Gravidirt Ore (グラビダート鉱石)''' - It bears Land (Ground) power.
*'''Digitalian Ore (デジタリアン鉱石)''' - It bears Lightning (Electricity) power.
*'''Ocululapis Ore (オクルラピス鉱石)''' - It bears Curse power.
==Computer Files (version 0.4D)==
(* means that it's hard to translate because text might be corrupted. Anyone who can translate sentences which include * will be appreciated.) 
'''<u>Main window / Desktop</u>'''
'''[[File:Witoru_Normal_Window.png|right]]'''
*(1) Trash Can: It's empty.
*(2) Window Mode: You can select windows that change UI. There are three types of windows.
**Normal window
**Sound effect window (Under construction)
**BGM window
*(3) PC shop (Internet Explorer icon): You can buy some items. Item lists are same as listed under "Buyable Items" section.
*(4,5) Two yellow folders.
*(6) Save file: You can save your game here.
*(7) 2010.11.16.txt - Developer's message.
*(8) Data.dat - This file cannot be opened.
*(9) Crosswalk.FTVideo - This video file cannot be played.
*(10) Construction zone is.aru(exist) - This file cannot be opened.
*(11) Unknown file - Under maintenance.
*(12) One silver folder
*(13) Read.txt - You don't have to read it.
*(14) Shut off button - Shut down PC.
*(15) Electronic calculator(addition).exe - Input two numbers and output result.
*(16) Electronic calculator(subtraction).exe - Input two numbers and output result.
*(17) Hyperspace of north.Wav
**Listen
**Details: It's a BGM of Hyperspace of north of Fire Village Area.
**Don't listen
*(18) Bottom River of west.Wav
**Listen
**Details: It's a BGM of Bottom River of west of Thousand River Area. How to read Bottom River is * or Bottomless River. 
**Don't listen
*(19)Ending.FTVideo: You want to play it?
**Play
**Play only BGM
**Don't play
*(20)BGM of squid-octopus sea.wav
**Listen
**Don't listen
'''-BGM Window'''
'''[[File:Witoru_BGM_Window.png|right]]'''
*(1)Trash can: Just empty.
*(2)Window mode: You can select 'window's that change UI. there are three 'window's.
**Normal window
**Sound effect window(Under construction)
**BGM window
*(3)Title screen
*(4)Construction area
*(5)Octopus yari
**1
**2
**3
*(6)Octopus yari (Morse style)
**1
**2
*(7)Scarlet, red, red world
**1
**2
**3
**4
*(8)Block meteoric storm
**1
**2
**3
**4
*(9)One sound loop
**1
**2
**3
**4
*(10)Japanese style series? BGM
**1
**2 ('There aren't Japanese style')
**3
**4
*(11)Ruins series!
**1
**2
**3
**4
*(12)Stop: All bgm will stop.
*(13)Fire village
*(14)Shut off button: Shut down PC.
==Computer files (Version R.4F)==
Note that''' 'Window mode' is inaccessible'''.
[[File:Witoru_computer_screen_R.4F.png|right]]
*1: Trash can: 'It's empty!'
*2: Construction zone is.aru(exist) - This file cannot be opened.
*3: PC shop: You can buy some items. Item lists are same as listed under "Buyable Items" section.
*4: 'Setting up option' tool (Version 0.07)
**​Walking sound of Flying-type effect: ​It enables walking sound while you use flying-type effects (e.g. Octopus, Jet, Squid)
***True
***False
*​5: Save: You can save here.
*6: 2010.11.16.txt - Developer's message.
*7: Readme.txt - Developer's another message.
*8: Shut off button - Shut down PC.
*9: Counter stop electronic calculator 'FACE' (Version 1.0.2)
**Use it
***Addition: A+B = answer
***Subtraction A-B = answer
***Multiplication AxB = answer
***Face A ^0^ B = answer - It always outputs '999999', no matter what.
**Don't use it
*10: Hyperspace of north.Wav
**Listen
**Details: It's a BGM of Hyperspace of north of Fire Village Area.
**Don't listen
*11: Bottom River of west.Wav
**Listen
**Details: It's a BGM of Bottom River of west of Thousand River Area. How to read Bottom River is * or Bottomless River. 
**Don't listen
*12: BGM of squid-octopus sea.wav
**Listen
**Don't listen
*13: Ending.FTVideo: 'You want to play it?'
**Play
**Play only BGM
**Don't play
*Hidden: Inaccessible.
==Download/External Links==
==='''[http://www1.axfc.net/uploader/so/2958979 Version R.4F (Japanese)]'''===
===='''[https://onedrive.live.com/?cid=ea4d2d2a8a27be64&id=EA4D2D2A8A27BE64%21154 Patch]'''====
'''Important:''' If you don't patch the game with this file, you won't be able to progress further in a specific area.
[http://atteiusland.web.fc2.com/witoru.html Official Website]
[http://bourei.iza-yoi.net/witoru.html Another Official Website]
==='''[http://www.mediafire.com/download/a5rly56zdra61ad/Witoru_Ver.R.4F_Korean_translation_1.01_ver.exe Version R.4F (Korean) (1.01)]'''===
'''RPG Maker 2003 version'''. Some areas are different, and new features have implemented. *note : Save file doesn't compatible between 1.0 (or 1.0+) and 1.01, if you watch at least one ending. Moving save file to new version will make 'Cheat Protector' script enable and you have to choose 'Mode' by force(Easy mode cannot be selected at this time), or you can't be progressed further by the script.
===='''[http://www.mediafire.com/download/p9l9jfd1c7a6faq Patch (1.01 -> 1.01++)] '''====
Some features are removed(also implemented) and some bugs and typo are fixed. *note: Save file may not compatible between 1.01+ and 1.01++.
==Gameplay Video (Version 0.77)==
[[File:Yume Nikki Fangames- ういとる(Neta Dream)|thumb|center|420 px|Gameplay Video of Witoru/Neta Dream (Version 0.77)]]
==Trivia==
==Trivia==
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
[[File:Witoru_Prototype.png|frame|left|In earlier development, this game's name was 'つぃとる'.]]
Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well.
Converting these values to decimal, we can say that:
* 16 * 4 + F(15) = 79, and
* 16 * 4 + D(13) = 77.
{{clr}}
==External Links==
*[https://atteiu.wixsite.com/witoru/top '''Latest Official Website''']
*[http://atteiusland.web.fc2.com/witoru.html Old Official Website]
*[http://bourei.iza-yoi.net/Witoru/witoru.html Other Official Website]


