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Complete effects guide for Oversomnia (Alpha 2).
Nexus
Effects
Dust Bunny
Become a dust bunny. This looks familiar...
Appearance: Irving becomes a dust bunny.
Passive Effect: Irving's movement speed increases.
Action: (Shift) Irving hops.
Location: Found in Basement World.
Practical Uses: Used to travel through the dream world faster.
Go to Attic World. Go down until you see a group of dust bunnies and a little cage, then turn left. You will reach a door with some blue stones around it. Enter it and go around the pink maze to enter it, then simply follow it until you reach a big dust bunny with an evil eye gem on its head. Interact with it to get the effect.
Vampirism
Become able to collect blood. No bats were harmed.
Appearance: Irving is dressed as a vampire bat.
Passive Effect: NPCs may run away from Irving.
Action: (Z) When interacting with a NPC, Irving will attack them.
Location: Found in the Glum Wetlands.
Practical Uses: Used to kill NPCs and gain blood.
Go to the Cuckoo Clock World. Go left until you reach a house with two red birds. Interact with the cat. Follow the path that'll take you to a village. Go right and talk to the NPC, who will ask you for a key that can be found by taking the other path at the south. When you find it, bring it to the same NPC; the last house is now accessible. Enter it and enter the other door. In the new area, interact with the boy holding a staff.
OR
If you have the Skeleton Key effect, use it on the door to enter the house.
Tuning Fork
Wield a tuning fork. Some things will react to it.
Appearance: Irving holds a tuning fork.
Passive Effect: None.
Action: (Shift) The tuning fork oscillates. Interacting with objects/NPCs while this effect is equipped may change their behaviour.
Location: Found in the Deep Sea Ruins.
Practical Uses: Used to change the environment and NPC behaviour.
Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and cross the wooden bridge. Keep going south/south-east and enter the doorway with stone tile patterns in front of it. Go up and enter the double doors. Go right and enter the second door on the bottom. Interact with the tuning fork.
Mobile Phone
Hold a mobile phone. Brings you back to the Nexus.
Appearance: Irving holds a mobile phone.
Passive Effect: None.
Action: (Shift) Irving dials the phone and is sent back to the Nexus.
Location: Found in Transmission Tower World.
Practical Uses: Used to quickly return to the Nexus.
- Vampirism effect is needed.
Go in the Channel Town/Sand Brick Town. Go down until you reach a south-facing bridge. Go right and cross the east-facing bridge. When you reach two trees, go up between them and enter the double doors. Equip the Vampirism effect, then talk with the clerk; he will ask you for three blood drips - to collect them, you just need to kill three NPCs. Once you've collected them, return to the shop and talk to him again.
After that, you'll be teleported to another location. Go south, west, north, west and interact with the silhouette. Go east and interact with the dog-like silhouette. Interact with the mobile phone on the ground.
Formal
Wear more formal clothes. Makes you seem haughty.
Appearance: Irving has neatened hair and clothes.
Passive Effect: Changes how NPCs react to Irving.
Action: None.
Location: Found in the Metro Zone.
Practical Uses: Changes NPC behaviour.
Enter the Twilight Apartments. Go to the 4th floor and enter the bottom right door. Go to the balcony and interact with the mirror to make it night-time. Exit the apartments, go down the set of stairs and head right to be enter Metro Zone. Go left and up until you reach a building with double doors. Enter Electro Tower and interact with the elevator panel to go to the second floor. Go left and enter the second room with cyan human NPC. Interact with them to get the effect.
Skeleton Key
Be able to open doors you're not meant to enter.
Appearance: Irving becomes pallid with horns on his head.
Passive Effect: Allows Irving to enter certain doors while this effect is equipped.
Action: None.
Location: Found in the Pink Beach.
Practical Uses: Allows you to access hidden areas.
- Tuning Fork effect is needed.
Go to the Cuckoo Clock World. Go right and enter the house behind two blue-and-white pinwheels. Interact with the cat. Follow the path that'll take you to a village. Go right then take the south path. Go south-west in the next area and interact with the bobbing creature. Interact with the statue to enter the Emergency Room.
Leave the room you're teleported to. Enter the open door. Go right and enter the double doors. Go north again until you reach a dead end. Use the Tuning Fork effect to change the area, then go back the way you came. You'll arrive at a beach area. Go right and interact with the NPC standing next to a huge shell.
Bed Hair
Be your morning self. Slows down some things.
Appearance: Irving wears pyjamas.
Passive Effect: Certain things slow down.
Action: None.
Location: Found in the Weather Station.
Practical Uses: Used to slow down the movement of certain objects/NPCs.
- Angler effect is needed.
