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Kataribesou ~Ensouki~ (かたりべ荘~淵藪記~)/guide/Status effects: Difference between revisions

>RM824Somnium
(Created page with "{{Gamepage}} ==Overview== Listed here are status effects (or states) and their properties. A few notes about states: *Any damaging state causes 10% damage in battle every turn...")
 
>RM824Somnium
(Finishing page)
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==Non-combat <1>==
==Non-combat <1>==
The dead state. Removes almost all other states when applied.
Dead state. Releases almost all other states when applied.  
 
Display rating: 10


==Rigid==
==Rigid==
Disables movement and evasion. 98% chance of release after 2 turns. Released after battle.
Disables movement and evasion. 98% chance of release after 2 turns. Released after battle.
Display rating: 5


==Poison==
==Poison==
Damaging state. Released after battle.
Damaging state. Released after battle.
Display rating: 5


==Dazzle==
==Dazzle==
Disables evasion. Hit rate reduced to 20%. 98% chance of release after 3 turns. Released after battle.
Disables evasion. Hit rate reduced to 20%. 98% chance of release after 3 turns. Released after battle.
Display rating: 5


==Mute==
==Mute==
Disables magic. 50% chance of release after 4 turns. Released after battle.
Disables magic. 50% chance of release after 4 turns. Released after battle.
Display rating: 5


==Confused==
==Confused==
Afflicted always attacks allies. 50% chance of release after 4 turns, or 50% chance every time physical damage is dealt. Released after battle.
Afflicted always attacks allies. 50% chance of release after 4 turns, or 50% chance every time physical damage is dealt. Released after battle.
Display rating: 5


==Asleep==
==Asleep==
Disables movement and evasion. Agility reduced to 0% (to guarantee critical hits). Def and Sp. Def reduced to 0%. 10% chance of release after 5 turns, or 80% chance every time physical damage is dealt. Released after battle.
Disables movement and evasion. Agility reduced to 0% (to guarantee critical hits). Def and Sp. Def reduced to 0%. 10% chance of release after 5 turns, or 80% chance every time physical damage is dealt. Released after battle.
Display rating: 5


==Palsy==
==Palsy==
Disables movement. Agility reduced to 50% (to increase critical hit chance). Evasion decreased by 5 points. 30% chance of release after 3 turns, or 10% chance every time physical damage is dealt. Released after battle.
Disables movement. Agility reduced to 50% (to increase critical hit chance). Evasion decreased by 5 points. 30% chance of release after 3 turns, or 10% chance every time physical damage is dealt. Released after battle.
Display rating: 5


==Power↓↓==
==Power↓↓==
Atk reduced to 0%. Released after 3 turns, or after battle.
Atk reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Dex↓==
==Dex↓==
Dexterity reduced to 0%. Released after 3 turns, or after battle.
Dexterity reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Agi↓==
==Agi↓==
Agility reduced to 0%. Released after 3 turns, or after battle.
Agility reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Sp.Atk↓==
==Sp.Atk↓==
Sp. Atk reduced to 0%. Released after 3 turns, or after battle.
Sp. Atk reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Power↑↑==
==Power↑↑==
Nonresistant. Atk raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Atk raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Anti-phy↑==
==Anti-phy↑==
Nonresistant. Def raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Def raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Anti-spi↑==
==Anti-spi↑==
Nonresistant. Sp. Def raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Sp. Def raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Avoid↑==
==Avoid↑==
Nonresistant. Evasion increased by 100 points. Released after 3 turns, or after battle.
Nonresistant. Evasion increased by 100 points. Released after 3 turns, or after battle.
Display rating: 3


==Faded Bonds==
==Faded Bonds==
Special state. Disables standard attack and skill use. Released after 3 turns, or after battle.
Special state. Disables standard attack and skill use. Released after 3 turns, or after battle.
Display rating: 2


==Atk Seal==
==Atk Seal==
Special state. Disables standard attack use. Released after battle.
Special state. Disables standard attack use. Released after battle.
Display rating: 2


==Skill Seal==
==Skill Seal==
Special state. Disables skill use. Released after battle.
Special state. Disables skill use. Released after battle.
Display rating: 2


==Guard Seal==
==Guard Seal==
Special state. Disables guarding. Released after battle.
Special state. Disables guarding. Released after battle.
Display rating: 2


==Item Seal==
==Item Seal==
Special state. Disables item use. Released after battle.
Special state. Disables item use. Released after battle.
Display rating: 2


==Yell Formula <1>==
==Yell Formula <1>==
Special state, exclusive to Yell Oder-Eq. 1. Nonresistant. Attack, Atk, and Def raised to 120%. Sp. Def raised to 110%. Released after 1 turn, or after battle.
Special state, exclusive to Yell Oder-Eq. 1. Nonresistant. Attack, Atk, and Def raised to 120%. Sp. Def raised to 110%. Released after 1 turn, or after battle.
Display rating: 4