'R.4F' means 'Round.79', so the actual version of this game is 0.79. '0.4D' means '0.78', as well.
<br/>
{{Template:NavBoxAtteiu(あっていう)}}
{{Template:NavBoxAtteiu(あっていう)}}
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:RPG Maker 2000]]
[[Category:Fangames Made in RPG Maker 2000]]
[[Category:Japanese]]
[[Category:Japanese Fangames]]
[[Category:Fangames With Endings]]
[[Category:Fangames With Endings]]
[[Category:Non-traditional Fangames]]
[[Category:Non-traditional Fangames]]
[[Category:Korean]]
[[Category:Translated To Korean]]
[[Category:Translated To English]]
[[Category:Multiple Endings]]
[[Category:Released in 2010]]

Latest revision as of 16:06, 22 December 2024

Game Walkthrough Gallery Theories
Witoru (うぃとる) DREAM SIMULATOR
WitoruAlphaFivePlusTitle.png
Witoru ver.α5+ Title Screen
Release
Latest Version

β ++ (2020/11/04)

Creator

Atteiu

Language

Japanese

Engine

RPG Maker 2000

Release Date

June 13, 2010

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

8

Effects

21

Endings

4


Overview

Witoru -DREAM SIMULATOR- (うぃとる) is a Yume Nikki fangame made by Atteiu, aka. D.S.Sorcerer (亡霊魔導師) in RPG Maker 2000. It stars Yon Goh and features comedic and self-referential elements. It is one of the the first fangames to have a male protagonist, as well as one of the first to feature dialogue.

Gameplay

Witoru is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.

In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.

The game was completely revamped in Version α5+, with many graphical updates and other improvements. Along with the minigame Two Step Legend from previous versions, there is are new ones titled NIFU and a remake of Atteiu's earlier project, Samayoi Nikki (Wandering Diary).

Arts (Effects)

