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''Complete effects guide for Yume 3kki ('''Version 1.25''').''
Complete effects guide for Yume 3kki (Version 1.25).


==Otetsuki's Effects==
=Effects Guide=
==='''Ice'''===
=='''Ice (こおり)'''==
Go into the door with the stick figure on it. Follow along the path until you see a figure frozen in a cube of ice. Interact with the cube and the Ice effect is yours.
''Become 「Ice」.''
[[File:OtetsukiEff01.png|right]]
'''Appearance:''' Otetsuki freezes and turns blue.


==='''Pistol'''===
'''Passive Effect:''' Otetsuki moves faster.
Go into the white door with an eye on it. Go directly up and interact with the pistol.


==='''Washing Machine'''===
'''Action:''' None.
Go in the green door. Go left and up until you see a yellow and black circle. Interact with it while on top of it. You should be at a place with a mountain-like panorama. Go across it and follow the path in the next area. You should see a staircase leading down. Once you enter the staircase, you should be in an underground sandy area. Interact with the block with a blob on it and the area should light up.


Go back up the ladder you came from and follow the path again and go through the mountain panorama again. You should be in a different room. Interact with the sign at the end and you should be in a brown maze with blue monsters. Go directly right and interact with the speaker to receive the effect.
'''Practical Uses:''' Allows you to travel through the dream world faster.


==='''Gear Head'''===
Enter the door with the stick figure on it. Walk along the gray path until you see a figure frozen in a cylinder of ice. Interact with the cube and the Ice effect is yours.
Go inside the thin plain blue door and navigate the maze until you reach the bottom. You should be in a sandy area with a fast-moving panorama. Go across it and you should be in a place full of gears. Interact with the gear with an eye on it to receive the effect.
 
=='''Pistol (じゅう)'''==
''Carry a 「Pistol」.''
[[File:OtetsukiEff02.png|right]]
'''Appearance:''' Otetsuki carries a pistol in her hands.
 
'''Passive Effect:''' None.
 
'''Action:''' (A) Otetsuki fires her gun. Any NPC hit by the bullet will die.
 
'''Practical Uses:''' Allows you to kill NPCs.
 
Enter the white door with an eye on it. Go directly up from the door and interact with the pistol on the ground.
 
=='''Gear Head (めだまはぐるま)'''==
''Become a 「Gear Head」.''
[[File:OtetsukiEff03.png|right]]
'''Appearance:''' Otetsuki's head is replaced with a gray gear that has a red eye in the center.
 
'''Passive Effect:''' None.
 
'''Action:''' (A) Otetsuki teleports to the Nexus.
 
'''Practical Uses:''' Allows you to quickly return to the Nexus.
 
Enter the plain light blue door and navigate the maze until you reach the bottom-right exit. You should arrive at a sandy area with a fast-moving panorama. Go across it and you will now be in a place full of gears. Go right again and interact with the gear with an eye on it to get the effect.
 
=='''Washing Machine (せんたくき)'''==
''Transform into a 「Washing Machine」.''
[[File:OtetsukiEff04.png|right]]
'''Appearance:''' Otetsuki becomes a white washing machine with gray feet.
 
'''Passive Effect:''' Otetsuki makes noise as she walks.
 
'''Action:''' (A) Otetsuki's sprite flickers in and out of view for a second.
 
'''Practical Uses:''' None.
 
Enter the green door. Go left and up until you see a yellow and black circle. Interact with this circle while standing on top of it. You should now be in a place with a mountain-like panorama. Go right then follow the grey path in the next area. You should see a staircase leading down. Go down the stairs to an underground sandy area. Go down the ladder and interact with the block with a blue blob on it. The area should light up.
 
Go back up the ladder you came from and follow the path again and go through the mountain panorama again. You should be sent to a different room. Interact with the sign at the other end then go right and interact with the purple and green ball. You should now be in a brown maze area with blue monsters. Go directly right from where you're standing and interact with the washing machine.
 
