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Mong Jung Mong (몽중몽)/guide

Revision as of 01:26, 15 April 2017 by >Kitsune-no-kamisama (→‎Effects Guide (incomplete))

Effects Guide (incomplete)

UFO

Take the leftmost door from the Nexus to enter the dancing robot world. Somewhere in this area is a large, dark gray pile of refuse. Interact with it to be taken to a dump of sorts. Exit the area from the south to reach the ruined village. Travel all the way left to reach the volcano. There is a small chance there will be a UFO landed here. If it is not there, you can travel between the village and volcano many times until it arrives. Because it is a chance-based event it may take some time but don't give up! Once inside the UFO, take the right corridor and follow it up until you find a mini UFO which you can interact with to get this effect.

Car

When you enter the Nexus for the first time, a NPC will enter the dancing robot world. Follow her into the door and go north until you see a road. Interact with the car to retrieve the effect.

Zombie

Enter the door with the pyramid on it and head east until you find a purple entrance. This should take you to a desert, where you'll find a dead body. Interact with the body for the zombie effect.

TV

In the dancing robot world, there is a large television set. Enter it and wander around the world until you find a unique TV set. Interacting with it will give you the effect.

Fire Extinguisher

Enter the door with the florence flask on it (southernmost from the Nexus). Enter the Lab, the building with the blue dome slightly south from the entrance from the Nexus and go through the double doors on the ground floor. By navigating the ground floor corridors you will find a fire extinguisher, which you can interact with to get the effect.

Golf Club

In the dancing robot world is a large machine. Interact with it and be transported to a lab in a neighborhood. In one of the houses is a set of stairs. Go down the stairs and interact with the golf club.

Moai

~YOU WILL NEED THE FIRE EXTINGUISHER TO GET THIS EFFECT~ Enter the door with the pyramid. Travel east until you reach the tower with the sand spilling out of it. Go inside the tower to reach the Desert. From here travel north west until you reach a building. Once inside, take the right path, and follow this path up until you reach a hidden door. This should transport you to a tower. Begin to climb the stairs and you'll soon see signs telling you to turn back. Ignore them. Keep travelling up to the top of the tower - it will take a long time, don't give up! - until you reach the top. Put out the leftmost fire and bring Lee Jin Hui to the edge of the tower. She will jump off into an enclosed area where you can interact with the moai statue to get the effect.

Plant

Enter the door with the sprout. Head south-west until you find a square arrangement of flowers. Just to the right of the square is a small grassy area with one red flower. Interact with the red flower to get the effect.

Paper

Enter the door with the paper airplane on it. Go north until you see vertical paper(with shadow), go west until you see vertical paper's shadow. And go north you see the paper with blue paints. Interacting with it will give you the effect.

Long Hair

Enter the door with the bloody hand on it. Travel directly south and you'll see a white patch with a mannequin in the centre. Interact with it to get the effect.

Weather

Enter the door with the bloody hand on it. Go south west until you find an arm in the ground that is completely black and white. You'll find yourself in a White Desert. Look for a monochrome sun and interact with it to take you to a world with blue grass and wandering rock-like NPCs. Located somewhere in this small-ish world is a cone surrounded by 4 panels. Interact with it to get the effect.

Sign

Follow the instructions to getting the moai effect until you reach the tower with the signs telling you to turn back. This time, follow the signs and turn back once you've climbed high enough to lose sight of the rest of the building. You should be transported to a sky-themed area. Travel north east from the entrance to find a spinning sign on a post. Interact with it to get this effect.

Bug

The Fire or Fluorescent effect is recommended (but not necessary) to get this effect. Follow the instructions to the Weather effect. Go a little south from the cone object until you hit a rock cave. When you enter the cave, use the Fire or Fluorescent effect to illuminate the cavern. Head down at the first fork, and continue south as far as you can until the path turns left. Follow the path as it curves up to an exit. Take the next path all the way to another exit. Continue left in the next room and take the exit just south of the path. Carry on south and the area will open up. Scurrying around is a small insect. Catch up with it to get this effect.

Potion

Enter the door with the florence flask on it (southernmost from the Nexus). Located in a north-west direction from where you entered is a pink potion bottle. Interact with it to get the effect.

Goggles

Enter the door with the sprout on it. Head in a generally south-east direction until you see a green-ish vortex which will bring you out at a beach. Travel east on the beach until you find a cactus surrounded by an inverted U shape of water. Interact with the cactus to be teleported to a similar-looking beach. Head north-west from the entry point until you find a man sunbathing. He will give you the effect when interacted with.

Red Hair

~YOU WILL NEED BOTH THE SCHOOL UNIFORM AND GOLF CLUB EFFECTS TO GET THIS EFFECT~ Take the leftmost door from the Nexus to the dancing robot world. Travel south until you find a line of dancing robots. Follow the line until you see the large, strange-looking tower near the top of the screen. Interacting with this will take you to the lab in the village. Exit the lab, and leave the village from the left exit to get to the school. Instead of going through the glass doors, head left around the school through a small gap in the wall. Equip your school uniform and a red-haired student will begin to chase you. If they catch you they will section you off like any chaser, so it would be handy to have the Moai effect in case you don't make it the first time. Once the red-haired student is chasing you, equip your golf club and hit the student with it to get this effect.