Effect Image Description
Noh Mask Yongou wears a mask that can take 5 forms. Pressing SHIFT cycles them.
Jet
(ジェット)
YonGohRemake5.png
Yongou wears a jetpack, which increases his speed.
Sword
(刀)
YonGohRemake6.png
Yongou carries a sword in a sheath. Pressing SHIFT makes him swing the sword and put it back. This Art allows him to kill NPCs.
Drum
(ドラム)
YonGohRemake3.png
Yongou becomes a drum. Pressing SHIFT makes him play a sound, which is different depending on the direction he faces.
Digital
(デジタル)
YonGohRemake2.png
Yongou becomes digitized. Pressing SHIFT tints the screen green, resembling a radar. This Art allows him to reveal hidden clues in a few particular areas.
Vision
(まぼろし)
YonGohRemake4.png
Yongou has an invisible body and purple clothes. Pressing SHIFT makes him go completely invisible.
Moonlight
(月光)
YonGohRemake7.png
Yongou becomes made of light and he can light up dark areas. Pressing SHIFT changes color.
Tatami shield
(畳シールド)
YonGohRemake8.png
Yongou carries a Tatami mat for a shield. He can knock chasers back a bit when they run into it.
1-bit
(白黒)
YonGohRemake9.png
YonGohRemake11.png
Yongou becomes pure black-and-white. Pressing SHIFT in certain areas inverts the colors (and his own colors) and also stops NPC movement.
Shadow
(影)
YonGohRemake10.png
Yongou becomes a shadowy figure. Pressing SHIFT casts his shadow into the ground and makes him move slower.
Octopus
Yongohoctopus.png
Yongou becomes a small, floating red octopus, increasing his speed. This Art enables him to jump over certain marked large gaps and walls. Pressing SHIFT makes him jump on the spot where he's standing.
Spear
Yongohspear.png
Yongou becomes a blue arrow-headed spearfish. Walking to the left will let him travel at quadruple his walking speed. Walking up or down will let him walk normally. However, walking to the right makes him walk very slowly.
Squid
Yongohsquid.png
Yongou becomes a small, floating white squid, increasing his speed. This Art lets him swim through strong ocean currents when underwater by pressing SHIFT.
0.00
Yongoh000.png
Yongou becomes his sprite from very old versions of this game, increasing his speed. Upon equipping this Art, many of the surroundings and even the music will change to reference older revisions of the dream worlds.
Music Player
Yongohmusplayer.png
Yongou carries an MP3 player. This Art lets him play little tunes by pressing SHIFT.
Natural Water
Yongohnatwater.png
Yongou becomes made of water. This Art increases his speed when underwater (though it will not let him bypass strong ocean currents). He can also melt into the ground by pressing SHIFT.
Smoke
Yongohsmoke.png
Yongou becomes made of smoke, causing acid rain(?) to fall.
TV-VCR
Yongohtv.png
Yongou turns into a color test TV signal. Pressing SHIFT turns on "REC" mode. Pressing it again teleports him back to the place where he turned on REC mode.
Freezing
Yongohfreeze.png
Yongou's body is frozen and his speed is drastically decreased.
Petrification
Yongohpetrif.png
Yongou's body is turned to stone and his speed is drastically decreased.
(This art has no name.) Yongou becomes glitched out.
Close
(閉じる)
N/A This Art does not change Yongou's appearance. Once it is selected in the menu, pressing X "executes a command" and returns Yongou to the nexus. SHIFT cancels this action while the window is shown.

Old Effects

Effects Image Description
Normal (Nomal)
YonGohSprite.png
Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
Mineral Water
WitoEff03.png
Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
Drum
WitoEff15.png
Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near the subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White
WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.

Jet-N (Disabled) / Jet (Upgraded)
WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. Jet-N doesn't count as an Effect, so you have to upgrade it.

Sword
WitoEff07.png
Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox
WitoEff09.png
Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital
WitoEff11.png
Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" allowing you to detect hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.

(Note: This Effect is essential when you get Petrification Effect and various hidden items in R.4F version.)

Luminescence Function
WitoEff18.png
Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug)
WitoEff19.png
Yon Goh's walking directions become scrambled.
Squid
WitoEff10.png
Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
Octopus
WitoEff06.png
Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.

Disappearance (v0.4D++) / Vanish (vR.4F)
WitoEff01.png
Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
Ver.0.00
WitoEff08.png
Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled) / Gameboy
WitoEff04.png
Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
Music Player-N(Disabled) / Music Player
WitoEff13.png
Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
Tatami Shield
WitoEff16.png
Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction)
WitoEff14.png
Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state. In version 0.4D, the Octopus Effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.
Sand Storm
WitoEff05.png
Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing
WitoEff20.png
Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
Smoke Pollution
WitoEff12.png
Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask / OHMAN! (OMEN)
WitoEff21.png
Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.

Unused Effects

Note that not all of the unused effects have their own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes a drill.
Atteiu Fox
(Eyes Closed)
Witoru Unused Effect03.png
The Atteiu Fox Effect, only with closed eyes.


Old and unused effects.

Gameplay Images (Version α5+)

Gameplay Video (Version R.4F)

Downloads

Original

Version Date Announcement Download
β++

November 4, 2020

Website Google Drive
Patch
α5+

August 4, 2019

Website Google Drive
R.4F Unknown // Axfc
Patch (The patch is needed to progress further in a specific location.)

Translations

These translated versions use RPG Maker 2003, instead of RPG Maker 2000 like the original game.

Version Languages Translators Announcements Downloads
β ++
  • English
  • Nulsdodage
α5+
  • English
  • Nulsdodage
  • Deleted
R.4F
  • English
  • Korean
  • Nulsdodage

Trivia

In earlier development, this game's name was 'つぃとる'.

Earlier versions were represented in hexadecimal. For instance, R.4F means Return.79, which means that the actual version of this game is 0.79. Likewise, 0.4D means 0.77, as well. Converting these values to decimal, we can say that:

  • 16 * 4 + F(15) = 79, and
  • 16 * 4 + D(13) = 77.

External Links