==Curse==
==Curse==
Hit Rate, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def reduced to 80%. Evasion decreased by 30 points.
Hit Rate, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def reduced to 80%. Evasion decreased by 30 points.
Display rating: 5


==Anti-phy↓==
==Anti-phy↓==
Def reduced to 0%. Released after 3 turns, or after battle.
Def reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Dex↑==
==Dex↑==
Nonresistant. Dexterity raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Dexterity raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Agi↑==
==Agi↑==
Nonresistant. Agility raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Agility raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Atk↑==
==Atk↑==
Nonresistant. Atk raised to 150%. Released after 3 turns, or after battle.
Nonresistant. Atk raised to 150%. Released after 3 turns, or after battle.
Display rating: 3


==Sp.Atk↑==
==Sp.Atk↑==
Nonresistant. Sp. Atk raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Sp. Atk raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Atk↓==
==Atk↓==
Atk reduced to 50%. Released after 3 turns, or after battle.
Atk reduced to 50%. Released after 3 turns, or after battle.
Display rating: 4


==Normal <1>==
==Normal <1>==
The normal state(?). State name is not displayed in battle.
The normal state(?).
 
Display rating: Not displayed


==Nokezori==
==Nokezori==
Disables evasion. Hit Rate, Dexterity, Agility, Def, and Sp. Def reduced to 80%. Releases Power↑↑, Anti-phy↑, Avoid↑, Yell Formula, and Yell Cease. 90% chance of release after 1 turn, or 50% every time physical damage is dealt. Released after battle.
Disables evasion. Hit Rate, Dexterity, Agility, Def, and Sp. Def reduced to 80%. Releases Power↑↑, Anti-phy↑, Avoid↑, Yell Formula, and Yell Cease. 90% chance of release after 1 turn, or 50% every time physical damage is dealt. Released after battle.
Display rating: 5


==Dead <1>==
==Dead <1>==
Disables movement and evasion. Released after 2 turns, or after battle.
Disables movement and evasion. Released after 2 turns, or after battle.
Display rating: 5


Applied to the user of Astro Cannon.
Applied to the user of Astro Cannon.
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==Dead <2>==
==Dead <2>==
Disables movement and evasion. Released after 1 turn, or after battle.
Disables movement and evasion. Released after 1 turn, or after battle.
Display rating: 5


==Leeched==
==Leeched==
Disables evasion. Afflicted always attacks allies. Hit Rate, Attack, Dexterity, Agility, and Atk raised to 200%. Sp. Atk, Def, and Sp. Def reduced to 0%. Applies itself. 10% chance of release after 5 turns, or 50% every time physical damage is dealt. Released after battle.
Disables evasion. Afflicted always attacks allies. Hit Rate, Attack, Dexterity, Agility, and Atk raised to 200%. Sp. Atk, Def, and Sp. Def reduced to 0%. Applies itself. 10% chance of release after 5 turns, or 50% every time physical damage is dealt. Released after battle.
Display rating: 5


==Anti-spi↓==
==Anti-spi↓==
Sp. Def reduced to 0%. Released after 3 turns, or after battle.
Sp. Def reduced to 0%. Released after 3 turns, or after battle.
Display rating: 4


==Yell Cease==
==Yell Cease==
Special state, applied when Yell Formula-eq. 2 is used the turn after Yell Formula-eq. 1. Nonresistant. Attack and Atk raised to 200%. Def raised to 160%. Sp. Def raised to 140%. Released after 3 turns, or after battle.
Special state, applied when Yell Formula-eq. 2 is used the turn after Yell Formula-eq. 1. Nonresistant. Attack and Atk raised to 200%. Def raised to 160%. Sp. Def raised to 140%. Released after 3 turns, or after battle.
Display rating: 4


==Shielded==
==Shielded==
Nonresistant. Disables movement. Attack raised to 120%. Dexterity, Agility, Def, and Sp. Def raised to 200%. Released after 3 turns, or after battle.
Nonresistant. Disables movement. Attack raised to 120%. Dexterity, Agility, Def, and Sp. Def raised to 200%. Released after 3 turns, or after battle.
Display rating: 3


==Frozen==
==Frozen==
Disables movement and evasion. 40% chance of release every time damage is dealt. Released after battle.
Disables movement and evasion. 40% chance of release every time damage is dealt. Released after battle.
Display rating: 5


==Shrinked==
==Shrinked==
Attack, Dexterity, Agility, Sp. Atk, Def, and Sp. Def reduced to 50%. Evasion increased by 10 points.
Attack, Dexterity, Agility, Sp. Atk, Def, and Sp. Def reduced to 50%. Evasion increased by 10 points.
Display rating: 2


