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Complete effects guide for ShamaL (Version 0.04) | |||
*[[Click here for an incomplete effects guide for Version 0.03.|Click here for an incomplete effects guide for Version 0.03.]] | |||
*[[Click here for the complete effects guide for Version 0.02.|Click here for the complete effects guide for Version 0.02.]] | |||
*[[Click here for the complete effects guide for Version 0.01.|Click here for the complete effects guide for Version 0.01.]] | |||
*[[Click here for the complete effects guide for Version 0.00.|Click here for the complete effects guide for Version 0.00.]] | |||
==='''Penlight (ペンライト)'''== | =Effects Guide= | ||
---- | |||
=='''Penlight (ペンライト)'''== | |||
''Carry a "Penlight"'' | |||
[[File:ShamaLFaceset.png|right]] | |||
'''Appearance:''' Modori holds a penlight. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Changes the screen's color. | |||
'''Location:''' Found in the girl's restroom inside the Hall. | |||
'''Practical Uses:''' None. | |||
Enter the | [[File:ShamaL - Penlight Effect|center|thumb|330x330px]] | ||
Enter the red door to the Hall. Go north-west and enter the girl's restroom. Interact with the penlight on the floor. | |||
=='''Eyeball Balloon (めだまふうせん)'''== | |||
''Hold an "Eyeball Balloon"'' | |||
[[File:ShamaLFaceset3.png|right]] | |||
'''Appearance:''' Modori holds an eyeball balloon. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes the eye on the balloon close, bringing Modori to the Nexus. | |||
'''Location:''' Found in the Glowing Flower World. | |||
===''' | '''Practical Uses:''' This effect allows Modori to teleport to the Nexus at will. | ||
Enter the flashing door. Go down to the building then go right and enter the colored door. Follow the tile path south | [[File:ShamaL - Eyeball Balloon Effect|center|thumb|330x330px]] | ||
Enter the light blue door to the Glowing Flower World. Go north-west until you reach some vines in the shape of an archway. Enter this archway and make your way through the short maze. Interact with the balloon at the top of the maze. | |||
Enter the light blue-gray door. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: | |||
=='''Candlestick (しょくだい)'''== | |||
''Head becomes a "Candlestick"'' | |||
[[File:ShamaLFaceset5.png|right]][[File:ShamaLFaceset15.png|right]] | |||
'''Appearance:''' Modori's head becomes a candlestick. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) The candle lights on/off. | |||
'''Location:''' Found in the Regal Rooms. | |||
'''Practical Uses:''' Can be used to light up darker areas. | |||
[[File:ShamaL - Candlestick Effect|center|thumb|330x330px]] | |||
Enter the light burgundy door to the Regal Rooms. Go '''right''', '''down''', then '''right''' until you reach a door. Enter the door and interact with the candle. | |||
=='''Kokeshi (こけし)'''== | |||
''Become a "Kokeshi"'' | |||
[[File:ShamaLFaceset4.png|right]] | |||
'''Appearance:''' Modori dresses as a kokeshi doll. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes Modori`s head spin around. | |||
'''Location:''' Found in the Slab World. | |||
'''Practical Uses:''' None. | |||
[[File:ShamaL - Kokeshi Effect|center|thumb|330x330px]] | |||
Enter the light blue-gray door to the Slab World. Go south-west and interact with the small red doll. | |||
=='''Mini Mini (ミニミニ)'''== | |||
''Become a "Mini Mini"'' | |||
[[File:ShamaLFaceset14.png|right]] | |||
'''Appearance:''' Modori becomes a tiny version of herself. | |||
'''Passive Effect:''' Modori walks a bit slower. | |||
'''Action:''' None. | |||
'''Location:''' Found in the Pastel Water World. | |||
'''Practical Uses:''' Allows Modori to fit through small spaces and reach new areas. | |||
[[File:ShamaL - Mini Mini Effect|center|thumb|330x330px]] | |||
Enter the blue-green door to the Pastel Water World. Go south-west and between two twirled pink coral. Go north-east and interact with the floating NPC. | |||
=='''Nurse (かんごし)'''== | |||
''Become a "Nurse"'' | |||
[[File:ShamaLFaceset7.png|right]] | |||
'''Appearance:''' Modori dresses as a nurse. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes Modori pull out a clipboard and write on it. | |||
