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Melodia: Difference between revisions

>HimeNikki
No edit summary
>Facto
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|hero2 = AnalieseSprite.png
|hero2 = AnalieseSprite.png
|Protagonist = [[Analiese]]
|Protagonist = [[Analiese]]
|Nexus Doors = ?
|Nexus Doors = 7
|Effects = N/A
|Effects = (Melodies) 8
|Endings = 1 (Debug ending)}}
|Endings = 1 (Debug ending)}}
==Overview==
==Overview==
Melodia is a Yume Nikki fangame made by Sakura-Sun from Uboachan. Like most of the fangames in English, this game was made in RPG Maker 2003. Melodia, as the title suggests, is a music-themed game with a good (but not original) soundtrack. Unfortunately its graphics are not as well done as its music and it has less than a handful of worlds.
Melodia is a Yume Nikki fangame made by Sakura-Sun from Uboachan. Like most of the fangames in English, this game was made in RPG Maker 2003. Melodia, as the title suggests, is a music-themed game with a soundtrack composed entirely of free-use music and materials from [[Lcd Dem]]. It has a rather small amount of worlds, no areas going past the Nexus doors.


The game is still a beta, therefore chipsets and tilesets are borrowed from other games.
The game is still a beta, therefore chipsets and tilesets are borrowed from other games.


''"It's called Melodia, and as the title suggests, it focuses on music.<br />You play as Analiese, a young girl whom locked herself up from the outside world, and wants nothing to do with it.<br />Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect [as ironic as it sounds] melodies, which reminds her of the good times she had in the outside world.''"


[Taken from Uboachan]
<p style="text-align: right;">
 
[http://archive.uboachan.net/fg/res/4834.xhtml Source: Uboachan]</p>


==Gameplay==
==Gameplay==
Before the game starts you view an event featuring 2 characters who look a lot like Analiese and Analiese herself, running in one place.
Before the game starts you view an event featuring 2 characters who look a lot like Analiese and Analiese herself, running in one place.


You enter Analiese's dreams by falling asleep in front of her TV, then she wakes up on her dream balcony. If you go back to her dream room from it, you will see a transparent figure of Ana sitting in front of the TV. The objective of Melodia is exploration and collecting effects. This process appears to be linear as the more Melodies you gather, the more door will appear at the game's "Nexus".
You enter Analiese's dreams by falling asleep in front of her TV, then she wakes up on her dream balcony. If you go back to her dream room from it, you will see a transparent figure of Ana sitting in front of the TV. The objective of Melodia is exploration and collecting effects. This process appears to be linear as the more Melodies you gather, the more doors appear at the game's Nexus.


During its beta state, this game mainly borrowed the resources from [[Lcd Dem]] (by the date of release, version at the time should be 0.020).
This game uses both free-use chipsets from websites such as Charas, or stolen resources from [[Lcd Dem]] (Version 0.020 at the time)


==Plot==
==Plot==
You play as [[Analiese]], a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world.
You play as [[Analiese]], a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world.


[Taken from Uboachan]
 
 
<p style="text-align: right;">[http://archive.uboachan.net/fg/res/4834.xhtml Source: Uboachan]</p>


==Melodies==
==Melodies==
Line 39: Line 44:
*'''Zen''' - A peaceful melody when your mom used to play.
*'''Zen''' - A peaceful melody when your mom used to play.
*'''Memory''' - A melody from a video game you used to play.
*'''Memory''' - A melody from a video game you used to play.
*'''Piano''' - A melody your dad used to play.
*'''Epic''' - An epic song of epic proportions.
*'''Ocean''' - A melody that reflects the serenity of the ocean.
*'''Sky - '''Look at the sky, you'll hear it then.
*'''Remember''' - Never forget. Always remember...





Revision as of 19:55, 20 May 2015

Game Walkthrough Gallery Theories
Melodia
MelodiaScreen.png
Melodia's title screen
Release
Latest Version

.01

Creator

Sakura-Sun

Language

[[:Category:{{{Language}}} Fangames|{{{Language}}}]]

Engine

{{{Engine}}}

Release Date

August 6, 2010

Details
Protagonist

Analiese Analiese

Nexus Doors

7

Effects

(Melodies) 8

Endings

1 (Debug ending)

Overview

Melodia is a Yume Nikki fangame made by Sakura-Sun from Uboachan. Like most of the fangames in English, this game was made in RPG Maker 2003. Melodia, as the title suggests, is a music-themed game with a soundtrack composed entirely of free-use music and materials from Lcd Dem. It has a rather small amount of worlds, no areas going past the Nexus doors.

The game is still a beta, therefore chipsets and tilesets are borrowed from other games.

"It's called Melodia, and as the title suggests, it focuses on music.
You play as Analiese, a young girl whom locked herself up from the outside world, and wants nothing to do with it.
Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect [as ironic as it sounds] melodies, which reminds her of the good times she had in the outside world.
"

Source: Uboachan

Gameplay

Before the game starts you view an event featuring 2 characters who look a lot like Analiese and Analiese herself, running in one place.

You enter Analiese's dreams by falling asleep in front of her TV, then she wakes up on her dream balcony. If you go back to her dream room from it, you will see a transparent figure of Ana sitting in front of the TV. The objective of Melodia is exploration and collecting effects. This process appears to be linear as the more Melodies you gather, the more doors appear at the game's Nexus.

This game uses both free-use chipsets from websites such as Charas, or stolen resources from Lcd Dem (Version 0.020 at the time)

Plot

You play as Analiese, a young girl whom locked herself up from the outside world, and wants nothing to do with it. Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect (as ironic as it sounds) melodies, which remind her of the good times she had in the outside world.


Source: Uboachan

Melodies

Instead of effects you collect melodies in this game. They are currently not playable or usable, therefore they cannot be defined as effects. Listed below are the collectable melodies and their correspondent descriptions, exactly as they appear in the game. (It appears that "Digital" and "Memory" got their descriptions messed up by mistake.)

  • Digital - A melody from when Ana was in music class.
  • Zen - A peaceful melody when your mom used to play.
  • Memory - A melody from a video game you used to play.
  • Piano - A melody your dad used to play.
  • Epic - An epic song of epic proportions.
  • Ocean - A melody that reflects the serenity of the ocean.
  • Sky - Look at the sky, you'll hear it then.
  • Remember - Never forget. Always remember...


Download/Links

Download Version .01

Uboachan Thread