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Witoru (うぃとる) DREAM SIMULATOR: Difference between revisions

>WavyUp
(Version update (English version))
>CommanderN
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==Overview==
==Overview==
'''Witoru/Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[D.S.Sorcerer (亡霊魔導師)|Ghost Mage / D.S.Sorcerer (亡霊魔導師)]] aka [[Atteiu (あっていう)]] in 2009~2010. It stars [[Yon Goh/No. 4 (4号)]] and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist and the first to feature dialogue.
'''Witoru/Neta Dream (うぃとる)''' is a Yume Nikki fangame made by [[D.S.Sorcerer (亡霊魔導師)|Ghost Mage / D.S.Sorcerer (亡霊魔導師)]] aka [[Atteiu (あっていう)]] in 2009~2010. It stars [[Yon Goh/No. 4 (4号)]] and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist as well as the first to feature dialogue.


==Gameplay==
==Gameplay==
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting effects, and it contains puzzles and battles. In addition, there is an option to buy many items. Some of them are consumables that increase stats. There are items which are essential for progressing as well.
Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.


In 0.4D(++) version, pressing the SHIFT key brings up a menu where you can save where you are in the dream, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, and some areas get accessible after watching some of the endings. There are many unfinished/inaccessible areas, although BGMs and chipsets exist. Creator set some switches which cannot be controlled in-game so player can't access those areas.
In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.


==Effects==
==Effects==
Line 30: Line 30:
|'''Normal (Nomal)'''
|'''Normal (Nomal)'''
| style="text-align:center;" |[[File:YonGohSprite.png]]
| style="text-align:center;" |[[File:YonGohSprite.png]]
|Yon Goh without any effects equipped. It disables any effect Yon Goh previously equipped.
|Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
|-
|-
|'''Mineral Water'''
|'''Mineral Water'''
| style="text-align:center;" |[[File:WitoEff03.png]]
| style="text-align:center;" |[[File:WitoEff03.png]]
|Yon Goh's skin color becomes light blue, he wears aqua/cyan-colored clothes. He becomes semi transparent as well. It has no special action.
|Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
|-
|-
|'''Drum'''
|'''Drum'''
| style="text-align:center;" |[[File:WitoEff15.png]]
| style="text-align:center;" |[[File:WitoEff15.png]]
|Yon Goh becomes a drum, press Shift to make various sounds. Sound depends on what character's current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
|Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.
There are four different drum sounds as of R.4F.
There are four different drum sounds as of R.4F.
*Fami (Famicom (NES))
*Fami (Famicom (NES))
Line 45: Line 45:
*Atteiu (a.k.a. Atteiu Original)
*Atteiu (a.k.a. Atteiu Original)


 
You have to buy those sounds in a Fire Village store near the subway.
 
You have to buy those sounds in a Fire Village store near to subway.