'''Location:''' Found in the Red Materia World. | |||
'''Practical Uses:''' None. | |||
[[File:ShamaL - Nurse Effect|center|thumb|330x330px]] | |||
Enter the black door to the Red Materia World. Go west and enter the red structure. Interact with the person. | |||
=='''Mine Cart (トロッコ)'''== | |||
''Get on the "Mine Cart"'' | |||
[[File:ShamaLFaceset2.png|right]] | |||
'''Appearance:''' Modori rides inside a mine cart, donning a yellow helmet. | |||
'''Passive Effect:''' Modori travels at double her walking speed. | |||
'''Action:''' (Shift) Modori ducks into the cart. | |||
'''Location:''' Found in the Tan Building World. | |||
'''Practical Uses:''' Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily. | |||
[[File:ShamaL - Mine Cart Effect|center|thumb|330x330px]] | |||
Enter the brown door to the Tan Building World. Go north from the door until you reach a cart. Interact with the cart. | |||
=='''Glass Bottle (いっしょうびん)'''== | |||
''Hold a "Sake Bottle"'' | |||
[[File:ShamaLFaceset6.png|right]] | |||
'''Appearance:''' Modori holds a glass bottle in one hand. | |||
'''Passive Effect:''' NPCs may move away from her. | |||
'''Action:''' (Shift) Causes the bottle to fizz. (Z) When interacting with a NPC, Modori will attack them with the bottle. | |||
'''Location:''' Found in the Back Alley. | |||
'''Practical Uses:''' This effect allows Modori to kill NPCs (who will sometimes leave behind money). | |||
[[File:ShamaL - Glass Bottle Effect|center|thumb|330x330px]] | |||
Enter the Red Door to the Hall. Go north-west from the entrance and enter the red and gold double doors. Go right until you reach an alleyway going northwards. Enter the alleyway and interact with the glass bottle in the box. | |||
=='''Plastic Bottle (ペットボトル)'''== | |||
''Hold a "Plastic Bottle"'' | |||
[[File:ShamaLPlasticBottleFaceset.png|right]] | |||
'''Appearance:''' Modori holds a plastic bottle with both hands. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Modori blows into the bottle, making a musical note. | |||
'''Location:''' Found in the Hall. | |||
'''Practical Uses:''' None. | |||
''[[#Glass Bottle (いっしょうびん)|Glass Bottle effect]] is needed.'' | |||
Enter the Red Door to the Hall. Go south-east from the entrance and enter the doorway with a red partition leading up to it. You should now be in a wide room with three vending machines. Use the '''Glass Bottle''' to kill the NPCs in the room until you obtain ''100 Yen''. Once you have enough Yen, interact with one of the vending machines to buy the effect. | |||
=='''Sunglasses (グラサン)'''== | |||
''Put on "Sunglasses"'' | |||
[[File:ShamaLFaceset8.png|right]][[File:ShamaLEffNPC.png|thumb|90px|This NPC gives the Sunglasses effect]] | |||
'''Appearance:''' Modori wears stylish red sunglasses. | |||
'''Passive Effect:''' Bright areas will automatically be less bright. | |||
'''Action:''' (Shift) Makes Modori adjust the sunglasses. | |||
'''Location:''' Found in the Neon World. | |||
'''Practical Uses:''' Used to reduce the brightness in certain areas. | |||
[[File:ShamaL - Sunglasses Effect|center|thumb|330x330px]] | |||
Enter the flashing door to the Neon World. Head north-east until you find a purple neon NPC (in image). Interact with the pictured NPC. | |||
=='''Carpet (じゅうたん)'''== | |||
''Ride on a "Carpet"'' | |||
[[File:ShamaLFaceset9.png|right]] | |||
'''Appearance:''' Modori rides on a flying carpet. | |||
'''Passive Effect:''' Modori fly over gaps. | |||
'''Action:''' None. | |||
'''Location:''' Found on the Star Road. | |||
'''Practical Uses:''' Can be used to fly over gaps. | |||
[[File:ShamaL - Carpet Effect|center|thumb|330x330px]] | |||
Enter the flashing door to the Neon World. Go down to the building then go right and enter the colored door. Follow the tile path south. Enter the dark grey door. Follow the path to a room with double doors. | |||
Head left and interact with the moon-shaped object. When there are more than two entrances go: '''right''' -> far '''right''' -> '''left''' -> '''left'''. Interact with the sparkling object. Interact with the flying carpet. | |||
