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NostAlgic: Difference between revisions

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'''Fruit Knife '''is the player's weapon, used to attack NPCs. The only significant event that comes as a consequence of killing these NPCS is one with three colored children in the area the knife is found, who turn into chasers when attacked. If they catch you, the game closes.
'''Fruit Knife '''is the player's weapon, used to attack NPCs. The only significant event that comes as a consequence of killing these NPCS is one with three colored children in the area the knife is found, who turn into chasers when attacked. If they catch you, the game closes.
[[Category:Fangames]]
[[Category:Fangames]]

Revision as of 16:08, 20 February 2012

NostAlgic
NostAlgictitle.png
NostAlgic's title screen

Creator

TOM

Current Version

0.05++

Effects

8

Nexus Doors

4

Endings

1

NostAlgic is a Yume Nikki fangame created by "Tom" and known for both its very light color scheme and generally more optimistic take on a YN-based exploration game. Dubbed "the anti-.Flow," the relaxing music and relative lack of more frightening elements found in other fan games allow the user to focus on the lighter side of dreams. As of the latest version, the game's world is relatively small, but has an ending and eight collectable "accesories."

Protagonist

You play as A, a presumed hikikomori who consequently refuses to leave his/her room. A's gender is debated, though there is an effect that gives him/her a feminine side-ponytail with a green ribbon.

A's bedroom is a small, cozy space with blue walls and a picture of a house on a hill. There is a blue bed towards the bottom of the room, which can be interacted with to access the dream world, and a single desk with a notebook on it, where the player can save. Next to the desk is a light switch that can be turned on and off. The door to the right, presumably leading to the rest of the house, cannot be accessed, but the door to the top leads out to a wide balcony looking out on a sunny day -- a contrast to the gloomier balconies in both Yume Nikki and some of its better-known sequels, such as .Flow.

A's room

Effects

There are currently eight effects in the game, also known as accesories. Their actions can be accessed by pressing the SHIFT key.

Comet is the game's equivalent of the bike, and allows for greater movement. When the action button is pressed, there is a flash of light as a star-like sound plays, though this appears to have no real effect.

Camera has the ability to toggle the music on/off when the action key is pressed, though this only lasts for as long as the camera is your current effect.

Tree replaces the character's head with the leaves of a tree. It appears to be purely cosmetic.

Rose is the game's Medamaude. It turns the protagonist's head into a rose, which falls apart when the action key is pressed, teleporting the player back to the main dream world hub.

Ribbon gives A a ponytail with a green ribbon. It is a cosmetic effect.

Fork is another effect that seems to have no use, though the existence of a food motif throughout the game suggests that it might have some symbolic value.

Zero Gravity allows the player to float at a very slow speed, granting the ability to go over walls that previously barred movement, particularly in the Shooting Star Area where it is found. Once the walls are passed, other effects can be used and the character can roam outside the original boundaries of the map.

Fruit Knife is the player's weapon, used to attack NPCs. The only significant event that comes as a consequence of killing these NPCS is one with three colored children in the area the knife is found, who turn into chasers when attacked. If they catch you, the game closes.