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Melodia: Difference between revisions

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{{Gamepage v1}}
{{Gamepage v2}}
{{Gamebox
{{Gamebox
|name = Melodia
|image = MelodiaScreen.png
|image = MelodiaScreen.png
|caption = Melodia's title screen
|caption = Melodia's Title Screen
|Version = .01
|Version = .01 (2010/08/06)
|Creator = Sakura-Sun
|Creator = [[Sakura-Sun]]
|Software = RPG Maker 2003
|Language = English
|Date = August 6, 2010
|Engine = {{Engine|RPG Maker 2003}}
|Date = 2010-8-6
|hero2 = AnalieseSprite.png
|hero2 = AnalieseSprite.png
|Protagonist = [[Analiese]]
|Protagonist = [[Analiese]]
|Nexus Doors = ?
|Nexus Doors = 7
|Effects = N/A
|Effects = (Melodies) 7 (+1 unused)
|Endings = 1 (Debug ending)}}
|Endings = 1}}
 
==Overview==
==Overview==
Melodia is a Yume Nikki fangame made by Sakura-Sun from Uboachan. Like most of the fangames in English, this game was made in RPG Maker 2003. Melodia, as the title suggests, is a music-themed game with a good (but not original) soundtrack. Unfortunately its graphics are not as well done as its music and it has less than a handful of worlds.
'''Melodia''' is an English Yume Nikki fangame made by [[Sakura-Sun]] in RPG Maker 2003. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, with no areas going past the Nexus doors.


The game is still a beta, therefore chipsets and tilesets are borrowed from other games.
In its prototype state, materials either come from free-to-use resources or are borrowed from other games such as [[Lcd Dem]] (Ver.0.020 at the game's date of creation).
[Taken from Uboachan]


==Gameplay==
==Gameplay==
Before the game starts you view an event featuring 2 characters who look a lot like Analiese and Analiese herself, running in one place.  
The objective of Melodia is to collect '''Melodies''' throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. Melodies serve as the game's equivalent of effects, though they are not equipable or usable.


You enter Analiese's dreams by falling asleep in front of her TV, then she wakes up on her dream balcony. If you go back to her dream room from it, you will see a transparent figure of Ana sitting in front of the TV. The objective of Melodia is exploration and collecting effects. This process appears to be linear as the more Melodies you gather, the more door will appear at the game's "Nexus".
==Plot==
 
You play as [[Analiese]], a young girl who has locked herself up from the outside world, and wants nothing to do with it. You explore her dreams and collect melodies that remind Analiese of the good times she had in the outside world.
During its beta state, this game mainly borrowed the resources from [[Lcd Dem]] (by the date of release, version at the time should be 0.020).


==Plot==
As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room.
You play as [[Analiese]], a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world.
[Taken from Uboachan]


==Melodies==
==Melodies (Effects)==
Instead of effects you collect melodies in this game. They are currently not playable or usable, therefore they cannot be defined as effects. Listed below are the collectable melodies and their correspondent descriptions, exactly as they appear in the game. (It appears that "Digital" and "Memory" got their descriptions messed up by mistake.)
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
|-
!Name
!Description
|-
|'''Digital'''
|A melody from when Ana was in music class.
|-
|'''Zen'''
|A peaceful melody when your mom used to play.
|-
|'''Memory'''
|A melody from a video game you used to play.
|-
|'''Epic'''
|An epic song of epic proportions.
|-
|'''Ocean'''
|A melody that reflects the serenity of the ocean.
|-
|'''Sky'''
|Look at the sky, you'll hear it then.
|-
|'''Remember'''
|Never forget. Always remember...
|}


*'''Digital''' - A melody from when Ana was in music class.
==='''Unused Melodies'''===
*'''Zen''' - A peaceful melody when your mom used to play.
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
*'''Memory''' - A melody from a video game you used to play.
|-
!Name
!Description
|-
|'''Piano'''
|A melody your dad used to play.<br />
|}


==Gameplay Images (Version 0.01)==
<gallery>
Melodia_Bedroom.png|Bedroom
Melodia_Nexus.png|Nexus with all doors unlocked
</gallery>
==Download==
{|border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
!Version
!Date
!Announcement
!Download
|-
|'''Version .01'''
|{{Date|2010-8-6}}
|[http://archive.uboachan.net/fg/res/4834.xhtml#5163 Uboachan]
|'''[http://www.mediafire.com/?rrb03902faapbtg Mediafire]'''
|}


==Download/Links==
==External Links==
==='''[http://www.mediafire.com/?rrb03902faapbtg Download Version .01]'''===
*[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread]


[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread]
==Trivia==
*It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:RPG Maker 2003]]
[[Category:English]]
[[Category:Fangames With Endings]]
[[Category:Fangames With Endings]]
[[Category:Released in 2010]]
[[Category:Fangames Made in RPG Maker 2003]]
[[Category:English Fangames]]

Latest revision as of 21:14, 10 November 2024

Game Walkthrough Gallery Theories
Melodia
MelodiaScreen.png
Melodia's Title Screen
Release
Latest Version

.01 (2010/08/06)

Creator

Sakura-Sun

Language

English

Engine

RPG Maker 2003

Release Date

August 6, 2010

Details
Protagonist

Analiese Analiese

Nexus Doors

7

Effects

(Melodies) 7 (+1 unused)

Endings

1


Overview

Melodia is an English Yume Nikki fangame made by Sakura-Sun in RPG Maker 2003. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, with no areas going past the Nexus doors.

In its prototype state, materials either come from free-to-use resources or are borrowed from other games such as Lcd Dem (Ver.0.020 at the game's date of creation).

Gameplay

The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. Melodies serve as the game's equivalent of effects, though they are not equipable or usable.

Plot

You play as Analiese, a young girl who has locked herself up from the outside world, and wants nothing to do with it. You explore her dreams and collect melodies that remind Analiese of the good times she had in the outside world.

As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room.

Melodies (Effects)

Name Description
Digital A melody from when Ana was in music class.
Zen A peaceful melody when your mom used to play.
Memory A melody from a video game you used to play.
Epic An epic song of epic proportions.
Ocean A melody that reflects the serenity of the ocean.
Sky Look at the sky, you'll hear it then.
Remember Never forget. Always remember...

Unused Melodies

Name Description
Piano A melody your dad used to play.

Gameplay Images (Version 0.01)

Download

Version Date Announcement Download
Version .01

August 6, 2010

Uboachan Mediafire

External Links

Trivia

  • It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.