=='''Princess Hair (プリンセスヘア)'''== | |||
''Change to a "Princess Hair" hairstyle'' | |||
[[File:ShamaLFaceset13.png|right]] | |||
'''Appearance:''' Modori's hair is tied into a bun. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Modori spins around. | |||
'''Location:''' Found in the Sugar World. | |||
'''Practical Uses:''' None. | |||
Enter the light lilac door to the Sugar World. Go north a bit then east from the door. Interact with the NPC resembling whipped cream among the rows of white and brown sugar cubes. | |||
=='''Cactus (サボテン)'''== | |||
''Become a "Cactus"'' | |||
[[File:ShamaLFaceset12.png|right]] | |||
'''Appearance:''' Modori turns into a cactus in a pot. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes the spines stick out. | |||
'''Location:''' Found in the Sand Walls World. | |||
'''Practical Uses:''' None. | |||
[[File:ShamaL - Cactus Effect|center|thumb|330x330px]] | |||
Enter the light blue-gray door to the Slab World. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: '''right''' -> '''left''' -> '''middle''' -> '''right''' -> '''middle''' -> '''left'''. Enter the colored door. Interact with the flashing cactus. | |||
=='''Watermelon (スイカ)'''== | |||
''Head becomes a "Watermelon"'' | |||
[[File:ShamaLFaceset11.png|right]] | |||
'''Appearance:''' Modori's head becomes a watermelon. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes the watermelon split in half. | |||
'''Location:''' Found in the Сage World. | |||
'''Practical Uses:''' None. | |||
[[File:ShamaL - Watermelon Effect|center|thumb|330x330px]] | |||
Enter the green door to the Сage World. Go north, find and interact with the rolling watermelon. | |||
=='''Coin (コイン)'''== | |||
''Head becomes a "Coin"'' | |||
[[File:ShamaLFaceset10.png|right]] | |||
'''Appearance:''' Modori's head becomes a coin. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes the coin sparkle, attracting most NPCs. | |||
'''Location:''' Found in the Flooded Cargo World. | |||
'''Practical Uses:''' Can be used to move NPCs blocking Modori's way. | |||
[[File:ShamaL - Coin Effect|center|thumb|330x330px]] | |||
Enter the purple and grey-brown door to the Flooded Cargo World. Go south to enter the water, then north-east. Interact with the wandering coin. | |||
=='''Gray Hair (はくはつ)'''== | |||
''Grow "Gray Hair" from your head'' | |||
[[File:ShamaLGrayHairFaceset.png|right]] | |||
'''Appearance:''' Modori has gray hair. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) A beeping sound plays. | |||
'''Location:''' Found in the High-Rise Dining Rooms. | |||
'''Practical Uses:''' None. | |||
Enter the light blue-gray door to the Slab World. Go a few steps to the right from the door then go north and interact with the swaying green flower. In the garden area, go north-east and make your way into the square hedge-path. Once you're in the path, go left and you should arrive at a new garden area. Make your way north to the benches then go left through the space between the bushes. Go left again along the red brick path then go north and enter the coffee shop. | |||
Once you're in the coffee shop, head up the stairs to reach an area containing small buildings with cone-shaped roofs. Go right and loop around this area at least three times. After the third loop around, go left and you should reach a set of stairs. Walk up the stairs to reach a gray dining area. Go through the entryway at the top-left of the room. Go left in the next room and through the doorway on the other side. Interact with the bandage-like object on the floor. | |||
== '''Hat and Poncho (ぼうしとポンチョ)''' == | |||
''Put on a "Hat and Poncho"'' | |||
[[File:ShamaLHatandPonchoFaceset.png|right]] | |||
'''Appearance:''' Modori wears a hat and poncho. | |||
'''Passive Effect:''' None. | |||
'''Action:''' (Shift) Makes it snow. | |||
'''Location:''' Found in the Light World. | |||
'''Practical Uses:''' None. | |||
[[File:ShamaL - Hat and Poncho Effect|center|thumb|330x330px]] | |||
Enter the yellow door with sparkles on it to the Light World. Head all the way either north or south from the door until you see a hat and poncho on a stand. Interact with it to get the effect. | |||
