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Debris: Difference between revisions

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Debris is a traditional-style fangame with a videogame glitch motif.
Debris is a traditional-style fangame with a videogame glitch motif.
==Effects (wip)==
==Effects (wip)==
NOTE: This is only the effects that are in the game. There are others which appear to have sprites, but do not have any programming associated with them.
NOTE: These are the only effects that are in the game. There are others which appear to have sprites, but do not have any programming associated with them.





Revision as of 15:50, 7 November 2012


'Debris is a game made by someone known as ハリネズミ. It involves Tatsuki (たつき)' going to the dream 'world by sleeping.

Debris
Debros.png

Creator

ハリネズミ

Current version

0.04

Effects

20

Nexus doors

8

Endings

Coded but not acessible

Tool

RPG Maker 2000

Debris is a traditional-style fangame with a videogame glitch motif.

Effects (wip)

NOTE: These are the only effects that are in the game. There are others which appear to have sprites, but do not have any programming associated with them.


Scissors: Tatsuki's main weapon. Makes him wield a pair of scissors. Pressing shift makes him tic the scissors twice. It is recieved by going to glass world, going in an opening between various glasses. At the "school", go to the middle door, then to the leftmost door, talk to the grey man to recieve the effect.

Tuxedo: Purely cosmetic. Pressing shift makes him bow. Follow the instructions to get the scissors, but, at the other school corridor, interact with the paper. The area will rust. Go to the very last door. Then go down and left. You'll see an headless figure over a pedestal. Interact with it to recieve the effect.

Rat: Tatsuki's speed effect. Makes him turn into a rat. Pressing shift makes him alternate between an human and a rat. You can find it on Purple and Black tiles, by going left, then up when there's a lot of pillars. Interact with the purple rat to recieve it.

Glass: Purely cosmetic. Pressing shift makes him break (He can't move when broken) and shift again makes him whole. It is found this way: Go to glass world, then into the giant corridor (south). On the face corridor, interact with the arm coming out of the wall. On grey eyes, go down, right, down, left, then follow the rest of the path and interact with the glass. Doing so will take you to a warping maze. Go left, then follow the instructions:

  1. left
  2. right
  3. right
  4. up
  5. up
  6. left
  7. left
  8. left
  9. left

You'll be on a previously inacessible part of glass world. Interact with the melting blue glass for the effect.

Hole: The game's Medamaude counterpart. Makes his face an empty hole. Pressing shift makes Tatsuki strecth his face to go back to the nexus. To get it, go to Blue and orange faces, Go left, down, right, down, right all the way, down, right, down, right and interact with the blob. Go up, and then, on the other world, go up until you see a second blue thing. Then go left and touch the area between the green bunches. An event will happen and you will earn the Hole effect!

Ripped eyes: Seems to be purely cosmetic. Pressing shift makes him clean his blood. To get it, go to Blue and orange faces, Go left, down, right, down all the way, left, down all the way, right and interact with the black twig. Go right, and, on desert world, go left and enter the brown buiding. On the blue maze, go down 2 squares, right, down 2 squares, right and enter the door. On the building's top, go into the flashing tile. You'll go down into the city. After entering, go left and enter the aquarium. After going straightfoward through it, go in the door with the walking blocks. The corridor you find yourself in has random chances. Just keep trying until you get to the number 5. Going down will make you go on the pastel world. Interact with the plant to recieve the effect.

Clock/Arm Clock: An cosmectic effect. Makes Tatsuki have a clock with arms for pointers in the face. Pressing shift makes the pointer spin. To get it, follow the instructions to the Ripped eyes effect, but, go until the number 3 corridor. When going, with luck, you'll get on a room with a ladder, after climbing, you'll find yourself on a block city. Go left, downleft, right, downleft, left. On a glitched room, you'll find a crazed clock. Interact with it to recieve the effect.

Slime: This effect slows Tatsuki down. Pressing shift makes Tatsuki wiggle. To get it, go to the gray ash world (gray door w/white). Head north until you see a second block. Then go left and interact with an weird monster. On this new area, go up and right, entering the door. On the halls, go to the upper hall, on the door at the left, on the stairs. Inside will be a monster. Interact with it to recieve the effect.

Gong: This effect makes rain by pressing shift. To get it, go to the gray ash world (gray door w/white). Go south and into the face. On the grass house, go right and even more right. On the white hall, go in the door, and into the space between four holes. You should be on a purple island. Head right and up and pass between the other sponges. There should be a village nearby. Go on the south-right house, and interact with the spark to recieve the effect.

Reverse Gravity: This effect makes him upside-down. To get it, follow the instructions for the Gong, but, on the grass house, go on the second corridor and go into the second-to-last door. Interact with the weird eye plant for the effect.

Beast: This makes the main character into a black monster that can roar by pressing shift. For getting it, go to the pink door, right until you see a fourth tree, then down to interact with the flower. On the next room, go up. You should be on a glitchy maze. Go to the left exit to arrive at the bottom of the sea. Go south until you see 8 red corals arranged in 4, side by side. Go right until you find a blue hole. Go down then left and interact with the rusted metal thing to get the effect.

Mirror: Acts as the stoplight effect of the game. To get it, follow the guideline to the Beast effect, but enter the hole. On the blue maze, go south, then right at the second fork, then up, right and down at the third fork. Go into the door and left. A cutscene of Tatsuki drowning will happen (don't worry, he's fine.). On the Snow world, go down, then left and interact with the moving arms to get the effect.

Pan: A cosmetic effect which makes Tatsuki have a pan on his head with a pot lid as his shield. Pressing shift makes him adjust the hat. To get it, go on Glitchy Tiles (black door w/ blue), go down/left until you get to a starry door. On the blue sewers, go right, up even on the fork, left, up, continue going up on the fork, right on the second fork, and go into the last corridor. On Dirt, go left onto the dangled eye, then go up all the way and interact with the monster. After passing the corridor, you'll be in what seems to be Tatsuki's outside apartment. Go up, left, up, right, up, right and open the door. Go interact with the marking on the next door and the effect's yours.

Glass bottle: The equivalent of the flute effect. For easier getting, it's recommended to unlock the green door on the nexus. To unlock:

1. Follow the instructions for the scissors effect, but go in the last door, and enter the next door.

2. Continue going on the corridor and at the pile of moss, face up and interact with it.

3. At the maze, try to head to the left white flower instead of the top one.

4. At the forest, go down until you hit a tree and left to interact with the eye flower.

5. Head left and up and interact with the door to unlock it.

After unlocked, enter the world again and go down all the way and pass through a passage between two weeds. After passing, go right and up and enter the white door. On this new area, go right on the next door. Upon entering, you'll see a purple humanoid-like figure holding what seems to be a bottle. Interact with it to get the effect.

Download and site

Debris's site

Dl place