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Uneven Dream: Difference between revisions

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Revision as of 13:20, 4 December 2015

Game Walkthrough Gallery Theories
Uneven Dream
OutotsuYumeTitle0.00b.png
Release
Latest Version

0.00e (11/24/15)

Creator

(Admins) Sushimon2001 and Nexus0.10

Language

[[:Category:English Fangames|English]]

Engine

{{{Engine}}}

Release Date

[[Category:Released in Error: Invalid time.]] [[:Category:Released in Error: Invalid time.| Error: Invalid time.]]

Details
Protagonist

Kubotsuki / Totsutsuki Kubotsuki / Totsutsuki

Nexus Doors

Kubotsuki - 3 available

Totsutsuki - 4 available

Effects

Kubotsuki - 0

Totsutsuki - 1

Endings

0


Overview

Outotsu Yume (凹凸夢, lit. Uneven Dream) is a collaborative Yume Nikki Fangame led by Sushimon2001 and Nexus0.10

Gameplay

The game begins with a warning screen, warning players sensitive to flashing lights or other disturbing content to be cautious while playing. The screen then shows information regarding the collaborative aspect of the game and user submissions. After that, you are taken to a character select screen. Hovering over one of the symbols by pressing Up or Down and pressing Z will cause the two symbols to fuse, forming a door. The door then opens, zooming in to an intro sequence.

In Kubotsuki's part of the game, you start with Kubotsuki walking through a city street. He refuses to enter any building or go down any other road until you reach a tall building. When you enter this building, the screen zooms up, revealing multiple balconies and slowly fading out. The screen then cuts to an elevator, from what looks like a security camera. Kubotsuki walks in, the elevator starts, and eventually stops at his floor. You are able to once again walk freely, but you can't enter any doors but the one to Kubotsuki's apartment. After opening the door, his instructions appear and the game starts.

In Totsutsuki's part of the game, you start out in a bright field with slow, comforting music. As you follow the path toward the right, the screen gets brighter and the music goes louder. Before the screen fades out, you can see the path wearing out and dissapearing. At the end, you're suddenly teleported to an inverted version of the field, surrounded by smiling silhouettes and an odd static-like noise. Approaching the silhouette at the end of the hall makes the noise louder, then zooming in on Totsutsuki. After her instructions appear, the game starts from her part.

Plot

The reasons for Kubotsuki and Totsutsuki refusing to leave their rooms are unknown.

Effects

External Links

Official Download List

Outotsu Yume Wiki

Devblog

Twitter