=Events= | |||
---- | |||
=='''Messy Hair'''== | |||
There is a chance that upon waking up, Modori's hair will be messy. She will not be able to leave her room, enter her balcony, save at her kotatsu, or open the menu. The only way to stop this is by sleeping in the bed again. This is a reference to the Crick in the Neck event from Yume Nikki. | |||
=='''The Large Underwater Television'''== | |||
''The [[#Mini Mini (ミニミニ)|Mini Mini effect]] is required to trigger this event.'' | |||
Upon entering Modori's dream room, there is a chance that there will be a monster under the kotatsu. Interacting with it will take you to a staircase. Walking all the way down the stairs, Modori will fall onto a large red creature and be taken to a small room with two blocked doors. Heading all the way right, there is another door. If the player chooses to enter the door, they will not be able to go back to the original area, meaning they have to wake-up until the monster is under the kotatsu again. | |||
If the player continues going right instead of entering the door, they can find a small hole. Equip the '''Mini Mini''' effect to enter the hole. You will be taken to a path, as bubbles appear, implying this area is underwater. After heading all the way north, there is a large television that can be found. Interacting with it will show an inescapeable full-screen event similar to the FACE event from Yume Nikki. After the event stops, a sitting clone of Modori appears, causing Modori to wake up. | |||
=='''Bullying'''== | |||
Going into Tan Building world, make your way to the lower right side until you find a building you can enter. Keep navigating through the area and you will reach a larger room with 2 pathways on the left, pick the lower one and keep going. You'll start seeing blood splatters and the lights will slightly flicker. Keep going until Modori stops at a narrow pathway, looking at her own dead body on the ground. The screen will pan back to her and a mysterious girl will knock her out. A new event will trigger; Modori will be tied to a table surrounded by many girls in uniform laughing. You can only move your head during this scene. They will slowly slice her until she passes out, then Modori will wake up. | |||
[[Category:Walkthroughs]] | [[Category:Walkthroughs]] |
Latest revision as of 00:58, 16 June 2023
Game | Walkthrough | Gallery | Theories |
---|
Spoiler warning: Plot or ending details follow. |
---|
Complete effects guide for ShamaL (Version 0.04)
- Click here for an incomplete effects guide for Version 0.03.
- Click here for the complete effects guide for Version 0.02.
- Click here for the complete effects guide for Version 0.01.
- Click here for the complete effects guide for Version 0.00.
Effects Guide
Penlight (ペンライト)
Carry a "Penlight"
Appearance: Modori holds a penlight.
Passive Effect: None.
Action: (Shift) Changes the screen's color.
Location: Found in the girl's restroom inside the Hall.
Practical Uses: None.
Enter the red door to the Hall. Go north-west and enter the girl's restroom. Interact with the penlight on the floor.
Eyeball Balloon (めだまふうせん)
Hold an "Eyeball Balloon"
Appearance: Modori holds an eyeball balloon.
Passive Effect: None.
Action: (Shift) Makes the eye on the balloon close, bringing Modori to the Nexus.
Location: Found in the Glowing Flower World.
Practical Uses: This effect allows Modori to teleport to the Nexus at will.
Enter the light blue door to the Glowing Flower World. Go north-west until you reach some vines in the shape of an archway. Enter this archway and make your way through the short maze. Interact with the balloon at the top of the maze.
Candlestick (しょくだい)
Head becomes a "Candlestick"
Appearance: Modori's head becomes a candlestick.
Passive Effect: None.
Action: (Shift) The candle lights on/off.
Location: Found in the Regal Rooms.
Practical Uses: Can be used to light up darker areas.
Enter the light burgundy door to the Regal Rooms. Go right, down, then right until you reach a door. Enter the door and interact with the candle.
Kokeshi (こけし)
Become a "Kokeshi"
Appearance: Modori dresses as a kokeshi doll.