==Caught==
==Caught==
Exclusive to equipping the Cross Coat. Hit Rate, Max SP, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def raised to 200%. Max HP reduced to 1%. Evasion increased by 98 points.
Exclusive to equipping the Cross Coat. Hit Rate, Max SP, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def raised to 200%. Max HP reduced to 1%. Evasion increased by 98 points.
Display rating: 2


==Inactive==
==Inactive==
Disables movement and evasion. Agility reduced to 0%. Def and Sp. Def raised to 200%. 30% chance of release every time physical damage is dealt. Released after 6 turns, or after battle.
Disables movement and evasion. Agility reduced to 0%. Def and Sp. Def raised to 200%. 30% chance of release every time physical damage is dealt. Released after 6 turns, or after battle.
Display rating: 5


==Normal <2>==
==Normal <2>==
The normal state(?). Nonresistant. Released after battle. State name is not displayed in battle.
The normal state(?). Nonresistant. Released after battle.
 
Display rating: Not displayed


==[Dull Necklace]==
==[Dull Necklace]==
This state is applied as long as the Dull-colored Necklace is equipped. State name is not displayed in battle.
This state is applied as long as the Dull-colored Necklace is equipped.
 
Display rating: Not displayed


==[Topaz Disk]==
==[Topaz Disk]==
This state is applied as long as the Sqtopus Veil Disk is equipped. State name is not displayed in battle.
This state is applied as long as the Sqtopus Veil Disk is equipped.
 
Display rating: Not displayed


==Unopened==
==Unopened==
Special state. Disables skill and item use. Released after battle.
Special state. Disables skill and item use. Released after battle.
Display rating: 2


==Dragon==
==Dragon==
Special state. Disables item use.
Special state. Disables item use.
Display rating: 2


==Eclipse==
==Eclipse==
Sp. Def reduced to 20%. Released after battle.
Sp. Def reduced to 20%. Released after battle.
Display rating: 5


==Flight==
==Flight==
Nonresistant. Evasion increased by 100 points. Released after battle.
Nonresistant. Evasion increased by 100 points. Released after battle.
Display rating: 5


==[Ribbon]==
==[Ribbon]==
This state is applied as long as A Bright Red Ribbon is equipped. State name is not displayed in battle.
This state is applied as long as A Bright Red Ribbon is equipped.
 
Display rating: Not displayed


==[Belt]==
==[Belt]==
This state is applied as long as the Transformation is equipped. State name is not displayed in battle.
This state is applied as long as the Transformation is equipped.
 
Display rating: Not displayed


==No-items==
==No-items==
Special state. Disables item use. State name is not displayed in battle.
Special state. Disables item use.
 
Display rating: Not displayed


==Peaking==
==Peaking==
Max HP reduced to 80%. State name is not displayed in battle. Released after battle.
Max HP reduced to 80%. Released after battle.
 
Display rating: Not displayed


==Hold Breath==
==Hold Breath==
Sp. Atk and Sp. Def reduced to 20%. Released after battle.
Sp. Atk and Sp. Def reduced to 20%. Released after battle.
Display rating: 5


Interestingly enough, there are 4 Hold Breath states. Each have their own animations, and the first one has slightly different resistance rankings than the others.
Interestingly enough, there are 4 Hold Breath states. Each have their own animations, and the first one has slightly different resistance rankings than the others.
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==<1>==
==<1>==
Nonresistant. Attack, Atk, and Def raised to 150%. Sp. Def raised to 120%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Nonresistant. Attack, Atk, and Def raised to 150%. Sp. Def raised to 120%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Display rating: 10


==N.o--==
==N.o--==
Afflicted always attacks allies. Released after battle.
Afflicted always attacks allies. Released after battle.
Display rating: 9


==Fierce Palsy==
==Fierce Palsy==
Disables movement. Agility reduced to 50%. Def and Sp. Def reduced to 80%. Evasion decreased by 10 points. 30% chance of release after 5 turns, or 10% every time physical damage is dealt. Released after battle.
Disables movement. Agility reduced to 50%. Def and Sp. Def reduced to 80%. Evasion decreased by 10 points. 30% chance of release after 5 turns, or 10% every time physical damage is dealt. Released after battle.
Display rating: 5


==Miasma Poison==
==Miasma Poison==
Damaging state.
Damaging state.
Display rating: 5


Just like the Poison state, except it's not released after battle.
Just like the Poison state, except it's not released after battle.
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==United==
==United==
Nonresistant. Hit Rate, Attack, Dexterity, and Sp. Atk raised to 150%. Def and Sp. Def raised to 200%. Releases after 3 turns, or after battle.
Nonresistant. Hit Rate, Attack, Dexterity, and Sp. Atk raised to 150%. Def and Sp. Def raised to 200%. Releases after 3 turns, or after battle.
Display rating: Not displayed