There are some unused drum sounds in this game.
There are some unused drum sounds in this game.
Line 58: Line 56:
| style="text-align:center;" |[[File:WitoEff02.png]]
| style="text-align:center;" |[[File:WitoEff02.png]]
|
|
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode and other modes simultaneously.
All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "'''Pure White mode'''" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.
|-
|-
|'''Jet-N (Disabled) / Jet (Upgraded)'''
|'''Jet-N (Disabled) / Jet (Upgraded)'''
| style="text-align:center;" |[[File:WitoEff17.png]]
| style="text-align:center;" |[[File:WitoEff17.png]]
|
|
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly(about one block). In 0.4D++ version, this effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an effect''', so you have to upgrade it.
Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one '''battery-J.''' Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. '''Jet-N doesn't count as an Effect''', so you have to upgrade it.
|-
|-
|'''Sword'''
|'''Sword'''
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|'''Digital'''
|'''Digital'''
| style="text-align:center;" |[[File:WitoEff11.png]]
| style="text-align:center;" |[[File:WitoEff11.png]]
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" that you can detect some hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different effects while you use the mode. In layman's term, you can use Digital mode and Pure White mode at the same time. It can be used to open certain walls and light up dark places.
|Yon Goh is drawn in a green and black digital style. Press Shift to turn on "'''Digital mode'''" allowing you to detect hidden entrances and messages for one minute. You have to buy '''battery-D''' to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.
(Note: This effect is essential when you '''get Petrification effect''' and various '''hidden items''' in R.4F version.)
(Note: This Effect is essential when you '''get Petrification Effect''' and various '''hidden items''' in R.4F version.)
|-
|-
|'''Luminescence Function'''
|'''Luminescence Function'''
| style="text-align:center;" |[[File:WitoEff18.png]]
| style="text-align:center;" |[[File:WitoEff18.png]]
|Yon Goh becomes illuminated with a glowing neon-like aura. This effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
|-
|-
|'''Side Walk (Movement Bug)'''
|'''Side Walk (Movement Bug)'''
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|'''Squid'''
|'''Squid'''
| style="text-align:center;" |[[File:WitoEff10.png]]
| style="text-align:center;" |[[File:WitoEff10.png]]
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this effect.
|Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
|-
|-
|'''Octopus'''
|'''Octopus'''
| style="text-align:center;" |[[File:WitoEff06.png]]
| style="text-align:center;" |[[File:WitoEff06.png]]
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
|Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.
In 0.4D version, This effect must be equipped when going to get the Petrification effect.
In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.
|-
|-
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
|'''Disappearance (v0.4D++) / Vanish (vR.4F)'''
| style="text-align:center;" |[[File:WitoEff01.png]]
| style="text-align:center;" |[[File:WitoEff01.png]]
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while effect is used, but you might get caught by accident.
|Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
|-
|-
|'''Ver.0.00'''
|'''Ver.0.00'''
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|'''<strike>Gameboy-N(Disabled)</strike>/Gameboy'''
|'''<strike>Gameboy-N(Disabled)</strike>/Gameboy'''
| style="text-align:center;" |[[File:WitoEff04.png]]
| style="text-align:center;" |[[File:WitoEff04.png]]
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match effect's color with walls to open.
|Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
|-
|-
|'''Escape Device'''
|'''Escape Device'''
| style="text-align:center;" |N/A
| style="text-align:center;" |N/A
|Yon Goh returns to the Nexus. This effect doesn't change Yon Goh's appearance, it also does not disable any other effects in use.
|Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
|-
|-
|'''<strike>Music Player-N(Disabled)</strike>/Music Player'''
|'''<strike>Music Player-N(Disabled)</strike>/Music Player'''
| style="text-align:center;" |[[File:WitoEff13.png]]
| style="text-align:center;" |[[File:WitoEff13.png]]
|Yon Goh holds his light blue music player. Press Shift to listen to some sounds. Sounds are randomly chosen.
|Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
|-
|-
|'''Tatami Shield'''
|'''Tatami Shield'''
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|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.
|Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.


In ''version 0.4D,'' Octopus effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
In ''version 0.4D,'' the Octopus Effect is needed to acquire this effect. In ''version R.4F'', you have to turn on Digital mode to get this effect.
|-
|-
|'''Sand Storm'''
|'''Sand Storm'''
Line 131: Line 129:
|'''Freezing'''
|'''Freezing'''
| style="text-align:center;" |[[File:WitoEff20.png]]
| style="text-align:center;" |[[File:WitoEff20.png]]
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than Petrification effect. You have to turn on Digital mode to get this effect.
|Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
|-
|-
|'''Smoke Pollution'''
|'''Smoke Pollution'''
Line 139: Line 137:
|'''Japanese Mask/OHMAN!(OMEN)'''
|'''Japanese Mask/OHMAN!(OMEN)'''
| style="text-align:center;" |[[File:WitoEff21.png]]
| style="text-align:center;" |[[File:WitoEff21.png]]
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this effect. Some of masks have own functions like boosting his speed.
|Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.
|}
|}


==Unused Effects==
==Unused Effects==
Note that all of unused effect don't have own script.
Note that all of the unused Effect don't have their own script.
{| cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" order="0"
{| cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" order="0"
|-
|-
Line 150: Line 148:
! scope="col" |Description
! scope="col" |Description
|-
|-
|'''Hand Drill'''
|Hand Drill
|[[File:Witoru_Unused_Effect01.png|right]][[File:Witoru_Unused_Effect02.png|right]]
|[[File:Witoru_Unused_Effect01.png|right]][[File:Witoru_Unused_Effect02.png|right]]
|Yon Goh's hand becomes drill.
|Yon Goh's hand becomes a drill.
|-
|-
|'''Atteiu Fox''' - Eyes Closed
|'''Atteiu Fox ('''Eyes Closed)
|[[File:Witoru Unused Effect03.png|right]]
|[[File:Witoru Unused Effect03.png|right]]
|
|The Atteiu Fox Effect, only with closed eyes.
|}
|}
==Old Effects with unused Effects==
==Old Effects with unused Effects==

