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Internal Plexus/guide: Difference between revisions

(created walkthrough)
 
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There is no way of returning to the nexus or exiting the dreamworld from the menu, so you'll need to backtrack to get back to the nexus each time. In the forest world, the door back to the nexus functions, but there is no spite. You'll need to interact with the invisible tile in the image.
You'll first need to flip the switch next to the computer in the bedroom to access the nexus. There is no way of returning to the nexus or exiting the dreamworld from the menu, so you'll need to backtrack to get back to the nexus each time. In the forest world, the door back to the nexus functions, but there is no spite. You'll need to interact with the invisible tile in the image.
[[File:InternalPlexusForestDoor.png|center|300px]]
[[File:InternalPlexusForestDoor.png|center|300px]]
='''Effects Guide'''=
='''Effects Guide'''=

Revision as of 23:11, 8 November 2024

Game Walkthrough Gallery Theories

You'll first need to flip the switch next to the computer in the bedroom to access the nexus. There is no way of returning to the nexus or exiting the dreamworld from the menu, so you'll need to backtrack to get back to the nexus each time. In the forest world, the door back to the nexus functions, but there is no spite. You'll need to interact with the invisible tile in the image.

InternalPlexusForestDoor.png

Effects Guide

Rabbit

...You've always liked rabbits.

FletcherRabbit.png

Appearance: Fletcher becomes a grey rabbit.

Passive Effect: None.

Action: None.

Location: Found in the Forest.

Practical Uses: None.

Enter the green building in the nexus. Take a few steps south, then go east. When you reach a patch of purple, go northeast and follow a dirt path to find a brown rabbit.

Mannequin

Motionless, but finally presentable.

FletcherMannequin.png

Appearance: Fletcher's head is replaced with a mannequin's.

Passive Effect: None.

Action: None.

Location: Found in the Mannequin Area.

Practical Uses: None.

Enter the yellow building in the nexus. Head southwest (more south than west) and enter the manhole. Go down and turn right at the fourth 4-way and enter a building. Go southwest (more south than west) and enter the white building. Go left, then down, down, right and enter the large opening. Go right and interact with a mannequin with dark splotches on it.

Candle

It's mostly melted wax by now.

FletcherCandle.png

Appearance: Fletcher has a candle on his head.

Passive Effect: None.

Action: None.

Location: Found in the Manor.

Practical Uses: None.

Enter the purple building in the nexus. Go southwest and navigate a purple structure. Interact with a circular clock. Go a bit west, then south. Interact with the large candle.

Clock

You'll never be late again!

FletcherClock.png

Appearance: Fletcher becomes a cat clock.

Passive Effect: None.

Action: None.

Location: Found in Clock World.

Practical Uses: None.

Enter the purple building in the nexus. Go northwest (more north than west) and interact with the circular clock.

Sheep

Maybe it's okay not to think for a while.

FletcherSheep.png

Appearance: Fletcher becomes a sheep.

Passive Effect: None.

Action: None.

Location: Found in Plains World.

Practical Uses: None. Enter the white building with a blue roof in the nexus. Go northwest and interact with a blue orb surrounded by sheep.

Ghost

OOoooo, SpoOOooOOky!!!

FletcherGhost.png

Appearance: Fletcher wears a sheet ghost costume.

Passive Effect: None.

Action: None.

Location: Found in the Graveyard.

Practical Uses: None.

In the area you receive the Candle effect, continue south past a pink grandfather clock, and enter a hole in the wall. Go to the northwest corner of the room and enter a hole surrounded by candles. Go southwest and interact with a blue swirl.


Hellhound

..Not the worst look, really.

FletcherHellhound.png

Appearance: Fletcher becomes a hellhound.

Passive Effect: None.

Action: None.

Location: Found in the Deep Woods.

Practical Uses: None.

Enter the green building in the nexus. Go southwest and under a pink wall. Follow the green wall southwest and enter a path from the bottom of that chunk of wall. Enter a hole in the ground. In the new area, avoid the NPCs, as getting caught will result in a game over. Go northwest and interact with a pentagram on the ground.

Cigarette

Got a light?

FletcherCigarette.png

Appearance: Fletcher's fur becomes grey and he smokes when he walks.

Passive Effect: None.

Action: None.

Location: Found in the Play Place.

Practical Uses: None. Enter the pink building in the nexus. Head northeast (more east than north) and interact with the NPC smoking on a bench.

Screen

Now you can see everything, all of the time!

FletcherScreen.png

Appearance: Fletcher's head becomes a TV screen.

Passive Effect: None.

Action: None.

Location: Found in the Marsh.

Practical Uses: None.

Enter the white building with a blue roof in the nexus. Go northwest and then north when you reach a flock of sheep. Walk between three objects. Go right and then follow the path down. Interact with the brighter TV at the end

Business

About time you got a job.

FletcherBusiness.png

Appearance: Fletcher dons a hat and trench coat.

Passive Effect: None.

Action: None.

Location: Found in the City.

Practical Uses: None.

Enter the yellow building in the nexus. Head southwest (more south than west) and enter the manhole. GO down and turn right at the fourth 4-way and enter a building. take a few steps right, then go down and interact with a black ball.

Eye

You're being watched, and everyone is laughing.

FletcherEye.png

Appearance: Fletcher has a single large eye.

Passive Effect: None.

Action: None.

Location: Found in the Ball Pit.

Practical Uses: None.

Enter the yellow building in the nexus. Go northeast and enter a cyan building Go to the northeast part of the map and interact with the eye.