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Acatalepsy (アカタリプシー): Difference between revisions

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|image = AkataripushiTitle.png
|image = AkataripushiTitle.png
|caption = Acatalepsy's Title Screen
|caption = Acatalepsy's Title Screen
|Version = 0.00 (2012/4/2)
|Version = 0.00 (2012/04/02)
|Creator = [[Arakawa]]
|Creator = [[Arakawa]]
|Language = Japanese
|Language = Japanese
|Engine = {{Engine|RPG Maker 2000}}
|Engine = {{Engine|RPG Maker 2000}}
|Date = {{Date|2012-4-2}}
|Date = 2012-4-2
|hero2 = NaotoSprite.png
|hero2 = NaotoSprite.png
|Protagonist = [[Naoto]]
|Protagonist = [[Naoto]]
Line 16: Line 16:


==Overview==
==Overview==
'''Acatalepsy''' (アカタリプシー, ''Akataripushi'') is a Japanese Yume Nikki fangame made in 2012 by [[Arakawa]], depicting the dark subconscious of [[Naoto]], a hikikomori with only his moody dreams and a Famicom-like system to accompany him. It was developed in RPG Maker 2000.
'''Acatalepsy''' ('''アカタリプシー''', ''Akataripushi'') is a Japanese Yume Nikki fangame made in 2012 by [[Arakawa]], depicting the dark subconscious of [[Naoto]], a hikikomori with only his moody dreams and a Famicom-like system to accompany him. It was developed in RPG Maker 2000.


The game's readme warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, using an abstract, chiptune-esque style.
The game's readme warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, using an abstract, chiptune-esque style.


==Gameplay==
==Gameplay==
Acatelepsy follows [[Naoto]], a person refusing to or unable to leave his bedroom. Similar to most fangames, he instead must explore his dreams to collect effects and piece together his history and current self.
Similar to most fangames, the player must explore Naoto's dreams to collect effects and piece together his history and current self.


As opposed to a balcony, Naoto only has a small window that shows a photorealistic view of the outside world. His room is flat but tidy, including a dresser, a trash bin by his bed (used to access the debug room when asleep) a TV and Famicom-like game console used to play the game's minigame, ''DOOR'', and a laptop on his table used to save. The dream room contains even less interaction, the bed becoming inaccessible and the game console missing a cartridge.
As opposed to a balcony, Naoto only has a small window that shows a photorealistic view of the outside world. His room is flat but tidy, including a dresser, a trash bin by his bed (used to access the debug room when asleep) a TV and [[wikipedia:Nintendo Entertainment System|Famicom-like]] game console used to play the game's minigame, ''DOOR'', and a laptop on his table used to save. The dream room contains even less interaction, the bed becoming inaccessible and the game console missing a cartridge.


The game's Nexus is a set of stairways with four objects representing locations as opposed to doors, akin to [[Yume 2kki (ゆめ2っき)|Yume 2kki]]. However, there is another door opposite from Naoto's that leads to a lone room for dropping off effects in order to reach the game's ending. When dropped off, effects turn into TVs, and can be recollected for further exploration.
The game's Nexus is a set of stairways with four objects representing locations as opposed to doors, akin to [[Yume 2kki (ゆめ2っき)|Yume 2kki]]. However, there is another door opposite from Naoto's that leads to a lone room for dropping off effects in order to reach the game's ending. When dropped off, the effects turn into TVs and can be recollected for further exploration.
 
===Controls===
*'''Move''' - Arrow Keys
*'''Interact/Select''' - Z/Space
*'''Open Menu/Cancel''' - X/Esc
*'''Effect Action''' - Shift


==Plot==
==Plot==
Acatalepsy's storyline and Naoto's reasons for isolation are vague, but seem to imply significant motifs in television and travel.
{{spoiler}}
Acatelepsy follows Naoto, a person refusing to or unable to leave his bedroom. Acatalepsy's storyline and Naoto's reasons for isolation are vague, but seem to imply significant motifs related to television and travel.


{{spoiler}}
('''Highlight at your own risk.''')
('''Highlight at your own risk.''')