==↓System==
==↓System==
Hit rate and Atk reduced to 50%. Max HP and Max SP reduced to 80%. Attack, Dexterity, Agility, and Sp. Atk reduced to 20%. Def and Sp, Def reduced to 0%. Evasion decreased by 100 points. State name is not displayed in battle. 80% chance of release after 2 turns. Released after battle.
Hit rate and Atk reduced to 50%. Max HP and Max SP reduced to 80%. Attack, Dexterity, Agility, and Sp. Atk reduced to 20%. Def and Sp, Def reduced to 0%. Evasion decreased by 100 points. 80% chance of release after 2 turns. Released after battle.
 
Display rating: Not displayed
 
Seems to have a 50% chance of affliction on Shidonoko by the TV enemy when the move "[Breaking News]" is used if Hitoya [Odoro] is not dead (100% chance otherwise) and Shidonoko is not dead while having a Scrap Metal Hat equipped. Indicated by the move "The stocks crash!".


==<2>==
==<2>==
Nonresistant. All percentage stats raised to 110%. Evasion increased by 10 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Nonresistant. All percentage stats raised to 110%. Evasion increased by 10 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Display rating: 10


==<3>==
==<3>==
Nonresistant. Dexterity raised to 150%. All other percentage stats raised to 120%. Evasion increased by 20 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Nonresistant. Dexterity raised to 150%. All other percentage stats raised to 120%. Evasion increased by 20 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Display rating: 10


==<4>==
==<4>==
Nonresistant. All percentage stats raised to 150%. Evasion increased by 30 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Nonresistant. All percentage stats raised to 150%. Evasion increased by 30 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Display rating: 9


==Reflect Atk==
==Reflect Atk==
Special state. Reflects attacks with the Physical or World element. Nonresistant. State name is not displayed in battle. 50% chance of release after 3 turns. Released after physical damage is dealt, or after battle.
Special state. Reflects attacks with the Physical or World element. Nonresistant. 50% chance of release after 3 turns. Released after physical damage is dealt, or after battle.
 
Display rating: Not displayed


==Hit Down==
==Hit Down==
Hit Rate reduced to 70%. State name is not displayed in battle. Released after battle.
Hit Rate reduced to 70%. Released after battle.
 
Display rating: Not displayed


==<5>==
==<5>==
Exclusive to ∽ enemy (Heart) for visual effect. Released after battle.
Used by ∽ enemy (Heart) for visual effect. Released after battle.
 
Display rating: 10


==<6>==
==<6>==
Nonresistant. Hit Rate, Attack, and Atk raised to 200%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Released after battle.
Nonresistant. Hit Rate, Attack, and Atk raised to 200%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Released after battle.
Display rating: 10


==<7>==
==<7>==
Nonresistant. All percentage stats except Max HP and Max SP raised to 200%. Evasion increased by 60 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Nonresistant. All percentage stats except Max HP and Max SP raised to 200%. Evasion increased by 60 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.
Display rating: 10


==<8>==
==<8>==
Nonresistant. Hit Rate raised to 120%. Dexterity, Agility, Sp. Atk, Atk, and Sp. Def raised to 200%. Evasion increased by 50 points. Applies itself. 50% chance of release after 5 turns, or 20% every time physical damage is dealt. Released after battle.
Nonresistant. Hit Rate raised to 120%. Dexterity, Agility, Sp. Atk, Atk, and Sp. Def raised to 200%. Evasion increased by 50 points. Applies itself. 50% chance of release after 5 turns, or 20% every time physical damage is dealt. Released after battle.
Display rating: 10


==[Red Clothes]==
==[Red Clothes]==
Applied as long as any Clothes of Foundation other than the original is equipped. Max HP and Max SP raised to 110%. State name is not displayed in battle.
Applied as long as any Clothes of Foundation other than the original is equipped. Max HP and Max SP raised to 110%.
 
Display rating: Not displayed


==Heavy Dazzle==
==Heavy Dazzle==
Disables evasion. Hit Rate reduced to 20%. 88% chance of release after 5 turns, or 20% chance every time physical damage is dealt. Released after battle.
Display rating: 5


==Sudden Raid==
==Sudden Raid==
Afflicted always attacks allies. 25% chance of release after 5 turns or every time physical damage is dealt. Released after battle.
Display rating: 5


==Coma==
==Coma==
Disables movement and evasion. Agility, Def, and Sp. Def reduced to 0%. 10% chance of release after 10 turns or every time physical damage is dealt. Released after battle.
Display rating: 5


==Split Curse==
==Split Curse==
All percentage stats except for Max HP and Max SP reduced to 50%. Evasion decreased by 50 points.
Display rating: 5


