>Fumorosie |
>Fumorosie (added video guides for every effect) |
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Penlight Effect|center|thumb|330x330px]] | |||
Enter the red door to the Hall. Go north-west and enter the girl's restroom. Interact with the penlight on the floor. | Enter the red door to the Hall. Go north-west and enter the girl's restroom. Interact with the penlight on the floor. | ||
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'''Practical Uses:''' This effect allows Modori to teleport to the Nexus at will. | '''Practical Uses:''' This effect allows Modori to teleport to the Nexus at will. | ||
[[File:ShamaL - Eyeball Balloon Effect|center|thumb|330x330px]] | |||
Enter the blue door to the Glowing Flower World. Go north-west until reaching vines in the shape of an entrance. Enter and complete the short maze. Interact with the balloon. | Enter the blue door to the Glowing Flower World. Go north-west until reaching vines in the shape of an entrance. Enter and complete the short maze. Interact with the balloon. | ||
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'''Practical Uses:''' Can be used to lightened a darker areas. | '''Practical Uses:''' Can be used to lightened a darker areas. | ||
[[File:ShamaL - Candlestick Effect|center|thumb|330x330px]] | |||
Enter the light burgundy door to the Regal Rooms. Go '''right''', '''down''', then '''right''' until reaching a door. Enter the door and interact with the candle. | Enter the light burgundy door to the Regal Rooms. Go '''right''', '''down''', then '''right''' until reaching a door. Enter the door and interact with the candle. | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Kokeshi Effect|center|thumb|330x330px]] | |||
Enter the light blue-gray door to the Slab World. Go south-west and interact with the small red doll. | Enter the light blue-gray door to the Slab World. Go south-west and interact with the small red doll. | ||
=='''Mini Mini(ミニミニ) '''== | =='''Mini Mini (ミニミニ) '''== | ||
''Become a "Mini Mini"'' | ''Become a "Mini Mini"'' | ||
[[File:ShamaLFaceset14.png|right]] | [[File:ShamaLFaceset14.png|right]] | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Mini Mini Effect|center|thumb|330x330px]] | |||
Enter the blue-green door to the Pastel Water World. Go south-west and between two twirled pink coral. Go north-east and interact with the floating NPC. | Enter the blue-green door to the Pastel Water World. Go south-west and between two twirled pink coral. Go north-east and interact with the floating NPC. | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Nurse Effect|center|thumb|330x330px]] | |||
Enter the black door to the Red Materia World. Go west and enter the red structure. Interact with the person. | Enter the black door to the Red Materia World. Go west and enter the red structure. Interact with the person. | ||
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'''Practical Uses:''' Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily. | '''Practical Uses:''' Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily. | ||
[[File:ShamaL - Mine Cart Effect|center|thumb|330x330px]] | |||
Enter the brown door to the Tan Building World. Go north until you reach a cart. Interact with the cart. | Enter the brown door to the Tan Building World. Go north until you reach a cart. Interact with the cart. | ||
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'''Practical Uses:''' This effect allows Modori to kill NPCs (which sometimes leave behind money). | '''Practical Uses:''' This effect allows Modori to kill NPCs (which sometimes leave behind money). | ||
[[File:ShamaL - Glass Bottle Effect|center|thumb|330x330px]] | |||
Enter the Red Door to the Hall. Go north, then west. Enter the double doors. Go right until reaching an alleyway. Enter the alleyway and interact with the glass bottle. | Enter the Red Door to the Hall. Go north, then west. Enter the double doors. Go right until reaching an alleyway. Enter the alleyway and interact with the glass bottle. | ||
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'''Practical Uses:''' Can be used to reduce the brightness in bright areas. | '''Practical Uses:''' Can be used to reduce the brightness in bright areas. | ||
[[File:ShamaL - Sunglasses Effect|center|thumb|330x330px]] | |||
Enter the flashing door to the Neon World. Head north-east until you find a purple neon NPC (in image). Interact with the pictured NPC. | Enter the flashing door to the Neon World. Head north-east until you find a purple neon NPC (in image). Interact with the pictured NPC. | ||
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'''Practical Uses:''' Can be used to fly over gaps. | '''Practical Uses:''' Can be used to fly over gaps. | ||
[[File:ShamaL - Carpet Effect|center|thumb|330x330px]] | |||
Enter the flashing door to the Neon World. Go down to the building then go right and enter the colored door. Follow the tile path south. Enter the dark grey door. Follow the path to a room with double doors. | Enter the flashing door to the Neon World. Go down to the building then go right and enter the colored door. Follow the tile path south. Enter the dark grey door. Follow the path to a room with double doors. | ||
Head left and interact with the moon-shaped object. When there are more than two entrances go: '''right''' -> far '''right''' -> '''left''' -> '''left'''. Interact with the sparkling object. Interact with the flying carpet. | Head left and interact with the moon-shaped object. When there are more than two entrances go: '''right''' -> far '''right''' -> '''left''' -> '''left'''. Interact with the sparkling object. Interact with the flying carpet. | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Cactus Effect|center|thumb|330x330px]] | |||