<span style=color:#FFFFFF>After dropping off all effects and waking up, Naoto can check his TV, only to see a view of his own room. Still focusing on the TV, all of the room's furniture disappears, followed by the room itself, and finally Naoto. The end credits show the game console as the only remaining object, implying Naoto's existence was only a simulation (which, in the context of Acatalepsy being a video game, is indeed true.) or that he was, at some point, trapped in a simulation that has now collapsed.</span>
[<span style=color:#ebebeb>After dropping off all effects and waking up, Naoto can check his TV, only to see a view of his own room. Still focusing on the TV, all of the room's furniture disappears, followed by the room itself, and finally Naoto. The end credits show the game console as the only remaining object, implying Naoto's existence was only a simulation (which, in the context of Acatalepsy being a video game, is indeed true.) or that he was, at some point, trapped in a simulation that has now collapsed.</span>]


==Effects==
==Effects==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
|-
|-
!Name
!Name
Line 51: Line 57:
|-
|-
|'''Lantern'''<br />(ランタン)
|'''Lantern'''<br />(ランタン)
|[[File:AkataEff4.png|center]]
|[[File:AkataEff4-1.png|center]][[File:AkataEff4.png|center]]
|Naoto's head becomes a light. Pressing Shift turns the light on or off, lighting up dark places.
|Naoto's head becomes a light. Pressing Shift turns the light on or off, lighting up dark places.
|-
|-
Line 67: Line 73:
|-
|-
|'''Check / Plaid'''<br />(チェック)
|'''Check / Plaid'''<br />(チェック)
|[[File:AkataEff8.png|center]]
|[[File:AkataEff8_blue.png|center]][[File:AkataEff8_red.png|center]][[File:AkataEff8.png|center]]
|Naoto becomes covered in a plaid-like pattern. Pressing Shift cycles through green, red and blue colors.
|Naoto becomes covered in a plaid-like pattern. Pressing Shift cycles through blue, red and green colors.
|-
|-
|'''Door'''<br />(扉)
|'''Door'''<br />(扉)
|[[File:AkataEff6.png|center]]
|[[File:AkataEff6.png|center]]
|Naoto becomes a walking brown door. Pressing Shift opens the door, showing a single eye and warping him back to the nexus.
|Naoto becomes a walking brown door. Pressing Shift opens the door, showing a single eye and warping him back to the Nexus.
|}
|}


==Characters==
==Characters==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
!Name
!Name
!Image
!Description
!Description
!Image
|-
|-
|'''[[Naoto]]'''
|'''[[Naoto]]'''
|Main protagonist of Acatalepsy. Seemingly greatly attached to themes of television.
|[[File:AcatalepsyNaoto.png|center]]
|[[File:AcatalepsyNaoto.png|center]]
|Main protagonist of Acatalepsy. Seems greatly attached to themes of television.
|-
|-
|'''TV / Terebi'''<br />(テレビ)
|'''TV / Terebi'''<br />(テレビ)
|One of the game's chasers, wearing a white shirt and a television for a face (hence the nickname.) When passive, the TV displays a smiling face, but hostile chasers display a single red eye.
|[[File:AcatalepsyTV.png|center]]
|[[File:AcatalepsyTV.png|center]]
|One of the game's chasers, who has a television for a face (hence the nickname) and wears a white shirt. When passive, the TV displays a smiling face, but hostile chasers display a single red eye.
|-
|-
|'''Suterareta'''<br />(捨てられた; ''Deserted'')
|'''Suterareta'''<br />(捨てられた; ''Deserted'')
|The game's other chaser, with dark skin, white hair and a tan shirt. When passive, they appear to be a normal NPC, but when hostile their skin darkens to a charcoal color with barely visible X's for eyes.
|[[File:AcatalepsySuterareta.png|center]]
|[[File:AcatalepsySuterareta.png|center]]
|The game's other chaser, who has dark skin, white hair and a tan shirt. When passive, they appear to be a normal NPC, but when hostile their skin darkens to a charcoal color with barely visible X's for eyes.
|}
|}


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[[File:Yume Nikki fangames- アカタリプシー ( "Acatalipsy" )|thumb|center|420 px]]
[[File:Yume Nikki fangames- アカタリプシー ( "Acatalipsy" )|thumb|center|420 px]]


==Download Links==
==Download==
*Acatalepsy seems to have multiple existing 0.00s, at least two versions being witnessed.
{| class="article-table" border="1" style="width: 100%;"
 
{| class="wikitable"
!Version
!Version
!Date
!Date
Line 119: Line 123:


==Trivia==
==Trivia==
*Acatalepsy seems to have multiple existing 0.00s, with at least two versions being witnessed.
*When getting the Foldable Bike, it is possible to collect the effect multiple times.
*When getting the Foldable Bike, it is possible to collect the effect multiple times.
*In FC World there is a slight graphical glitch when using the Digital Clock effect.
*In FC World there is a slight graphical glitch when using the Digital Clock effect.