Revision as of 15:51, 29 October 2018

Game Walkthrough Gallery Theories
Witoru (うぃとる) DREAM SIMULATOR
Witoru.PNG
Witoru/Neta Dream ver.R.4F Title Screen
Release
Latest Version

R.4F

Creator

Atteiu (あっていう)

Language

Japanese

Engine

RPG Maker 2000

Release Date

[[Category:Released in Error: Invalid time.]]"Around 2009-2010" contains a sequence that could not be interpreted against an available match matrix for date components. [[:Category:Released in Error: Invalid time.| Error: Invalid time.]]

Details
Protagonist

Yon Goh/No. 4 (4号) Yon Goh/No. 4 (4号)

Nexus Doors

15+2 'Under Construction'

Effects

23

Endings

6+1(Unused)


Overview

Witoru/Neta Dream (うぃとる) is a Yume Nikki fangame made by Ghost Mage / D.S.Sorcerer (亡霊魔導師) aka Atteiu (あっていう) in 2009~2010. It stars Yon Goh/No. 4 (4号) and seems to be a parody of other Yume Nikki Fangames. It is the first fangame to have a male protagonist as well as the first to feature dialogue.

Gameplay

Witoru/Neta Dream is slightly different than most fangames but it still heavily focuses on exploration and collecting Effects, as well as containing puzzles and battles. In addition, there is an option to buy items, with some being consumables that increase stats and others which are essential for progressing the game.

In version 0.4D(++), pressing the SHIFT key brings up a menu where you can save where you are in the dream world, go to the debug room, or view some more text. There are some areas which cannot be reached due to them being marked as "Under Construction". As of version R.4F, there are multiple endings, with some areas become accessible after achieving certain endings. There are many unfinished/inaccessible areas, although BGMs and chipsets for them exist in the games files.

Effects

Effects Image Description
Normal (Nomal) YonGohSprite.png Yon Goh without any Effects equipped. It disables any Effect Yon Goh previously equipped.
Mineral Water WitoEff03.png Yon Goh's skin color becomes light blue and wears aqua/cyan-colored clothes. He becomes semi transparent as well. This Effect is purely cosmetic.
Drum WitoEff15.png Yon Goh becomes a drum. Press Shift to make various sounds, depending on what your current direction is. (Up:Base drum, Down:Snare drum, Right:Hi-hat, Left: Cymbals) You can acquire various drum sounds items to change their sound.

There are four different drum sounds as of R.4F.

  • Fami (Famicom (NES))
  • Retro
  • Normal (Default)
  • Atteiu (a.k.a. Atteiu Original)

You have to buy those sounds in a Fire Village store near the subway.

There are some unused drum sounds in this game.

  • Synthesizer
  • ???
  • Origin 2
  • Origin 3
Pure White WitoEff02.png

All of Yon Goh's body and clothes become pale white. Press Shift key to turn on "Pure White mode" for two seconds. In this mode, you can pass through some specific walls, stop some of the chasers and disable map-looping traps. It can be used to open certain walls. You can enable Pure White mode with Digital mode simultaneously.

Jet-N (Disabled) / Jet (Upgraded) WitoEff17.png

Yon Goh wears a grey jetpack that increases his speed. You can upgrade Jet-N to Jet using one battery-J. Press Shift key to boost slightly (about one block). In 0.4D++ version, this Effect has its own level: 2,3,4,Z. Jet-N doesn't count as an Effect, so you have to upgrade it.

Sword WitoEff07.png Yon Goh wields a Katana. You can use it kill some NPCs and break certain walls.
Atteiu Fox WitoEff09.png Yon Goh becomes a minimalistic black and white fox that increases his speed.
Digital WitoEff11.png Yon Goh is drawn in a green and black digital style. Press Shift to turn on "Digital mode" allowing you to detect hidden entrances and messages for one minute. You have to buy battery-D to use Digital mode. You can switch different Effects while you use the mode. Digital mode and Pure White mode can be used at the same time.

