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Game Walkthrough Gallery Theories
Melodia
MelodiaScreen.png
Melodia's Title Screen
Release
Latest Version

.01 (2010/08/06)

Creator

Sakura-Sun

Language

English

Engine

RPG Maker 2003

Release Date

August 6, 2010

Details
Protagonist

Analiese Analiese

Nexus Doors

7

Effects

(Melodies) 7 (+1 unused)

Endings

1


Overview

Melodia is an English Yume Nikki fangame made by Sakura-Sun in RPG Maker 2003. Melodia, as the title suggests, has a major musical motif. It has a rather small amount of worlds, with no areas going past the Nexus doors.

In its prototype state, materials either come from free-to-use resources or are borrowed from other games such as Lcd Dem (Ver.0.020 at the game's date of creation).

Gameplay

The objective of Melodia is to collect Melodies throughout the dream world, accessed through falling asleep in front of the TV. Collecting Melodies causes more doors to appear at the Nexus. Melodies serve as the game's equivalent of effects, though they are not equipable or usable.

Plot

You play as Analiese, a young girl who has locked herself up from the outside world, and wants nothing to do with it. You explore her dreams and collect melodies that remind Analiese of the good times she had in the outside world.

As part of a pregame cutscene, Analiese is shown walking in the darkness with a similar-looking character on each side of her before reaching her room.

Melodies (Effects)

Name Description
Digital A melody from when Ana was in music class.
Zen A peaceful melody when your mom used to play.
Memory A melody from a video game you used to play.
Epic An epic song of epic proportions.
Ocean A melody that reflects the serenity of the ocean.
Sky Look at the sky, you'll hear it then.
Remember Never forget. Always remember...
Piano A melody your dad used to play.
(This melody is unused.)

Download

Version Date Announcement Download
Version .01

August 6, 2010

Uboachan Mediafire

External Links

Trivia

  • It appears that the descriptions of "Digital" and "Memory" were mistakenly switched.