=Events=
=='''dieing!!! Minigame'''==
Interacting with the gray computer in Otetsuki's bedroom allows you to play a minigame. This minigame is a platformer where you must complete an obstacle course with various dangers such as pitfalls and spikes. Red flags serve as checkpoints when walked into, and can be found throughout the stage. You move with the '''Arrow Keys''' and jump by pressing '''Z'''; the longer the Z key is held, the higher your jump. Holding '''V''' returns you to the start screen.
 
=='''Blood on the Table'''==
Enter the light yellow double doors. Make your way to the right side of the room and enter the pink double doors. In the green hall, go up until you reach the top then go right and enter the gray room. Interacting with the table at the top of the room sends you to an inescapable room.
[[Category:Walkthroughs]]
[[Category:Walkthroughs]]

Revision as of 08:05, 24 May 2023

Game Walkthrough Gallery Theories

Complete effects guide for Yume 3kki (Version 1.25).

Effects Guide

Ice (こおり)

Become 「Ice」.

OtetsukiEff01.png

Appearance: Otetsuki freezes and turns blue.

Passive Effect: Otetsuki moves faster.

Action: None.

Practical Uses: Allows you to travel through the dream world faster.

Enter the door with the stick figure on it. Walk along the gray path until you see a figure frozen in a cylinder of ice. Interact with the cube and the Ice effect is yours.

Pistol (じゅう)

Carry a 「Pistol」.

OtetsukiEff02.png

Appearance: Otetsuki carries a pistol in her hands.

Passive Effect: None.

Action: (A) Otetsuki fires her gun. Any NPC hit by the bullet will die.

Practical Uses: Allows you to kill NPCs.

Enter the white door with an eye on it. Go directly up from the door and interact with the pistol on the ground.

Gear Head (めだまはぐるま)

Become a 「Gear Head」.

OtetsukiEff03.png

Appearance: Otetsuki's head is replaced with a gray gear that has a red eye in the center.

Passive Effect: None.

Action: (A) Otetsuki teleports to the Nexus.

Practical Uses: Allows you to quickly return to the Nexus.

Enter the plain light blue door and navigate the maze until you reach the bottom-right exit. You should arrive at a sandy area with a fast-moving panorama. Go across it and you will now be in a place full of gears. Go right again and interact with the gear with an eye on it to get the effect.

Washing Machine (せんたくき)

Transform into a 「Washing Machine」.

OtetsukiEff04.png

Appearance: Otetsuki becomes a white washing machine with gray feet.

Passive Effect: Otetsuki makes noise as she walks.

Action: (A) Otetsuki's sprite flickers in and out of view for a second.

Practical Uses: None.

Enter the green door. Go left and up until you see a yellow and black circle. Interact with this circle while standing on top of it. You should now be in a place with a mountain-like panorama. Go right then follow the grey path in the next area. You should see a staircase leading down. Go down the stairs to an underground sandy area. Go down the ladder and interact with the block with a blue blob on it. The area should light up.

Go back up the ladder you came from and follow the path again and go through the mountain panorama again. You should be sent to a different room. Interact with the sign at the other end then go right and interact with the purple and green ball. You should now be in a brown maze area with blue monsters. Go directly right from where you're standing and interact with the washing machine.

Events

dieing!!! Minigame

Interacting with the gray computer in Otetsuki's bedroom allows you to play a minigame. This minigame is a platformer where you must complete an obstacle course with various dangers such as pitfalls and spikes. Red flags serve as checkpoints when walked into, and can be found throughout the stage. You move with the Arrow Keys and jump by pressing Z; the longer the Z key is held, the higher your jump. Holding V returns you to the start screen.

Blood on the Table

Enter the light yellow double doors. Make your way to the right side of the room and enter the pink double doors. In the green hall, go up until you reach the top then go right and enter the gray room. Interacting with the table at the top of the room sends you to an inescapable room.