Enter the light blue-gray door to the Slab World. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: '''right''' -> '''left''' -> '''middle''' -> '''right''' -> '''middle''' -> '''left'''. Enter the colored door. Interact with the flashing cactus. | Enter the light blue-gray door to the Slab World. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: '''right''' -> '''left''' -> '''middle''' -> '''right''' -> '''middle''' -> '''left'''. Enter the colored door. Interact with the flashing cactus. | ||
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'''Practical Uses:''' None. | '''Practical Uses:''' None. | ||
[[File:ShamaL - Watermelon Effect|center|thumb|330x330px]] | |||
Enter the green door to the Сage World. Go north, find and interact with the rolling watermelon. | Enter the green door to the Сage World. Go north, find and interact with the rolling watermelon. | ||
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'''Practical Uses:''' Can be used to move NPCs that block Modori's way. | '''Practical Uses:''' Can be used to move NPCs that block Modori's way. | ||
[[File:ShamaL - Coin Effect|center|thumb|330x330px]] | |||
Enter the purple and grey-brown door to the Flooded Cargo World. Go south to enter the water, then north-east. Interact with the wandering coin. | Enter the purple and grey-brown door to the Flooded Cargo World. Go south to enter the water, then north-east. Interact with the wandering coin. | ||
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'''Location:''' Found in the Light World. | '''Location:''' Found in the Light World. | ||
[[File:ShamaL - Hat and Poncho Effect|center|thumb|330x330px]] | |||
Enter the yellow door with sparkles on it to the Light World. Head all the way either north or south, until you see a hat and poncho. Interact with it to get the effect. | Enter the yellow door with sparkles on it to the Light World. Head all the way either north or south, until you see a hat and poncho. Interact with it to get the effect. | ||
= Events = | = Events = | ||
=='''Messy Hair'''== | =='''Messy Hair'''== | ||
There is a chance that upon waking up, Modori's hair will turn messy. She will not be able to leave her room, enter her balcony, save at her kotatsu, or open the menu. The only thing to stop this is by sleeping in the bed again. This is a reference to the Crick in the Neck event from Yume Nikki. | There is a chance that upon waking up, Modori's hair will turn messy. She will not be able to leave her room, enter her balcony, save at her kotatsu, or open the menu. The only thing to stop this is by sleeping in the bed again. This is a reference to the Crick in the Neck event from Yume Nikki. |
Revision as of 16:45, 31 March 2021
Game | Walkthrough | Gallery | Theories |
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Spoiler warning: Plot or ending details follow. |
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Incomplete effects guide for ShamaL (Version 0.03)
- Click here for the complete effects guide for Version 0.02.
- Click here for the complete effects guide for Version 0.01.
- Click here for the complete effects guide for Version 0.00.
Effects Guide
Penlight (ペンライト)
With "Penlight"
Appearance: Modori holds a penlight.
Passive Effect: None.
Action: (Shift) Changes the screen's color.
Location: Found in the girl's restroom of the Hall.
Practical Uses: None.
Enter the red door to the Hall. Go north-west and enter the girl's restroom. Interact with the penlight on the floor.
Eyeball Balloon (めだまふうせん)
With "Eyeball Balloon"
Appearance: Modori holds an eyeball balloon.
Passive Effect: None.
Action: (Shift) Makes eye on the balloon close.
Location: Found in Glowing Flower World.
Practical Uses: This effect allows Modori to teleport to the Nexus at will.
Enter the blue door to the Glowing Flower World. Go north-west until reaching vines in the shape of an entrance. Enter and complete the short maze. Interact with the balloon.
Candlestick (しょくだい)
Head becomes a "Candlestick"
Appearance: Modori's head becomes a candlestick.
Passive Effect: None.
Action: (Shift) The candle lights on/off.
Location: Found in Regal Rooms.
Practical Uses: Can be used to lightened a darker areas.
Enter the light burgundy door to the Regal Rooms. Go right, down, then right until reaching a door. Enter the door and interact with the candle.
Kokeshi (こけし)
Become a "Kokeshi"
Appearance: Modori dresses as a kokeshi doll.
Passive Effect: None.
Action: (Shift) Makes Modori`s head spin around.
Location: Found in Slab World.
Practical Uses: None.
Enter the light blue-gray door to the Slab World. Go south-west and interact with the small red doll.
Mini Mini (ミニミニ)
Become a "Mini Mini"
Appearance: Modori becomes a tiny version of herself.
Passive Effect: Modori walks a bit slower.
Action: None.
Location: Found in Pastel Water World.
Practical Uses: None.
Enter the blue-green door to the Pastel Water World. Go south-west and between two twirled pink coral. Go north-east and interact with the floating NPC.
Nurse (かんごし)
Become a "Nurse"
Appearance: Modori dresses as a nurse.
Passive Effect: None.
Action: (Shift) Makes Modori pull out a clipboard and write on it.
Location: Found in Red Materia World.
Practical Uses: None.
Enter the black door to the Red Materia World. Go west and enter the red structure. Interact with the person.