Guitar

~YOU WILL NEED THE POTION EFFECT TO GET THIS EFFECT~ The zombie effect is also recommended. Follow the instructions for the fire extinguisher effect to reach the laboratory. On the bottom floor, loop around and avoid the double doors that would lead you to the next floor up. Instead, enter the single closed door to come to a corridor lined with capsules with what look like people inside. Use the potion effect and you will be teleported to a pink-hued world filled with chasers. It may look formidable, but the area is only small, but may seem bigger because it loops. Located in this area, near a male chaser with a black shirt and blue jeans, is a guitar. Interacting with the guitar will give you the effect.

Black Hole

Follow the UFO effect instructions to reach the UFO. You may or may not need to equip the UFO effect to perform this correctly. Exit the flying saucer while you can see it still clearly going through space from the windows at the topmost part of the UFO. You will be transported to a space-like area. It doesn't loop, and is bounded on all sides by white, so don't worry about getting lost. Somewhere in the non-white part of the map is a large black hole. Interact with it to get this effect.

Mutant

In the dancing robot world, there is a large, dark gray pile of refuse somewhere. Interact with it to be taken to a dump of sorts. Exits the area from the south to reach the ruined village. There is a opened manhole at the south of the red roof house. Interact with it to be taken to a sewerage. When you get to the forked road, go up and enter the door. Follow a path, enter the door. And enter the north-east door. Interact with the monster to get the effect.

Endings Guide (incomplete)

Good End

Enter the dream world and immediately get into bed, transporting yourself to the beach. Deposit your effects onto the pedestals by equipping them one by one. When all of them are equipped, an object will appear on the large stone north of the pedestals. Take it and wake up. Interact with the door.

Bad End

Follow the instructions for the good end but deposit only the effects with no red in their icons. You should be left with:

  • Red hair
  • Rope
  • Mask
  • Flame
  • Metal
  • Smoke
  • Car

A different object will appear on the large rock. Take it and wake up. Interact with the chair.

True End (work in progress)

This ending is unobtainable without seeing at least one of the other two endings. In the waking world you should see a glowing spot on your bookshelf. Interacting with it and looking at the 4th option down (the other three allow you to listen to the game's music, rewatch either of the previous endings youve gotten or read the instructions for the UFO) will show you a story book detailling events you must see before being able to see the true ending. Each page will dim once you have seen the event, and once all pages are dimmed the true ending will be available.

Page 1

Enter the door with the pyramid in the Nexus. Travel north east to find the small gray building shown in the picture. Use the Mutant effect to open the door. Walk over to the large brown creature and hit it with the gold club and after a short cutscene you will wake up. Repeat this two more times to complete the event.

Page 2

Page 3

Enter the door with the bloody hand in the Nexus. Travel west until you see two parallel rows of arms. From there head directly south until you see an intestine-like archway. Enter it and go through the opening on the right to enter the event area. From this room take the right doorway again, and travel until you reach a fork in the road. Head north to see the girl in the raincoat you've seen in the picture. She will ask for 3 items. One will appear in the area where you came from, the one filled with pink-ish fleshy lumps in the ground. Two more are located in the areas dotted with white protrusions if you head down from the mouth area and take the road leading to the right instead of heading back south from where you came. Once you've interacted with all 3 items, return to the girl to see the event.

Page 4

Use the Red Hair effect to teleport yourself to Hell. Wander around dodging chasers until you find an area closed off with fire. Use the Fire extinguisher to put out enough for you to interact with the floating red creature. Follow the path and hit the chaser at the end with your golf club. Try to exit.

Page 5

Find the pile of refuse mentioned in the UFO section and head directly east until you reach a patch where the ground has fallen away exposing the background beneath. In this little clave is the green button (?) shown in page 5's picture. Interact with it to view the event.

Page 6

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Page 9

Follow the instructions to get the Fire extinguisher effect to reach the laboratory. Go all the way to the top floor of the laboratory and enter the door in the top left corner of the room to begin the event.

Page 10

Follow the instructions to get the Guitar effect until you reach the pink world full of chasers. Find the archway and use the Weather effect to make it snow. Once the archway is frozen, you can enter it and see the event.

Page 11

Enter the paint-splattered door from the Nexus and head directly south until you see a teleporter as shown in page 11's picture. Head all the way right until you can turn off the road and go into the castle. Navigate the small maze to find a small red, mouth-like entrance. Enter to view the event.

Page 12

Follow page 3's instructions to find the mouth area where you last saw the girl in the yellow raincoat. There will now be a gap in the mouth's teeth where you can exit to a grassy area. Interact with the grassy patch at the end of the path to enter a corridor. You're now inside the hole in page 12's top picture. Travel all the way to the far right door and enter. Use your Paints effect to reveal a secret hidden path!! Follow the path to a teleporter. Head down the corridor to the room at the end and touch the barrier/mirror. Walk over to the bottom of the screen to finish the event.

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