==Reflected Law==
==Reflected Law==
Special state. Reflects attacks with the Special or World element. Nonresistant. 50% chance of release after 3 turns. Released after physical damage is dealt, or after battle.
Display rating: Not displayed


==Heavy Peaking==
==Heavy Peaking==
Max HP and Max SP reduced to 50%. Released after battle.
Display rating: Not displayed


==Lost Shine==
==Lost Shine==
Special state. Disables normal attack use, skill use, and item use. Released after 3 turns, or after battle.
Display rating: 2


==Yell Formula <2>==
==Yell Formula <2>==
Nonresistant. Attack, Atk, and Def raised to 150%. Sp. Def raised to 120%. Released after 1 turn, or after battle.
Display rating: 4
The user of Yell Order-eq. 2 is afflicted by this state, though it seems to have no significance in events.


==Crowd==
==Crowd==
Disables movement. Released after battle.
Display rating: 5


==Yell==
==Yell==
Nonresistant. Hit Rate, Agility, and Atk raised to 120%. Attack, Sp. Atk, Def, and Sp. Def raised to 200%. Dexterity raised to 150%. Evasion increased by 100 points. Released after 3 turns, or after battle.
Display rating: 4


==Absolute==
==Absolute==
Special state. Disables skill use, guarding, and item use. Attack, Dexterity, Agility, and Sp. Atk reduced to 50%. Def and Sp. Def reduced to 0%. Evasion decreased by 50 points. Released after 3 turns, or after battle.
Display rating: Not displayed


==TV Info↑==
==TV Info↑==
Nonresistant. Hit Rate, Attack, Agility, and Sp. Atk raised to 200%. Dexterity, Atk, Def, and Sp. Def raised to 150%. Evasion increased by 5 points. 98% chance of release after 3 turns. Released after battle.
Display rating: Not displayed.
Seems to have a 50% chance of affliction on an ally by the TV enemy when the move "[Breaking News]" is used if Hitoya [Odoro] is not dead. Indicated by the move "Odoro's Food update!".


==Invincible==
==Invincible==
Special state. Causes any attack directed at the afflicted to miss. Nonresistant. Released after 3 turns, or after battle.
Display rating: Not displayed
Afflicted on the enemy party when in the "COLD!" phase.


==<9>==
==<9>==
Nonresistant. All percentage stats except Max HP and Max SP raised to 110%. Evasion increased by 10 points. Released after battle.
Display rating: 1


==<10>==
==<10>==
Nonresistant. All percentage stats except Max HP and Max SP raised to 120%. Evasion increased by 20 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Released after battle.
Display rating: 1


==Non-combat <2>==
==Non-combat <2>==
Dead state. Afflicts Non-combat <1> and releases almost all other states, including itself.
Display rating: 10
Seems to be a sure-death state that's meant to ignore resistance, as all classes are very susceptible to it and no armor defends against it. Notable skills that afflict this state are "Block Out", "Evil Eye", "Mad Strike", "Punishment", and "U.W.S.".


==Apathy==
==Apathy==
Disables evasion. Hit rate reduced to 20%. All other percentage stats except for Max HP and Max SP reduced to 10%. 50% chance of release after 1 turn. Released after battle.
Display rating: Not displayed.
Afflicted by the skill "Apathy Wave".


==<11>==
==<11>==
Nonresistant. All percentage stats except for Max HP and Max SP raised to 200%. Evasion increased by 4 points. Released after battle.
Display rating: 10


==<12>==
==<12>==
Nonresistant. All percentage stats except for Max HP and Max SP raised to 200%. Evasion increased by 100 points. Afflicts Anti-phy↑, Anti-spi↑, Avoid↑, Dex↑, Agi↑, Atk↑, Sp. Atk↑, and Invincible. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Dead, Anti-spi↓, and Frozen. Released after 3 turns, or after battle.
Display rating: 9
Afflicted on Symbols and Vice-Symbols when in the "DANGER!" phase.


==SBA==
==SBA==
Used by No.XX for visual effects.
Display rating: Not displayed.


==N==
==N==
Used by ??? enemy for visual effects.
Display rating: Not displayed.


==N'==
==N'==
Used by Nanji [Genma Shogun] for visual effects.
Display rating: Not displayed.
[[Category:Walkthroughs]]
[[Category:Walkthroughs]]

Revision as of 23:13, 21 December 2015

Overview

Listed here are status effects (or states) and their properties. A few notes about states:

  • Any damaging state causes 10% damage in battle every turn and 1% damage every 2 steps in field.
  • Any state that disables magic only disables skills that have an Atk influence of 0. This usually applies to healing moves, status afflicting moves, and attacks with fixed damage (Stone Heart's Wound, Thorns, etc.), but there are exceptions (like Confusion Wave, Yell Order, Bizzare Cure Magic, to name a few).
  • Having a state that disables evasion does not guarantee the enemy a hit each move, but rather removes the defender's speed and evasion from hit chance calculations.
  • Physical damage is defined as damage dealt from normal attacks or skills with an Atk influence of 1 or more.

