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Effects guide for Ephemreal (Version 0.00). | |||
='''Effects Guide'''= | ='''Effects Guide'''= | ||
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'''Action:''' (Shift) The light goes back into the box. | '''Action:''' (Shift) The light goes back into the box. | ||
'''Location:''' Found in | '''Location:''' Found in the Factory. | ||
'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
After going to sleep enter the dream room and then return to the dream toilet. When returning to the dream toilet and you don’t have the warning box effect collected, there is a 1 in 10 chance that you will instead be teleported to a room with an elevator. Enter the elevator. Inside the elevator wait for a bit and then exit though the door you came to enter the factory. Go south and keep going south until you find an intersection to the left and take it. Follow the path until you enter a corridor. At the end of the corridor interact with the laboratory tube with the creature inside and let the event unfold. | |||
=='''Half-Beast (半兽)'''== | =='''Half-Beast (半兽)'''== |
Latest revision as of 16:24, 7 November 2021
Game | Walkthrough | Gallery | Theories |
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Effects guide for Ephemreal (Version 0.00).
Effects Guide
Orca (虎鲸)
Become an orca
Appearance: Sumitsuki becomes an orca.
Passive Effect: Sumitsuki's moving speed increases.
Action: None.
Location: Found in the Red Forest.
Practical Uses: Used to travel through the dream world faster.
Enter the door on the left. Go down, then left and cross the bridge to another island. Follow the stone path going right then down and cross the bridge to the next island. Go right and look for two bridges going north next to each other. Take the bridge closest to the left and go north. Follow the stone path on the other side and cross yet another bridge. On the next island, go north-east and interact with the statue in the middle of the island.
Will-o'-the-Wisp (冥火)
Light up the darkness
Appearance: Sumitsuki holds up a Will-o'-the-wisp.
Passive Effect: Lights up dark areas.
Action: None.
Location: Found in the Lights World.
Practical Uses: Makes navigating through dark areas easier.
Enter the door on the bottom. Go south-east and interact with the short lamp emitting a blue light.
Headphones (耳机)
Put on headphones
Appearance: Sumitsuki wears headphones.
Passive Effect: Sumitsuki's moving speed increases.
Action: (Shift) Sumitsuki turns invisible.
Location: Found in the Hospital Halls.
Practical Uses: None.
(Will-o'-the-wisp effect is needed.)
Enter the north door. Go south-east and interact with the picture frame containing a blue pin. Equip the Will-o'-the-wisp effect and interact with the stretcher.
Ski Goggles (护目镜)
Wearing Ski Goggles
Appearance: Sumitsuki wears ski goggles.
Passive Effect: None.
Action: (Shift) Sumitsuki takes off the goggles.
Location: Found in the Snowman World.
Practical Uses: None.
Enter the door on the right. Go up from the door until you find yourself standing a step or two away from a tree. Go left from that tree and interact with the snowman with ski goggles on its head.
Warning Box (警告箱)
Appearance: Sumitsuki becomes a warning box.
Passive Effect: None.
Action: (Shift) The light goes back into the box.
Location: Found in the Factory.
Practical Uses: None.
After going to sleep enter the dream room and then return to the dream toilet. When returning to the dream toilet and you don’t have the warning box effect collected, there is a 1 in 10 chance that you will instead be teleported to a room with an elevator. Enter the elevator. Inside the elevator wait for a bit and then exit though the door you came to enter the factory. Go south and keep going south until you find an intersection to the left and take it. Follow the path until you enter a corridor. At the end of the corridor interact with the laboratory tube with the creature inside and let the event unfold.
Half-Beast (半兽)
Become fluffy
Appearance: Sumitsuki becomes a beast.
Passive Effect: None.
Action: None.
Location: Found in the Skeletal Pit.
Practical Uses: None.
Enter the door on the right. Go south-east and enter the small building. Make your way left and interact with the ladder near the middle of the underground area. Leave the room. Go north-west and walk up between two columns of telephone wire poles. Keep going up and interact with the spiked human skull.