(Note: This Effect is essential when you get Petrification Effect and various hidden items in R.4F version.)

Luminescence Function WitoEff18.png Yon Goh becomes illuminated with a glowing neon-like aura. This Effect can light up dark places. Press Shift to toggle Yon Goh's colors.
Side Walk (Movement Bug) WitoEff19.png Yon Goh's walking directions become scrambled.
Squid WitoEff10.png Yon Goh becomes a floating white squid. His speed increases to the level of similar looking squid NPCs. You can unlock an area with this Effect.
Octopus WitoEff06.png Yon Goh becomes a red octopus. His speed increases to the level of similar looking octopus NPCs.

In 0.4D version, this Effect must be equipped when going to get the Petrification Effect.

Disappearance (v0.4D++) / Vanish (vR.4F) WitoEff01.png Yon Goh wears light blue clothes. As of version 0.4D, pressing Shift turns him into a transparent blue outline of himself. As of version R.4F, pressing Shift makes him invisible. Chasers can't recognize you while the Effect is in use, but you can still get caught by accident.
Ver.0.00 WitoEff08.png Yon Goh becomes his old sprite in earlier versions of Witoru/Neta Dream, and his walking sound mutes.
Gameboy-N(Disabled)/Gameboy WitoEff04.png Yon Goh becomes the restricted colors of a Gameboy - grey and white or green and yellow. Press Shift key to toggle his colors. It can be used to open certain walls, but you need to match Effect's color with walls to open.
Escape Device N/A Yon Goh returns to the Nexus. This Effect doesn't change Yon Goh's appearance and does not disable any other Effects in use.
Music Player-N(Disabled)/Music Player WitoEff13.png Yon Goh holds his light blue music player. Press Shift to listen to some randomly chosen sounds.
Tatami Shield WitoEff16.png Yon Goh holds a tatami mat as a shield, though it can't protect him from enemies.
Petrification (Petrifaction) WitoEff14.png Yon Goh is petrified like a "statue". His movement becomes significantly slower than at his normal state.

In version 0.4D, the Octopus Effect is needed to acquire this effect. In version R.4F, you have to turn on Digital mode to get this effect.

Sand Storm WitoEff05.png Yon Goh is in a white noise state similar to that of an old TV. Press Shift to make white noise appear on the screen. Press Shift again to make it disappear.
Freezing WitoEff20.png Yon Goh becomes frozen. He moves slower than normal, but slightly faster than the Petrification Effect. You have to turn on Digital mode to get this Effect.
Smoke Pollution WitoEff12.png Yon Goh becomes monochrome and has an abstract, distorted form.
Japanese Mask/OHMAN!(OMEN) WitoEff21.png Yon Goh wears a Japanese Mask. Press Shift to toggle mask types. You have to fulfill some conditions to get this Effect. Some masks have their own functions like boosting his speed.

Unused Effects

Note that all of the unused Effect don't have their own script.

Effects Image Description
Hand Drill
Witoru Unused Effect01.png
Witoru Unused Effect02.png
Yon Goh's hand becomes a drill.
Atteiu Fox (Eyes Closed)
Witoru Unused Effect03.png
The Atteiu Fox Effect, only with closed eyes.

Old Effects with unused Effects

Old effects and unused effects.

Items , stats, etc.

Check 'Walkthrough' article for more information.

Download/External Links

Version Date Announcement Download Note
R.4F ~ ~ Japanese

Patch

Patch needed to progress further in a specific location.
R.4F January 24, 2016 Tumblr Korean (1.0E Alpha 3.3) Uses RPG Maker 2003 instead of 2000. Translated by Wavyup. It has stopped publishing to the public.
R.4F August 12, 2018 Tumblr English (Revision_D3) Uses RPG Maker 2003 instead of 2000. Translated by Wavyup.
0.4D++ ~ ~ Japanese

Official Website

Other Official Website

Gameplay Video (Version 0.77)

File:Yume Nikki Fangames- ういとる(Neta Dream)
Gameplay Video of Witoru/Neta Dream (Version 0.77)

Trivia

In earlier development, this game's name was 'つぃとる'.

'R.4F' means 'Return.79', so the actual version of this game is 0.79. '0.4D' means '0.77', as well. (16X4+F(15)=79,16X4+D(13)=77)