Non-combat <1>

Dead state. Releases almost all other states when applied.

Display rating: 10

Rigid

Disables movement and evasion. 98% chance of release after 2 turns. Released after battle.

Display rating: 5

Poison

Damaging state. Released after battle.

Display rating: 5

Dazzle

Disables evasion. Hit rate reduced to 20%. 98% chance of release after 3 turns. Released after battle.

Display rating: 5

Mute

Disables magic. 50% chance of release after 4 turns. Released after battle.

Display rating: 5

Confused

Afflicted always attacks allies. 50% chance of release after 4 turns, or 50% chance every time physical damage is dealt. Released after battle.

Display rating: 5

Asleep

Disables movement and evasion. Agility reduced to 0% (to guarantee critical hits). Def and Sp. Def reduced to 0%. 10% chance of release after 5 turns, or 80% chance every time physical damage is dealt. Released after battle.

Display rating: 5

Palsy

Disables movement. Agility reduced to 50% (to increase critical hit chance). Evasion decreased by 5 points. 30% chance of release after 3 turns, or 10% chance every time physical damage is dealt. Released after battle.

Display rating: 5

Power↓↓

Atk reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Dex↓

Dexterity reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Agi↓

Agility reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Sp.Atk↓

Sp. Atk reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Power↑↑

Nonresistant. Atk raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Anti-phy↑

Nonresistant. Def raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Anti-spi↑

Nonresistant. Sp. Def raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Avoid↑

Nonresistant. Evasion increased by 100 points. Released after 3 turns, or after battle.

Display rating: 3

Faded Bonds

Special state. Disables standard attack and skill use. Released after 3 turns, or after battle.

Display rating: 2

Atk Seal

Special state. Disables standard attack use. Released after battle.

Display rating: 2

Skill Seal

Special state. Disables skill use. Released after battle.

Display rating: 2

Guard Seal

Special state. Disables guarding. Released after battle.

Display rating: 2

Item Seal

Special state. Disables item use. Released after battle.

Display rating: 2

Yell Formula <1>

Special state, exclusive to Yell Oder-Eq. 1. Nonresistant. Attack, Atk, and Def raised to 120%. Sp. Def raised to 110%. Released after 1 turn, or after battle.

Display rating: 4

Curse

Hit Rate, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def reduced to 80%. Evasion decreased by 30 points.

Display rating: 5

Anti-phy↓

Def reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Dex↑

Nonresistant. Dexterity raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Agi↑

Nonresistant. Agility raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Atk↑

Nonresistant. Atk raised to 150%. Released after 3 turns, or after battle.

Display rating: 3

Sp.Atk↑

Nonresistant. Sp. Atk raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Atk↓

Atk reduced to 50%. Released after 3 turns, or after battle.

Display rating: 4

Normal <1>

The normal state(?).

Display rating: Not displayed

Nokezori

Disables evasion. Hit Rate, Dexterity, Agility, Def, and Sp. Def reduced to 80%. Releases Power↑↑, Anti-phy↑, Avoid↑, Yell Formula, and Yell Cease. 90% chance of release after 1 turn, or 50% every time physical damage is dealt. Released after battle.

Display rating: 5

Dead <1>

Disables movement and evasion. Released after 2 turns, or after battle.

Display rating: 5

Applied to the user of Astro Cannon.

Dead <2>

Disables movement and evasion. Released after 1 turn, or after battle.

Display rating: 5

Leeched

Disables evasion. Afflicted always attacks allies. Hit Rate, Attack, Dexterity, Agility, and Atk raised to 200%. Sp. Atk, Def, and Sp. Def reduced to 0%. Applies itself. 10% chance of release after 5 turns, or 50% every time physical damage is dealt. Released after battle.

Display rating: 5

Anti-spi↓

Sp. Def reduced to 0%. Released after 3 turns, or after battle.

Display rating: 4

Yell Cease

Special state, applied when Yell Formula-eq. 2 is used the turn after Yell Formula-eq. 1. Nonresistant. Attack and Atk raised to 200%. Def raised to 160%. Sp. Def raised to 140%. Released after 3 turns, or after battle.

Display rating: 4

Shielded

Nonresistant. Disables movement. Attack raised to 120%. Dexterity, Agility, Def, and Sp. Def raised to 200%. Released after 3 turns, or after battle.

Display rating: 3

Frozen

Disables movement and evasion. 40% chance of release every time damage is dealt. Released after battle.

