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{{Gamepage v2}} | {{Gamepage v2}} | ||
{{Gamebox | {{Gamebox | ||
|image = MelodiaScreen.png | |image = MelodiaScreen.png | ||
|caption = Melodia's | |caption = Melodia's Title Screen | ||
|Version = .01 | |Version = .01 (2010/08/06) | ||
|Creator = [[Sakura-Sun]] | |Creator = [[Sakura-Sun]] | ||
|Language = English | |Language = English | ||
|Engine = {{Engine|RPG Maker 2003}} | |Engine = {{Engine|RPG Maker 2003}} | ||
|Date = | |Date = 2010-8-6 | ||
|hero2 = AnalieseSprite.png | |hero2 = AnalieseSprite.png | ||
|Protagonist = [[Analiese]] | |Protagonist = [[Analiese]] | ||
Line 16: | Line 15: | ||
==Overview== | ==Overview== | ||
Melodia is | '''Melodia''' is an English Yume Nikki fangame made by [[Sakura-Sun]] in RPG Maker 2003. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, with no areas going past the Nexus doors. | ||
In its prototype state, materials either come from free-use resources or are borrowed from other games such as [[Lcd Dem]] (Ver.0.020 at the game's date of creation). | In its prototype state, materials either come from free-to-use resources or are borrowed from other games such as [[Lcd Dem]] (Ver.0.020 at the game's date of creation). | ||
==Gameplay== | ==Gameplay== | ||
The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. | The objective of Melodia is to collect '''Melodies''' throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. Melodies serve as the game's equivalent of effects, though they are not equipable or usable. | ||
==Plot== | ==Plot== | ||
You play as [[Analiese]], a young girl | You play as [[Analiese]], a young girl who has locked herself up from the outside world, and wants nothing to do with it. You explore her dreams and collect melodies that remind Analiese of the good times she had in the outside world. | ||
As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room. | As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room. | ||
==Melodies== | ==Melodies (Effects)== | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;" | |||
{| border=" | |||
|- | |- | ||
!Name | !Name | ||
Line 55: | Line 53: | ||
|'''Remember''' | |'''Remember''' | ||
|Never forget. Always remember... | |Never forget. Always remember... | ||
|} | |||
==='''Unused Melodies'''=== | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;" | |||
|- | |||
!Name | |||
!Description | |||
|- | |- | ||
|'''Piano''' | |'''Piano''' | ||
|A melody your dad used to play.<br/> | |A melody your dad used to play.<br /> | ||
|} | |} | ||
== | ==Gameplay Images (Version 0.01)== | ||
{|class = " | <gallery> | ||
Melodia_Bedroom.png|Bedroom | |||
Melodia_Nexus.png|Nexus with all doors unlocked | |||
</gallery> | |||
==Download== | |||
{|border="1" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;" | |||
!Version | !Version | ||
!Date | !Date | ||
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|{{Date|2010-8-6}} | |{{Date|2010-8-6}} | ||
|[http://archive.uboachan.net/fg/res/4834.xhtml#5163 Uboachan] | |[http://archive.uboachan.net/fg/res/4834.xhtml#5163 Uboachan] | ||
|[http://www.mediafire.com/?rrb03902faapbtg Mediafire] | |'''[http://www.mediafire.com/?rrb03902faapbtg Mediafire]''' | ||
|} | |} | ||
==External Links== | ==External Links== | ||
*[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread] | *[http://archive.uboachan.net/fg/res/4834.xhtml Uboachan Thread] | ||
==Trivia== | |||
*It appears that the descriptions of "Digital" and "Memory" were mistakenly switched. | |||
[[Category:Fangames]] | [[Category:Fangames]] | ||
[[Category:Fangames With Endings]] | [[Category:Fangames With Endings]] |
Latest revision as of 21:14, 10 November 2024
Game | Walkthrough | Gallery | Theories |
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Melodia | |||||||||||
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Melodia's Title Screen | |||||||||||
Release | |||||||||||
Latest Version |
.01 (2010/08/06) | ||||||||||
Creator | |||||||||||
Language | |||||||||||
Engine | |||||||||||
Release Date | |||||||||||
|
Overview
Melodia is an English Yume Nikki fangame made by Sakura-Sun in RPG Maker 2003. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, with no areas going past the Nexus doors.
In its prototype state, materials either come from free-to-use resources or are borrowed from other games such as Lcd Dem (Ver.0.020 at the game's date of creation).
Gameplay
The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. Melodies serve as the game's equivalent of effects, though they are not equipable or usable.
Plot
You play as Analiese, a young girl who has locked herself up from the outside world, and wants nothing to do with it. You explore her dreams and collect melodies that remind Analiese of the good times she had in the outside world.
As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room.
Melodies (Effects)
Name | Description |
---|---|
Digital | A melody from when Ana was in music class. |
Zen | A peaceful melody when your mom used to play. |
Memory | A melody from a video game you used to play. |
Epic | An epic song of epic proportions. |
Ocean | A melody that reflects the serenity of the ocean. |
Sky | Look at the sky, you'll hear it then. |
Remember | Never forget. Always remember... |
Unused Melodies
Name | Description |
---|---|
Piano | A melody your dad used to play. |
Gameplay Images (Version 0.01)
Download
Version | Date | Announcement | Download |
---|---|---|---|
Version .01 | Uboachan | Mediafire |
External Links
Trivia
- It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.