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Yume Nikki Rythm: Difference between revisions

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*'''Monoe:''' The original remix name is "flute". The flute Effect's sounds from Yume Nikki can mostly be heard alongside the music from the room that the Effect is located in, with none of it connecting to her. Composed by jahvey.
*'''Monoe:''' The original remix name is "flute". The flute Effect's sounds from Yume Nikki can mostly be heard alongside the music from the room that the Effect is located in, with none of it connecting to her. Composed by jahvey.
*'''Jigoku Nagashi - Kitsune no Ko.:''' The original track name seems to be "Cherry Blossoms". Composed by Derek Fiechter.
*'''Jigoku Nagashi - Kitsune no Ko.:''' The original track name seems to be "Cherry Blossoms". Composed by Derek Fiechter.
*'''Me/"Tartarian Aster Sprout":''' [[Me (character)|Me]]'s theme from [[Me|her eponymous game]]. Composed by [[M-256\Isasapiens|Isasapiens]], Me's developer.
*'''Me/Tartarian Aster Sprout:''' [[Me (character)|Me]]'s theme from [[Me|her eponymous game]]. Composed by [[M-256\Isasapiens|Isasapiens]], Me's developer.
*'''Nightmare Castle:''' Unknown. Could be related to [[Nightmare Castle|the game of the same name]].
*'''Nightmare Castle:''' Unknown.





Latest revision as of 02:47, 2 May 2024

Game Gallery
Yume Nikki Rythm
YNRythm.png
Yume Nikki Rythm's Title Screen
Release
Latest Version

BETA (2014/04/16)

Creator

eluminusshallotte

Language

English

Engine

RPG Maker VX Ace

Release Date

April 16, 2014

Details
Protagonist

None; has several playable characters None; has several playable characters

Nexus Doors

0

Effects

0

Endings

0


Overview

Yume Nikki Rythm(sic) is an English Yume Nikki-themed rhythm game made by eluminusshallotte in RPG Maker VX Ace.

The pictures and remixes used in this fangame were made by various people, listed in the Credits note found in the game's files. It is unknown if the artists were contacted beforehand or if they consented to their artwork/music being included in the game.

Gameplay

Upon starting the game, you are presented with 4 options:

Character Select: Lets you choose between 5 characters; 3 from the original Yume Nikki, as well as the protagonists of Yume 2kki and .flow. The displayed stats are the same for each of the girls, with the exception of the defense stat. These stats are related to the engine it was made on and have no effect on the gameplay.

Cameos

Select Song: The main part of the game. There are currently 9 playable remixes from Yume Nikki and various fangames soundtracks.

Song List

  • The Flute Room: A remix of the music played in O-Man's Room from Yume Nikki. Composed by SiriProject.
  • Ferric Coat: A medley of .flow's soundtrack. Composed by PengoSolvent.
  • Converted Silence: A medley of Yume 2kki's soundtrack. Also composed by PengoSolvent.
  • Monoko Gensou: Monoko's theme from Atelier Izumi's Yume Nikki Gensou.
  • Poniko: A remix of Poniko's House theme from Yume Nikki made by TheWolfenSiren using the Wub Machine engine.
  • Monoe: The original remix name is "flute". The flute Effect's sounds from Yume Nikki can mostly be heard alongside the music from the room that the Effect is located in, with none of it connecting to her. Composed by jahvey.
  • Jigoku Nagashi - Kitsune no Ko.: The original track name seems to be "Cherry Blossoms". Composed by Derek Fiechter.
  • Me/Tartarian Aster Sprout: Me's theme from her eponymous game. Composed by Isasapiens, Me's developer.
  • Nightmare Castle: Unknown.


• The Playlist is the sole option that isn't available in the newest version of the game. It might serve as a way to listen to the playable songs, as well as the rest of the OST.

• The Menu, where you can save your progress. There is also a recovery option that, when selected, will announce that the "energy" has been "charged". It is unknown what this "energy" being referred to is.


Controls

  • The Z, X, A and S keys - it's the same for every keyboard.
  • The Arrows keys

The game works like most rhythm games: you have to press the key pointed by a yellow arrow in the given time to increase your score. The faster you are, the higher your score is by the end.

There is a timer indicating how much time remains before the end of the song along with a stamina bar. If you press the wrong key or don't hit the given key before the reaction time bar empties, you will lose some stamina. If the stamina bar reaches 0 you will lose the round, no matter how many points you accumulated.

Download

Version Date Announcement Download
BETA

April 16, 2014

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