Display rating: 5

Shrinked

Attack, Dexterity, Agility, Sp. Atk, Def, and Sp. Def reduced to 50%. Evasion increased by 10 points.

Display rating: 2

Caught

Exclusive to equipping the Cross Coat. Hit Rate, Max SP, Attack, Dexterity, Agility, Sp. Atk, Atk, Def, and Sp. Def raised to 200%. Max HP reduced to 1%. Evasion increased by 98 points.

Display rating: 2

Inactive

Disables movement and evasion. Agility reduced to 0%. Def and Sp. Def raised to 200%. 30% chance of release every time physical damage is dealt. Released after 6 turns, or after battle.

Display rating: 5

Normal <2>

The normal state(?). Nonresistant. Released after battle.

Display rating: Not displayed

[Dull Necklace]

This state is applied as long as the Dull-colored Necklace is equipped.

Display rating: Not displayed

[Topaz Disk]

This state is applied as long as the Sqtopus Veil Disk is equipped.

Display rating: Not displayed

Unopened

Special state. Disables skill and item use. Released after battle.

Display rating: 2

Dragon

Special state. Disables item use.

Display rating: 2

Eclipse

Sp. Def reduced to 20%. Released after battle.

Display rating: 5

Flight

Nonresistant. Evasion increased by 100 points. Released after battle.

Display rating: 5

[Ribbon]

This state is applied as long as A Bright Red Ribbon is equipped.

Display rating: Not displayed

[Belt]

This state is applied as long as the Transformation is equipped.

Display rating: Not displayed

No-items

Special state. Disables item use.

Display rating: Not displayed

Peaking

Max HP reduced to 80%. Released after battle.

Display rating: Not displayed

Hold Breath

Sp. Atk and Sp. Def reduced to 20%. Released after battle.

Display rating: 5

Interestingly enough, there are 4 Hold Breath states. Each have their own animations, and the first one has slightly different resistance rankings than the others.

<1>

Nonresistant. Attack, Atk, and Def raised to 150%. Sp. Def raised to 120%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.

Display rating: 10

N.o--

Afflicted always attacks allies. Released after battle.

Display rating: 9

Fierce Palsy

Disables movement. Agility reduced to 50%. Def and Sp. Def reduced to 80%. Evasion decreased by 10 points. 30% chance of release after 5 turns, or 10% every time physical damage is dealt. Released after battle.

Display rating: 5

Miasma Poison

Damaging state.

Display rating: 5

Just like the Poison state, except it's not released after battle.

United

Nonresistant. Hit Rate, Attack, Dexterity, and Sp. Atk raised to 150%. Def and Sp. Def raised to 200%. Releases after 3 turns, or after battle.

Display rating: Not displayed

↓System

Hit rate and Atk reduced to 50%. Max HP and Max SP reduced to 80%. Attack, Dexterity, Agility, and Sp. Atk reduced to 20%. Def and Sp, Def reduced to 0%. Evasion decreased by 100 points. 80% chance of release after 2 turns. Released after battle.

Display rating: Not displayed

Seems to have a 50% chance of affliction on Shidonoko by the TV enemy when the move "[Breaking News]" is used if Hitoya [Odoro] is not dead (100% chance otherwise) and Shidonoko is not dead while having a Scrap Metal Hat equipped. Indicated by the move "The stocks crash!".

<2>

Nonresistant. All percentage stats raised to 110%. Evasion increased by 10 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.

Display rating: 10

<3>

Nonresistant. Dexterity raised to 150%. All other percentage stats raised to 120%. Evasion increased by 20 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.

Display rating: 10

<4>

Nonresistant. All percentage stats raised to 150%. Evasion increased by 30 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.

Display rating: 9

Reflect Atk

Special state. Reflects attacks with the Physical or World element. Nonresistant. 50% chance of release after 3 turns. Released after physical damage is dealt, or after battle.

Display rating: Not displayed

Hit Down

Hit Rate reduced to 70%. Released after battle.

Display rating: Not displayed

<5>

Used by ∽ enemy (Heart) for visual effect. Released after battle.

Display rating: 10

<6>

Nonresistant. Hit Rate, Attack, and Atk raised to 200%. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Released after battle.

Display rating: 10

<7>

Nonresistant. All percentage stats except Max HP and Max SP raised to 200%. Evasion increased by 60 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Applies itself. Released after battle.

Display rating: 10

<8>

Nonresistant. Hit Rate raised to 120%. Dexterity, Agility, Sp. Atk, Atk, and Sp. Def raised to 200%. Evasion increased by 50 points. Applies itself. 50% chance of release after 5 turns, or 20% every time physical damage is dealt. Released after battle.

Display rating: 10

[Red Clothes]

Applied as long as any Clothes of Foundation other than the original is equipped. Max HP and Max SP raised to 110%.