Mine Cart (トロッコ)
Get on the "Mine Cart"
Appearance: Modori rides inside a mine cart, donning a yellow helmet.
Passive Effect: Modori travels at double her walking speed.
Action: (Shift) Makes Modori duck into the cart.
Location: Found in Tan Building World.
Practical Uses: Can be used to travel through the dream world much faster, chase fast-moving NPCs, and escape from chasers more easily.
Enter the brown door to the Tan Building World. Go north until you reach a cart. Interact with the cart.
Glass Bottle (いっしょうびん)
With "Sake Bottle"
Appearance: Modori holds a one litre bottle.
Passive Effect: NPCs may move away from her.
Action: (Shift) Causes the bottle to fizz.
Location: Found in Back Alley.
Practical Uses: This effect allows Modori to kill NPCs (which sometimes leave behind money).
Enter the Red Door to the Hall. Go north, then west. Enter the double doors. Go right until reaching an alleyway. Enter the alleyway and interact with the glass bottle.
Sunglasses (グラサン)
Apply a "Sunglasses"
Appearance: Modori wears stylish red sunglasses.
Passive Effect: Bright areas will automatically be less bright.
Action: (Shift) Makes Modori adjust the sunglasses.
Location: Found in Neon World.
Practical Uses: Can be used to reduce the brightness in bright areas.
Enter the flashing door to the Neon World. Head north-east until you find a purple neon NPC (in image). Interact with the pictured NPC.
Carpet (じゅうたん)
Ride on a "Carpet"
Appearance: Modori rides on a flying carpet.
Passive Effect: Modori fly over gaps.
Action: None.
Location: Found in Star Road.
Practical Uses: Can be used to fly over gaps.
Enter the flashing door to the Neon World. Go down to the building then go right and enter the colored door. Follow the tile path south. Enter the dark grey door. Follow the path to a room with double doors. Head left and interact with the moon-shaped object. When there are more than two entrances go: right -> far right -> left -> left. Interact with the sparkling object. Interact with the flying carpet.
Princess Hair (プリンセスヘア)
Hair becomes a "Princess Hair"
Appearance: Modori's hair is tied into a bun.
Passive Effect: None.
Action: None.
Location: Found in Sugar World.
Practical Uses: None.
Enter the light lilac-purple door to the Sugar World. Interact with the NPC among the rows of white and brown sugar cubes.
Cactus (サボテン)
Become a "Cactus"
Appearance: Modori turns into a cactus in the pot.
Passive Effect: None.
Action: (Shift) Makes the spines stick out.
Location: Found in Sand Walls World.
Practical Uses: None.
Enter the light blue-gray door to the Slab World. Go south-west and enter the hole. Follow the stairs to the other side. Make your way to the small building and go inside. Enter the doors in this order: right -> left -> middle -> right -> middle -> left. Enter the colored door. Interact with the flashing cactus.
Watermelon (スイカ)
Head becomes a "Watermelon"
Appearance: Modori's head becomes a watermelon.
Passive Effect: None.
Action: (Shift) Makes the watermelon split in half.
Location: Found in Сage World.
Practical Uses: None.
Enter the green door to the Сage World. Go north, find and interact with the rolling watermelon.
Coin (コイン)
Head becomes a "Coin"
Appearance: Modori's head becomes a coin.
Passive Effect: None.
Action: (Shift) Makes the coin sparkle, attracting most NPCs.
Location: Found in Flooded Cargo World.
Practical Uses: Can be used to move NPCs that block Modori's way.
Enter the purple and grey-brown door to the Flooded Cargo World. Go south to enter the water, then north-east. Interact with the wandering coin.
Hat and Poncho
Appearance: Modori wears a hat and poncho.
Passive Effect: None.
Action: (Shift) Makes it snow.
Location: Found in the Light World.
Enter the yellow door with sparkles on it to the Light World. Head all the way either north or south, until you see a hat and poncho. Interact with it to get the effect.
Events
Messy Hair
There is a chance that upon waking up, Modori's hair will turn messy. She will not be able to leave her room, enter her balcony, save at her kotatsu, or open the menu. The only thing to stop this is by sleeping in the bed again. This is a reference to the Crick in the Neck event from Yume Nikki.
The Large Underwater Television
The Mini Mini effect is required to trigger this event.
Upon entering Modori's dream room, there is a chance that there will be a monster under the kotatsu. Interacting with it will take you to a staircase. Walking all the way down on the staircase, Modori will fall onto a large red creature and be taken to a small room with two doors blocked. Heading all the way right, there is a door. If the player chooses to enter the door, they will not be able to go back to the original area, meaning they have to wake-up until the monster is under the kotatsu. If the player decides to continue right instead of entering the door, they can find a small hole. Equip the Mini Mini effect to enter the hole. You will be taken to a path, as bubbles appear, implying this area is underwater. After heading all the way north, there is a large television that can be found. Interacting with it will show an inescapeable full-screen event similar to the FACE event from Yume Nikki. After the event stops, a sitting clone of Modori appears, causing Modori to wake up.