Latest revision as of 23:40, 28 August 2023

Acatalepsy (アカタリプシー)
AkataripushiTitle.png
Acatalepsy's Title Screen
Release
Latest Version

0.00 (2012/04/02)

Creator

Arakawa

Language

Japanese

Engine

RPG Maker 2000

Release Date

April 2, 2012

Details
Protagonist

Naoto Naoto

Nexus Doors

5

Effects

8

Endings

1


Overview

Acatalepsy (アカタリプシー, Akataripushi) is a Japanese Yume Nikki fangame made in 2012 by Arakawa, depicting the dark subconscious of Naoto, a hikikomori with only his moody dreams and a Famicom-like system to accompany him. It was developed in RPG Maker 2000.

The game's readme warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, using an abstract, chiptune-esque style.

Gameplay

Similar to most fangames, the player must explore Naoto's dreams to collect effects and piece together his history and current self.

As opposed to a balcony, Naoto only has a small window that shows a photorealistic view of the outside world. His room is flat but tidy, including a dresser, a trash bin by his bed (used to access the debug room when asleep) a TV and Famicom-like game console used to play the game's minigame, DOOR, and a laptop on his table used to save. The dream room contains even less interaction, the bed becoming inaccessible and the game console missing a cartridge.

The game's Nexus is a set of stairways with four objects representing locations as opposed to doors, akin to Yume 2kki. However, there is another door opposite from Naoto's that leads to a lone room for dropping off effects in order to reach the game's ending. When dropped off, the effects turn into TVs and can be recollected for further exploration.

Controls

  • Move - Arrow Keys
  • Interact/Select - Z/Space
  • Open Menu/Cancel - X/Esc
  • Effect Action - Shift

Plot

Acatelepsy follows Naoto, a person refusing to or unable to leave his bedroom. Acatalepsy's storyline and Naoto's reasons for isolation are vague, but seem to imply significant motifs related to television and travel.

(Highlight at your own risk.)

[After dropping off all effects and waking up, Naoto can check his TV, only to see a view of his own room. Still focusing on the TV, all of the room's furniture disappears, followed by the room itself, and finally Naoto. The end credits show the game console as the only remaining object, implying Naoto's existence was only a simulation (which, in the context of Acatalepsy being a video game, is indeed true.) or that he was, at some point, trapped in a simulation that has now collapsed.]

Effects

Name Image Description
Folding Bike
(折りたたみ自転車)
AcatalepsyEff.png
AkataEff1.png
Naoto rides a bike, increasing his speed.
Scalpel
(メス)
AkataEff5.png
Naoto wields a scalpel that can kill NPCs and activate chasers.
Lantern
(ランタン)
AkataEff4-1.png
AkataEff4.png
Naoto's head becomes a light. Pressing Shift turns the light on or off, lighting up dark places.
Digital Clock
(デジタル時計)
AkataEff7-0.png
Naoto becomes a walking digital clock. Pressing Shift stops the clock, freezing NPCs and chasers.
Vinyl Umbrella
(ビニール傘)
AkataEff3.png
Naoto holds a clear/transparent umbrella, causing rain to fall.
Earmuffs and Gloves
(耳あてと手袋)
AkataEff2.png
Naoto wears dark mittens and earmuffs, causing snow to fall.
Check / Plaid
(チェック)
AkataEff8 blue.png
AkataEff8 red.png
AkataEff8.png
Naoto becomes covered in a plaid-like pattern. Pressing Shift cycles through blue, red and green colors.
Door
(扉)
AkataEff6.png
Naoto becomes a walking brown door. Pressing Shift opens the door, showing a single eye and warping him back to the Nexus.

Characters

Name Image Description
Naoto
AcatalepsyNaoto.png
Main protagonist of Acatalepsy. Seems greatly attached to themes of television.
TV / Terebi
(テレビ)
AcatalepsyTV.png
One of the game's chasers, who has a television for a face (hence the nickname) and wears a white shirt. When passive, the TV displays a smiling face, but hostile chasers display a single red eye.
Suterareta
(捨てられた; Deserted)
AcatalepsySuterareta.png
The game's other chaser, who has dark skin, white hair and a tan shirt. When passive, they appear to be a normal NPC, but when hostile their skin darkens to a charcoal color with barely visible X's for eyes.

Gameplay Images (Version 0.00)

Gameplay Video (Version 0.00 (old))

Download

Version Date Announcement Download
Ver0.00

April 2, 2012

Pixiv Axfc
(Password: naoto)

Trivia

  • Acatalepsy seems to have multiple existing 0.00s, with at least two versions being witnessed.
  • When getting the Foldable Bike, it is possible to collect the effect multiple times.
  • In FC World there is a slight graphical glitch when using the Digital Clock effect.