Display rating: Not displayed

Heavy Dazzle

Disables evasion. Hit Rate reduced to 20%. 88% chance of release after 5 turns, or 20% chance every time physical damage is dealt. Released after battle.

Display rating: 5

Sudden Raid

Afflicted always attacks allies. 25% chance of release after 5 turns or every time physical damage is dealt. Released after battle.

Display rating: 5

Coma

Disables movement and evasion. Agility, Def, and Sp. Def reduced to 0%. 10% chance of release after 10 turns or every time physical damage is dealt. Released after battle.

Display rating: 5

Split Curse

All percentage stats except for Max HP and Max SP reduced to 50%. Evasion decreased by 50 points.

Display rating: 5

Reflected Law

Special state. Reflects attacks with the Special or World element. Nonresistant. 50% chance of release after 3 turns. Released after physical damage is dealt, or after battle.

Display rating: Not displayed

Heavy Peaking

Max HP and Max SP reduced to 50%. Released after battle.

Display rating: Not displayed

Lost Shine

Special state. Disables normal attack use, skill use, and item use. Released after 3 turns, or after battle.

Display rating: 2

Yell Formula <2>

Nonresistant. Attack, Atk, and Def raised to 150%. Sp. Def raised to 120%. Released after 1 turn, or after battle.

Display rating: 4

The user of Yell Order-eq. 2 is afflicted by this state, though it seems to have no significance in events.

Crowd

Disables movement. Released after battle.

Display rating: 5

Yell

Nonresistant. Hit Rate, Agility, and Atk raised to 120%. Attack, Sp. Atk, Def, and Sp. Def raised to 200%. Dexterity raised to 150%. Evasion increased by 100 points. Released after 3 turns, or after battle.

Display rating: 4

Absolute

Special state. Disables skill use, guarding, and item use. Attack, Dexterity, Agility, and Sp. Atk reduced to 50%. Def and Sp. Def reduced to 0%. Evasion decreased by 50 points. Released after 3 turns, or after battle.

Display rating: Not displayed

TV Info↑

Nonresistant. Hit Rate, Attack, Agility, and Sp. Atk raised to 200%. Dexterity, Atk, Def, and Sp. Def raised to 150%. Evasion increased by 5 points. 98% chance of release after 3 turns. Released after battle.

Display rating: Not displayed.

Seems to have a 50% chance of affliction on an ally by the TV enemy when the move "[Breaking News]" is used if Hitoya [Odoro] is not dead. Indicated by the move "Odoro's Food update!".

Invincible

Special state. Causes any attack directed at the afflicted to miss. Nonresistant. Released after 3 turns, or after battle.

Display rating: Not displayed

Afflicted on the enemy party when in the "COLD!" phase.

<9>

Nonresistant. All percentage stats except Max HP and Max SP raised to 110%. Evasion increased by 10 points. Released after battle.

Display rating: 1

<10>

Nonresistant. All percentage stats except Max HP and Max SP raised to 120%. Evasion increased by 20 points. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Guard Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Anti-spi↓, and Frozen. Released after battle.

Display rating: 1

Non-combat <2>

Dead state. Afflicts Non-combat <1> and releases almost all other states, including itself.

Display rating: 10

Seems to be a sure-death state that's meant to ignore resistance, as all classes are very susceptible to it and no armor defends against it. Notable skills that afflict this state are "Block Out", "Evil Eye", "Mad Strike", "Punishment", and "U.W.S.".

Apathy

Disables evasion. Hit rate reduced to 20%. All other percentage stats except for Max HP and Max SP reduced to 10%. 50% chance of release after 1 turn. Released after battle.

Display rating: Not displayed.

Afflicted by the skill "Apathy Wave".

<11>

Nonresistant. All percentage stats except for Max HP and Max SP raised to 200%. Evasion increased by 4 points. Released after battle.

Display rating: 10

<12>

Nonresistant. All percentage stats except for Max HP and Max SP raised to 200%. Evasion increased by 100 points. Afflicts Anti-phy↑, Anti-spi↑, Avoid↑, Dex↑, Agi↑, Atk↑, Sp. Atk↑, and Invincible. Releases Rigid, Poison, Dazzle, Mute, Confused, Asleep, Palsy, Power↓↓, Dex↓, Agi↓, Sp.Atk↓, Faded Bonds, Atk Seal, Skill Seal, Curse, Anti-phy↓, Atk↓, Nokezori, Dead, Anti-spi↓, and Frozen. Released after 3 turns, or after battle.

Display rating: 9

Afflicted on Symbols and Vice-Symbols when in the "DANGER!" phase.

SBA

Used by No.XX for visual effects.

Display rating: Not displayed.

N

Used by ??? enemy for visual effects.

Display rating: Not displayed.

N'

Used by Nanji [Genma Shogun] for visual effects.

Display rating: Not displayed.