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Yume Nikki Nijisousaku STG (ゆめにっきにじそうさくSTG)/changelog: Difference between revisions

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There are no longer black bars on the sides of the screen during gameplay (only in windowed mode).
There are no longer black bars on the sides of the screen during gameplay (only in windowed mode).
 
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The game now has three difficulty options to choose from: '''Easy''' (かんたん), '''Normal''' (ふつう) and '''Hard''' (むず). The difficulty seems to determine which enemies will shoot at you. Additionally, the game now comes with a '''KeyConfig''' application, allowing players to change the controls if they so wish.
*Three difficulty options are now available: '''Easy''' (かんたん), '''Normal''' (ふつう) and '''Hard''' (むず). The difficulty seems to determine which enemies will shoot at you.  
Sound effects have also been added. Sounds will now play when bullets are fired and when the player or an enemy dies.
*A '''KeyConfig''' application has been implemented, allowing players to change the controls.
*Sound effects have been added.  
**Sounds will now play when bullets are fired and when the player or an enemy dies.
[[Category:Changelogs]]
[[Category:Changelogs]]

Latest revision as of 06:48, 4 April 2024

Theories
References
Soundtrack
Walkthrough

RE

Released nearly three years after ver. 0.00, this version provides some gameplay customizability for players.

Title Screen

ver. 0.00 RE
45748151 p0 master1200.jpg YumeNikkiNSTGRETitle.png

The title screen's resolution was changed. (from 480 to 224 pixels). A difficulty selector has also been added under the title.

Gameplay

ver. 0.00 RE
YumeNikkiNSTGver000Gameplay.png YumeNikkiNSTGREGameplay.png

There are no longer black bars on the sides of the screen during gameplay (only in windowed mode).


  • Three difficulty options are now available: Easy (かんたん), Normal (ふつう) and Hard (むず). The difficulty seems to determine which enemies will shoot at you.
  • A KeyConfig application has been implemented, allowing players to change the controls.
  • Sound effects have been added.
    • Sounds will now play when bullets are fired and when the player or an enemy dies.