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Somnium: Difference between revisions

>Isasapiens
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m (→‎Gameplay: how is it may be when all the daydreams seem to have the same amount of memories?)
 
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{{Gamepage}}
{{HorrorWarning}}
{{Gamebox
{{Gamebox
|headercolor = black
|name = Somnium
|name = Somnium
|image = Somnium-title-verB.png
|image = Somnium-title-verB.png
|caption = Somnium's Title Screen
|caption = Somnium's Title Screen
|Creator = M-256 (isasapiens)
|Creator = [[M-256\Isasapiens]]
|Software = RPG Maker 2003
|Language = English
|Date = April 07, 2012
|Engine = {{Engine|RPG Maker 2003}}
|Protagonist = Thomas
|Date = 2012-4-7
|Protagonist = [[Thomas]], [[W.T]]
|Nexus Doors = N/A
|Nexus Doors = N/A
|Effects = N/A
|Effects = N/A
|Endings = 4|headerfontcolor = #52007B
|Endings = 4
|Version = Beta (β)}}
|Version = Gamma (γ) 2 (2013/07/24)
|hero2 = SomniumSprites.png}}


==Overview==
==Overview==
''"[[Thomas]] here is [[Me (character)|Me]]'s neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms."''


'''Somnium '''is a yume nikki fangame by M-256 (Isasapiens) ([http://m-256.deviantart.com/ DeviantArt] [http://isasapiensworks.tumblr.com/ Tumblr] [http://www.youtube.com/user/Isasapiens Youtube]), who also created [http://yumenikkifg.wikia.com/wiki/Me Me].
'''Somnium''' is an English Yume Nikki fangame by [[M-256\Isasapiens|Isasapiens]]. The game follows the troubled daydreaming of Thomas, and his interactions with his inescapable companion.


"Thomas here is [http://yumenikkifg.wikia.com/wiki/Me_(character) Me's] neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms.
With a similar set of mechanics to [http://en.wikipedia.org/wiki/LSD_(video_game) LSD: Dream Emulator], dreams contain 'layers' as a core mechanic. You cannot choose where you go, and backtracking is not possible - however, the player can save at any time. The only method of waking up is to discover Thomas' memories, which often appear unrelated to the area they are recovered from.  
 
Unlike many Yume Nikki fangames, in Somnium you do NOT choose where you go, much like Lsd: dream emulator. To wake up, you have to get “memories”. They’re often a bit different from the dream part where you are.
 
There are dream layers. Those are usually different places than the original dream. Being 4 on total, they are usually acessible through interacting or passing through certain objects." -Taken from [http://isasapiensworks.tumblr.com/somnium Somnium's page] from Isasapien's Tumblr


==Gameplay==
==Gameplay==
The most important factor in being able to navigate Somnium is to understand the daydream 'layer' system. There are four endings. Each is accessed based on how many memories the player has collected from each layer; eight memories from a layer are required to obtain its ending. It is recommended to save regularly when hunting for a specific layer's ending.


The game has no effects, but instead you obtain memories, and you can get up to 4 memories in the same daydream at times, each being at a different "layer". The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.
The game has no effects; the objective instead is to obtain memories, of which four are located in the same daydream, each being in a different layer. The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.


Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to go deeper into the current "layer" of the daydream.
Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to leave it, giving an opportunity to go deeper into the current "layer" of the daydream.


The game isn't as dialogue heavy as games such as [http://yumenikkifg.wikia.com/wiki/The_Looking_Glass The Looking Glass] , but Thomas does comment on things from time to time. The game is similar to [http://yumenikkifg.wikia.com/wiki/N%27Oubliez_Jamais N'Oubliez Jamais], in that you collect/search for memories, but with the more traditional exploration mechanic.
The game isn't as dialogue heavy as games such as [[The Looking Glass]], but Thomas does comment on things from time to time. The game has similarities with [[N'Oubliez Jamais]], in that you collect/search for memories, but has a more traditional exploration mechanic. The memory list per daydream can be found [[Somnium/guide|here]].


