Game | Walkthrough | Gallery | Theories |
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Overview
Dialogue is a Japanese fangame made by Viola in RPG Maker 2000. It stars a girl named AI.
Gameplay
Dialogue plays like a traditional fangame, meaning the main goal is to collect effects.
You start in a room that AI won't leave for an unknown reason, only leaving you the choice of going on the balcony or to sleep against her bed's ladder - that's been blocked by a pillow. You can save your progress at the desk.
Plot
Not much is known about the game's plot, as it is at an early stage of development. However, the dream worlds, most of the effects (called "Props"), as well as the title screen itself all hint an adoration for performing arts from the protagonist, described as being an Actor in the menu.
Effects
Name | Image | Description |
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Trolley (台車) | AI rides in a trolley, increasing her speed. | |
Torch (松明) | AI holds a torch, allowing her to kill NPCs by interacting with them. Pressing Shift makes her swing it in front of her. | |
Harmonica (ハーモニカ) | AI holds a harmonica. Pressing Shift makes her play a few notes. | |
Mirror Ball (ミラーボール) | AI's head becomes a floating rainbow orb. Pressing Shift changes the screen color and causes particles to fall. | |
Positioning Mark (バミリ) | AI becomes a floating green X. Pressing Shift makes an imprint appear on the ground below. Pressing Shift causes the mark to disappear. | |
Gag (ギャグ) | AI wears a black and red jester outfit. Pressing Shift makes her twirl comically. | |
Overalls (つなぎ) | AI wears overalls and has her hair tied back in a ponytail. |
Downloads
Version | Date | Announcement | Download |
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Ver.0.00+ | Pixiv |
GetUploader | |
Ver.0.00 | GetUploader (read me + change log) |