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|Creator = Arakawa | |Creator = Arakawa | ||
|Software = [[RPG Maker 2000]], [[Piston Collage]], Domino, SoundEngine, AzPainter, Edge | |Software = [[RPG Maker 2000]], [[Piston Collage]], Domino, SoundEngine, AzPainter, Edge | ||
|Date = | |Date = Circa March 2012 | ||
|Protagonist = [[Naoto]] | |Protagonist = [[Naoto]] | ||
|Nexus Doors = 5 | |Nexus Doors = 5 | ||
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n. incomprehensibility, philosophy held by Sceptic philosophers that human knowledge can never be definite or certain|[http://www.dictionarist.com/ Dictionarist.com]}} | n. incomprehensibility, philosophy held by Sceptic philosophers that human knowledge can never be definite or certain|[http://www.dictionarist.com/ Dictionarist.com]}} | ||
Atakaripushi (also アカタリプシー, Acatalepsy) is an early 2012 fangame by Arakawa, depicting the dark subconscious exploits of [[Naoto]], a hikikomori who has only his moody dreams and a Famicom-like system to accompany him. | Atakaripushi (also アカタリプシー, Acatalepsy) is an early 2012 fangame by Arakawa, depicting the dark subconscious exploits of [[Naoto]], a hikikomori who has only his moody dreams and a Famicom-like system to accompany him. | ||
The game's read-me file warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, and chiptunes are used often. | The game's read-me file warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, and chiptunes are used often. |
Revision as of 11:21, 16 July 2012
“Definition of acatalepsy: n. incomprehensibility, philosophy held by Sceptic philosophers that human knowledge can never be definite or certain” — Dictionarist.com
Atakaripushi (also アカタリプシー, Acatalepsy) is an early 2012 fangame by Arakawa, depicting the dark subconscious exploits of Naoto, a hikikomori who has only his moody dreams and a Famicom-like system to accompany him.
The game's read-me file warns squeamish viewers of "shocking" and "grotesque" content and color schemes. Much of the music used is disorienting and eerie, and chiptunes are used often.
Protagonist and Bedroom
Naoto wears a white button-down shirt, black pants and black shoes. His room has white walls with a striped rug, a bed, a closet, a trash bin, a table with a laptop computer, a television set with a game system on which you can play "Door", and a door which Naoto refuses to exit through. On the southernmost wall is a window which you can view the area directly outside.
Dreaming
When you sleep in the bed, you will enter Naoto's "dream room." Little has changed other than the world outside, and you can not interact with the bed or laptop. If you interact with the game system, the top will open to reveal a missing game cartridge. Naoto will now be able to exit the room.
There are five portals in the nexus, six if you count Naoto's door. One portal, a blue door, leads to an empty room that will initiate the ending later on.
External Links
- Download game (password is "naoto" and goes in the first blank, the second is for the captcha code)
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