Passive Effect: None.
Action: (Shift) Makes Modori`s head spin around.
Location: Found in the Slab World.
Practical Uses: None.
Enter the light blue-gray door to the Slab World. Go south-west and interact with the small red doll.
Mini Mini (ミニミニ)
Become a "Mini Mini"
Appearance: Modori becomes a tiny version of herself.
Passive Effect: Modori walks a bit slower.
Action: None.
Location: Found in the Pastel Water World.
Practical Uses: Allows Modori to fit through small spaces and reach new areas.
Enter the blue-green door to the Pastel Water World. Go south-west and between two twirled pink coral. Go north-east and interact with the floating NPC.
Nurse (かんごし)
Become a "Nurse"
Appearance: Modori dresses as a nurse.
Passive Effect: None.
Action: (Shift) Makes Modori pull out a clipboard and write on it.
Location: Found in the Red Materia World.
Practical Uses: None.
Enter the black door to the Red Materia World. Go west and enter the red structure. Interact with the person.
Mine Cart (トロッコ)
Get on the "Mine Cart"
Appearance: Modori rides inside a mine cart, donning a yellow helmet.
Passive Effect: Modori travels at double her walking speed.
Action: (Shift) Modori ducks into the cart.
Location: Found in the Tan Building World.
Practical Uses: Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily.
Enter the brown door to the Tan Building World. Go north from the door until you reach a cart. Interact with the cart.
Glass Bottle (いっしょうびん)
Hold a "Sake Bottle"
Appearance: Modori holds a glass bottle in one hand.
Passive Effect: NPCs may move away from her.
Action: (Shift) Causes the bottle to fizz. (Z) When interacting with a NPC, Modori will attack them with the bottle.
Location: Found in the Back Alley.
Practical Uses: This effect allows Modori to kill NPCs (who will sometimes leave behind money).
Enter the Red Door to the Hall. Go north-west from the entrance and enter the red and gold double doors. Go right until you reach an alleyway going northwards. Enter the alleyway and interact with the glass bottle in the box.
Plastic Bottle (ペットボトル)
Hold a "Plastic Bottle"
Appearance: Modori holds a plastic bottle with both hands.
Passive Effect: None.
Action: (Shift) Modori blows into the bottle, making a musical note.
Location: Found in the Hall.
Practical Uses: None.
Glass Bottle effect is needed.
Enter the Red Door to the Hall. Go south-east from the entrance and enter the doorway with a red partition leading up to it. You should now be in a wide room with three vending machines. Use the Glass Bottle to kill the NPCs in the room until you obtain 100 Yen. Once you have enough Yen, interact with one of the vending machines to buy the effect.
Sunglasses (グラサン)
Put on "Sunglasses"
Appearance: Modori wears stylish red sunglasses.
Passive Effect: Bright areas will automatically be less bright.
Action: (Shift) Makes Modori adjust the sunglasses.
Location: Found in the Neon World.
Practical Uses: Used to reduce the brightness in certain areas.
Enter the flashing door to the Neon World. Head north-east until you find a purple neon NPC (in image). Interact with the pictured NPC.
Carpet (じゅうたん)
Ride on a "Carpet"
Appearance: Modori rides on a flying carpet.
Passive Effect: Modori fly over gaps.
Action: None.
Location: Found on the Star Road.
Practical Uses: Can be used to fly over gaps.
Enter the flashing door to the Neon World. Go down to the building then go right and enter the colored door. Follow the tile path south. Enter the dark grey door. Follow the path to a room with double doors. Head left and interact with the moon-shaped object. When there are more than two entrances go: right -> far right -> left -> left. Interact with the sparkling object. Interact with the flying carpet.
Princess Hair (プリンセスヘア)
Change to a "Princess Hair" hairstyle
Appearance: Modori's hair is tied into a bun.
Passive Effect: None.
Action: (Shift) Modori spins around.
Location: Found in the Sugar World.
Practical Uses: None.
Enter the light lilac door to the Sugar World. Go north a bit then east from the door. Interact with the NPC resembling whipped cream among the rows of white and brown sugar cubes.