==Plot==
==Plot==
The daydreams seem to be fragments/bits and pieces of Thomas's memories, including thoughts about former events, places, and people. The "layer" of the dream can really make a difference of his view on the daydream also. The kind of memories you collect affect the outcome of the game. There is eight needed of a layer for unlocking an ending. Of all four, only the last one has extended playability.
The daydreams seem to be fragments/bits and pieces of Thomas' memories, including thoughts about former events, places, and people. Also, the "layer" of the dream can really make a difference of his view on the daydream. The kind of memories you collect affect the outcome of the game. There are eight needed of a layer for unlocking an ending. Of all four, only the last one has extended playability as another different character.


==Download/External Links==
==Download==
{| class="article-table" border="1" style="width:100%;"
!Version
!Date
! Announcement
!Download
|-
|'''Version Gamma 2'''
|{{Date|2013-7-24}}
|[http://uboachan.net/fg/res/6693.html Uboachan]
|'''[https://www.dropbox.com/s/e6vvtc1epbuejzg/Somnium%20version%20Gamma%202.rar Dropbox]<br/>[https://www.dropbox.com/s/e5lyeih7ht3mepv/Somniumpatch.rar Patch]'''
|-
|'''Version Beta'''
|{{Date|2012-11-7}}
|[https://www.uboachan.net/fg/res/6693.html Uboachan]
|'''[http://www.mediafire.com/file/dey5ce87p8ieug8/Somnium_version_beta.rar/file Mediafire]'''
|}
<br/>
{{Template:NavBoxIsasapiens}}


====[http://www.sendspace.com/file/g90fb0 Version Gamma (γ)]====
[http://isasapiensworks.tumblr.com/ Producer's Tumblr]
[[Category:Fangames]]
[[Category:Fangames]]
[[Category:Fangames With Endings]]
[[Category:Non-traditional Fangames]]
[[Category:Multiple Protagonists]]
[[Category:English Fangames]]
[[Category:Fangames Made in RPG Maker 2003]]
[[Category:Multiple Endings]]

Latest revision as of 18:57, 25 October 2024

Somnium
Somnium-title-verB.png
Somnium's Title Screen
Release
Latest Version

Gamma (γ) 2 (2013/07/24)

Creator

M-256\Isasapiens

Language

English

Engine

RPG Maker 2003

Release Date

April 7, 2012

Details
Protagonist

Thomas, W.T Thomas, W.T

Nexus Doors

N/A

Effects

N/A

Endings

4


Overview

"Thomas here is Me's neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms."

Somnium is an English Yume Nikki fangame by Isasapiens. The game follows the troubled daydreaming of Thomas, and his interactions with his inescapable companion.

With a similar set of mechanics to LSD: Dream Emulator, dreams contain 'layers' as a core mechanic. You cannot choose where you go, and backtracking is not possible - however, the player can save at any time. The only method of waking up is to discover Thomas' memories, which often appear unrelated to the area they are recovered from.

Gameplay

The most important factor in being able to navigate Somnium is to understand the daydream 'layer' system. There are four endings. Each is accessed based on how many memories the player has collected from each layer; eight memories from a layer are required to obtain its ending. It is recommended to save regularly when hunting for a specific layer's ending.

The game has no effects; the objective instead is to obtain memories, of which four are located in the same daydream, each being in a different layer. The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.

Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to leave it, giving an opportunity to go deeper into the current "layer" of the daydream.

The game isn't as dialogue heavy as games such as The Looking Glass, but Thomas does comment on things from time to time. The game has similarities with N'Oubliez Jamais, in that you collect/search for memories, but has a more traditional exploration mechanic. The memory list per daydream can be found here.

Plot

The daydreams seem to be fragments/bits and pieces of Thomas' memories, including thoughts about former events, places, and people. Also, the "layer" of the dream can really make a difference of his view on the daydream. The kind of memories you collect affect the outcome of the game. There are eight needed of a layer for unlocking an ending. Of all four, only the last one has extended playability as another different character.

Download

Version Date Announcement Download
Version Gamma 2

July 24, 2013

Uboachan Dropbox
Patch
Version Beta

November 7, 2012

Uboachan Mediafire