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Somnium: Difference between revisions

(wording, grammar, gameplay expanation wip)
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==Overview==
==Overview==
'''Somnium''' is a Yume Nikki fangame by M-256 (Isasapiens) ([http://m-256.deviantart.com/ DeviantArt] [http://isasapiensworks.tumblr.com/ Tumblr] [http://www.youtube.com/user/Isasapiens Youtube]), who also created [http://yumenikkifg.wikia.com/wiki/Me Me].


"[[Thomas]] here is [http://yumenikkifg.wikia.com/wiki/Me_(character) Me's] neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms.
=== ''"[[Thomas]] here is [[Me (character)|Me's]] neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms."'' ===
'''Somnium''' is a Yume Nikki fangame by M-256 (Isasapiens) ([http://isasapiensworks.tumblr.com/ Tumblr (Privated)], [https://unundria.tumblr.com/ Dev Blog,] [http://www.youtube.com/user/Isasapiens Youtube]), who also created [[Me]]. The game follows the troubled daydreaming of Thomas, and interactions with his inescapable companion.


Unlike many Yume Nikki fangames, in Somnium you do NOT choose where you go, much like Lsd: dream emulator. To wake up, you have to get “memories”. They’re often a bit different from the dream part where you are.
With a similar set of mechanics to [http://en.wikipedia.org/wiki/LSD_(video_game) LSD: Dream EmulatorT], dreams contain 'layers' as a core mechnic. You cannot choose where you go, and backtracking is not possible - however, the player can save at any time.


There are dream layers. Those are usually different places than the original dream. Being 4 on total, they are usually acessible through interacting or passing through certain objects." -Taken from [http://isasapiensworks.tumblr.com/somnium Somnium's page] from Isasapiens's Tumblr.
The only method of waking up is to discover Thomas' memories. To wake up, you have to get “memories”, which often appear unrelated to the area they are recovered from.  


==Gameplay==
==Gameplay==
The game has no effects, but instead you obtain memories, and you can get up to 4 memories in the same daydream, each being at a different "layer". The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.
The most important factor in being able to navigate Somnium is to understand the daydream 'layer' system. There are four endings. Each is accessed based on how many memories the player has collected from each layer; eight memories from a layer are required to obtain its ending. It is recommended to save regularly when hunting for a specific layer's ending.
 
The game has no effects; the objective instead is to obtain memories, of which up to 4 may be located in the same daydream, each being in a different layer. The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.


Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to leave it, giving an opportunity to go deeper into the current "layer" of the
Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to leave it, giving an opportunity to go deeper into the current "layer" of the


The game isn't as dialogue heavy as games such as [http://yumenikkifg.wikia.com/wiki/The_Looking_Glass The Looking Glass] , but Thomas does comment on things from time to time. The game is similar to [http://yumenikkifg.wikia.com/wiki/N%27Oubliez_Jamais N'Oubliez Jamais], in that you collect/search for memories, but with the more traditional exploration mechanic. The game has also been said to have an [http://en.wikipedia.org/wiki/LSD_(video_game) LSD] (LSD: Dream Emulator) feel to it as well.
The game isn't as dialogue heavy as games such as [[The Looking Glass]] , but Thomas does comment on things from time to time. The game has similarities with [[N'Oubliez Jamais]], in that you collect/search for memories, but has a more traditional exploration mechanic.


The memory list per daydream can be found [[Somnium/guide|here]].
The memory list per daydream can be found [[Somnium/guide|here]].

Revision as of 15:10, 11 April 2023

Somnium
Somnium-title-verB.png
Somnium's Title Screen
Release
Latest Version

Gamma (γ) 2

Creator

M-256\Isasapiens

Language

English

Engine

RPG Maker 2003

Release Date

[[Category:Released in Error: Invalid time.]] [[:Category:Released in Error: Invalid time.| Error: Invalid time.]]

Details
Protagonist

Thomas, W.T Thomas, W.T

Nexus Doors

N/A

Effects

N/A

Endings

4


Overview

"Thomas here is Me's neighbour. Unlike most people, Thomas frequently daydreams onto his bed, about various things, varying from cakes to steamwork-like places, passing through digital glitches and rooms."

Somnium is a Yume Nikki fangame by M-256 (Isasapiens) (Tumblr (Privated)Dev Blog, Youtube), who also created Me. The game follows the troubled daydreaming of Thomas, and interactions with his inescapable companion.

With a similar set of mechanics to LSD: Dream EmulatorT, dreams contain 'layers' as a core mechnic. You cannot choose where you go, and backtracking is not possible - however, the player can save at any time.

The only method of waking up is to discover Thomas' memories. To wake up, you have to get “memories”, which often appear unrelated to the area they are recovered from.

Gameplay

The most important factor in being able to navigate Somnium is to understand the daydream 'layer' system. There are four endings. Each is accessed based on how many memories the player has collected from each layer; eight memories from a layer are required to obtain its ending. It is recommended to save regularly when hunting for a specific layer's ending.

The game has no effects; the objective instead is to obtain memories, of which up to 4 may be located in the same daydream, each being in a different layer. The deeper the layer, the higher number a memory has. You can save anywhere, even in the middle of a daydream via the menu.

Each time you get a memory, you are warped back to reality with the memory in your menu. Some memories give you the option to take the memory, or to leave it, giving an opportunity to go deeper into the current "layer" of the

The game isn't as dialogue heavy as games such as The Looking Glass , but Thomas does comment on things from time to time. The game has similarities with N'Oubliez Jamais, in that you collect/search for memories, but has a more traditional exploration mechanic.

The memory list per daydream can be found here.

Plot

The daydreams seem to be fragments/bits and pieces of Thomas's memories, including thoughts about former events, places, and people. Also, the "layer" of the dream can really make a difference of his view on the daydream. The kind of memories you collect affect the outcome of the game. There are eight needed of a layer for unlocking an ending. Of all four, only the last one has extended playability as another different character.

Download/External Links

Version Date Announcement Download
Version Gamma 2 July 24, 2013 Uboachan Download

Patch

Version Beta November 7, 2012 Uboachan mediafire