Enter Cloud Cuckoo Land. Head right and look for a reverse L-shaped building with satellite dishes on it. Go north past that building and step between the two blue pinwheels. In the Stormy Towers area, go right to where the cliff faces are. Go up the stairs then go right and up another set of stairs and enter the cave entrance at the top. Go right again and enter another cave entrance.
Use the Angler effect to draw the flying NPC to you then interact with it. You'll be sent to the Weather Station. Leave the room you're in. Go right and enter the double doorway next to the sleeping NPC. Interact with the NPC at the end of the path.
Angler
Hold a bathyal lantern. Lures some things closer.
Appearance: Irving holds a lantern.
Passive Effect: None.
Action: (Shift) Irving brings the lantern upwards.
Location: Found in Bathypelagic World.
Practical Uses: Used to move things closer to Irving.
- Tuning Fork effect is needed.
Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and cross the wooden bridge. From where you cross the bridge, go south-west to a cliff where a NPC holding a tuning fork is standing. Use the Tuning Fork to get the NPC to jump down and interact with them.
From where you're teleported to, go south until you reach the bottom of a room with two trees in it. Go left to a room with two columns of stones. Use the Tuning fork to reveal a hidden path. Go along the hidden path and interact with the NPC at the end of it.
Deer
Become a deer. Allows you to jump some small gaps.
Appearance: Irving has deer antlers on his head.
Passive Effect: None.
Action: None.
Location: Found in Boiling Water World.
Practical Uses: Allows Irving to jump over small gaps.
Go to Aquarium World. Go left and up, past the slug and crab exhibits until you reach a door. Enter it and enter the last door to the left. Interact with the electric kettle to go to Boiling Water World. From the kettle, go down and then left until you reach a hole in the fence. Get past it and go up the left hill and get past another fence. Go right and up and interact with the character whose playing the pan-flute to get the effect.
Scooter
Ride a scooter. A more orthodox way to go faster.
Appearance: Irving rides a red scooter.
Passive Effect: Irving movement speed increases.
Action: (Shift) Irving presses the scooter horn.
Location: Found in Noble Gas District.
Practical Uses: Used to travel through the dream world faster.
Go to Road Sign World. Go down and right until you reach two traffic lights next to a structure. Go between them and interact with the NPC to take you to Noble Gas District. Go down and slightly right to reach a glowing scooter. Interact with to get the effect.
Gargoyle
Become a statue. May protect you from danger.
Appearance: Irving becomes grey and has horns, wings and a tail.
Passive Effect: None.
Action: None.
Location: Found in Ramparts.
Practical Uses: Dangerous NPC will run from Irving.
Go to Attic World. Go down until you see a group of dust bunnies and a little cage, the turn right. Go up and right until you're blocked off by a pink hedge, then head down and left until you reach an entrance. Enter it to get to Outback Road. From the entrance, go left and up until you can exit the area. Keep going left until you reach a bus stop, then go up and right till you reach another area exit. Go right and enter the next entrance. Go down and enter the cave to enter Blue Passage A. Follow the path to enter the Museum.
Go left and keep going up till you reach another left path. The door is protected by a password, the hints are around the museum. Go down the stairs and then head right until you reach a room with a yellow gem. Interact with it to be teleported to the Ramparts. Go down and left until you reach a crossroad, keep going down to reach a crow statue on the right side of the map and head right and up to enter a building. Keep going right to reach a gargoyle statue. Interact with it to get the effect.
Menu Themes
Seafloor
- Dust Bunny and Tuning Fork effects are needed.
Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and head down the slope to the darker patch of grass. Go left and enter the doorway next to the reception desk. Go south-east from the door and use the Tuning Fork on the card. Catch up to the shark NPC and interact with them to get the menu.
Sunset
- Vampirism effect is needed.
Use the Vampirism effect to kill NPCs until you get at least 20 money. Go in the Channel Town/Sand Brick Town. Go down until you reach a south-facing bridge. Go right and cross the east-facing bridge. When you reach two trees, go up between them and enter the double doors. Interact with the machine.
Fox
In the Channel Town, go east, take the wooden bridge on the right, cross the smaller north bridge and go right again. Enter the double doors. Go down and interact with the floating cog then go right and enter the double doors. Try to talk to the NPC, who'll run away and start an event where you'll need to search for him in the dream world.
He'll first be in the Channel Town outside the building you found him in. He'll escape to the Nexus (behind the saplings), then go to the southern part of Shaded Town through Cuckoo Clock World, and finally end his flight in the Transmission Tower World, where he'll give you the menu before disappearing.
Events
A Bright World
- Tuning Fork effect is needed.
Enter Channel Town. Go left until you hit a wall, then go down, up the stairs on your left and through the door on top; you'll find yourself in a dark world. Equip the Tuning Fork, start searching for black spheres and interact with them. Once they've all been lit, the screen will get brighter, forcing Irving to wake up.