Cactus (サボテン)
Become a "Cactus"
Appearance: Modori turns into a cactus in a pot.
Passive Effect: None.
Action: (Shift) Makes the spines stick out.
Location: Found in the Sand Walls World.
Practical Uses: None.
Enter the light blue-gray door to the Slab World. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: right -> left -> middle -> right -> middle -> left. Enter the colored door. Interact with the flashing cactus.
Watermelon (スイカ)
Head becomes a "Watermelon"
Appearance: Modori's head becomes a watermelon.
Passive Effect: None.
Action: (Shift) Makes the watermelon split in half.
Location: Found in the Сage World.
Practical Uses: None.
Enter the green door to the Сage World. Go north, find and interact with the rolling watermelon.
Coin (コイン)
Head becomes a "Coin"
Appearance: Modori's head becomes a coin.
Passive Effect: None.
Action: (Shift) Makes the coin sparkle, attracting most NPCs.
Location: Found in the Flooded Cargo World.
Practical Uses: Can be used to move NPCs blocking Modori's way.
Enter the purple and grey-brown door to the Flooded Cargo World. Go south to enter the water, then north-east. Interact with the wandering coin.
Gray Hair (はくはつ)
Grow "Gray Hair" from your head
Appearance: Modori has gray hair.
Passive Effect: None.
Action: (Shift) A beeping sound plays.
Location: Found in the High-Rise Dining Rooms.
Practical Uses: None.
Enter the light blue-gray door to the Slab World. Go a few steps to the right from the door then go north and interact with the swaying green flower. In the garden area, go north-east and make your way into the square hedge-path. Once you're in the path, go left and you should arrive at a new garden area. Make your way north to the benches then go left through the space between the bushes. Go left again along the red brick path then go north and enter the coffee shop.
Once you're in the coffee shop, head up the stairs to reach an area containing small buildings with cone-shaped roofs. Go right and loop around this area at least three times. After the third loop around, go left and you should reach a set of stairs. Walk up the stairs to reach a gray dining area. Go through the entryway at the top-left of the room. Go left in the next room and through the doorway on the other side. Interact with the bandage-like object on the floor.
Hat and Poncho (ぼうしとポンチョ)
Put on a "Hat and Poncho"
Appearance: Modori wears a hat and poncho.
Passive Effect: None.
Action: (Shift) Makes it snow.
Location: Found in the Light World.
Practical Uses: None.
Enter the yellow door with sparkles on it to the Light World. Head all the way either north or south from the door until you see a hat and poncho on a stand. Interact with it to get the effect.
Events
Messy Hair
There is a chance that upon waking up, Modori's hair will be messy. She will not be able to leave her room, enter her balcony, save at her kotatsu, or open the menu. The only way to stop this is by sleeping in the bed again. This is a reference to the Crick in the Neck event from Yume Nikki.
The Large Underwater Television
The Mini Mini effect is required to trigger this event.
Upon entering Modori's dream room, there is a chance that there will be a monster under the kotatsu. Interacting with it will take you to a staircase. Walking all the way down the stairs, Modori will fall onto a large red creature and be taken to a small room with two blocked doors. Heading all the way right, there is another door. If the player chooses to enter the door, they will not be able to go back to the original area, meaning they have to wake-up until the monster is under the kotatsu again.
If the player continues going right instead of entering the door, they can find a small hole. Equip the Mini Mini effect to enter the hole. You will be taken to a path, as bubbles appear, implying this area is underwater. After heading all the way north, there is a large television that can be found. Interacting with it will show an inescapeable full-screen event similar to the FACE event from Yume Nikki. After the event stops, a sitting clone of Modori appears, causing Modori to wake up.
Bullying
Going into Tan Building world, make your way to the lower right side until you find a building you can enter. Keep navigating through the area and you will reach a larger room with 2 pathways on the left, pick the lower one and keep going. You'll start seeing blood splatters and the lights will slightly flicker. Keep going until Modori stops at a narrow pathway, looking at her own dead body on the ground. The screen will pan back to her and a mysterious girl will knock her out. A new event will trigger; Modori will be tied to a table surrounded by many girls in uniform laughing. You can only move your head during this scene. They will slowly slice her until she passes out, then Modori will wake up.